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Stinger
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PostPosted: 07-Mar-2015 02:30    Post subject: Stratosphere Spacestation Reply to topic Reply with quote

Code:
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  ---custom--- Stratosphere
Tech:              Inner Sphere / 3067
Vessel Type:       Space Station
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              2,500,000 tons
Length:            6,440 meters
Power Plant:       Standard
Safe Thrust:       0
Maximum Thrust:    0
Armor Type:        Lamellor Ferro-carbide
Armament:         
   12 Heavy NPPC
   24 Medium NPPC
   12 Heavy N-Gauss
   60 Killer Whale
   60 NL55
   60 Light Gauss Rifle
   60 Ultra AC/5
   60 LRM 15
   60 Streak SRM 6
   60 Screen Launcher
------------------------------------------------------------------------------
==Overview:==
    The Stratosphere is the first attempt at a mega complex. The massive
complex is intended to be the hub of commerce for Terra. Or at least the that
is the attempt. The structure measures an immense 6440 meters around. The hope
is the Stratosphere will protect the system as well as help to transfer good
between drop ships for distribution to the planet or various star systems.
     The Stratosphere is to be built in system and is so far nearly a third
of the way completed. the fabrication process has been done off site and
brought to Terra in pieces. 4 of the largest components are the internal
pressurized repair bays. 2 of them are for space craft up to 350 thousand
tons and then the two in the middle are for ships up to 1.5 million tons. A
total of 600 thousand of cargo space gives the space station an unprecedented
ability to store and sort merchandise for distribution. 

==Capabilities:==
    72 fighters, 50 DropShip hard points, 100 small craft, and over 40 thousand
tons of armor will cover the mammoth station. and a massive weapons battery
will help to keep the station protected.
      12 Heavy NPPC, 24 Medium NPPC, 12 Heavy N-Gauss, 60 Killer Whale, 60
NL55 provide protection against potential invaders, and a massive amount of
Mech scale weapons will provide defense against incoming fighters.


------------------------------------------------------------------------------
Class/Model/Name:  ---custom--- Stratosphere
Mass:              2,500,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                       30,000.00
Thrust:  Safe Thrust: 0
      Maximum Thrust: 0
Energy Collecting Sail: (Integrity = 9)                                155.00
Energy Storage Batteries:  (Quantity of 4)                         400,000.00
Structural Integrity: 1                                            275,000.00
Total Heat Sinks:    20,000 Double                                  19,711.00
Towing Adapter:                                                        100.00
Fuel & Fuel Pumps:                                                  17,001.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              2,500.00
Fire Control Computers:                                             72,768.00
Food & Water:  (50 days supply)                                        945.50
Hyperpulse Generator:                                                   50.00
Armor Type:  Lamellor Ferro-carbide  (40,675 total armor pts)       40,675.50
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                              6,780
   Fore-Left/Right:                6,779/6,779
   Aft-Left/Right:                 6,779/6,779
   Aft:                               6,779

Cargo:
   Bay 1:  Fighters (72) with 1 door                                14,400.00
           Small Craft (25) with 1 door                              6,250.00
           Cargo (1) with 2 doors                                  150,000.00
           Press Repair Facility. (350,000 T Capy, 2 doors)            26,250.00
   Bay 2:  Fighters (72) with 1 door                                14,400.00
           Small Craft (25) with 1 door                              6,250.00
           Cargo (1) with 2 doors                                  150,000.00
           Press Repair Facility. (1,500,000 T Capy, 2 doors)         112,500.00
   Bay 3:  Fighters (72) with 1 door                                14,400.00
           Small Craft (25) with 1 door                              6,250.00
           Cargo (1) with 2 doors                                  150,000.00
           Press Repair Facility. (1,500,000 T Capy, 2 doors)         112,500.00
   Bay 4:  Fighters (72) with 1 door                                14,400.00
           Small Craft (25) with 1 door                              6,250.00
           Cargo (1) with 2 doors                                  150,000.00
           Press Repair Facility. (350,000 T Capy, 2 doors)            26,250.00

DropShip Capacity:  50 Docking Hardpoints                           50,000.00
Grav Decks #1 - 3:  (550-meter diameter)                             1,500.00
Grav Decks #4 - 6:  (200-meter diameter)                               300.00
Life Boats:  300 (7 tons each)                                       2,100.00
Escape Pods:  300 (7 tons each)                                      2,100.00

