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Tokugawa TGA-103
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Karagin
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PostPosted: 21-Jan-2007 17:47    Post subject: Tokugawa TGA-103 Reply to topic Reply with quote

Okay here is one I am working one it's based on the German WW2 assault gun vehicles, ie the ones without a turret, and is mainly meant to be used as defenisive fighting vehicle.

         BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Tokugawa TGA-103
Tech:          Inner Sphere / 3060
Config:        Wheeled Vehicle
Rules:         Level 2, Standard design

Mass:          80 tons
Power Plant:   220 Foundation Fusion
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    AmberStar Weave Standard
Armament:      
  1 Series 400 Godkiller Heavy Gauss Rifle 
  1 Krik'shh Class 16 ER PPC 
  4 Tolgren Arms Machine Guns
Manufacturer:  Kolwezara Armor Works
  Location:    Starbuck
Communications System:  Datacom 26
Targeting & Tracking System:  Hartford S1000

--------------------------------------------------------
Type/Model:    Tokugawa TGA-103
Mass:          80 tons

Equipment:                                 Items    Mass
Int. Struct.:  32 pts Standard               0      8.00
Engine:        220 Fusion                    0     10.00
Shielding & Transmission Equipment:          0      5.00
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:     15 Single                    0      5.00
Cockpit & Controls:                          0      4.00
Crew: 6 Members                              0       .00
Armor Factor:  240 pts Standard              0     15.00

                          Internal    Armor
                          Structure   Value
   Front:                     8         80 
   Left / Right Sides:        8      53/53 
   Rear:                      8         54 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Heavy Gauss Rifle      Front    0   16     2     22.00
1 ER PPC                 Front   15          1      7.00
1 Machine Gun            Front    0  100     2      1.00
1 Machine Gun            Left     0  100     1      1.00
1 Machine Gun            Right    0  100     1      1.00
1 Machine Gun            Rear     0  100     1      1.00
--------------------------------------------------------
TOTALS:                          15          8     80.00
Items & Tons Left:                          13       .00

Calculated Factors:
Total Cost:        3,297,467 C-Bills
Battle Value:      982
Cost per BV:       3,357.91
Weapon Value:      968 / 968 (Ratio = .99 / .99)
Damage Factors:    SRDmg = 29;  MRDmg = 20;  LRDmg = 8
BattleForce2:      MP: 3W,  Armor/Structure: 0 / 9
                   Damage PB/M/L: 3/3/2,  Overheat: 0
                   Class: GA;  Point Value: 10


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Karagin
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Sleeping Dragon
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PostPosted: 22-Jan-2007 02:48    Post subject: RE: Tokugawa TGA-103 Reply to topic Reply with quote

Tokugawa already exists as a 60t wheeled tank in TRO 3058 (finding a name for new designs isn't easy these days )

Aside form that there are only a few weaknesses that should be eliminated by the nature of the vehicle. Neither slow speed, nor fixed forward facing guns can be considered as flaws, because the TGA-103 will probably fight from fortified position. This should also negate the movement restrictions of wheeled chassis. There is one strange thing. There are 4 MGs and 400 rounds...

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Karagin
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PostPosted: 22-Jan-2007 05:22    Post subject: RE: Tokugawa TGA-103 Reply to topic Reply with quote

Each MG has it's own ammo bay.

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Karagin
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Sleeping Dragon
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PostPosted: 22-Jan-2007 11:31    Post subject: RE: Tokugawa TGA-103 Reply to topic Reply with quote

Yes, but what is the benefit of this configuration?

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Karagin
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PostPosted: 22-Jan-2007 19:30    Post subject: RE: Tokugawa TGA-103 Reply to topic Reply with quote

The idea was to allow the MGs to remain in action or as one idea that has been tossed around that most tanks don't have centralized ammo bay so I went with that idea for this one.

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Karagin
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Sleeping Dragon
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PostPosted: 23-Jan-2007 02:16    Post subject: RE: Tokugawa TGA-103 Reply to topic Reply with quote

The vehicle can't survive the destruction of one side anyway, so adding more explosives to each side on mobile fortress seems counterproductive to me. If the crew members aren't separated than they should be able move the ammo around the vehicle without problems, especially when there is no CASE. According to rules the ammo hit detonates everything, so separated ammo bins would probably require some house rules to work as you wanted.

Each MG may start game with 25 magazines, but that doesn't mean that one of the gunners can't handle you another one. That's how I understand having 100 MG salvos in the tank.

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Karagin
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PostPosted: 23-Jan-2007 05:20    Post subject: RE: Tokugawa TGA-103 Reply to topic Reply with quote

Okay I will add the idea in as a variant. Say drop down to 100 shots for the four guns, add CASE and say an another couple of MGs or more armor or ammo for the HGR.

Also let me thank you for actually trying to help improve the vehicle instead of bashing the hell out it because it's not the normal IFV as has been done by folks on CBT board.

Thank you again.

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Karagin
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Sleeping Dragon
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PostPosted: 23-Jan-2007 12:20    Post subject: RE: Tokugawa TGA-103 Reply to topic Reply with quote

I never noticed anyone saying that it's an IFV

There are other options for those 1.5t, and both may be handy.

ECM is quite obvious. Allowing this monstrosity to avoid attention until it's too late would be nice, but I'm not sure if you want the enemy to get closer.

Another option would be the AMS. Every SRM that doesn't hit means longer life and with new rules it should last longer.


[ This Message was edited by: Sleeping Dragon on 2007-01-23 12:23 ]
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Karagin
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PostPosted: 23-Jan-2007 19:24    Post subject: RE: Tokugawa TGA-103 Reply to topic Reply with quote

The AMS is a good idea...I had thought of that originally but couldn't really get it to work out in my head...so I went with the MGs...

ECM...I like that idea and it has draw backs...

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Karagin
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