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Btech stagnation
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Kraken
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PostPosted: 06-Apr-2003 21:22    Post subject: RE: Btech stagnation Reply to topic Reply with quote

IIRC, the Aerotech 2 manual included warship-class vessels in the construction rules. As far as battle armor goes, we have the Protomech rules; IIRC, the main demand of the people who responded to FanPro's query on MW3 Companion said that they wanted them.

What I think that FanPro may find useful to do is to take a page from the D+D website and for free (or a small fee if they must charge) provide downloadable maps, scenarios, GM aids, etc. all on one site that the fans can easily access. Most likely, they'd have to set up a new site just for this as I don't think CBT would be able to withstand the additional traffic right now.

The site is www.wizards.com which will get you the main page for Wizards of the Coast. After everything is finished downloading, you'll need to click on a large blue box asking you to select your gaming adventure. It should then allow you to click on the D+D page.

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Ruger
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PostPosted: 06-Apr-2003 21:58    Post subject: RE: Btech stagnation Reply to topic Reply with quote

Quote:

On 2003-04-06 21:22, Kraken wrote:
IIRC, the Aerotech 2 manual included warship-class vessels in the construction rules. As far as battle armor goes, the main demand of the people who responded to FanPro's query on MW3 Companion said that they wanted them.




It did, as did BattleSpace...and battle armor is, of course, going to have construction rules in the Companion...

Quote:


What I think that FanPro may find useful to do is to take a page from the D+D website and for free (or a small fee if they must charge) provide downloadable maps, scenarios, GM aids, etc. all on one site that the fans can easily access. Most likely, they'd have to set up a new site just for this as I don't think CBT would be able to withstand the additional traffic right now.



Actually, this is kind of already there...we have downloads of many kinds available, from the old house books to fan generated material to errata for some of the books...

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Sir Henry
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PostPosted: 07-Apr-2003 07:59    Post subject: RE: Btech stagnation Reply to topic Reply with quote

Was that Maps you want more of????

I like the Pre-Assembled/Painted mini's Idea, it would save on time....



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MEX
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PostPosted: 07-Apr-2003 09:27    Post subject: RE: Btech stagnation Reply to topic Reply with quote

Quote:
On 2003-04-07 07:59, Sir Henry wrote:
I like the Pre-Assembled/Painted mini's Idea, it would save on time....

Me too
After all that you dont have to assemble & paint your figures is one of the reasons why i am playing mostly MW:DA now.

Sadly even the assembled & painted new minis are too fragile for playing ! Last month i broke again one of Norberts beautiful minis

MfG, MEX

P.S.: At http://groups.yahoo.com/group/Mf_A/files/FOTOS/ you can see some of them
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Rarich
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PostPosted: 07-Apr-2003 10:01    Post subject: RE: Btech stagnation Reply to topic Reply with quote

Quote:

On 2003-04-06 21:22, Kraken wrote:
IIRC, the Aerotech 2 manual included warship-class vessels in the construction rules. As far as battle armor goes, we have the Protomech rules; IIRC, the main demand of the people who responded to FanPro's query on MW3 Companion said that they wanted them.



But the 2750(warship intro) and 3050(toad intro) readouts do not have rules for the warships and battle armor respectively. It took YEARS for warship rules to come out, we are still waiting on battle armor. Instead of making effort to get those rules out they came out with protomechs. admitted they did provide rules for that, but they would have been better served refining what they had.
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Rarich
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PostPosted: 07-Apr-2003 10:09    Post subject: RE: Btech stagnation Reply to topic Reply with quote

[quote]
On 2003-04-01 16:49, Kraken wrote:
For the missiles-

I'm thinking that the simplification for that could be this: you may fire any number of missiles per round up to the size of the launcher. All missiles are tracked seperately for the purpose of hitting and damage.

[/quote]

How about this. For every number you roll beyond that required ti get a hit, another group of 5 hits.

Example: a 9 is needed to hit. the player rolls a 9, so 1 group of 5 hits the other missiles miss. If he had rolled a 10, two groups would have hit. This would be limited by the size of the volley. Handle the Artemis systems by adding 1 additional group of 5 all the time. in the above example 2 groups would hit, if an LRM 10 or better was fired.

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Ruger
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PostPosted: 07-Apr-2003 16:22    Post subject: RE: Btech stagnation Reply to topic Reply with quote

Quote:

On 2003-04-07 10:01, Rarich wrote:
we are still waiting on battle armor.



Well...you should only have to wait a few days longer...

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Jade_Dragon
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PostPosted: 07-Apr-2003 17:46    Post subject: RE: Btech stagnation Reply to topic Reply with quote

And I am one who is eagerly awaiting the BA rules for construction.

