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Two AA Vehicles
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Warhammer: 3025
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Posts: 1856

PostPosted: 13-Jan-2006 23:00    Post subject: Two AA Vehicles Reply to topic Reply with quote

Just because.

The first takes advantage of the Artillery Flak rules.


Type/Model:    Redeye AAA Vehicle 
Tech:          Inner Sphere / 2750
Config:        Tracked Vehicle
Rules:         Level 2, Custom design

Mass:          85 tons
Power Plant:   170 Various I.C.E.
Cruise Speed:  21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type:    Various Ferro-Fibrous
Armament:      
  2 Arrow IV Systems
Manufacturer:  Various
  Location:    Various
Communications System:  Various
Targeting & Tracking System:  Various

--------------------------------------------------------
Type/Model:    Redeye AAA Vehicle 
Mass:          85 tons

Equipment:                                 Items    Mass
Int. Struct.:  45 pts Standard               0      8.50
Engine:        170 I.C.E.                    0     12.00
    Cruise MP:   2
     Flank MP:   3
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      4.50
Crew: 6 Members                              0       .00
Turret Equipment:                            0      3.00
Armor Factor:  296 pts Ferro-Fibrous         2     16.50

                          Internal    Armor
                          Structure   Value
   Front:                     9         88 
   Left / Right Sides:        9      58/58 
   Rear:                      9         42 
   Turret:                    9         50 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 Arrow IV Systems       Turret   0   50     3     40.00
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                           0          6     85.00
Items & Tons Left:                          16       .00

Calculated Factors:
Total Cost:        3,266,792 C-Bills
Battle Value:      628
Cost per BV:       5,201.9
Weapon Value:      792 / 792 (Ratio = 1.26 / 1.26)
Damage Factors:    SRDmg = 23;  MRDmg = 23;  LRDmg = 23
BattleForce2:      MP: 2T,  Armor/Structure: 0 / 11
                   Damage PB/M/L: 2/2/4,  Overheat: 0
                   Class: GA;  Point Value: 6
                   Specials: artA



The second to take advantage of my vivid imagination. Can you say, "Fire Superiority?"


Type/Model:    Nebelwerfer 
Tech:          Inner Sphere / 3060
Config:        Tracked Vehicle
Rules:         Level 2, Custom design

Mass:          100 tons
Power Plant:   100 Various I.C.E.
Cruise Speed:  10.8 km/h
Maximum Speed: 21.6 km/h
Armor Type:    Various Ferro-Fibrous
Armament:      
  6 Rotary AC/2s
Manufacturer:  Various
  Location:    Various
Communications System:  Various
Targeting & Tracking System:  Various

--------------------------------------------------------
Type/Model:    Nebelwerfer 
Mass:          100 tons

Equipment:                                 Items    Mass
Int. Struct.:  50 pts Standard               0     10.00
Engine:        100 I.C.E.                    0      6.00
    Cruise MP:   1
     Flank MP:   2
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      5.00
Crew: 7 Members                              0       .00
Turret Equipment:                            0      5.00
Armor Factor:  305 pts Ferro-Fibrous         2     17.00

                          Internal    Armor
                          Structure   Value
   Front:                    10         91 
   Left / Right Sides:       10      61/61 
   Rear:                     10         41 
   Turret:                   10         51 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
6 Rotary AC/2s           Turret   0  405     7     57.00
--------------------------------------------------------
TOTALS:                           0          9    100.00
Items & Tons Left:                          16       .00

Calculated Factors:
Total Cost:        3,517,333 C-Bills
Battle Value:      812
Cost per BV:       4,331.69
Weapon Value:      886 / 886 (Ratio = 1.09 / 1.09)
Damage Factors:    SRDmg = 43;  MRDmg = 30;  LRDmg = 11
BattleForce2:      MP: 1T,  Armor/Structure: 0 / 12
                   Damage PB/M/L: 5/5/5,  Overheat: 0
                   Class: GA;  Point Value: 8



[ This Message was edited by: Warhammer: 3025 on 2006-01-13 23:01 ]
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Seraph
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PostPosted: 13-Jan-2006 23:30    Post subject: RE: Two AA Vehicles Reply to topic Reply with quote

Quote:

The second to take advantage of my vivid imagination. Can you say, "Fire Superiority?"




Fir Sup.. fire supper....fire supper...fire support....fir super....fire superiore....
DAMN! I can't say it.

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Sleeping Dragon
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PostPosted: 14-Jan-2006 12:04    Post subject: RE: Two AA Vehicles Reply to topic Reply with quote

Hmm... similar idea.

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Delta
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PostPosted: 14-Jan-2006 17:21    Post subject: RE: Two AA Vehicles Reply to topic Reply with quote

I never saw Arrow IVs as being particuarlly good in the anti-aircraft role for some reason...
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Warhammer: 3025
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PostPosted: 14-Jan-2006 20:10    Post subject: RE: Two AA Vehicles Reply to topic Reply with quote

Why not? They're like big SAMs.

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Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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Delta
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PostPosted: 14-Jan-2006 21:22    Post subject: RE: Two AA Vehicles Reply to topic Reply with quote

Quote:

On 2006-01-14 20:10, Warhammer: 3025 wrote:
Why not? They're like big SAMs.



Well, aren't Arrow IVs supposed to be somewhat clumsy? They're artillery after all...not especially know for their accuracy or percison homing, double so when theres no TAG or Narc on the target...
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Sleeping Dragon
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PostPosted: 15-Jan-2006 05:38    Post subject: RE: Two AA Vehicles Reply to topic Reply with quote

To hit number is 9 + modifier for your movement (and current damage). Against VTOL using advanced movement modifiers and flying at long range of your other weapons it isn't that much. Missed shots may still scatter somewhere near.

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Nightmare
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PostPosted: 15-Jan-2006 06:16    Post subject: RE: Two AA Vehicles Reply to topic Reply with quote

Quote:

On 2006-01-15 05:38, Sleeping Dragon wrote:
Missed shots may still scatter somewhere near.



That's probably the idea here. Arrow IV area saturation munitions cause damage in the target hex and the six surrounding hexes. It's a good weapon against vehicle squadrons, less so against a lone unit.

Be nice and use Inferno IV munitions instead...

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Sleeping Dragon
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PostPosted: 15-Jan-2006 07:26    Post subject: RE: Two AA Vehicles Reply to topic Reply with quote

Sorry, you can use only standard ammo for artillery flak.

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PostPosted: 15-Jan-2006 08:30    Post subject: RE: Two AA Vehicles Reply to topic Reply with quote

Quote:

On 2006-01-15 07:26, Sleeping Dragon wrote:
Sorry, you can use only standard ammo for artillery flak.



The rule actually says non-homing missiles.

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PostPosted: 15-Jan-2006 10:49    Post subject: RE: Two AA Vehicles Reply to topic Reply with quote



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ICER
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PostPosted: 03-Feb-2006 10:58    Post subject: RE: Two AA Vehicles Reply to topic Reply with quote

WHOA, That Nebelwerfer is just evil. I would send my entire force in a full out charge just to take out that ...that...thing

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