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Daboku II ((Mauler)) MAL-MX100
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Khayman
Blighted Sun Battalion
2nd Company
"Seraph's Slaughter"
Corporal
Corporal


Joined: 14-Nov-2004 00:00
Posts: 91

PostPosted: 09-Mar-2017 06:29    Post subject: Daboku II ((Mauler)) MAL-MX100 Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Daboku II ((Mauler)) MAL-MX100
Designer:           Khayman
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            90
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         10,742,600 C-Bills
Battle Value:       2,074

Chassis:              Endo Steel
Power Plant:          270 Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Unknown
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    3 Medium Pulse Lasers
    2 MRM 20s
    2 ER Large Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Effective and affordable assault mechs are always in demand. An tank manufacturer wanted to
    change its image and get in on what it deemed as a ripe market. Thus it obtained the plans
    to the failed Daboku (Mauler's predescessor) and reworked it as well as upgraded their
    factory to accomadate limited mech manufacturing.
    
    With reduced development cost and a price tag of nearly 50% less then the "MAL-1R Mauler",
    the company deemed their venture a success. Unfortunately zero sales would prove otherwise.

Capabilities:
    The autocannons and LRMs were removed for twin MRM 20 racks, providing the design with
    comparable firepower, albeit at shorter ranges. What this allows for however is an increase
    in survivability by adding a substantial amount of armor and removing the vulnerable and
    expensive XL engine. An ECM unit helps to shield the unit even further while jump jets and a
    C3i systems allows for some additional utility.
    
    Three medium pulse lasers were added to provide some extra short range firepower and were
    specifically chosen for bracket usage. This helps new pilots with grouping their weapons
    fire and allows the Daboku II to act as an unorthodox but effective training mech.

Deployment:
    Despite promising trials, few actually know of the design due to poor campaigning and
    exposure. Besides the benefits of taking short cuts in utilizing an older design, the cons
    of the Daboku's reputation was also inherited. Only time will tell if the design can make a
    name for itself.
    
    Poor marketing and name choice has seemingly condemned this mech to obscurity.

Variants:
    No information provided

Notable MechWarriors:
    No information provided

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                     270 Fusion                14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  272                    17.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             41       
    Center Torso (rear):                              10       
    R/L Torso:                         19             31       
    R/L Torso (rear):                                  7       
    R/L Arm:                           15             30       
    R/L Leg:                           19             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Pulse Laser                                        H                 1          2.00             
Jump Jet                                                  CT                1          2.00             
Medium Pulse Laser                                        CT                1          2.00             
CASE                                                      RT                1          0.50             
Improved C3 Computer                                      RT                2          2.50             
MRM 20                                                    RT                3          7.00             
MRM 20 (Ammo 24)                                          RT                2          2.00             
CASE                                                      LT                1          0.50             
Guardian ECM Suite                                        LT                2          1.50             
MRM 20                                                    LT                3          7.00             
MRM 20 (Ammo 24)                                          LT                2          2.00             
Medium Pulse Laser                                        LT                1          2.00             
ER Large Laser                                            RA                2          5.00             
ER Large Laser                                            LA                2          5.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             
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Mordel
Mordel.Net
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Joined: 03-Feb-2002 00:00
Posts: 6021
Location: United States
PostPosted: 09-Mar-2017 11:30    Post subject: Daboku II ((Mauler)) MAL-MX100 Reply to topic Reply with quote

Actually reminds me a bit of the Penetrator, only replacing a few medium pulses with MRMs to have a nice Long-Medium-Short bracketing of weapons.
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Sir Henry
Team Bansai
Senior Tech Specialist
Senior Tech Specialist


Joined: 04-Feb-2002 00:00
Posts: 4899
Location: United States
PostPosted: 09-Mar-2017 20:56    Post subject: Daboku II ((Mauler)) MAL-MX100 Reply to topic Reply with quote

It's the Penetrator's Missile carrying cousin...
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