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  Topic: Choosing units to start a game
Knightrunner

Replies: 10
Views: 7479
PostForum: General Discussion   Posted: 13-May-2012 17:58   Subject: Choosing units to start a game
I generally haven't used BV unless choosing my forces with the aid of a computer (as in Megamek). Otherwise, it's easier just to use tonnage (or existing units, if in a campaign).

As others have m ...
  Topic: Trying to finish out a company
Knightrunner

Replies: 8
Views: 6217
PostForum: General Discussion   Posted: 13-May-2012 17:41   Subject: Trying to finish out a company
It's been a while since I last posted here, but for your lance I'd suggest a Firestarter. Either a modified 3025 version, or the larger omni (although the XL engine may be too vulnerable for your tas ...
  Topic: Battletech 1989
Knightrunner

Replies: 9
Views: 9061
PostForum: General Discussion   Posted: 13-Apr-2009 05:29   Subject: Battletech 1989
11, but I don't remember hearing about the Clans until high school, at the earliest. I would think that anyone who loved giant fighting robots as much as my fifth-grade self would keep up with all th ...
  Topic: Battletech 1989
Knightrunner

Replies: 9
Views: 9061
PostForum: General Discussion   Posted: 10-Apr-2009 05:57   Subject: Battletech 1989
I was going through a pile of old books the other day, and found an old Dragon magazine. Glancing through it I found 2 interesting ads:

1- Technical Readout 2750- which I think was the official i ...
  Topic: Royal Mechs--What They Should Have Been
Knightrunner

Replies: 15
Views: 16884
PostForum: General Discussion   Posted: 23-Dec-2008 00:33   Subject: Royal Mechs--What They Should Have Been
Good job, a lot of work and thought went into these! Most of them are solid upgrades, and keep the feel of the originals. However, I can't say as I care for altering weapons locations (especially ar ...
  Topic: Member Review: Cairn-Maker A
Knightrunner

Replies: 8
Views: 7671
PostForum: Design Submissions   Posted: 22-Dec-2008 22:53   Subject: Member Review: Cairn-Maker A (+ a thing I call Silent Bear)
I like the base chassis; sort of an upgraded Linebacker. Unfortunately, the name doesn't seem appropriate to me Maybe something that emphasizes speed? Running Bear?

The Prime configuration remin ...
  Topic: Member Review: Cairn-Maker A
Knightrunner

Replies: 8
Views: 7671
PostForum: Design Submissions   Posted: 16-Dec-2008 19:07   Subject: Member Review: Cairn-Maker A
True, but it just bothers me to install a TC for an AC and then not use it. I'd rather just drop the laser and install an Ulta 5, giving sort of a Marauder feel. I also have jammed this gun on the v ...
  Topic: Member Review: Cairn-Maker A
Knightrunner

Replies: 8
Views: 7671
PostForum: Design Submissions   Posted: 07-Dec-2008 02:03   Subject: Member Review: Cairn-Maker A
The ATM is a reasonable choice, but I actually first designed the mech before they came out. The LB-2X is a fine gun, but I couldn't use the cluster ammo with the TC. My plink gun is a major investm ...
  Topic: Member Review: Cairn-Maker A
Knightrunner

Replies: 8
Views: 7671
PostForum: Design Submissions   Posted: 05-Dec-2008 06:16   Subject: Member Review: Cairn-Maker A
A passable (3055+ : ) ) sniper, but the actuators need to be removed again. The targeting computer enhances the accuracy of the PPCs and the AC is a good weapon for annoying the enemy without too muc ...
  Topic: Locust pilots are not crazy!
Knightrunner

Replies: 10
Views: 14565
PostForum: General Discussion   Posted: 24-Apr-2008 10:57   Subject: Re: Locust pilots are not crazy!
I just have to say that I have an immense amount of respect for the Jenner. It is one of the best of the canon Lvl 1 mechs, but I think a lot of players lost their fear of it from running mechs like ...
  Topic: Locust pilots are not crazy!
Knightrunner

Replies: 10
Views: 14565
PostForum: General Discussion   Posted: 24-Apr-2008 10:51   Subject: Locust pilots are not crazy!
Actually, now that you mention it, I have seen your sig and liked it a lot. Using speedy lights definitely requires a different mindset than using heavy-duty brawlers.

In college we used to run & ...
  Topic: Locust pilots are not crazy!
Knightrunner

Replies: 10
Views: 14565
PostForum: General Discussion   Posted: 23-Apr-2008 09:32   Subject: Locust pilots are not crazy!
Ever since I started playing, I've been hearing comments like "You're driving a light mech! That's suicide!". A common impression is that light mech pilots die like flies every time they ta ...
  Topic: Technical innovations and the range of standard ACs
Knightrunner

Replies: 22
Views: 19474
PostForum: General Discussion   Posted: 10-Apr-2008 18:52   Subject: Technical innovations and the range of standard ACs
Well, I think lasers are good enough as is, but these add-ons could be great for retrofitting older AC carrying mechs. Hopefully we'd start seeing more AC's out in the field.

I think the main reas ...
  Topic: Are Heavy Gauss Rifles a rules booby trap?
Knightrunner

Replies: 8
Views: 10954
PostForum: General Discussion   Posted: 10-Apr-2008 18:43   Subject: Are Heavy Gauss Rifles a rules booby trap?
Well, I can't make too much fun of Steiner generals- I drove an Ostscout for them in my first-ever campaign. Considering that the heaviest mech in the whole company was 60 tons, there's at least one ...
  Topic: Are Heavy Gauss Rifles a rules booby trap?
Knightrunner

Replies: 8
Views: 10954
PostForum: General Discussion   Posted: 07-Apr-2008 07:38   Subject: Are Heavy Gauss Rifles a rules booby trap?
Very true about Steiner generals. I keep expecting them to design a house version of the Thunder Hawk with 3 Heavy Gauss. Or a version of the Annihilator with 4!

It's also true about quads; I fac ...
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