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TrailBlazer MkII
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Fang
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PostPosted: 19-Jan-2007 15:42    Post subject: TrailBlazer MkII Reply to topic Reply with quote

Anyone rememebr the MNA magazine, MECH? Volume 2 issue8 fourth quarter 1992 had a showcase for the Trailblazer 95 ton vehicle, produced by an undisclosed manufaturer in the Draconis Combine
XL engine
cruise 3
flank 5
heatsinks 10 ( does not state double or not so I am going with single)
7 tons standard armor
25 armor points on each location. weapons are all turret mounted and consist of 4 LB10-X AC and a Large Pulse Laser.
4 tons of ammo and case are located in the body.
I was considering switching out the LB cannons for Ultra 5's. would free up 8 tons. I increase the armor to 10 tons, and add 5 more tons of ammo(raising the total to 9 tons, or 180 rounds) to keep the Ultra cannons from running dry too quickly. armor is increased to 36 points all around except the rear, which is 35.
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Karagin
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PostPosted: 19-Jan-2007 19:25    Post subject: RE: TrailBlazer MkII Reply to topic Reply with quote

Yes I recall seeing it...

On a side note you may want to pickup a copy of HMPro, Vee, Lite and Aero as well as BA, these will allow you make the mechs and vehicles etc...and have the text file to past along with your fluff all on an easy to use computer program.

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Sleeping Dragon
Draconis Combine
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PostPosted: 20-Jan-2007 03:25    Post subject: RE: TrailBlazer MkII Reply to topic Reply with quote

Vees can use only standard heat sinks, that's why the HS choice wasn't discussed in fluff.

The armor on original is too light for my taste. With huge XL engine comes cost that needs to be protected. Heavy guns look okay, but they can last only ten rounds... maybe that's the right amount, because this vee may die quickly.

Your mod seems fine to me.

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Rudel Gurken
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PostPosted: 20-Jan-2007 08:39    Post subject: RE: TrailBlazer MkII Reply to topic Reply with quote

I got this from HMVee!!
From Independence Weaponry, Quentin!

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Trailblazer Heavy Tank  
Tech:          Inner Sphere / 3050
Config:        Tracked Vehicle
Rules:         Level 2-FA, Standard design

Mass:          95 tons
Power Plant:   285 Pitban XL Fusion
Cruise Speed:  32,4 km/h
Maximum Speed: 54,0 km/h
Armor Type:    Duralex Ferro-Fibrous
Armament:      
  4 Oriente Model O LB 10-X ACs
  1 Victory Drumbeat Large Pulse Laser 
Manufacturer:  Independence Weaponry
  Location:    Quentin
Communications System:  Garret T12E
Targeting & Tracking System:  Garret D2J

------------------------------------------------------------------------------
==Overview:==
     Constructed by an engineering team for the Draconis Combine, the
Trailblazer was developed as an emergency air defense battery that could
defend major Combine cities from Clan aerospace attack while new BattleMechs
were developed.
     The huge vehicle relied on four LB 10-X class autocannon and a large
pulse laser, mounted as a single rotating cannon, to hit enemy fighters with
an incredible volume of fire, which was made more deadly by the Garret D2J
tracking system. This system, seen on the Rifleman anti-aircraft BattleMech,
differed in the antenna was protected by a radome mounted atop the turret,
giving a small amount of survivability to the equipment during an attack.
     By 3055, newer BattleMechs had largely taken over the Trailblazer's
duties, and the remaining tanks were placed with strategic garrison units or
sold. Many are still In service with the DCMS and mercenary units throughout
the Inner Sphere.


