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Design Competition: Elemental Hunter
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PostPosted: 26-Mar-2007 22:29    Post subject: Design Competition: Elemental Hunter Reply to topic Reply with quote

The criteria for this challenge is to make an "elemental hunter". That is, a suit of battle armor that can seek out, engage, and reliably defeat, 1 on 1, the standard Clan Elemental suit.

Tech base is Inner Sphere. The design should be able to at least keep pace with Elementals (3 movement, minimum). Armor type and amount is at your discretion, as are weaponry and secondary systems. Fluff is not required, but helps. Cost is no object.
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Vagabond
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PostPosted: 27-Mar-2007 14:24    Post subject: Reply to topic Reply with quote

tested on megamek with majority win.


Code:
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Ranger Hardsuit
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Heavy Battle Armor (1,001 - 1,500 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Advanced

------------------------------------------------------------------
Type/Model:    Ranger Hardsuit
Equipment:                                          Slots    Mass
Chassis Type:  Heavy Class Humanoid                   0       300
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (2 MP)                 0       250
               Jump Booster (Body, +1 Jump MP)        2       125
Armor Type:    13 Points Advanced                     5       520

Manipulators:
  Left Arm:    Heavy Battle Vibro-Claw                0        60
  Right Arm:   Heavy Battle Vibro-Claw                0        60

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Magshot Gauss Rifle                  Body      20     3       175
Anti-Personnel Weapon Mount          LA               1         5
 (Anti-Personnel Weapon Space)       LA               0         0
Anti-Personnel Weapon Mount          RA               1         5
 (Anti-Personnel Weapon Space)       RA               0         0
------------------------------------------------------------------
TOTALS:                                              12     1,500
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     957,010 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   45 (180 for 4)  Weapon Value: 26 (Ratio=.58)
Cost per BV:    17,933.56 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 2    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 10/9/8/8    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 2,  Target Size Modifier: -2
                Movement Modifiers:
                  Walking: -3,  Running: -6,  Sprinting: -9
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +4,  DEX: -3,  RFL: -3
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor


Code:
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Hunter Hardsuit
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Assault Battle Armor (1,501 - 2,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Advanced

------------------------------------------------------------------
Type/Model:    Hunter Hardsuit
Equipment:                                          Slots    Mass
Chassis Type:  Assault Class Humanoid                 0       550
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (2 MP)                 0       500
               Jump Booster (Body, +1 Jump MP)        2       125
Armor Type:    11 Points Advanced                     5       440

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   Battle Claw                            0        15

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Magshot Gauss Rifle                  LA        20     3       175
Magshot Gauss Rifle                  RA        20     3       175
Anti-Personnel Weapon Mount          Body             1         5
 (Anti-Personnel Weapon Space)       Body             0         0
------------------------------------------------------------------
TOTALS:                                              14     2,000
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     1,400,020 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   51 (204 for 4)  Weapon Value: 45 (Ratio=.88)
Cost per BV:    24,510.2 (w/o Trooper Training costs)
Damage Factors: SRDmg = 3   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on any 'Mechs or Vehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 2    Specials: car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/8/8    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 3+2D6,  Target Size Modifier: -2
                Movement Speed:   Half Normal
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +4,  DEX: -2,  RFL: -4
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor


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Sleeping Dragon
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PostPosted: 28-Mar-2007 02:07    Post subject: Reply to topic Reply with quote

He said 3 MP minimum, but aside from thatr these are looking pretty good.
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CO_17thRecon
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PostPosted: 28-Mar-2007 07:17    Post subject: Reply to topic Reply with quote

Sleeping Dragon wrote:
He said 3 MP minimum, but aside from thatr these are looking pretty good.


Those have 3 MP. 2 Standard, since that's all the body weight can handle, and then a jump booster for the extra bit.

Or were you just lamenting the fact that they were not faster? Yeah, 4 MP would be perfect, but you run into problems trying to counter elementals with Inner Sphere BA. These do a bang up job on firepower and armor though, with good mobility even still. And better range, I should think, thanks to the MagShot.
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Sleeping Dragon
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PostPosted: 28-Mar-2007 12:19    Post subject: Reply to topic Reply with quote

No, I'm not lamenting, I was confused by the way the program displays the data, don't own HM BA designer and I never felt like studying the papers...
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PostPosted: 29-Mar-2007 00:36    Post subject: Reply to topic Reply with quote

I'm ending the contest on saturday the 31st. Anyone who still wants to enter have until then. Smile
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Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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Vagabond
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PostPosted: 30-Mar-2007 01:53    Post subject: Reply to topic Reply with quote

Code:
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Bear Hardsuit
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Quad
Weight Class:  Assault Battle Armor (1,501 - 2,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  43.2 km/h
Armor Type:    Advanced

------------------------------------------------------------------
Type/Model:    Bear Hardsuit
Equipment:                                          Slots    Mass
Chassis Type:  Assault Class Quad                     0       550
Motive System: Ground Movement (4 MP)                 0       320
Armor Type:    17 Points Advanced                     5       680

Manipulators:
  Left Arm:    None                                   0         0
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Modular Turret Mount (5 slots)                        6        80
 Magshot Gauss Rifle                 Body      20    (3)      175
 Light Recoilless Rifle              Body      20    (2)      175
  (with High-Explosive Ammo)
------------------------------------------------------------------
TOTALS:                                              11     1,980
Slots & Mass Left:                                    0        20

Calculated Factors:
Total Cost:     834,910 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   63 (252 for 4)  Weapon Value: 55 (Ratio=.87)
Cost per BV:    10,871.59 (w/o Trooper Training costs)
Damage Factors: SRDmg = 3   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on any 'Mechs or Vehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 4   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 3    Specials: car4

