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Nightroad Bomber
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Warhammer: 3025
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PostPosted: 16-May-2007 13:10    Post subject: Nightroad Bomber Reply to topic Reply with quote

A design type I don't recall seeing very often: the bomber.


With an acceleration of 6Gs, it can outrun the meaner aerospace fighters out there. And as for the small, faster ones... well that's what ejection seats are for. It can bring to bear 5 tons of ordinance, in this case an inferno loadout. And the last selling point: with a price tag less than 1/5th that of even a LCT-1V Locust, you can deploy these guys en masse pretty easily.



Code:
Class/Model/Name:  Nightroad Bomber
Tech:              Inner Sphere / 2500
Vessel Type:       Conventional Fighter
Rules:             Level 1, Custom design
Rules Set:         AeroTech2

Mass:              25 tons
Frame:             Jalastar Type 1
Length:            12 meters
Power Plant:       Rawlings Air Turbine 200 Turbine
Safe Thrust:       8
Maximum Thrust:    12
Armor Type:        ArcShield Maxi II Standard
Armament:          None
Manufacturer:   Jalastar Aerospace
  Location:     Panpour
Communications System:  O/P R Janxiir
Targeting & Tracking System:  TargiTrack 717
------------------------------------------------------------------------------
Class/Model/Name:  Nightroad Bomber
Mass:              25 tons

Equipment:                                                              Mass
Power Plant:  200 Turbine                                               17.00
Thrust:  Safe Thrust: 8  (7 at max bomb load)
      Maximum Thrust: 12  (11 at max bomb load)
Structural Integrity: 8                                                   .00
Total Heat Sinks:    0 Single                                             .00
Fuel:                                                                    4.00
Cockpit, Avionics & Attitude Thrusters:                                  2.50
Armor Type:  Standard  (20 total armor pts)                              1.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                  6
   Left/Right Wings:                   5/5
   Aft:                                   4

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     25.00
Tons Left:                                                                .00

External Stores Load:
   5 Inferno Bombs                 (5 tons)
   Total Stores Load               5 tons total
   Note: Safe Thrust is reduced from 8 to 7 at max bomb load.

Calculated Factors:
Total Cost:        217,181 C-Bills
Battle Value:      189
Cost per BV:       1,149.11
Weapon Value:      0 (Ratio = .00)
Damage Factors:    SRV = 0;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 1 / 0
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: FL;  Point Value: 2



Nightroad Bomber.hma
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Vagabond
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Joined: 04-Feb-2002 00:00
Posts: 5616
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PostPosted: 16-May-2007 13:33    Post subject: Re: Nightroad Bomber Reply to topic Reply with quote

Warhammer: 3025 wrote:
A design type I don't recall seeing very often: the bomber.


With an acceleration of 6Gs, it can outrun the meaner aerospace fighters out there. And as for the small, faster ones... well that's what ejection seats are for. It can bring to bear 5 tons of ordinance, in this case an inferno loadout. And the last selling point: with a price tag less than 1/5th that of even a LCT-1V Locust, you can deploy these guys en masse pretty easily.


It is a little hard to design a bomber in AT2 because of the utter lack of internal bomb space. You end up making designs that do virtually with their space like EXCESSIVELY huge engines, 300 percent armor, and a unit carrying EVERY piece of misc equipment just so you can get a bomber with 15 or so tons of bombs.

If you just allow internal bomb stores, however, you get alot of bomber opportunities. Or you just design a friggin A-10ish strike bomber.
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Vagabond
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PostPosted: 16-May-2007 13:51    Post subject: Reply to topic Reply with quote

Code:
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  A-10ish
Tech:              Inner Sphere / 3067
Vessel Type:       Aerospace Fighter
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              75 tons
Length:            19 meters
Power Plant:       375 XL Fusion
Safe Thrust:       7
Maximum Thrust:    11
Armor Type:        Ferro-aluminum
Armament:         
    1 Rotary AC/5
------------------------------------------------------------------------------
Class/Model/Name:  A-10ish
Mass:              75 tons

Equipment:                                                              Mass
Power Plant:  375 XL Fusion                                             19.50
Thrust:  Safe Thrust: 7  (4 at max bomb load)
      Maximum Thrust: 11  (6 at max bomb load)
Structural Integrity: 7                                                   .00
Total Heat Sinks:    10 Double                                            .00
Fuel:                                                                    6.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Ferro-aluminum  (538 total armor pts)                      30.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                145
   Left/Right Wings:                 141/141
   Aft:                                 111

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Rotary AC/5              Nose        20     20     --     --    6     10.00
  Ammo (RAC/5) 60          ---                                           3.00
1 Targeting Computer                                                     3.00
1 C.A.S.E. Equipment       Body                                           .50
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 6     75.00
Tons Left:                                                                .00

External Stores Load:
  15 High Explosive (HE) Bombs    (15 tons)
   Total Stores Load               15 tons total
   Note: Safe Thrust is reduced from 7 to 4 at max bomb load.

Calculated Factors:
Total Cost:        12,900,931 C-Bills
Battle Value:      2,272
Cost per BV:       5,678.23
Weapon Value:      2,320 (Ratio = 1.02)
Damage Factors:    SRV = 19;  MRV = 17;  LRV = 0;  ERV = 0
BattleForce2:      MP: 7,  Armor/Structure: 13 / 0
                   Damage PB/M/L: 2/2/-,  Overheat: 0
                   Class: FH;  Point Value: 23


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Rudel Gurken
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Posts: 1447
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PostPosted: 16-May-2007 16:14    Post subject: Reply to topic Reply with quote

We allowed internal bomb-bays on our fighters and used the level bombing rules for it.
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Karagin
Imperial Karagin Army
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PostPosted: 16-May-2007 20:04    Post subject: Re: Nightroad Bomber Reply to topic Reply with quote

Vagabond wrote:
Warhammer: 3025 wrote:
A design type I don't recall seeing very often: the bomber.


With an acceleration of 6Gs, it can outrun the meaner aerospace fighters out there. And as for the small, faster ones... well that's what ejection seats are for. It can bring to bear 5 tons of ordinance, in this case an inferno loadout. And the last selling point: with a price tag less than 1/5th that of even a LCT-1V Locust, you can deploy these guys en masse pretty easily.


It is a little hard to design a bomber in AT2 because of the utter lack of internal bomb space. You end up making designs that do virtually with their space like EXCESSIVELY huge engines, 300 percent armor, and a unit carrying EVERY piece of misc equipment just so you can get a bomber with 15 or so tons of bombs.

If you just allow internal bomb stores, however, you get alot of bomber opportunities. Or you just design a friggin A-10ish strike bomber.


Well you could call the cargo bay the bomb bay...

I wish they would change things but they didn't want a generic set of rules for Aerotech 2...I have lots of areas I think they could do better in...one good one would be to pull the conventional aircraft from the Support Vehicle rules and merge them and how to make them into the Conventional Fighter rules and expand those rules to allow for a wider range of aircraft thus giving more and keeping like with like...
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