Mordel's Bar & Grill
mech stability
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Talen
Capellan Confederation
Sang-shao
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PostPosted: 08-May-2002 11:17    Post subject: mech stability Reply to topic Reply with quote

Talen would like Honeysuckle and something poisonous to give the media when they come to ask why i went swimming in lava!

Can I help with the tower too? My last attempt fell over about 5 ft from the ground.

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[ This Message was edited by: Talen on 2002-05-08 11:18 ]
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Gangrene
Federated Suns
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PostPosted: 08-May-2002 14:47    Post subject: mech stability Reply to topic Reply with quote

Quote:

On 2002-05-08 06:12, chihawk wrote:
Last I checked superchargers are part of the engine, just purchased seperately.



I've never read the supercharger fluff. But if its anything like the Nitrous Oxide systems for cars, then it is not technically part of the engine.

Quote:

You're staring to grasp at straws here Gg...



Something like that, but not in the way you think. I have tried 3 times now to end this amicabley, in posts 19, 44, and 55 under this thread, because I know you are unreasonble in discussing anything that might effect the performance of light mechs and because you lack the background to fully understand the more technical arguments.

I am confident in my own analysis. Neither of us are going to change our minds, so can we agree to disagree?

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[ This Message was edited by: Gangrene on 2002-05-08 14:50 ]
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Talen
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PostPosted: 08-May-2002 15:26    Post subject: mech stability Reply to topic Reply with quote

A Major limiting factor on engine performance is safteyl an engine driven too hard can literally shake itself apart. In the case of fusion reactors, extra stress can cause engine shielding to crack and fail, leading to emergency shutdown. In war, however, saftey often falls by the wayside in favor of performance - leading to the devolpement of devices like the supercharger.
A supercharger maximizes engine performance by overriding normal saftey inhibotors. At the press of the button, it pushes a fusion reacto's output as high as 125 percent of normal. In ICE engines, the device inject specially design chemicals into the fuel mix to achieve similar results. (ed. ICE engines would be NO2). (MaxTech p 84).

So, a supercharger for a fusion engine is basically a device that bi-passes the safteies. In my opinion, this is BS cause it weighs 10 percent, and all it would need to do is deactivate the saftey features manually. Oh well, FASA for ya.

As for not having the technical knowledge to keep up...YOU DONT HAVE IT EITHER! We are talking about supposed 31st century technology here...you have no idea what its capeable of, so trying to put limitiations based on current technology (like Motorcycles as you said) is a complete waste of time. Anyways...thats my 2.2 Euros worth.

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chihawk
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PostPosted: 08-May-2002 16:08    Post subject: mech stability Reply to topic Reply with quote

Quote:

On 2002-05-08 14:47, Gangrene wrote:
I've never read the supercharger fluff. But if its anything like the Nitrous Oxide systems for cars, then it is not technically part of the engine.



Try mounting it to anything except the engine and see what happens

Quote:

Something like that, but not in the way you think. I have tried 3 times now to end this amicabley, in posts 19, 44, and 55 under this thread, because I know you are unreasonble in discussing anything that might effect the performance of light mechs and because you lack the background to fully understand the more technical arguments.
I am confident in my own analysis. Neither of us are going to change our minds, so can we agree to disagree?



I've long since determined we're going to agree to disagree, but the topic continues on and I am going to respond to things I feel are incorrect. This is a game. I know many have a very hard time grasping at that, but it is in fact a game.

As I have stated before, you have no idea what my background is. I've chosen to keep my replies totally related to the game mechanics of Battletech because that's what this is all about. Everything else is "smoke and mirrors". You think the game mechanics for light mech's movement is wrong--I disagree and feel that the game is balanced just the way it is in this context. Perfect? Hell no. Just balanced.

I find anything that changes the game in the manner you suggest--which is to take away the only advantage light mech's have, their speed--very unbalancing.

Assaults have a lot of armor to make up for the fact that they are slow and easy to hit; lights have a lot of speed and are harder to hit to make up for the fact that they have very little armor.

Unless you address both issues to keep the balance the same then you'll get the exact response you're getting now, which is very few people agreeing with you.

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chihawk
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PostPosted: 08-May-2002 16:10    Post subject: mech stability Reply to topic Reply with quote

BTW, to clarify (I'd edit but I'm lazy)...just because just a number disagree doesn't mean you're wrong, just that many may feel there isn't any real reason to change things.

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Sir Henry
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PostPosted: 08-May-2002 18:49    Post subject: mech stability Reply to topic Reply with quote

Chihawk, when do we, the faithful members of the bar and grill, ever what to change things?????

Sir Henry, replacing the front graphics on the Pinball machine....



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chihawk
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PostPosted: 08-May-2002 18:59    Post subject: mech stability Reply to topic Reply with quote

I've heard some great ideas for changes here before. I just happen to think this one isn't very good.

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Talen
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PostPosted: 08-May-2002 21:24    Post subject: mech stability Reply to topic Reply with quote

Quote:

On 2002-05-08 18:59, chihawk wrote:
I've heard some great ideas for changes here before...



Like my Q.U.ite large A.nd overly D.estructive cannon?

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chihawk
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PostPosted: 08-May-2002 21:27    Post subject: mech stability Reply to topic Reply with quote

Ummm, sure.

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