CBT:RPG Data:   Armor Value (M/B/E/X): 10/10/9/9    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 2+2D6,  Target Size Modifier: -2
                Movement Speed:   30 m/turn
                Attribute Modifiers:  STR: +3,  DEX: -4,  RFL: -2
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor


Code:
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Grizzly Hardsuit
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Quad
Weight Class:  Assault Battle Armor (1,501 - 2,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  43.2 km/h
Armor Type:    Advanced

------------------------------------------------------------------
Type/Model:    Grizzly Hardsuit
Equipment:                                          Slots    Mass
Chassis Type:  Assault Class Quad                     0       550
Motive System: Ground Movement (4 MP)                 0       320
Armor Type:    13 Points Advanced                     5       520

Manipulators:
  Left Arm:    None                                   0         0
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Modular Turret Mount (5 slots)                        6        80
 Heavy Recoilless Rifle              Body      20    (3)      325
  (with High-Explosive Ammo)
 David Lt Gauss Rifle                Body      20    (1)      100
 David Lt Gauss Rifle                Body      20    (1)      100
------------------------------------------------------------------
TOTALS:                                              11     1,995
Slots & Mass Left:                                    0         5

Calculated Factors:
Total Cost:     826,300 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   62 (248 for 4)  Weapon Value: 57 (Ratio=.92)
Cost per BV:    10,908.06 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on any 'Mechs or Vehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 4   Armor/Structure: 3 / 0
                Damage PB/M/L: 2/2/-   Overheat: 0
                Point Value: 2    Specials: car4

CBT:RPG Data:   Armor Value (M/B/E/X): 10/9/8/8    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 2+2D6,  Target Size Modifier: -2
                Movement Speed:   30 m/turn
                Attribute Modifiers:  STR: +3,  DEX: -4,  RFL: -2
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor


Code:
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Kodiak Hardsuit
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Quad
Weight Class:  Assault Battle Armor (1,501 - 2,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  43.2 km/h
Armor Type:    Advanced

------------------------------------------------------------------
Type/Model:    Kodiak Hardsuit
Equipment:                                          Slots    Mass
Chassis Type:  Assault Class Quad                     0       550
Motive System: Ground Movement (4 MP)                 0       320
Armor Type:    13 Points Advanced                     5       520

Manipulators:
  Left Arm:    None                                   0         0
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Modular Turret Mount (5 slots)                        6        80
 David Lt Gauss Rifle                Body      20    (1)      100
 David Lt Gauss Rifle                Body      20    (1)      100
Detachable Missile Pack              Body             0        10
 SRM 4                               Body       2    (3)      320
------------------------------------------------------------------
TOTALS:                                              11     2,000
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     852,660 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   77 (308 for 4)  Weapon Value: 85 (Ratio=1.10)
Cost per BV:    9,125.45 (w/o Trooper Training costs)
Damage Factors: SRDmg = 5   MRDmg = 1   LRDmg = 0
Mechanized:     Cannot travel on any 'Mechs or Vehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 4   Armor/Structure: 3 / 0
                Damage PB/M/L: 2/2/-   Overheat: 0
                Point Value: 3    Specials: car4

CBT:RPG Data:   Armor Value (M/B/E/X): 10/9/8/8    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 2+2D6,  Target Size Modifier: -2
                Movement Speed:   30 m/turn
                Attribute Modifiers:  STR: +3,  DEX: -4,  RFL: -2
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor


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PostPosted: 31-Mar-2007 13:12    Post subject: Reply to topic Reply with quote

Well, since only one person entered (but with 4 designs. Good for you!) I'm calling this in favor of Vagabond and his Hunter Hardsuit.
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Rudel Gurken
Allisters Light Thunder
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PostPosted: 31-Mar-2007 15:28    Post subject: Reply to topic Reply with quote

Warhammer: 3025 wrote:

Well, since only one person entered ...


Sorry, I would have contributed something but I don't own HMBA or any ruleset for constructing BA`s! Embarassed
Maybe if I win the lottery?? Wink
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PostPosted: 21-Apr-2007 12:00    Post subject: Reply to topic Reply with quote

Did this some time ago but still no fluff. Ripping through Design Forum today and came across this.

Classic BattleTech Battle Armor Technical Readout

Type/Model: Hunter Battle Armor
Tech: Inner Sphere / 3067
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Custom design / CBT Rules
Ground Speed: 32.4 km/h
Jump Capacity: 90 meters
Armor Type: Standard

Manufacturer: (Unknown)
Location: (Unknown)


--------------------------------------------------------------------------------
Type/Model: Hunter Battle Armor
Equipment: Slots Mass, kg

Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (3 MP) 0 80
Jump Jets (3 MP) 0 150
Armor Type: 7 Points Standard 0 350
Manipulators:
Left Arm: Heavy Battle Vibro-Claw 0 60
Right Arm: Heavy Battle Vibro-Claw 0 60

--------------------------------------------------------------------------------
Weapons and Equipment: Loc Shots Slots Mass, kg
Machine Gun Body 50 1 100
Heat Sensor Body 1 20
Anti-Personnel Weapon Mount RA 1 5
Needler Rifle RA 60 0 0
TOTALS: 3 1,000
Slots & Mass Left: 7 0

Calculated Factors:
Total Cost: 676,581 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 28 (112 for 4)
Cost per BV: 18,806 (without Trooper Training costs)
Weapon Value: 10 (Ratio=.36)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB, MP: 3J, Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/-, Overheat: 0
Point Value: 1, Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6, Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers: Walking: +3, Running: +6, Sprinting: +9
Jump: 90 m/turn
Attribute Modifiers: STR: +4, DEX: -3, RFL: -1
Equipment Rating: E/E/E

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------

Created by HeavyMetal Battle Armor
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