Crew and Passengers:
    212 Officers (185 minimum)                                       3,180.00
    602 Crew (333 minimum)                                           8,428.00
    325 Gunners (268 minimum)                                        4,550.00
    200 1st Class Passengers                                         4,000.00
    400 2nd Class Passengers                                         6,400.00
    600 Steerage Passengers                                          9,000.00
    224 Marines                                                      2,240.00
    112 Marine Battle Armor Troopers/Elementals                      1,120.00
  1,076 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Heavy NPPC               Nose        66     66     66     66  450  6,000.00
  4 Medium NPPC                                                 540  7,200.00
2 Heavy N-Gauss(20 rounds) Nose        60     60     60     60   36 14,010.00
10 Killer Whale(100 msls)  Nose        40     40     40     40  200  6,500.00
10 NL55                    Nose        55     55     55     55  850 11,000.00
10 Light Gauss Rifle(224 roNose   15(150)15(150)15(150)  8(80)   10    134.00
  10 Ultra AC/5(400 rounds)                                      20    110.00
10 LRM 15(160 rounds)      Nose     9(90)  9(90)  9(90)     --   50     90.00
10 Streak SRM 6(105 rounds)Nose   12(120)     --     --     --   40     52.00
10 Screen Launcher(210 scrnNose        --     --     --     --  100  2,500.00
2 Heavy NPPC               FL/R        66     66     66     66  900 12,000.00
  4 Medium NPPC                                                1080 14,400.00
2 Heavy N-Gauss(20 rounds) FL/R        60     60     60     60   72 28,020.00
10 Killer Whale(100 msls)  FL/R        40     40     40     40  400 13,000.00
10 NL55                    FL/R        55     55     55     55 1700 22,000.00
10 Light Gauss Rifle(224 roFL/R   15(150)15(150)15(150)  8(80)   20    268.00
  10 Ultra AC/5(400 rounds)                                      40    220.00
10 LRM 15(160 rounds)      FL/R     9(90)  9(90)  9(90)     --  100    180.00
10 Streak SRM 6(105 rounds)FL/R   12(120)     --     --     --   80    104.00
10 Screen Launcher(210 scrnFL/R        --     --     --     --  200  5,000.00
2 Heavy NPPC               AL/R        66     66     66     66  900 12,000.00
  4 Medium NPPC                                                1080 14,400.00
2 Heavy N-Gauss(20 rounds) AL/R        60     60     60     60   72 28,020.00
10 Killer Whale(100 msls)  AL/R        40     40     40     40  400 13,000.00
10 NL55                    AL/R        55     55     55     55 1700 22,000.00
10 Light Gauss Rifle(224 roAL/R   15(150)15(150)15(150)  8(80)   20    268.00
  10 Ultra AC/5(400 rounds)                                      40    220.00
10 LRM 15(160 rounds)      AL/R     9(90)  9(90)  9(90)     --  100    180.00
10 Streak SRM 6(105 rounds)AL/R   12(120)     --     --     --   80    104.00
10 Screen Launcher(210 scrnAL/R        --     --     --     --  200  5,000.00
2 Heavy NPPC               Aft         66     66     66     66  450  6,000.00
  4 Medium NPPC                                                 540  7,200.00
2 Heavy N-Gauss(20 rounds) Aft         60     60     60     60   36 14,010.00
10 Killer Whale(100 msls)  Aft         40     40     40     40  200  6,500.00
10 NL55                    Aft         55     55     55     55  850 11,000.00
10 Light Gauss Rifle(224 roAft    15(150)15(150)15(150)  8(80)   10    134.00
  10 Ultra AC/5(400 rounds)                                      20    110.00
10 LRM 15(160 rounds)      Aft      9(90)  9(90)  9(90)     --   50     90.00
10 Streak SRM 6(105 rounds)Aft    12(120)     --     --     --   40     52.00
10 Screen Launcher(210 scrnAft         --     --     --     --  100  2,500.00
1 Lot Spare Parts (4.02%)                                          100,500.00
8 Hydroponic Pod                                                   200,000.00
------------------------------------------------------------------------------
TOTALS:                                           Heat: 13,776   2,500,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        217,298,965,340 C-Bills
Battle Value:      462,963
Cost per BV:       469,365.73
Weapon Value:      453,310 (Ratio = .98)
Damage Factors:    SRV = 14,135;  MRV = 13,195;  LRV = 9,981;  ERV = 3,837
Maintenance:       Maintenance Point Value (MPV) = 1,273,456
                   (431,826 Structure, 217,550 Life Support, 624,080 Weapons)
                   Support Points (SP) = 1,350,576  (106% of MPV)
BattleForce2:      Not applicable

