Mordel's Bar & Grill
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Mordel's Bar & Grill Forum Index
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  Topic: Ideas on where WoB is getting the manpower...
CommieM

Replies: 53
Views: 37068
PostForum: General Discussion   Posted: 07-Aug-2002 00:03   Subject: RE: Ideas on where WoB is getting the manpower...
Well, Many of the theories presented here are commendable and impressive. However, there is one other theory that, while the possibility is so remote, is one that bears noticing. Since the Word of ...
  Topic: S-PPC
CommieM

Replies: 17
Views: 10070
PostForum: Design Submissions   Posted: 19-Jul-2002 15:14   Subject: S-PPC
Quote:it needs fluff. it would just look better if you tacked some type of short history to it Im gonna have to agree with this. Some history into the weapon may explain the reasoning behind its sta ...
  Topic: Test Bed
CommieM

Replies: 9
Views: 6904
PostForum: Design Submissions   Posted: 18-Jul-2002 22:39   Subject: Test Bed
Sounds more like a High Velocity Rail Gun to me
  Topic: Smoke Jaguar Special Projects Division: Mortis Prime
CommieM

Replies: 23
Views: 14339
PostForum: Design Submissions   Posted: 18-Jul-2002 15:32   Subject: Smoke Jaguar Special Projects Division: Mortis Prime
Bah. The Smoke Jaguars were fools. Their inability to adapt was what did them in. Even the venerable Jade Falcons learned to adapt as the situation required. The Smoke Jaguars were simply too stub ...
  Topic: How do I play MegaMek? and what do you think of the game?
CommieM

Replies: 3
Views: 2938
PostForum: General Discussion   Posted: 18-Jul-2002 15:30   Subject: How do I play MegaMek? and what do you think of the game?
Let me know of a good time to play (EST times of course) and I will be happy to setup an open server to go over the basics and such. CommieM Kotare Head, Special Projects Division Clan Smoke Jaguar
  Topic: MegaMek...
CommieM

Replies: 57
Views: 35927
PostForum: General Discussion   Posted: 16-Jul-2002 20:48   Subject: MegaMek...
Well personally I could give a rat's ass about the legal implications or whatever law section it even applies on. Bottom line is that the game is fun just like the board game and it allows me to play ...
  Topic: Smoke Jaguar Special Projects Division: Mortis D
CommieM

Replies: 1
Views: 2514
PostForum: Design Submissions   Posted: 16-Jul-2002 15:38   Subject: Smoke Jaguar Special Projects Division: Mortis D
Per Jade_Dragon's suggestion, I reworked the Mortis C variant to include the UAC10. The Mortis D (aka the Jade Dragon) is the result of this suggestion. Type/Model: Mortis D Tech: Clan / 3050 Conf ...
  Topic: Smoke Jaguar Special Projects Division: Mortis C
CommieM

Replies: 3
Views: 3493
PostForum: Design Submissions   Posted: 16-Jul-2002 15:37   Subject: Smoke Jaguar Special Projects Division: Mortis C
Per Jade_Dragon's suggestion, I reworked the Mortis C variant to include the UAC10. The Mortis D (aka the Jade Dragon) is the result of this suggestion. Type/Model: Mortis D Tech: Clan / ...
  Topic: Smoke Jaguar Special Projects Division: Mortis C
CommieM

Replies: 3
Views: 3493
PostForum: Design Submissions   Posted: 16-Jul-2002 15:32   Subject: Smoke Jaguar Special Projects Division: Mortis C
Hmm. An interesting point. I was thinking maximum punch for up close and personal but range does have its advantages. I will consider the suggestion with great interest.
  Topic: Smoke Jaguar Special Projects Division: Mortis C
CommieM

Replies: 3
Views: 3493
PostForum: Design Submissions   Posted: 15-Jul-2002 21:56   Subject: Smoke Jaguar Special Projects Division: Mortis C
Type/Model: Mortis C Tech: Clan / 3050 Config: Biped OmniMech Rules: Level 2, Standard design Mass: 100 tons Chassis: Standard Power Plant: 300 XL Fusion W ...
  Topic: Warship :Hero Class Ethan Allen
CommieM

Replies: 19
Views: 11186
PostForum: Design Submissions   Posted: 15-Jul-2002 19:03   Subject: Warship :Hero Class Ethan Allen
bottom line: Mean, I mean just dam vicious. Impressive design. Hate to be in a dropship inbound with this thing in front of the target. CommieM Kotare Head, Special Projects Division Clan Smoke Ja ...
  Topic: MegaMek...
CommieM

Replies: 57
Views: 35927
PostForum: General Discussion   Posted: 14-Jul-2002 22:38   Subject: MegaMek...
hmmm. Well I just wanted to get some feedback on the game itself, gameplay-wise and such. I wasnt exactly looking for a law-degree type discussion. Mutters to self: What in the world did I open her ...
  Topic: Smoke Jaguar Special Projects Division: Mortis Prime
CommieM

Replies: 23
Views: 14339
PostForum: Design Submissions   Posted: 14-Jul-2002 22:31   Subject: Smoke Jaguar Special Projects Division: Mortis Prime
Neg. Clan Rules of Engagement have changed a great deal since the beginning of the invasion and many lessons were learned in Tukayyid. If you note the design aspects of the mechs listed in the curre ...
  Topic: Kraken 4 (Bane)
CommieM

Replies: 9
Views: 5812
PostForum: Design Submissions   Posted: 14-Jul-2002 09:07   Subject: Kraken 4 (Bane)
I would say an overall good design if you ignore the ammo issue. Assign the mech to an Urban Operations theater or perhaps best as a Garrison unit for bases located on Open Terrains. That is my anal ...
  Topic: Smoke Jaguar Special Projects Division: Mortis B
CommieM

Replies: 0
Views: 1959
PostForum: Design Submissions   Posted: 14-Jul-2002 01:08   Subject: Smoke Jaguar Special Projects Division: Mortis B
Type/Model: Mortis B Tech: Clan / 3050 Config: Biped OmniMech Rules: Level 2, Standard design Mass: 100 tons Chassis: Standard Power Plant: 300 XL Fusion W ...
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