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Moccasin
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Kraken
Federated Suns
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Joined: 04-Feb-2002 00:00
Posts: 2754
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PostPosted: 26-Mar-2006 14:53    Post subject: Moccasin Reply to topic Reply with quote

BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Moccasin
Tech: Inner Sphere / 3060
Config: Hydrofoil
Rules: Level 1, Standard design

Mass: 10 tons
Power Plant: 20 Generic I.C.E.
Cruise Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type: Basic Metal Plate Standard
Armament:
4 20mm Gatling Gun Machine Guns
Manufacturer: Quickcell Company
Location: Various
Communications System: Various
Targeting & Tracking System: Various

------------------------------------------------------------------------------
==Overview:==
The Moccasin was designed as a cheap patrol hydrofoil for use in operations in
and around river-ways and coast lines.

The Moccasin is armed with four machine guns, two of which are in a turret
mount. It was decided that the four would be sufficient for use against
infantry, commandos, and light vehicles and watercraft - the types of targets
the Moccasin was meant to intercept. The Moccasin also has a bay for carrying
commandos or security personell, but said bay could easily be used to carry
cargo or sensors.

==Variants:==
One Moccasin in four replaces the turreted machine guns with twin RL-10s and
adds an additional half ton of armor. These Moccasins are intended as harraser
and heavy patrol craft.

In addition, customers can have the front-mounted machine guns moved to the
sides of the craft.

--------------------------------------------------------
Type/Model: Moccasin
Mass: 10 tons

Equipment: Items Mass
Int. Struct.: 5 pts Standard 0 1.00
Engine: 20 I.C.E. 0 1.00
Cruise MP: 8
Flank MP: 12
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 .50
Crew: 1 Members 0 .00
Lift Equipment: 0 1.00
Turret Equipment: 0 .50
Armor Factor: 32 pts Standard 0 2.00

Internal Armor
Structure Value
Front: 1 9
Left / Right Sides: 1 7/7
Rear: 1 4
Turret: 1 5

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Machine Guns Turret 0 100 3 1.50
2 Machine Guns Front 0 100 2 1.50
Infantry Bay Body 1 1.00
--------------------------------------------------------
TOTALS: 0 6 10.00
Items & Tons Left: 1 .00

Calculated Factors:
Total Cost: 92,744 C-Bills
Battle Value: 64
Cost per BV: 1,449.13
Weapon Value: 8 / 8 (Ratio = .13 / .13)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 8N, Armor/Structure: 0 / 1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: NS; Point Value: 1
Specials: tran1



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Sleeping Dragon
Draconis Combine
Tai-i
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Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 26-Mar-2006 15:02    Post subject: RE: Moccasin Reply to topic Reply with quote

Light, but dangerous boat (in it's category). Sufficient for dealing with smugglers or small recon units.

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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2754
Location: United States
PostPosted: 26-Mar-2006 17:52    Post subject: RE: Moccasin Reply to topic Reply with quote

That's pretty much the idea.

I based it off of the Water Moccasin from the G. I. Joe line. I got a vintage (1984) Moccasin and (1982) MOBAT at a garage sale yesterday for only $0.75. Granted, they didn't have the drivers (Copperhead and Steeler, respectively) but that's still a good deal.
And for the Water Moccasin, that's about what it's designed to do - patrol waterways and intercept light craft.

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McBride
Draconis Combine
Shujin
Shujin


Joined: 06-Nov-2004 00:00
Posts: 101
Location: Canada
PostPosted: 26-Mar-2006 22:09    Post subject: RE: Moccasin Reply to topic Reply with quote

Man... I still have my GI Joes from when I was a kid... them and transformers.

Anyhow... It's a nifty little craft, I'd certainly use it if I was defensive in a campaign. I could see it being useful for delivering special ops teams, too, kind of like the aquatic equivalent of a packrat or sometihng
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