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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 24-Feb-2007 05:01 Post subject: Marble Shark (omnimech) |
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No real fluff (final variant will go to TRO)
The Marble Shark is a design demonstrating military and economic might of the Diamond Sharks to all who look at them as weak merchants. The armor uses curved surfaces and smooth lines similar ro those seen on Horned Owl (Peregrine) battlemech with some appendages resembling fins which indicates that Sharks want to use the 'Mech underwater. The base chassis has internal Jump Jets and some rumors indicate that the original design actually used Underwater Movement Units (UMUs) developed on Solaris, but these rumors are hard to believe, because the JJs are not pod-mounted and they seem to be well integrated to basic design. The presence of fully articulated hands on all configurations also indicates that the 'Mech needs anything that can be used as a support for it's body often, because the water environment is dangerous to navigate and falling without working hands may be fatal.
Code: | BattleMech Technical Readout
Type/Model: Marble Shark (base)
Tech: Clan / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 85 tons
Chassis: Endo Steel
Power Plant: 340 XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament: None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Marble Shark (base)
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Endo Steel 7 4,50
(Endo Steel Loc: 1 HD, 2 LA, 2 RA, 1 LL, 1 RL)
Engine: 340 XL Fusion 10 13,50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 13 Double [26] 0 3,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 240 pts Standard 0 15,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 35
Center Torso (Rear): 12
L/R Side Torso: 18 26/26
L/R Side Torso (Rear): 10/10
L/R Arm: 14 26/26
L/R Leg: 18 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
4 Standard Jump Jets: 4 4,00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 0 46 47,00
Crits & Tons Left: 32 38,00
Calculated Factors:
Total Cost: 18 927 844 C-Bills
Battle Value: 854
Cost per BV: 22 163,75
Weapon Value: 0 / 0 (Ratio = ,00 / ,00)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 4J, Armor/Structure: 6/5
Damage PB/M/L: 2/-/-, Overheat: 0
Class: MA; Point Value: 9
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Primary configuration is meant for general clan-style fighting with heavy short range firepower to take advantage of additional mobility.
Code: | BattleMech Technical Readout
Type/Model: Marble Shark prime
Tech: Clan / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 85 tons
Chassis: Endo Steel
Power Plant: 340 XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
2 LRM 20s
1 Ultra AC/20
1 ER Large Laser
2 SRM 4s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Marble Shark prime
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Endo Steel 7 4,50
(Endo Steel Loc: 1 HD, 2 LA, 2 RA, 1 LL, 1 RL)
Engine: 340 XL Fusion 10 13,50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 15 Double [30] 4 5,00
(Heat Sink Loc: 2 LT)
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 240 pts Standard 0 15,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 35
Center Torso (Rear): 12
L/R Side Torso: 18 26/26
L/R Side Torso (Rear): 10/10
L/R Arm: 14 26/26
L/R Leg: 18 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 20 RA 6 24 8 9,00
(Ammo Locations: 2 LA, 2 RA)
1 LRM 20 LA 6 4 5,00
1 Ultra AC/20 RT 7 15 11 15,00
(Ammo Locations: 3 LT)
1 ER Large Laser RT 12 1 4,00
2 SRM 4s CT 6 25 3 3,00
(Ammo Locations: 1 LT)
4 Standard Jump Jets: 4 4,00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 44 77 85,00
Crits & Tons Left: 1 ,00
Calculated Factors:
Total Cost: 22 015 494 C-Bills
Battle Value: 2 496
Cost per BV: 8 820,31
Weapon Value: 2 994 / 2 994 (Ratio = 1,20 / 1,20)
Damage Factors: SRDmg = 46; MRDmg = 29; LRDmg = 15
BattleForce2: MP: 4J, Armor/Structure: 6/5
Damage PB/M/L: 6/5/2, Overheat: 3
Class: MA; Point Value: 25
Specials: if
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A is a sophisticated ATM carrier (state the obvious person in action here) The ER PPC is a backup thing, because the ER ATMs don't cause that much damage. Ammo load is huge, so it should be able to last for a while (or go boom soon ).
