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Mercenary Warship Request
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CO_17thRecon
Kell Hounds
Major
Major


Joined: 10-Sep-2002 00:00
Posts: 1297
Location: United States
PostPosted: 05-May-2007 11:38    Post subject: Reply to topic Reply with quote

Alright, here's another attempt at a design, this one a little different from the Lesalia Class I've done before.

First, it's larger. Not by an incredible amount, only 50,000 tons. I felt this might help increase cargo space a bit, and give me more room for non-gun things. It did do that, but it kept fueling this thing difficult. As such, though I was tempted to call it a very light Cruiser at first, I've had to settle for the Frigate designation. Also, the arsenal is still not incredibly impressive, but I think it will be good enough. For some redeeming of my honor, I diversified the weaponry the design carries, partially to offset the weight I wanted back, and partially so it carried more than lasers.

The capital weaponry is based vaguely off what I have seen of StarFleet vessels. Forward and aft torpedo bays, and the capability to fire lasers off in pretty much any direction. That being said, the vessel conforms to BattleTech norms of having the heaviest weaponry be in the versatile broadside arcs, with the aft being relatively weak in comparison. Weapons are based mostly for fighters and dropships, relying mostly on maneuvering and armor for capital ship engagements.

Armor coverage is uniform, since that just seemed to be a good idea. It should be noted that my gunners and crew members have nice cabins, calculated at 10 tons per rather than 7. So, not a bad ship to spend time on. Also, there are cabins for enough crew to generate complete support for the vessel. I am still not sure if the vessel will actually CARRY that much crew, but it is nice to know that it is a possibility. 100% lifeboat capability has been preserved. The ship carries no fighters, but the small craft may be assault craft at the captain's discretion. I have them there mostly to ferry things back and forth when the dropships are already on planet.

To sum up, this vessel reaches a compromise between interesting fluff and diversity, and my desire to have something that could hope to challenge larger warships while still being able to get the dropships and ground troops from place to place. Thoughts are welcome as always.

Code:
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Ivalice Class Frigate
Tech:              Inner Sphere / 2000
Vessel Type:       WarShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              230,000 tons
K-F Drive System:  (Unknown)
Length:            407 meters
Sail Diameter:     917 meters
Power Plant:       Standard
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        Lamellor Ferro-carbide
Armament:         
    7 NL45
    4 AR10 Launcher
   24 AMS
   18 Light Gauss Rifle
   32 Large Pulse Laser
   26 ER Large Laser
   12 LRM 20+ArtIV
    4 SRM 6+ArtIV
    2 NL55
    3 NL35
------------------------------------------------------------------------------
Class/Model/Name:  Ivalice Class Frigate
Mass:              230,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                       69,000.00
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 6)                104,075.00
Jump Sail (Detachable): (Integrity = 3)                                 42.00
Structural Integrity: 90                                            20,700.00
Total Heat Sinks:    739 Double                                        323.00
Fuel & Fuel Pumps:                                                   4,590.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                575.00
Fire Control Computers:                                                   .00
Food & Water:  (316 days supply)                                       505.00
Armor Type:  Lamellor Ferro-carbide  (450 total armor pts)             330.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 75
   Fore-Left/Right:                   75/75
   Aft-Left/Right:                    75/75
   Aft:                                  75

Cargo:
   Bay 1:  Small Craft (4) with 4 doors                                800.00
   Bay 2:  Cargo (1) with 2 doors                                    5,000.00

DropShip Capacity:  4 Docking Hardpoints                             4,000.00
Grav Decks #1 - 4:  (88-meter diameter)                                200.00
Life Boats:  54 (7 tons each)                                          378.00

