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Clampdown Light Tank
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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2753
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PostPosted: 02-May-2007 09:31    Post subject: Clampdown Light Tank Reply to topic Reply with quote

        BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Clampdown  Light Tank
Tech:          Inner Sphere / 3060
Config:        Wheeled Vehicle
Rules:         Level 1, Standard design

Mass:          25 tons
Power Plant:   80 SitiCide I.C.E.
Cruise Speed:  43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type:    ProtecTech Light Standard
Armament:      
  1 Deleon 5 Autocannon/5 
  1 20mm Gatling Gun Machine Gun 
Manufacturer:  Quickcell Company
  Location:    (Unknown)
Communications System:  Basix 200
Targeting & Tracking System:  OptiSight-12

------------------------------------------------------------------------------
==Overview:==
 For possibly the first time in decades, Quikscell found themselves having to
do something radical: innovate.

As levels of technology improved and new forms of warfare emerged (such as
powered armor), Quikscell's products quickly began to become obsolete. While
old standards like the APCs and the missile carriers kept going, units such as
the Scorpion and Hetzer started to fall by the wayside as those units who
could afford it chose to purchase vehicles such as the Myrmidon which had more
reliable track records and were better suited to the new ways of war.

In response, a handful of Quikscell's long-time line workers and technicians
approached corporate headquarters with a proposal. They had come up with a
concept urban assault vehicle that used approximately 75% of the Scorpion
components; all they had to do was adapt the frame to a wheeled locomition
system and add room for a complement of infantry or SWAT officers. Quikscell,
realizing that they had little to lose, green-lighted the idea. And thus the
Clampdown was born.

--------------------------------------------------------
Type/Model:    Clampdown  Light Tank
Mass:          25 tons

Equipment:                                 Items    Mass
Int. Struct.:  15 pts Standard               0      2.50
Engine:        80 I.C.E.                     0      5.00
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      1.50
Crew: 2 Members                              0       .00
Turret Equipment:                            0      1.00
Armor Factor:   64 pts Standard              0      4.00

                          Internal    Armor
                          Structure   Value
   Front:                     3         16 
   Left / Right Sides:        3      11/11 
   Rear:                      3         10 
   Turret:                    3         16 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Autocannon/5           Turret   0   20     2      9.00
1 Machine Gun            Front    0  100     2      1.00
Infantry Bay             Body                1      1.00
--------------------------------------------------------
TOTALS:                           0          5     25.00
Items & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        285,000 C-Bills
Battle Value:      155
Cost per BV:       1,838.71
Weapon Value:      64 / 64 (Ratio = .41 / .41)
Damage Factors:    SRDmg = 5;  MRDmg = 3;  LRDmg = 1
BattleForce2:      MP: 4W,  Armor/Structure: 0 / 3
                   Damage PB/M/L: 1/1/1,  Overheat: 0
                   Class: GL;  Point Value: 2
                   Specials: tran1


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CO_17thRecon
Kell Hounds
Major
Major


Joined: 10-Sep-2002 00:00
Posts: 1297
Location: United States
PostPosted: 02-May-2007 10:45    Post subject: Reply to topic Reply with quote

*chuckles* This is what I get for procrastination. I was going to try and make a version of the Rhino from GTA III/Vice City/San Andreas for BattleTech, but this is already very close, and fulfills the main purpose. Urban Combat/SWAT tank. I might recommend dropping to a light AC/5, but I can't recall if those have minimum ranges as well. Might also consider moving the MG to the turret. On the whole, I rather like though.

Then again, I suppose I can look at this as winning less work. 8)
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Vagabond
Mercenary
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Mr. Referee


Joined: 04-Feb-2002 00:00
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PostPosted: 02-May-2007 17:14    Post subject: Reply to topic Reply with quote

www.mordel.net/barandgrill.php?redirect=viewtopic&t=2498&highlight=

Very Happy
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Karagin
Imperial Karagin Army
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PostPosted: 02-May-2007 17:45    Post subject: Reply to topic Reply with quote

Vagabond wrote:
www.mordel.net/barandgrill.php?redirect=viewtopic&t=2498&highlight=

Very Happy


See my note in your thread...
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