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BLR-2G Battlemaster
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PostPosted: 19-Jun-2007 15:30    Post subject: BLR-2G Battlemaster Reply to topic Reply with quote

This is a redesign of an old upgrade I did for the Battlemaster -1G.


Code:
Type/Model:    Battlemaster BLR-2G
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          85 tons
Chassis:       Hollis Mark X Standard
Power Plant:   340 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 HildCo Model 10 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    StarGuard III w. CASE Standard
Armament:     
  1 Blankenburg 200 ER PPC
  2 Martell Small Pulse Lasers
  6 Martell Medium Lasers
  1 Holly SRM 6
Manufacturer:  Tartarus Upgrades
  Location:    Field Upgrade
Communications System:  HartfordCo COM 4000
Targeting & Tracking System:  HartfordCo XKZ 1

------------------------------------------------------------------------------
==Overview:==
The BLR-2G is a refit package issued by Davion command, upgrading and updating
the venerable BLR-1G to include recovered technology.

==Capabilities:==
The twin Sperry Browning Machine Guns have been replaced with twin Martell
pulse laser cannons, keeping its anti-infantry capability, while increasing
close-range effectiveness against 'mechs.

The old heat dissipation systems, always struggling against repeated firings
of the PPC and laser battery, has been completely redone using the latest in
"freezer" heat sink technology.

Overall protection has been vastly increased from a threefold approach: the
armor has been upgraded to new Ferro-Fibrous technology, a new CASE system now
guards the missile ammunition bin, and mobility - perhaps the best protection
for any 'mech - has been enhanced with the installation of four massive and
powerful Hildco 10 jump jets, the same kind found on the Highlander.

--------------------------------------------------------
Type/Model:    Battlemaster BLR-2G
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Standard              0      8.50
Engine:        340 Fusion                    6     27.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     13 Double [26]               0      3.00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  256 pts Standard              0     16.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             27         40     
   Center Torso (Rear):                 13     
   L/R Side Torso:           18      26/26     
   L/R Side Torso (Rear):              9/9     
   L/R Arm:                  14      27/27     
   L/R Leg:                  18      35/35     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RA     15           3      7.00
2 Small Pulse Lasers     LA      4           2      2.00
2 Medium Lasers          RT      6           2      2.00
1 Medium Laser           RT(R)   3           1      1.00
1 SRM 6                  LT      4   15      3      4.00
  (Ammo Locations: 1 LT)
2 Medium Lasers          LT      6           2      2.00
1 Medium Laser           LT(R)   3           1      1.00
CASE Equipment:          LT                  1       .50
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 1 LT, 1 RT, 2 CT)
--------------------------------------------------------
TOTALS:                         41          50     85.00
Crits & Tons Left:                          28       .00

Calculated Factors:
Total Cost:        9,413,294 C-Bills
Battle Value:      1,618
Cost per BV:       5,817.86
Weapon Value:      1,974 / 1,974 (Ratio = 1.22 / 1.22)
Damage Factors:    SRDmg = 30;  MRDmg = 10;  LRDmg = 4
BattleForce2:      MP: 4J,  Armor/Structure: 6/7
                   Damage PB/M/L: 5/3/1,  Overheat: 1
                   Class: MA;  Point Value: 16



Battlemaster BLR-2G.hmp
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 Filename: Battlemaster BLR-2G.hmp 
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_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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Vagabond
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PostPosted: 20-Jun-2007 01:04    Post subject: Reply to topic Reply with quote

doesn't get much better. love the fact you packed on the SPLs. Marvelous!
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PostPosted: 20-Jun-2007 01:17    Post subject: Reply to topic Reply with quote

High praise indeed!


I also worked up an upgrade of the Davion -1D.

