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Would the following be too hard?
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Kraken
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PostPosted: 05-Jun-2005 06:56    Post subject: Would the following be too hard? Reply to topic Reply with quote

A few mission ideas, but I'm not sure if they'd be hard or not.

1. The party is assigned to knock out a small airstrip. Thing is, the hill overlooking the airstrip has some LRM carriers parked on top of it. If they attempt to assault the airstrip directly then the LRM carriers will open up on them. If they attempt to assault the LRM carriers then that will give the pilots time to get to their planes.

2. To assist them in their missions, the OPFOR moved in to an area and set up a helipad. To prevent any partisans from moving against it, a platoon of infantry plus their carriers was moved into a village in the vicinity and a small tank depot was constructed near a main road.

The partisans have turned to the players' faction for assistance. If the players free the village, then they'll help take out the depot and the helipad (one platoon of mixed foot infantry with carriers attacking each target).

3. The characters are assigned to escort some supplies. Thing is, the recon for the convoy finds that an infantry unit with light tank support has set up camp near the route. If the convoy takes the alternate route, they'll be safe but it will tack on another hour. If the players decide to hit the infantry, then they'll have to fight offensively as well as defensively.

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chihawk
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PostPosted: 05-Jun-2005 08:16    Post subject: RE: Would the following be too hard? Reply to topic Reply with quote

Quote:

On 2005-06-05 06:56, Kraken wrote:
A few mission ideas, but I'm not sure if they'd be hard or not.

1. The party is assigned to knock out a small airstrip. Thing is, the hill overlooking the airstrip has some LRM carriers parked on top of it. If they attempt to assault the airstrip directly then the LRM carriers will open up on them. If they attempt to assault the LRM carriers then that will give the pilots time to get to their planes.

3. The characters are assigned to escort some supplies. Thing is, the recon for the convoy finds that an infantry unit with light tank support has set up camp near the route. If the convoy takes the alternate route, they'll be safe but it will tack on another hour. If the players decide to hit the infantry, then they'll have to fight offensively as well as defensively.



1) What do you mean by "some", and in what manner are they supposed to knock out the airfield.

3) Duh, if it's an option you always take unit safety over time.

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Seraph
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PostPosted: 05-Jun-2005 09:03    Post subject: RE: Would the following be too hard? Reply to topic Reply with quote

What does the player's unit consist of?
How far from the airstrip are the LRM carriers?

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PostPosted: 05-Jun-2005 14:29    Post subject: RE: Would the following be too hard? Reply to topic Reply with quote

I'm thinking at least two LRM carriers, with them being located so that the center part of the air field is at the far end of the "medium" range category for the missiles.

For the airstrip itself, the players would have to knock out the fighters that are at the field, as well as whatever units are providing the garrison of the field itself.


Anyway, how does #2 sound?

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chihawk
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PostPosted: 05-Jun-2005 14:37    Post subject: RE: Would the following be too hard? Reply to topic Reply with quote

Quote:

On 2005-06-05 14:29, Kraken wrote:
I'm thinking at least two LRM carriers, with them being located so that the center part of the air field is at the far end of the "medium" range category for the missiles.

For the airstrip itself, the players would have to knock out the fighters that are at the field, as well as whatever units are providing the garrison of the field itself.



I'd ignore the LRM carriers and kill the fighters from a distance.

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PostPosted: 05-Jun-2005 14:44    Post subject: RE: Would the following be too hard? Reply to topic Reply with quote

It all sounds do-able, assuming the player's forces are of sufficient composition.


Even if they are only one lance in size, the airstrip should be easy enough to assault.

1: drop a single 'mech near the hill to act as a lookout and to destroy the LRM carriers.

2: position your remaining three 'mechs onto the tarmac. If the enemy fighters can't take off, they're sitting ducks.

3: bring in support elements to clean up and secure the airfield.




Number 2 is easy enough as well. Just move slow and cover your corners and it should go fine.



Number 3 is a no-brainer. Bypass the enemy position, then when the convoy is at the destination, turn back to assault the enemy from behind. Or simply call in their position for other friendly forces to deal with.

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Delta
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PostPosted: 05-Jun-2005 15:29    Post subject: RE: Would the following be too hard? Reply to topic Reply with quote

Heres my solutions




1) Have any air support blow up LRM launchers and have mechs move in on airfield and blow up the fighters. If theres no air support, or if the air doesn't finish the carriers off, send in any Vehicular support. If none is avaible, just send in a mech.


2) A locust will clean house nicely. MGs take care of the infantry. Send in another mech to take care of the tanks. Quick and easy.


3) Again, a Locust-Like unit will be great. A Loki will do if you REALLY want some overkill. A-Pods.


