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Weed Wacker 5000
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Karagin
Imperial Karagin Army
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PostPosted: 05-Feb-2002 19:37    Post subject: Weed Wacker 5000 Reply to topic Reply with quote

Type/Model: Weed Wacker M-5000
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 3, Modified design

Mass: 65 tons
Chassis: Utility 'Mech
Power Plant: 195 I.C.E.
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Logger Chainsaw
10 Machine Guns
Manufacturer: John Deere
Location: All over the know universe
Communications System: M-1913 Carrier Pigion
Targeting & Tracking System: Toys'R'us

--------------------------------------------------------
Type/Model: Weed Wacker M-5000
Mass: 65 tons

Equipment: Crits Mass
Int. Struct.: 104 pts Utility 'Mech 0 13.00
Engine: 195 I.C.E. 6 16.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 5 Single 5 5.00
(Heat Sink Loc: 1 CT, 2 LL, 2 RL)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 80 pts Standard 0 5.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 10
Center Torso (Rear): 3
L/R Side Torso: 15 8/8
L/R Side Torso (Rear): 3/3
L/R Arm: 10 7/7
L/R Leg: 15 11/11

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Logger Chainsaw RA 0 5 5.00
4 Machine Guns RT 0 600 7 5.00
(Ammo Locations: 1 LT, 2 RT)
4 Machine Guns LT 0 4 2.00
1 Machine Gun CT 0 1 .50
1 Machine Gun HD 0 1 .50
2 Buzzsaw (UB)s LH+RH 6 4 8.00
--------------------------------------------------------
TOTALS: 6 56 65.00
Crits & Tons Left: 22 .00

Calculated Factors:
Total Cost: 2,945,662 C-Bills
Battle Value: 445
Cost per BV: 6,619.47
Weapon Value: 116 / 116 (Ratio = .26 / .26)
Damage Factors: SRDmg = 7; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 3, Armor/Structure: 2/5
Damage PB/M/L: 5/-/-, Overheat: 0
Class: MH; Point Value: 4

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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2754
Location: United States
PostPosted: 08-Feb-2002 17:15    Post subject: Weed Wacker 5000 Reply to topic Reply with quote

Just curious, but will this be used under the original Solaris VII combat rules?
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Karagin
Imperial Karagin Army
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Imperial General


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PostPosted: 08-Feb-2002 17:43    Post subject: Weed Wacker 5000 Reply to topic Reply with quote

Use it how you want...to me it's target pactice for green gunners..
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Richard Van Buren
ComStar
Recruit
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Joined: 28-Feb-2002 00:00
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PostPosted: 28-Feb-2002 17:58    Post subject: Weed Wacker 5000 Reply to topic Reply with quote

Oh, I don't know. It looks about as useful as the Hatchetman-3F. Dangerous in urban close combat. Dead in open space.



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Sir Henry
Team Bansai
Senior Tech Specialist
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PostPosted: 28-Feb-2002 20:31    Post subject: Weed Wacker 5000 Reply to topic Reply with quote

A great practice mech...IE. a Target....

SIr Henry

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