[/quote]

_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond
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Posts: 5791
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PostPosted: 07-Mar-2015 23:31    Post subject: Stratosphere Spacestation Reply to topic Reply with quote

                    AeroTech 2 Vessel Technical Readout
                               * CUSTOM WEAPONS

Class/Model/Name:  KKV-100 
Tech:              Inner Sphere / 3067
Vessel Type:       Aerospace Fighter
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              100 tons
Length:            22 meters
Power Plant:       100 Fusion
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        *Stealth*
Armament:          
    1 Hi-Res Imager*
    1 Infrared Imager*
    1 Angel ECM Suite
------------------------------------------------------------------------------
Class/Model/Name:  KKV-100 
Mass:              100 tons

Equipment:                                                              Mass
Power Plant:  100 Fusion                                                 3.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Structural Integrity: 10                                                  .00
Total Heat Sinks:    10 Single                                            .00
Fuel:                                                                   44.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  *Stealth*  (480 total armor pts)                           30.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                160
   Left/Right Wings:                 120/120
   Aft:                                  80

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Hi-Res Imager*           Nose        --     --     --     --    0      2.50
1 Infrared Imager*         Nose        --     --     --     --    0      5.00
1 Angel ECM Suite          Aft         --     --     --     --    0      2.00
1 Drone Gear                                                            10.50
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0    100.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        4,682,200 C-Bills
Battle Value:      1,443
Cost per BV:       3,244.77
Weapon Value:      0 (Ratio = .00)
Damage Factors:    SRV = 0;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 3,  Armor/Structure: 12 / 0
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: FH;  Point Value: 14
                   Specials: ecm




This is an example of a Kinetic Kill Vehicle needed to one-shot this station. Accelerates a 3 tp / turn for 1131 turns for a total velocity of 3,393 hexes per turn. Or accelerate @ 3tp for 18.85 hours having traveled a distance of 34.54 million km or just short of the closest approach between the Earth and Venus.

Max Armor = 6781
Speed Multiplier = 1001-5000 hexes *2, 5001+ hexes *4.
Mass Multiplier = [(mass/10)*velocity]/10 damage scale. @10t = 0.1; @100t = 1.0.

6781 / 4 / 0.1 = 16,952.5
6781 / 2 / 1 = 3,390.5

@10t a vehicle would need to move 16,953 hexes / turn.
@100t a vehicle would need to move 3,391 hexes / turn.

Acceleration = a = 1.5g = 14.7 m/s = rounded up for hexes to 15 m/s.
Starting Velocity = u = 0 m/s
Time = t = 1,131 turns = 1,131 minutes = 67,860 secs
Displacement (distance) = s

s=ut+0.5a[tt]

s = 0 + 0.5*15*[67,860*67,860]
s = 0 + 7.5*4,604,979,600
s = 34,537,347,000 meters
s = 34,537,347 km
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Stinger
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PostPosted: 08-Mar-2015 17:13    Post subject: Stratosphere Spacestation Reply to topic Reply with quote

Wow, so this is an actual weapon? I honestly didn't know.

It almost seems out of place to me, but cool I guess.
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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond
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PostPosted: 08-Mar-2015 18:40    Post subject: Re: Stratosphere Spacestation Reply to topic Reply with quote

Stinger wrote:
Wow, so this is an actual weapon? I honestly didn't know.

It almost seems out of place to me, but cool I guess.


Yes, its a drone suicide vehicle. It uses all the rules found in BT to accomplish its designated mission of being able to kill your station in 1 hit. BUT it would really only work as it is under 2 conditions: 1) target is a station or 2) a friendly controller is at just the right point to relay course correction data at the last minute.