Code: | BattleMech Technical Readout
Type/Model: Marble Shark A
Tech: Clan / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 85 tons
Chassis: Endo Steel
Power Plant: 340 XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
4 Adv. Tact. Msl. 9s
1 ER PPC
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Marble Shark A
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Endo Steel 7 4,50
(Endo Steel Loc: 1 HD, 2 LA, 2 RA, 1 LL, 1 RL)
Engine: 340 XL Fusion 10 13,50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 13 Double [26] 0 3,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 240 pts Standard 0 15,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 35
Center Torso (Rear): 12
L/R Side Torso: 18 26/26
L/R Side Torso (Rear): 10/10
L/R Arm: 14 26/26
L/R Leg: 18 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Adv. Tact. Msl. 9 RA 6 84 16 17,00
(Ammo Locations: 2 LA, 2 RA, 4 LT, 4 RT)
1 Adv. Tact. Msl. 9 LA 6 4 5,00
1 Adv. Tact. Msl. 9 RT 6 4 5,00
1 Adv. Tact. Msl. 9 LT 6 4 5,00
1 ER PPC CT 15 2 6,00
4 Standard Jump Jets: 4 4,00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 39 76 85,00
Crits & Tons Left: 2 ,00
Calculated Factors:
Total Cost: 23 182 844 C-Bills
Battle Value: 2 624
Cost per BV: 8 834,93
Weapon Value: 2 489 / 2 489 (Ratio = ,95 / ,95)
Damage Factors: SRDmg = 24; MRDmg = 23; LRDmg = 8
BattleForce2: MP: 4J, Armor/Structure: 6/5
Damage PB/M/L: 8/5/3, Overheat: 4
Class: MA; Point Value: 26
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The B configuration will probably appear only when the supply lines are long or in amphibious operations. It's also well equipped for heavy recon duty.
Code: | BattleMech Technical Readout
Type/Model: Marble Shark B
Tech: Clan / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 85 tons
Chassis: Endo Steel
Power Plant: 340 XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
4 Medium Pulse Lasers
3 ER PPCs
1 ECM Suite
1 Active Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Marble Shark B
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Endo Steel 7 4,50
(Endo Steel Loc: 1 HD, 2 LA, 2 RA, 1 LL, 1 RL)
Engine: 340 XL Fusion 10 13,50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 23 Double [46] 20 13,00
(Heat Sink Loc: 2 LA, 2 RA, 3 LT, 3 RT)
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 240 pts Standard 0 15,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 35
Center Torso (Rear): 12
L/R Side Torso: 18 26/26
L/R Side Torso (Rear): 10/10
L/R Arm: 14 26/26
L/R Leg: 18 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Medium Pulse Lasers RA 8 2 4,00
2 Medium Pulse Lasers LA 8 2 4,00
1 ER PPC RT 15 2 6,00
1 ECM Suite RT 0 1 1,00
1 ER PPC LT 15 2 6,00
1 Active Probe LT 0 1 1,00
1 ER PPC CT 15 2 6,00
4 Standard Jump Jets: 4 4,00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 61 78 85,00
Crits & Tons Left: 0 ,00
Calculated Factors:
Total Cost: 21 887 844 C-Bills
Battle Value: 3 168
Cost per BV: 6 909,04
Weapon Value: 4 962 / 4 962 (Ratio = 1,57 / 1,57)
Damage Factors: SRDmg = 54; MRDmg = 38; LRDmg = 19
BattleForce2: MP: 4J, Armor/Structure: 6/5
Damage PB/M/L: 7/6/3, Overheat: 2
Class: MA; Point Value: 32
Specials: ecm, prb
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C is a strictly underwater configuration. It tries to get rid of the enemy before it can do anything with it (placing a 'Mech like this to SRM range underwater would be a waste of resources, so it doesn't have any short range weapons (no min range, ...) with the exception of two backup large lasers).