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MEX
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PostPosted: 08-Apr-2003 01:27    Post subject: RE: Btech stagnation Reply to topic Reply with quote

And I am one who is eagerly awaiting the MW:DA CBT-recordsheets, which should have beeen released last year
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Vagabond
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PostPosted: 08-Apr-2003 04:18    Post subject: RE: Btech stagnation Reply to topic Reply with quote

i only hope that Rick gets permission to edit HMLite to include the new rules, and that hes willing to do so.

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Sir Henry
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PostPosted: 08-Apr-2003 07:44    Post subject: RE: Btech stagnation Reply to topic Reply with quote

That could be a lot of work. He's really busy now, but I'm sure he'll take it under advisement...



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AWAD
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PostPosted: 08-Apr-2003 10:40    Post subject: RE: Btech stagnation Reply to topic Reply with quote

Quote:

On 2003-03-26 16:20, Horhiro wrote:
maps, maps and more maps. how about the outside of a dropship or warship hull? how about an underwater city map? how about more island hopping maps? how about some new citytech maps of actual IS cities:new avalon, tharkad, solaris7, outreach, etc....




I may like terrain better but I also have all the maps. This is great for quick games or something I can not do with terrain. I have the 1" battle map and would draw out caverns and the like. Almost all my Btech Maps have been drawn on the back. Some of my stuff is OK but not the beautiful artistic stuff you can buy. A buddy did two and they look great.

So I second the idea of more map sets. This ought to be a low cost item to set up, expensive to produce due to the colors. But every notice, hardly any map sets laying around at stores?

AWAD- Anyone remember by cavern repair bay battle?
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AWAD
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PostPosted: 08-Apr-2003 10:43    Post subject: RE: Btech stagnation Reply to topic Reply with quote

Quote:

On 2003-03-27 16:01, Kraken wrote:
How about making the board itself magnetic? It'd be easier to do that and package a small magnet in with each mini than it would be to have to start making the minis out of something that's actually magnetic (pewter and ralidium aren't magnetic IIRC, but lead is).




No the mini can still be whatever, the base would have to be magnetic. Thus Ironwinds/Fan Pro could sell lots of ferrous bases. But have to make sure the glue thing will work.

AWAD- but this idea is dead, unless you want to do terrain battles on the outside of dropships
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AWAD
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PostPosted: 08-Apr-2003 11:02    Post subject: RE: Btech stagnation Reply to topic Reply with quote

Quote:

On 2003-04-01 11:03, Gangrene wrote:
Quote:
If you try to revive CBT by introducing new, even more complex, rules, you are actually killing CBT even faster



True. I argued for a simplified version of Btech on the CBT site to compete with 40K and MWDA, but the mob wouldn't hear of it.




Yay, it was called Battle Force. You see how it succeced. I use it with some tweaks. That may be the place to start the revamp. Something more than MW:DA and less than Btech.

Time is important. When I was single and at school 6 hours to hack out a battle was fine. But I am married, job, and child, time is valuable. This is why years ago I dropped 40K and played Warzone. Many other factors but speed of play was important. So I love the Classic game but a slimmed down fast verison is needed. Hell I think the Nintendo/24 Hour Cartoon generation does not have the patience, nor ability to handle complex systems.

AWAD- yes that was a wide brush slap to all under 26, call it sterotyping
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AWAD
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PostPosted: 08-Apr-2003 11:10    Post subject: RE: Btech stagnation Reply to topic Reply with quote

[quote]
On 2003-04-02 01:27, MEX wrote:
Quote:
On 2003-04-01 16:49, Kraken wrote:

Yesterday we started to play a CBT scenario but had to give up at midnight without finishing the 4th round !
With MW: DA rules instead of CBT rules we would have been able to finish the scenario during this time



Yes CBT is slower but you must have been running a big game, plus you did not tell us what time you started. I have run into many slowpokes.

If you have a group that knows the rules the game speeds up about 30%. Vagabond and I did a lance vs lanec in about 2 1/2 hours, and both of us were cold on the rules.

This is my favorite, the hourglass timer. This speeds up the game dramatically. Also it is how pushy you are. To many players can get distracted, break time, food run, quick game of killer death on the Sega, it slows the game way down,

At conventions, I have gotten a Company vs Star battle done in the normal 4 hour slot.

Yeah you are right, it is not MW:DA or 3rd Edition 40K, but it can be faster than many people I have played with.

AWAD- BTech was designed as a skirmish game, anything beyond 12 vs 12 is insane

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