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On 2007-01-23 02:59, Sleeping Dragon wrote:
I just got an idea that I would like to try. I'm mot sure if it wasn't already tried, but I got my hands on various new BA designs like the Grenadier or Phalanx which use missiles as their primary weapons, so to the point. For example did anyone try to replace the SRM-2 launcher on Longinus with one or two RL 10? Just imagine a BA squad with 80 missiles waiting in ambush position. This with some minor stealth ability...
The idea is to get heavy firepower while still allowing the BA to swarm (after jettisoning the RL). With Taurians and Canopians already fielding their own BAs (Trinity alliance project) it would be only a matter of time before something like this appears.
Can anyone test this idea for me?
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Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Test1
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Custom design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Standard
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Type/Model: Test1
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Armor Type: 8 Points Standard 0 400
Manipulators:
Left Arm: Modular Equipment Adapter 2 10
Heavy Battle Claw 0 20
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
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Modular Weapon Mount RA 1 10
Machine Gun RA 50 1 100
Detachable Missile Pack Body 0 10
Rocket Launcher 5 (OS) Body 4 125
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TOTALS: 8 1,000
Slots & Mass Left: 2 0
Calculated Factors:
Total Cost: 617,000 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 35 (140 for 4) Weapon Value: 21 (Ratio=.60)
Cost per BV: 13,342.86 (w/o Trooper Training costs)
Damage Factors: SRDmg = 3 MRDmg = 1 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/7/7/7 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: -2, Running: -4, Sprinting: -6
Jump: 90 m/turn (After dropping missile pack)
Attribute Modifiers: STR: +4, DEX: -3, RFL: -1
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Test2
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Quad
Weight Class: Assault Battle Armor (1,501 - 2,000 kg)
Rules: Level 2, Custom design
Ground Speed: 32.4 km/h
Armor Type: Standard
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Type/Model: Test2
Equipment: Slots Mass
Chassis Type: Assault Class Quad 0 550
Motive System: Ground Movement (3 MP) 0 160
Armor Type: 11 Points Standard 0 550
Manipulators:
Left Arm: None 0 0
Right Arm: None 0 0
Weapons and Equipment Loc Shots Slots Mass
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Modular Turret Mount (2 slots) 3 50
Small Laser Body 30 (1) 200
Small Laser Body 30 (1) 200
Detachable Missile Pack Body 0 10
Rocket Launcher 5 (OS) Body 4 125
Detachable Missile Pack Body 0 10
Rocket Launcher 5 (OS) Body 4 125
------------------------------------------------------------------
TOTALS: 11 1,980
Slots & Mass Left: 0 20
Calculated Factors:
Total Cost: 747,500 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 52 (208 for 4) Weapon Value: 47 (Ratio=.90)
Cost per BV: 11,490.38 (w/o Trooper Training costs)
Damage Factors: SRDmg = 6 MRDmg = 1 LRDmg = 0
Mechanized: Cannot travel on any 'Mechs or Vehicles
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 3 Armor/Structure: 3 / 0
Damage PB/M/L: 2/-/- Overheat: 0
Point Value: 2 Specials: car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2+2D6, Target Size Modifier: -2
Movement Speed: 30 m/turn
Attribute Modifiers: STR: +3, DEX: -4, RFL: -2
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor
Best i could do without sacrificing secondary armerments.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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