Under the present drone rules, the drone goes stupid once its outside a certain range and continues on its present course. Now with some give by a GM, you could utilize aspects of the SLDF SDS system to allow simple autonomy. But as it sits, the drone is designed to orientate on the proper course and then accelerate for X number of minutes before going cold. Meaning even the smallest course error would equal missing the target by millions of kilometers.

I tried to find the rules for the SLDF SDS system but alas i do not have the proper book IF one exists.
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Stinger
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PostPosted: 09-Mar-2015 01:14    Post subject: Stratosphere Spacestation Reply to topic Reply with quote

And I'm guessing there isnt a way to defend against them. Other than moving out of the way.
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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sleeping Dragon
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PostPosted: 09-Mar-2015 01:17    Post subject: Stratosphere Spacestation Reply to topic Reply with quote

Timely detection
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PostPosted: 09-Mar-2015 01:25    Post subject: Re: Stratosphere Spacestation Reply to topic Reply with quote

Unless you put a Drac crew in them Wink

Aside from drone limitation there's one more thing the rules don't consider. The ship will be some 40 tons lighter when it burns through it's vast amount of fuel. At this speed considering the use of booby traps is probably irrelevant, but would it become useful if more conventional approach, i.e. kamikaze dropship, was used?
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PostPosted: 09-Mar-2015 04:09    Post subject: Re: Stratosphere Spacestation Reply to topic Reply with quote

Sleeping Dragon wrote:
Unless you put a Drac crew in them Wink

Aside from drone limitation there's one more thing the rules don't consider. The ship will be some 40 tons lighter when it burns through it's vast amount of fuel. At this speed considering the use of booby traps is probably irrelevant, but would it become useful if more conventional approach, i.e. kamikaze dropship, was used?


Yes, in real life it would loose 40 tons or so of mass... but in real life the amount of acceleration would increase as it lost mass. It would gain about 0.5g's of acceleration ability.

Overall, it uses and abuses the break in physics the rules require.

But whats the fun in a suicide dropship when you can partial lightspeed?
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PostPosted: 09-Mar-2015 04:51    Post subject: Re: Stratosphere Spacestation Reply to topic Reply with quote

Stinger wrote:
And I'm guessing there isnt a way to defend against them. Other than moving out of the way.


The primary requirement is simple: early detection.

In real life you could shoot a lot of projectiles in to the KKV's path and let them collide with them at high speed. It would take strikes that would pack massive kinetic energy.

In BT, ramming attacks (though i'd rule this as an out-of-control collision with a modifier, TW pg.92-93) are resolved at the End of the Attack Phase after all other attacks. This would allow the defender to fire as per the rules on TW pg.236 for Targets in the Same Hex. However, 160 pts of Nose armor is hard to get through fast and as a control roll check does no good as its performed during the end phase, destroying the unit is about the only option besides evading the attack.

And I would rule that the High Speed Engagement damage modifier counts even if a conventional combat round was performed.

And it should be noted, The same chance to fire exists in the High Speed Engagement rules SO pg.74-85; 84.
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Sleeping Dragon
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PostPosted: 09-Mar-2015 16:08    Post subject: Re: Stratosphere Spacestation Reply to topic Reply with quote

That is a sound argument sir!
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PostPosted: 10-Mar-2015 00:01    Post subject: Stratosphere Spacestation Reply to topic Reply with quote

I was mulling this over as I worked today. What wojld happen if this hit a planet? If it could destroy a space station, then if it hit a planet there should be in theory a massive amount of damage. And if you figur the calculations right you could use that to wipe out a mech force on planet for only a few million c-bills.
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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond
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PostPosted: 10-Mar-2015 05:25    Post subject: Re: Stratosphere Spacestation Reply to topic Reply with quote

Stinger wrote:
I was mulling this over as I worked today. What wojld happen if this hit a planet? If it could destroy a space station, then if it hit a planet there should be in theory a massive amount of damage. And if you figur the calculations right you could use that to wipe out a mech force on planet for only a few million c-bills.


I was wondering that myself but didn't bring it up.

Its a WMD for sure.

