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Midge Mk I
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PostPosted: 03-Apr-2004 22:32    Post subject: Midge Mk I Reply to topic Reply with quote

Name: Midge
Model: Mk I

Chassis: Bipedal Medium (1000Kg)
Tech Base: Inner Sphere

Ground Speed: 32.4 Km/H
Jump Capability: 60 Meters
VTOL Speed: N/A
Underwater Speed: N/A

Armor:
  Type: Standard
  Points: 7
  Weight: 350Kg

Equipment:
  Body:
    Ground Movement
    Ground Movement
    Ground Movement
    Jump Jets
    Jump Jets
    Heat Sink
    Heat Sink
    (IS) PPC
    (IS) PPC Ammo
  Right Arm:
    Battle Claw
  Left Arm:
    Armored Glove

All Weapons - Combined Damage: 3

Cost: 379500 C-Bills
Estimated Battle Value: 110

The Midge was the second Battle Armour to be built by Harley-Davison for the ODF slightly larger than the Mite it is faster jump capable and slightly better protected but lacks the stealth abilitys it is more likely to be used in offensive operations


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PostPosted: 27-Oct-2005 20:54    Post subject: RE: Midge Mk I Reply to topic Reply with quote

Thanks to Mordel I am now the proud possesor of HMBA so I have reconsrtucted the BAs I origionaly created using BAF.
        Classic BattleTech Battle Armor Technical Readout
                             ILLEGAL

Type/Model:    Midge Mk. I
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  32.4 km/h
Jump Capacity: 90 meters
Armor Type:    Standard

==Overview:==
The Midge was the second Battle armour to be built for the ODF by
Harley-Davidson with the assistance of the Veiled Republic.

==Capabilities:==
The Midge is Designed as a light strike battle armour. It carries
7 points of standard armour. It can move at speeds exceeding 32kph
and can jump up to 90 meters. The midge carries a support PPC.

==Deployment==
Midges are being deployed in infantry units based in rough
terrain.

------------------------------------------------------------------
Type/Model:    Midge Mk. I
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (3 MP)                 0        80
               Jump Jets       (2 MP)                 0       100
Armor Type:    7 Points Standard                      0       350

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   Battle Claw                            0        15

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Support PPC                          Body      14     2       250
Searchlight                          Body             1         5
Laser Microphone                     Body             1         5
------------------------------------------------------------------
TOTALS:                                               4       980
Slots & Mass Left:                                    6        20

Calculated Factors:
Total Cost:     540,750 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   39 (156 for 4)  Weapon Value: 18 (Ratio=.46)
Cost per BV:    10,019.23 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Travels on OmniMechs
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 2    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 2,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: +3,  Running: +6,  Sprinting: +9
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +3,  DEX: -2,  RFL: -1
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor


There is a discrepancy in this design between the BT and RPG stats.
Goose indicated it might have something to do with the jump jet installation,
I used two and this chassis can carry three.
The weights on the TRO are for two.
I have posted the problem on HMP and I am waiting for Ricks response.
(It was two hours ago so it might be in now.

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Motown Scrapper
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PostPosted: 27-Oct-2005 22:12    Post subject: RE: Midge Mk I Reply to topic Reply with quote

        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Midge Mk. II
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  32.4 km/h
Jump Capacity: 90 meters
Armor Type:    Advanced

==Overview:==
The Midge was the second Battle armour to be built for the ODF by
Harley-Davidson with the assistance of the Veiled Republic.

==Capabilities:==
The MidgeMk II is Designed as a light strike battle armour.
Upgrading the armour to advanced composite enables the 
Mk II to increase the jump by 39 meters and increase protection.
It carries 8 points of advanced composite armour. It can move at
speeds exceeding 32kph and can jump up to 90 meters. The Midge
carries a support PPC.

==Deployment==
Midges are being deployed in infantry units based in rough
terrain.

------------------------------------------------------------------
Type/Model:    Midge Mk. II
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (3 MP)                 0        80
               Jump Jets       (3 MP)                 0       150
Armor Type:    8 Points Advanced                      5       320

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   Battle Claw                            0        15

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Support PPC                          Body      14     2       250
Searchlight                          LA               1         5
Laser Microphone                     LA               1         5
------------------------------------------------------------------
TOTALS:                                               9     1,000
Slots & Mass Left:                                    1         0

Calculated Factors:
Total Cost:     645,750 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   43 (172 for 4)  Weapon Value: 22 (Ratio=.51)
Cost per BV:    11,529.07 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Travels on OmniMechs
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 2    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/7/7/7    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 2,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: +3,  Running: +6,  Sprinting: +9
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +3,  DEX: -2,  RFL: -1
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor


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