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User Review: Cairn-Maker Prime
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Knightrunner
Clan Snow Raven
Star Commander
Star Commander


Joined: 20-Jul-2005 00:00
Posts: 123

PostPosted: 17-Oct-2005 13:39    Post subject: User Review: Cairn-Maker Prime Reply to topic Reply with quote

Quote:

On 2005-10-11, Sleeping Dragon wrote:
Dangerous beam boat, it can fire PPCs and large laser without overheat. That puts enemies under constant pressure. I think that pulse laser can be replaced with two ERs, but I understand the need for more accurate weapon. The armor is strong too. Omni cannot have arm actuators and arm mounted PPCs or ACs. According to fluff it's probably 3055 (+) design.



What can I say other than "oops". As I recall, my computer 'helps' me by automatically including the actuators whenever I switch to a new screen and return. I should have double-checked at the end, but something really important came up and . (OK, I just forgot).

The first time I played this mech was during the original Clan invasion as the Smoke Jaguars. The Clans were fielding an awful lot of shiny new mechs, more than the scientists seemed likely to be able to handle, so the GM made us justify each new design. My justification was that the SJ's traded a few Cauldron Born with the Snow Ravens (at the time no one knew much about them, so no one could wonder where they got the resources to make several new designs). The back-story didn't fill in until later, which is where the inconsistencies come in.

I'm glad you liked the basic design though, pulse laser and all.
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 17-Oct-2005 14:17    Post subject: RE: User Review: Cairn-Maker Prime Reply to topic Reply with quote

As I said, not bad, but I'm nitpick

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