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  Topic: iHeavy Gauss Turret & robotic controls
Mordel

Replies: 8
Views: 28
PostForum: Site Bugs and Enhancements   Posted: 25-Apr-2024 16:12   Subject: Re: iHeavy Gauss Turret & robotic controls
Yeah, that pretty much sums up what needs to happen. Guess it isn't too hard after all!! And to be honest, I don't think there ever was a thing called a robotic cockpit. I think based on the original ...
  Topic: iHeavy Gauss Turret & robotic controls
Mordel

Replies: 8
Views: 28
PostForum: Site Bugs and Enhancements   Posted: 25-Apr-2024 10:50   Subject: Re: iHeavy Gauss Turret & robotic controls
Well that and trying not to have a perfectly good design that predates at least the last 2 versions of the cbt forum be erased. I don't want to have to switch to Clan tech! Don't make me do it!

I ...
  Topic: iHeavy Gauss Turret & robotic controls
Mordel

Replies: 8
Views: 28
PostForum: Site Bugs and Enhancements   Posted: 25-Apr-2024 10:27   Subject: iHeavy Gauss Turret & robotic controls
Had some conversations around this with the product lead for MegaMekLab as they allow it. It's a bug for them and they have entered a bug report for it. Further, they shared a rules thread on the topi ...
  Topic: iHeavy Gauss Turret & robotic controls
Mordel

Replies: 8
Views: 28
PostForum: Site Bugs and Enhancements   Posted: 25-Apr-2024 09:55   Subject: Re: iHeavy Gauss Turret & robotic controls
iHGR rules doesn't say it can't be mounted in a turret. Just says it must be mounted somewhere else on a vehicle. Thus it never has the opertunity to be placed in a turret.

I think you're trying ...
  Topic: iHeavy Gauss Turret & robotic controls
Mordel

Replies: 8
Views: 28
PostForum: Site Bugs and Enhancements   Posted: 25-Apr-2024 08:24   Subject: Re: iHeavy Gauss Turret & robotic controls
A: as weird as this seems, you can mount an iHGR in a turret on a mech.

The construction ruled in tac ops say it must be in the torso for mechs, or non turret locations for vehicles.

So if it ...
  Topic: Patch 2.24.12 Applied
Mordel

Replies: 0
Views: 17
PostForum: Announcements   Posted: 24-Apr-2024 21:16   Subject: Patch 2.24.12 Applied
Quick turnaround on this one. Details of what's included are as follows:

FixesFixed an issue where the Turret weight was not being shown in the readout for Combat Vehicle BASE OmniVehicles.Fixed an ...
  Topic: Ares ARS-V1E Apollo
Mordel

Replies: 1
Views: 7
PostForum: Design Submissions   Posted: 23-Apr-2024 18:10   Subject: Ares ARS-V1E Apollo
HA! I just entered this a short time before...

https://www.mordel.net/tro.php?a=vt&ut=bm&id=38553
  Topic: Patch 2.24.11 Applied
Mordel

Replies: 0
Views: 30
PostForum: Announcements   Posted: 21-Apr-2024 21:36   Subject: Patch 2.24.11 Applied
Almost a month, but this one contains a long-awaited unit type that I've been putting off but finally got to. Details of what's included are as follows:

FixesFixed an issue with ProtoMechs where am ...
  Topic: Protomech anmo.
Mordel

Replies: 7
Views: 116
PostForum: Site Bugs and Enhancements   Posted: 21-Apr-2024 21:27   Subject: Protomech anmo.
This is now fixed. Have at it!
  Topic: Endless loading
Mordel

Replies: 7
Views: 96
PostForum: Site Bugs and Enhancements   Posted: 21-Apr-2024 21:27   Subject: Endless loading
Uploaded new code and working as expected!
  Topic: Poseidon PSD-V2
Mordel

Replies: 0
Views: 20
PostForum: Design Submissions   Posted: 21-Apr-2024 21:26   Subject: Poseidon PSD-V2
BattleMech Technical Readout

Name/Model: Poseidon PSD-V2
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3145
Record Sheets ...
  Topic: Endless loading
Mordel

Replies: 7
Views: 96
PostForum: Site Bugs and Enhancements   Posted: 21-Apr-2024 14:40   Subject: Endless loading
You'll be able to re-create it if you go to create a new design and load his 'Rommel 3145-IPD' to start from.
  Topic: Endless loading
Mordel

Replies: 7
Views: 96
PostForum: Site Bugs and Enhancements   Posted: 21-Apr-2024 14:39   Subject: Endless loading
Because you're not really editing his unit. You don't have permissions to edit units that you didn't create. That means when you click that link, you'll see what appears to be a brand new unit instead ...
  Topic: Endless loading
Mordel

Replies: 7
Views: 96
PostForum: Site Bugs and Enhancements   Posted: 21-Apr-2024 11:22   Subject: Endless loading
Happens to me as well. Might be because of your permissions that your behavior is slightly different. It happens when editing a unit with Modular Armor. I'll raise a bug and fix it and release a patch ...
  Topic: Void-Signature fully active if you jump in place clarificati
Mordel

Replies: 17
Views: 433
PostForum: General Discussion   Posted: 16-Apr-2024 10:35   Subject: Void-Signature fully active if you jump in place clarificati
Anyone can create a pot in the Game Rules Questions section of the official forums, but only those who are considered "official" have the ability to respond. So any response in that area of the forum ...
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