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weapon designs for a project i'm doing
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Vagabond
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PostPosted: 13-Feb-2002 19:41    Post subject: weapon designs for a project i'm doing Reply to topic Reply with quote























































Weapon Heat Dam Min Short/ Med/ Long Ton Crit Ammo
assult laser 8 10 - 5 10 15 4 2 -
energy types
heavy laser 5 7 - 4 8 12 2 1 -
light laser 3 5 - 3 6 9 1 1 -
heavy anti-personel laser 1 3 - 2 4 6 0.5 1 -
light anti-personel laser 0 1 - 1 2 3 0.25 1 -
assult pulse laser 10 10 - 3 6 10 6 2 -
heavy pulse laser 6 7 - 2 5 8 3 1 -
light pulse laser 4 5 - 2 4 6 2 1 -
tachyon cannon 20 20 4 7 14 21 13 6 -
neutron cannon 10 10 3 6 12 18 6 3 -
ion cannon 5 5 2 5 10 15 2 2 -
ballistic types
Improved AC 2 1 2* 4 8 16 24 4 1 50
Improved AC 5 1 5* 3 7 14 21 6 4 20
Improved AC 7 2 7* 2 6 12 18 8 5 14
Improved AC 10 3 10* - 5 10 15 10 7 10
Improved AC 15 5 15* - 4 6 12 12 9 6
Improved AC 20 7 20* - 3 6 9 14 10 5
Improved MG 0 2* - 1 2 3 0.25 1 200
AMS 1 * - - - - 0.5 1 24
light rifle 0 1 4 8 16 24 2 1 50
heavy rifle 0 3 3 7 14 21 3 2 20
assult rifle 1 5 2 6 12 18 4 2 14
light pistol 1 7 - 2 4 6 2 1 6
heavy pistol 2 10 - 1 2 3 4 2 5
missile types
lrrp 5 2 1/m 6 7 14 21 2 1 24
lrrp 10 3 1/m 6 7 14 21 4 2 12
lrrp 15 5 1/m 6 7 14 21 6 3 8
lrrp 20 6 1/m 6 7 14 21 8 4 6
srrp 2 2 2/m - 3 6 9 2 1 60
srrp 5 3 2/m - 3 6 9 4 2 24
srrp 7 5 2/m - 3 6 9 6 3 17
srrp 10 6 2/m - 3 6 9 8 4 12
light bazooka 3 5 3 4 8 12 3 1 20
heavy bazooka 3 10 2 3 6 9 5 2 10
missile pods 2* * * * * * 1 1 -
long range missile - 5 6 7 14 21 - - -
short range missile - 10 - 3 6 9 - - -


improved autocannon- able to use 3 ammo types.
heap- does full damage vs armored targets. half vs infantry.
anti-personel- does double damage vs unarmored infantry. none vs armored.
mixed- does half vs armored. full vs unarmored infantry.

missile pod- each pod mounts a single high powered homing missile. there is a short range and long range version of the missile.
rules- roll attack as normal. if attack misses, treat as a streak miss. if the attack hits, roll 2d6 per missile launched. on a 6+ that missile hits; if it is less, that missile misses.


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never let life deal you out. when your delt a bad hand, flow with it. maybe you'll bluff thru it. vagabond- the one armed mechwarrior

[ This Message was edited by: Mordel on 2002-02-16 09:19 ]

[ This Message was edited by: Mordel on 2002-02-16 09:20 ]

[ This Message was edited by: Vagabond on 2002-02-18 21:16 ]
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Gangrene
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PostPosted: 14-Feb-2002 12:07    Post subject: weapon designs for a project i'm doing Reply to topic Reply with quote

Interesting list, Vagabond. A couple of things I noticed:

1)You have 7 different weapons that do 10 points damage. It seems like overkill to me, as eventually 1 or 2 of those will prove themselves superior to the others.

2)You have a lot of infantry style weapons like pistols, rifles, etc. I assume that this is for some anime-style game.

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Vagabond
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PostPosted: 14-Feb-2002 15:38    Post subject: weapon designs for a project i'm doing Reply to topic Reply with quote

well, the weapons vary so much to allow variaty in weapon packages.

no, this is a bt based game. been workin on it for a while. the rifle, pistol, ect. are mainly named such, because of lack of a better name.

the rifle fires a single high powered shell. similar to an ac but not a burst weapon.
the pistol, like the rifle fires a single shell, but of very high caliber. to keep it light, n compact [explained later] the barrel is extremely short. thus the lack of range.
the bazzoka fires a single high powered missile like shell. this shell, unlike ac's can be intercepted by AMS. very similar to gyro jet rifles.

hope that helps......
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PostPosted: 16-Feb-2002 08:17    Post subject: weapon designs for a project i'm doing Reply to topic Reply with quote

Long live the Ryu!

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PostPosted: 25-Feb-2002 21:48    Post subject: weapon designs for a project i'm doing Reply to topic Reply with quote

i agree that the naming on the rifle and pistol weapons could be changed to decrease confusion. from what i gathered they are high power long barrel and short barrel cannons. that might be slightly less confusing terminology unless they are actually something that can be picked up or put down by the unit, which could in itself be an interesting addition, allowing weapon changes during a longer battle at a arming point behind the front lines.
i had another question but i just answered it myself.
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