Code:
Type/Model:    Battlemaster BLR-2D
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          85 tons
Chassis:       Hollis Mark X Standard
Power Plant:   340 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 HildCo Model 10 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    StarGuard III w. CASE Standard
Armament:     
  2 Martell Small Pulse Lasers
  1 Blankenburg 200 ER PPC
  4 Martell Medium Lasers
  1 MainFire Point Defense Anti-Missile System
Manufacturer:  Tartarus Upgrades
  Location:    Field Upgrade
Communications System:  HartfordCo COM 4000
Targeting & Tracking System:  HartfordCo XKZ 1

--------------------------------------------------------
Type/Model:    Battlemaster BLR-2D
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Standard              0      8.50
Engine:        340 Fusion                    6     27.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     17 Single                    4      7.00
 (Heat Sink Loc: 2 LT, 2 RT)
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  263 pts Standard              0     16.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             27         40     
   Center Torso (Rear):                 14     
   L/R Side Torso:           18      27/27     
   L/R Side Torso (Rear):              9/9     
   L/R Arm:                  14      28/28     
   L/R Leg:                  18      36/36     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Small Pulse Lasers     RA      4           2      2.00
1 ER PPC                 LA     15           3      7.00
2 Medium Lasers          RT      6           2      2.00
2 Medium Lasers          LT      6           2      2.00
1 Anti-Missile System    HD      1   12      2      1.50
  (Ammo Locations: 1 RT)
CASE Equipment:          RT                  1       .50
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 1 LT, 1 RT, 2 CT)
--------------------------------------------------------
TOTALS:                         32          51     85.00
Crits & Tons Left:                          27       .00

Calculated Factors:
Total Cost:        9,146,894 C-Bills
Battle Value:      1,429
Cost per BV:       6,400.91
Weapon Value:      1,228 / 1,228 (Ratio = .86 / .86)
Damage Factors:    SRDmg = 18;  MRDmg = 8;  LRDmg = 4
BattleForce2:      MP: 4J,  Armor/Structure: 7/7
                   Damage PB/M/L: 3/2/1,  Overheat: 3
                   Class: MA;  Point Value: 14



Battlemaster BLR-2D.hmp
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 Filename: Battlemaster BLR-2D.hmp 
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_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Vagabond
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PostPosted: 20-Jun-2007 03:52    Post subject: Reply to topic Reply with quote

did u do a boo-boo? 17 SHS? Why that choice on the 2nd?
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PostPosted: 20-Jun-2007 11:52    Post subject: Reply to topic Reply with quote

For the simple expedient of eating tonnage.

Early versions were either many tons underwieght from a straight upgrade (PPC to ERPPC, MGs to SPLs, and heat sinks to doubles), or were loaded down with newtech items like beagles, guardians, pulse lasers, etc
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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CO_17thRecon
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PostPosted: 25-Jun-2007 13:40    Post subject: Reply to topic Reply with quote

I like the 2G. Good, straight, easy conversion. Upgrades the BattleMaster's forte, which is, ironically enough, everything. The machine is capable of a staggering amount of firepower against a variety of targets, and features an above average movement curve for IS assault. A good brawler or command 'Mech if ever there was one.

Why not replace the Davion version's normal mediums with ER mediums? That would justify double heatsinks, and give it a bit more range, which seems to fit with general Davion tastes.
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PostPosted: 25-Jun-2007 14:54    Post subject: Reply to topic Reply with quote

Because I wanted it to feel like an upgrade, not an overhaul. If you look at the 'mechs in TRO: 2750 and TRO: 3050, you'll notice that most of them have newtech, but not terribly much of it. That's the feel I wanted.
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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CO_17thRecon
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PostPosted: 26-Jun-2007 00:25    Post subject: Reply to topic Reply with quote

*nods* I figured it was something to that regard. However, nothing ventured nothing gained, eh?
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Sleeping Dragon
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PostPosted: 29-Jun-2007 07:53    Post subject: Reply to topic Reply with quote

Nice upgrade. JJs on battlemastermay look odd, but with it's armament the BLR will make good use of them. The second variant would be good for militia, but it's getting worse as the technology upgrades and around 3060 it would be outdated. Around 3050 it's still good. The 2G keeps it's usefulness even as the technology advances IMO.
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PostPosted: 29-Jun-2007 13:36    Post subject: Reply to topic Reply with quote

I like both. But I have always been a huge fan of the Battlemaster, my only complaint is the rear firing lasers. I always prefer to have them faceing forward.
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PostPosted: 29-Jun-2007 14:50    Post subject: Reply to topic Reply with quote

Sleeping Dragon wrote:
The 2G keeps it's usefulness even as the technology advances IMO.


EXACTLY one of the aspects I was looking to keep from the original -1G. The Inner Sphere kept pretty much the same versions of their 'mechs around for almost three centuries. Wouldn't it make sense to make the next version at least TRY to have such longevity?
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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