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UrbanMech Double (Double Urbie) UM-R60^2
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Stinger07
The Quickscell Company
Head Engineer
Head Engineer


Joined: 11-Mar-2015 09:52
Posts: 265
Location: United States
PostPosted: 16-Jun-2017 10:42    Post subject: UrbanMech Double (Double Urbie) UM-R60^2 Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         UrbanMech Double (Double Urbie) UM-R60^2
Designer:           Stinger07
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Configuration:      Biped BattleMech
Era/Year:           Star League / 2675
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,607,200 C-Bills
Battle Value:       1,028

Structure:            Standard
Power Plant:          120 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            Unknown
    Jump Capacity:    60 meters
Armor:                Standard
Armament:             
    2 Autocannon/10s
    2 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Called upon to produce an effective light 'Mech for city-fighting, Orguss Industries replied
    with the Urban-Mech. Cheap to produce, but potent in its assigned duties, the 'Mech was
    manufactured in large numbers, many of which have survived into the present era. Now common
    in city garrisons and defense units, the UrbanMech continues as an effective battle weapon.

Capabilities:
    At 30 tons, the UrbanMech is only slightly heavier than Wasp and Stinger scout 'Mechs, and
    so its slow speed seemed a distinct liability. It was designed for city combat, however, an
    environment that severely limits most other 'Mechs. The 'Mech's Durallex Heavy armor
    provides considerable protection, and its low, stocky profile makes it a difficult target.
    
    On some models, Orguss Industries followed an unorthodox, armless design. While this
    further streamlined the machine's profile, it handicapped the UrbanMech in other ways. The
    'Mech was obviously unable to defend itself in hand-to-hand combat, and damage that would
    normally have struck the 'Mech's arms was transferred directly to the torso. Thus, armless
    UrbanMechs were usually deployed where the likelihood of meeting enemy 'Mechs was small.
    
    The Imperator-B Class 10 autocannon is the UrbanMech's primary weapon. With its low heat
    buildup and reliable design, the weapon suited the UrbanMechs hit-and-run fighting style.
    The light laser that supports the Imperator is only marginally effective, but is useful in
    persuading hostile infantry to keep their heads down.

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                     120 Fusion                 4.00                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 2                                               
Heat Sinks (Single):                            13                     3.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  201                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             32       
    Center Torso (rear):                               8       
    R/L Torso:                         14             23       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           14             28       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          2.00             
Autocannon/10 (Ammo 10)                                   RT                1          1.00             
Autocannon/10 (Ammo 10)                                   LT                1          1.00             
Autocannon/10                                             RA                7         12.00             
Small Laser                                               RA                1          0.50             
Autocannon/10                                             LA                7         12.00             
Small Laser                                               LA                1          0.50             
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