Crew and Passengers:
     50 Officers (48 minimum)                                          500.00
    200 Crew (41 minimum)                                            2,000.00
     40 Gunners (36 minimum)                                           400.00
     10 1st Class Passengers                                           100.00
     20 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 NL45                     Nose         5      5      5      5   70    900.00
2 AR10 (10 KW, 10 B)       Nose         *      *      *      *   40  1,300.00
3 AMS(240 rounds)          Nose        --     --     --     --    3     21.50
3 AMS(240 rounds)          Nose        --     --     --     --    3     21.50
3 Light Gauss Rifle(96 rounNose     2(24)  2(24)  2(24)  2(24)    3     42.00
2 Large Pulse Laser        Nose     2(18)  2(18)     --     --   20     14.00
2 Large Pulse Laser        Nose     2(18)  2(18)     --     --   20     14.00
2 ER Large Laser           Nose     2(16)  2(16)  2(16)     --   24     10.00
2 LRM 20+ArtIV(48 rounds)  Nose     3(32)  3(32)  3(32)     --   12     30.00
1 NL45                     FL/R         5      5      5      5  140  1,800.00
3 Light Gauss Rifle(96 rounFL/R     2(24)  2(24)  2(24)  2(24)    6     84.00
2 Large Pulse Laser        FL/R     2(18)  2(18)     --     --   40     28.00
2 Large Pulse Laser        FL/R     2(18)  2(18)     --     --   40     28.00
2 ER Large Laser           FL/R     2(16)  2(16)  2(16)     --   48     20.00
2 ER Large Laser           FL/R     2(16)  2(16)  2(16)     --   48     20.00
2 LRM 20+ArtIV(48 rounds)  FL/R     3(32)  3(32)  3(32)     --   24     60.00
2 SRM 6+ArtIV(60 rounds)   FL/R     2(20)     --     --     --   16     24.00
2 NL45                     L/RBS       15     15     15     15  280  3,600.00
  1 NL55                                                        170  2,200.00
3 AMS(240 rounds)          L/RBS       --     --     --     --    6     43.00
3 AMS(240 rounds)          L/RBS       --     --     --     --    6     43.00
3 Light Gauss Rifle(96 rounL/RBS    2(24)  2(24)  2(24)  2(24)    6     84.00
2 Large Pulse Laser        L/RBS    2(18)  2(18)     --     --   40     28.00
2 Large Pulse Laser        L/RBS    2(18)  2(18)     --     --   40     28.00
2 ER Large Laser           L/RBS    2(16)  2(16)  2(16)     --   48     20.00
2 LRM 20+ArtIV(48 rounds)  L/RBS    3(32)  3(32)  3(32)     --   24     60.00
1 NL35                     AL/R         4      4      4     --  104  1,400.00
2 Large Pulse Laser        AL/R     2(18)  2(18)     --     --   40     28.00
2 Large Pulse Laser        AL/R     2(18)  2(18)     --     --   40     28.00
2 ER Large Laser           AL/R     2(16)  2(16)  2(16)     --   48     20.00
2 ER Large Laser           AL/R     2(16)  2(16)  2(16)     --   48     20.00
2 ER Large Laser           AL/R     2(16)  2(16)  2(16)     --   48     20.00
1 NL35                     Aft          4      4      4     --   52    700.00
2 AR10 (10 KW, 10 B)       Aft          *      *      *      *   40  1,300.00
3 AMS(240 rounds)          Aft         --     --     --     --    3     21.50
3 AMS(240 rounds)          Aft         --     --     --     --    3     21.50
3 Light Gauss Rifle(96 rounAft      2(24)  2(24)  2(24)  2(24)    3     42.00
2 Large Pulse Laser        Aft      2(18)  2(18)     --     --   20     14.00
2 Large Pulse Laser        Aft      2(18)  2(18)     --     --   20     14.00
2 LRM 20+ArtIV(48 rounds)  Aft      3(32)  3(32)  3(32)     --   12     30.00
1 Lot Spare Parts (1.00%)                                            2,300.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 1,658     230,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        4,959,752,000 C-Bills
Battle Value:      46,139
Cost per BV:       107,495.87
Weapon Value:      36,568 (Ratio = .79)
Damage Factors:    SRV = 1,357;  MRV = 1,149;  LRV = 580;  ERV = 177
Maintenance:       Maintenance Point Value (MPV) = 333,187
                   (128,775 Structure, 164,408 Life Support, 40,004 Weapons)
                   Support Points (SP) = 335,370  (101% of MPV)
BattleForce2:      Not applicable

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