--------------------------------------------------------
Type/Model:    Trailblazer Heavy Tank  
Mass:          95 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  50 pts Standard               0      9,50
Engine:        285 XL Fusion                 2      8,25
Shielding & Transmission Equipment:          0      4,13
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:     10 Single                    0       ,00
Cockpit & Controls:                          0      4,75
Crew: 7 Members                              0       ,00
Turret Equipment:                            0      5,10
Armor Factor:  125 pts Ferro-Fibrous         2      7,00

                          Internal    Armor
                          Structure   Value
   Front:                    10         25 
   Left / Right Sides:       10      25/25 
   Rear:                     10         25 
   Turret:                   10         25 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
4 LB 10-X ACs            Turret   0   40     5     48,00
1 Large Pulse Laser      Turret  10          1      7,00
1 C.A.S.E. Equipment     Body                1       ,50
--------------------------------------------------------
TOTALS:                          10         11     94,23
Items & Tons Left:                          13       ,77

Calculated Factors:
Total Cost:        18.331.950 C-Bills
Battle Value:      931
Cost per BV:       19.690,6
Weapon Value:      1.073 / 1.073 (Ratio = 1,15 / 1,15)
Damage Factors:    SRDmg = 44;  MRDmg = 28;  LRDmg = 10
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 6
                   Damage PB/M/L: 5/5/4,  Overheat: 0
                   Class: GA;  Point Value: 9



[ This Message was edited by: Rudel Gurken on 2007-01-20 08:40 ]
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Fang
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PostPosted: 21-Jan-2007 17:53    Post subject: RE: TrailBlazer MkII Reply to topic Reply with quote

That's the one! The ammo concern for my rework is why I upped the amount to 180 rounds total. lets see, 4 cannons, at double rate of fire, with 180 rounds to pull from.... I get 22 shots off, with 4 rounds remaining before the tank runs dry.
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Karagin
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PostPosted: 21-Jan-2007 17:59    Post subject: RE: TrailBlazer MkII Reply to topic Reply with quote

Uhmm what double rate of fire for LB-X cannons?

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Fang
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PostPosted: 21-Jan-2007 20:24    Post subject: RE: TrailBlazer MkII Reply to topic Reply with quote

Not for the LBX. read the original post. I removed the LB cannons,and reoplaced them with 4 Ultra 5's. Was able to add armor and more ammo.
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Karagin
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PostPosted: 21-Jan-2007 21:38    Post subject: RE: TrailBlazer MkII Reply to topic Reply with quote

The question becomes do you have the tonnage to do the conversion?

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Karagin
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Fang
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PostPosted: 21-Jan-2007 21:55    Post subject: RE: TrailBlazer MkII Reply to topic Reply with quote

Absolutley. Removing the LBX cannons and ammo frees up enough tonnage to replace them easiily with Ultra AC/5 cannons, and plenty of ammo to keep em firing. It also allows me to beef up the armor a bit as well. Raises the ammo tonnage from 4 to 9. 10 tons of ferro armor insteead of the original 7. I feel this makes the machine a bit more dangerous to other vehicles, and lighter mechs as well. Most likely, it would not perform as well as the original in the mission profile of anit air support.
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Karagin
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PostPosted: 21-Jan-2007 22:10    Post subject: RE: TrailBlazer MkII Reply to topic Reply with quote

UACs can be decent AAA weapons.

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Karagin
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Sleeping Dragon
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PostPosted: 22-Jan-2007 02:58    Post subject: RE: TrailBlazer MkII Reply to topic Reply with quote

Yes, with AT 2 stats it's clear.

LB 10-X heat: 2; damage: 10/6 (with cluster); range: medium.
UAC/5 heat: 1/2; damage: 5/7; range: long.

The only problem with UACs can start if you roll a few 2s


[ This Message was edited by: Sleeping Dragon on 2007-01-22 02:59 ]
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Fang
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PostPosted: 22-Jan-2007 07:45    Post subject: RE: TrailBlazer MkII Reply to topic Reply with quote

I took a knife and carved six extra spots on the one side of my die. Now, I almost never miss!
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Sleeping Dragon
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PostPosted: 22-Jan-2007 11:34    Post subject: RE: TrailBlazer MkII Reply to topic Reply with quote

Of course you can miss. What do you think that happens when you roll 13?

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