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Fox patrol vehicle
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Kraken
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PostPosted: 15-May-2007 19:39    Post subject: Fox patrol vehicle Reply to topic Reply with quote

     BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Fox 
Tech:          Inner Sphere / 3060
Config:        Wheeled Vehicle
Rules:         Level 3, Standard design

Mass:          7.5 tons
Power Plant:   35 I.C.E.
Cruise Speed:  75.6 km/h
Maximum Speed: 118.8 km/h
Armor Type:    Standard
Armament:      
  1 Machine Gun 
  3 Rocket Launcher 10 (OS)s
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
Simple and elegant, the Fox offers a solution for those units who need patrol
and mobile fire support units but can't afford more expensive vehicles.

The trio of RL 10s mounted on the Fox allow for it to engage targets without
exposing itself to the return fire; few weapons can reach as far as the RL
10s. A lone Fox can sting opposing units into possibly pulling back, while
groups of Foxes might convince larger units to withdraw. 

A lone machine gun in the turret is there to help the Fox engage infantry that
might come too close to it.  

==Capabilities:==
Game Rules:

Treat the Fox as an L2 unit even though it's tagged as L3. I needed to set it
at L3 to get the armor to round off to the nearest .25 tons instead of the
nearest .5 tons.

==Variants:==
Some commanders have voiced the opinion that the machine gun is largely
unnecessary. As such, a popular field modification is to remove this machine
gun in favor of two more RL 10s, one of which is mounted in the turret. This
version would serve as fire support for units that do have the machine gun.

--------------------------------------------------------
Type/Model:    Fox 
Mass:          7.5 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  5 pts Standard                0       .75
Engine:        35 I.C.E.                     0      2.00
    Cruise MP:   7
     Flank MP:  11
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0       .38
Crew: 1 Members                              0       .00
Turret Equipment:                            0       .10
Armor Factor:   28 pts Standard              0      1.75

                          Internal    Armor
                          Structure   Value
   Front:                     1          9 
   Left / Right Sides:        1        5/5 
   Rear:                      1          4 
   Turret:                    1          5 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Machine Gun            Turret   0  100     2      1.00
2 Rocket Launcher 10 (OS)Front    0          2      1.00
1 Rocket Launcher 10 (OS)Turret   0          1       .50
Cargo Bay Capacity       Body                1       .02
--------------------------------------------------------
TOTALS:                           0          6      7.50
Items & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        87,332 C-Bills
Battle Value:      135
Cost per BV:       646.9
Weapon Value:      33 / 33 (Ratio = .24 / .24)
Damage Factors:    SRDmg = 23;  MRDmg = 14;  LRDmg = 5
BattleForce2:      MP: 7W,  Armor/Structure: 0 / 1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 1
                   Specials: tran0


Three guesses as to where I got the idea from.
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Karagin
Imperial Karagin Army
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PostPosted: 15-May-2007 21:28    Post subject: Reply to topic Reply with quote

Either one of the Cobra vehicles from GI Joe or one of the new versions of the Transformers...
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Karagin
Only the dead have seen the end of war. - Plato

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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2753
Location: United States
PostPosted: 15-May-2007 22:23    Post subject: Reply to topic Reply with quote

http://www.yojoe.com/vehicles/88/desertfox/
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Karagin
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PostPosted: 16-May-2007 20:05    Post subject: Reply to topic Reply with quote

I don't recall that one from the comic or the cartoon...interesting vehicle.
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Karagin
Only the dead have seen the end of war. - Plato

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Kraken
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Marshal


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Posts: 2753
Location: United States
PostPosted: 16-May-2007 22:14    Post subject: Reply to topic Reply with quote

Karagin wrote:
I don't recall that one from the comic or the cartoon...interesting vehicle.


New episodes of the cartoon were halted in the middle of 1987 due to an apparent dispute between Sunbow (who had been doing the series) and DiC (who underbid Sunbow). DiC let the franchise sit idle until the fall of 1989, as that's when Sunbow's contract to produce animated ads for the toys and comics ran out. As such, except for those characters used in the Movie the only 1987 and 1988 characters to appear on TV were the redone versions of Cobra Commander and Destro; none of the vehicles from that time period were ever used.

It was used briefly in the comics (the first appearance was somewhere around issue 72) throughout the late 1980s and early 1990s; the last time I recall it appearing was when a combined Joe / October Guard task force was sent in to deal with Darklon's forces in Sierra Gordo.

The driver, Skidmark, was killed off during a story arc in the Devil's Due run of the comics in which the Joes attempted to capture Cobra Island. His death is somewhat controversial, as he was being used as an infantry soldier (instead of a vehicle driver) and he wasn't explicitly shown as dying; a helicopter was shown crashing right by where he and some generic grunts were, but from what I understand there were no bodies shown. The deaths during the Cobra Island and Red Shadows arcs - especially the deaths of Flash, Chuckles, Mainframe, and Lady Jaye - have resulted in a backlash against DD and calls for the continuity to be rebooted.
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