The Object is moving at 0.0037 the speed of light. If my math is correct, it takes 0.1 secs for this object to travel 120 km. So in 0.1 secs, the KKV would have hit the atmosphere of Earth and then impacted the ground. The thermal heating of the air compressing before the KKV would melt the KKV and likely turn the air in to a plasma shockwave. But all of this math is WAYYYY beyond me to figure out. Big badda boom.

what-if.xkcd.com/1/

In BT, the KKV would perform very disappointingly. The KKV would suffer 840,750 pts of damage to its nose as it hit the atmospheric-interface, utterly vaporizing it. And this is a fail re-entry roll, it would never hit the ground.

You could simulate the effect of a hit by say reducing the velocity by half and then treating the remaining damage as a nuclear or orbital strike (i'd use nucks). Orbital weapon damage degrades by 1/5th each hex (a 50 pts strike (5 capital) would do 40/30/20/10/0). Nucs on the other hand degrade over about 20 to 25 hexes. So the KKV moving at a velocity of 1,696 hexes (half space due to atmospheric compression) would cause [100/10] * 1,696 * 2 = 33,920 damage airburst. This is between a Santa Ana and a Peacemaker, so lets degrade that damage by 181 (187 hex blast radius), a crater depth of 4, and no secondary. On an airless world, it would be 10*3393*2= 67,860 dmg at 373 degrade (181 hexes), a crater of 5, and no secondary.
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Vagabond
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PostPosted: 10-Mar-2015 05:55    Post subject: Re: Stratosphere Spacestation Reply to topic Reply with quote

                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  KKV-200 
Tech:              Inner Sphere / 3067
Vessel Type:       Spheroid Small Craft
Rules:             Level 1, Standard design
Rules Set:         AeroTech2

Mass:              200 tons
Length:            23 meters
Power Plant:       Standard
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        Standard
Armament:          None
------------------------------------------------------------------------------
Class/Model/Name:  KKV-200 
Mass:              200 tons

Equipment:                                                              Mass
Power Plant, Drive & Control:                                           65.00
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Structural Integrity: 9                                                  4.00
Total Heat Sinks:    11 Single                                           1.00
Fuel & Fuel Pumps:                                                      72.50
Bridge, Controls, Radar, Computer & Attitude Thrusters:                  1.50
Fire Control Computers:                                                   .00
Food & Water:  (33 days supply)                                           .50
Armor Type:  Standard  (428 total armor pts)                            24.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                122
   Left/Right Sides:                 107/107
   Aft:                                  92

Escape Pods:  1 (7 tons each)                                            7.00

Crew and Passengers:
      1 Officers (0 minimum)                                            10.00
      2 Crew (2 minimum)                                                14.00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0    200.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        8,907,420 C-Bills
Battle Value:      940
Cost per BV:       9,475.98
Weapon Value:      0 (Ratio = .00)
Damage Factors:    SRV = 0;  MRV = 0;  LRV = 0;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 1,349
                   (439 Structure, 800 Life Support, 110 Weapons)
                   Support Points (SP) = 4,501  (334% of MPV)
BattleForce2:      MP: 5,  Armor/Structure: 11 / 0
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: DS;  Point Value: 9



Twice the mass and can get up to 5655 hex per turn in the same span of time (0.0057 c). The crew lays in the course and jumps ship.

Ram: 20*5655*4= 452,400 st dmg or 45,240 cap dmg.

That is 4.5 times a Peacemaker nuc.

A Leopard CV has enough fuel (5480 units) to become a 1,900 ton KKV. 190*5400*4 = 4,104,000 st dmg or 410,400 cap dmg. That impact crater.

A Union at 6450 units of fuel would do 360*6400*4= 9,216,000 st dmg.

I think an Overlord is a world ender for sure at 9180 units for 970*9100*4= 35,308,000 st dmg.
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Stinger
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PostPosted: 10-Mar-2015 11:55    Post subject: Stratosphere Spacestation Reply to topic Reply with quote

And this just confirms (to me at least) why it shouldnt be in battle tech. Imagine if WoB had used the KKV on some of the main worlds they attacked. These are scary. Why waste manpower when you can drop a unmanned vehicle and destroy any resistance, city, military base, ect.
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Jade_Dragon
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PostPosted: 10-Mar-2015 13:03    Post subject: Stratosphere Spacestation Reply to topic Reply with quote

'Cause they prayed to Blake and he said not to do it, something about destroying technology.
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