All routine missions.
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Kraken
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PostPosted: 05-Jun-2005 15:48    Post subject: RE: Would the following be too hard? Reply to topic Reply with quote

So basically what you're saying is that instead of being too hard, these missions are actually too easy?

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PostPosted: 05-Jun-2005 16:00    Post subject: RE: Would the following be too hard? Reply to topic Reply with quote

Quote:

On 2005-06-05 15:48, Kraken wrote:
So basically what you're saying is that instead of being too hard, these missions are actually too easy?



Sort of. If the players have a good anti-infantry mech and 3 medium or so mechs and the right planning yes.

However, if they lack the proper mechs/support or plan badly, they can get toasted.
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PostPosted: 05-Jun-2005 16:15    Post subject: RE: Would the following be too hard? Reply to topic Reply with quote

You need to differenciate between "hard" and "challenging". Your players may not think of the strategies any of us here have.

"Hard" implies a degree of difficulty that stacks things against the player. It implies that the players would be lucky to even survive, let alone accomplish their objectives.

"Challenging" implies that the objectives can be accomplished, but the players will have to display a certain degree of skill to complete the mission in a satisfactory way.


Each of the scenarios you gave (with the exception of #3) is somewhat challenging.

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bladewind
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PostPosted: 05-Jun-2005 20:52    Post subject: RE: Would the following be too hard? Reply to topic Reply with quote

how bout a rock and a hard place scenario for 3 ?

Don't just let em walk off lucky like that. Like wading into a minefield.
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Delta
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PostPosted: 05-Jun-2005 21:03    Post subject: RE: Would the following be too hard? Reply to topic Reply with quote

Pfft bladewind. Too easy to avoid...


FIRE FASCAM ARROW IVs!!!

No better way to force them into a mine field...
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Kraken
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PostPosted: 09-Jun-2005 16:46    Post subject: RE: Would the following be too hard? Reply to topic Reply with quote

Another mission.

Defender:
Urbanmech (Regular / Loyal)

Attacker [OPFOR]: Stinger (Green / Fanatical)
Wasp (Green / Fanatical)
2 * Foot infantry - standard rifle (Regular / Loyal)
Tracked APCs for infantry (Regular / Loyal)

Scenario:
The party's commanders have launched an offensive against the OPFOR. To help blunt it, the OPFOR has hastily organized what units were out on patrol into flanking teams. The Attacking force above is one such team.

Their objective is to make it through a narrow pass (three hexes wide); once through, they will come up on the rear of one of the offensive units. However, they will need to hurry or else they won't be able to ambush the unit. The party's commander has already thought of this, and has stationed a pilot in an Urbanmech to defend it.

Victory conditions are as follows-

Defender:
Attacking units destroyed
Attackers are held at bay for 18 rounds or more.

Attacker:
Defending unit destroyed
Half of force (either the two mechs or the APCs with the infantry) make it past the Defender.

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Kiris65
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PostPosted: 09-Jun-2005 17:39    Post subject: RE: Would the following be too hard? Reply to topic Reply with quote

Quote:

On 2005-06-09 16:46, Kraken wrote:
Another mission.

Defender:
Urbanmech (Regular / Loyal)

Attacker [OPFOR]: Stinger (Green / Fanatical)
Wasp (Green / Fanatical)
2 * Foot infantry - standard rifle (Regular / Loyal)
Tracked APCs for infantry (Regular / Loyal)

Scenario:
The party's commanders have launched an offensive against the OPFOR. To help blunt it, the OPFOR has hastily organized what units were out on patrol into flanking teams. The Attacking force above is one such team.

Their objective is to make it through a narrow pass (three hexes wide); once through, they will come up on the rear of one of the offensive units. However, they will need to hurry or else they won't be able to ambush the unit. The party's commander has already thought of this, and has stationed a pilot in an Urbanmech to defend it.

Victory conditions are as follows-

Defender:
Attacking units destroyed
Attackers are held at bay for 18 rounds or more.

Attacker:
Defending unit destroyed
Half of force (either the two mechs or the APCs with the infantry) make it past the Defender.



Am sure you will get comments from Urbie fans...

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Seraph
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PostPosted: 09-Jun-2005 18:05    Post subject: RE: Would the following be too hard? Reply to topic Reply with quote

Well, I'm not a fan but it'll be a challenge. I'd let them get close so your shots are almost guarenteed. Also I would blow up both APC's The UrbanMech only has 10 shots so you gotta make them counnt. If they get within 3 hexes of you, they've beaten you as they can speed out of your range in a couple rounds. I'd assign at least something else to the defender.

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