Code: | BattleMech Technical Readout
Type/Model: Marble Shark C
Tech: Clan / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 85 tons
Chassis: Endo Steel
Power Plant: 340 XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
4 LR Torpedo 20s
1 ECM Suite
1 Active Probe
2 ER Large Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Marble Shark C
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Endo Steel 7 4,50
(Endo Steel Loc: 1 HD, 2 LA, 2 RA, 1 LL, 1 RL)
Engine: 340 XL Fusion 10 13,50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 13 Double [26] 0 3,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 240 pts Standard 0 15,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 35
Center Torso (Rear): 12
L/R Side Torso: 18 26/26
L/R Side Torso (Rear): 10/10
L/R Arm: 14 26/26
L/R Leg: 18 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LR Torpedo 20 RA 6 48 12 13,00
(Ammo Locations: 2 LA, 2 RA, 2 LT, 2 RT)
1 LR Torpedo 20 LA 6 4 5,00
1 LR Torpedo 20 RT 6 4 5,00
1 ECM Suite RT 0 1 1,00
1 LR Torpedo 20 LT 6 4 5,00
1 Active Probe LT 0 1 1,00
2 ER Large Lasers CT 24 2 8,00
4 Standard Jump Jets: 4 4,00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 48 74 85,00
Crits & Tons Left: 4 ,00
Calculated Factors:
Total Cost: 23 071 844 C-Bills
Battle Value: 2 734
Cost per BV: 8 438,86
Weapon Value: 3 211 / 3 211 (Ratio = 1,17 / 1,17)
Damage Factors: SRDmg = 37; MRDmg = 28; LRDmg = 16
BattleForce2: MP: 4J, Armor/Structure: 6/5
Damage PB/M/L: 5/4/4, Overheat: 4
Class: MA; Point Value: 27
Specials: ecm, prb
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Marble Shark A.hmp |
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Marble Shark A.hmp |
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Downloaded: |
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Marble Shark prime.hmp |
Description: |
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Marble Shark prime.hmp |
Filesize: |
817 Bytes |
Downloaded: |
156 Time(s) |
Marble Shark (base).hmp |
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Marble Shark (base).hmp |
Filesize: |
711 Bytes |
Downloaded: |
161 Time(s) |
_________________ The dragon NEVER sleeps!
[Last edited by Sleeping Dragon on 24-Feb-2007 05:28; edited 1 time in total]
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 24-Feb-2007 07:17 Post subject: |
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It's a limit of 3 files per post.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6081 Location: United States
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Posted: 24-Feb-2007 12:40 Post subject: |
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Warhammer: 3025 wrote: | It's a limit of 3 files per post. |
Do you think I should up that? Maybe make it 5 for folks who are posting omni configurations?
_________________ Mordel Blacknight - Site Administrator
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 24-Feb-2007 17:14 Post subject: |
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I don't really see any downside to it...
_________________ "The enemy's gate is down."
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 25-Feb-2007 03:44 Post subject: |
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No, it's okay this way (I just needed to write something to the other post because the files can't be posted alone). And who says that the omni can't have six or seven configs...
Aside from that, what do you think about the 'Mech?
_________________ The dragon NEVER sleeps!
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6081 Location: United States
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Posted: 25-Feb-2007 19:28 Post subject: |
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Sleeping Dragon wrote: | No, it's okay this way (I just needed to write something to the other post because the files can't be posted alone). And who says that the omni can't have six or seven configs...
Aside from that, what do you think about the 'Mech? |
Well, I changed it to 5 anyways. Most people make a Prime and A-D configuration, so that will cover most cases.
As for the design, I don't look at anything above 35 tons.
_________________ Mordel Blacknight - Site Administrator
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