BattleMech Technical Readout
Type/Model: Basilisk GZT-1A
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 35 tons
Chassis: Standard
Power Plant: 245 Magna XL Fusion
Walking Speed: 75,6 km/h
Maximum Speed: 118,8 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Ferro-Fibrous
Armament:
12 Machine Guns
2 Medium Lasers
1 Beagle Active Probe
1 Guardian ECM
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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==Overview:==
crappy fluff text:
Originally designed as an inexpensive riot suppression unit, the cost was a
bit more than most potential buyers were willing to pay for a light mech of
its design.
==Capabilities:==
though rather maligned and cast aside, the Basilisk is a capable mech for its
weight class. The dual medium lasers give it a decent sting, and the 12
machine guns can quickly strip the armor off of most light and even some
medium mechs. The Machine Guns are mounted on a curious Ball in Socket mount,
which can pivot in almost any direction, giving the mech a greater field of
fire than most. The ECM make sure the Basilisk can sneak up on an opponent
undetected, whilst the Active Probe can detect targets and threats alike well
before they can detect the Basilisk. the addition of the jump jets give the
mech even greater mobility in its preferred city environment
==Deployment==
There were only a few of these mechs produced, and they are used by Ground
Zero Technologies, the developer, as guard units for the design and testing
facilities. NO serious inquiries have been made in regards to any bulk
purchases, and the design has mostly been shoved aside in favor of GZT using
its resources to resurrect the GZT-2M Mjollnir, the 100 ton beast it once
produced in the Star League era
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Type/Model: Basilisk GZT-1A
Mass: 35 tons
Equipment: Crits Mass
Int. Struct.: 58 pts Standard 0 3,50
Engine: 245 XL Fusion 12 6,00
Walking MP: 7
Running MP: 11
Jumping MP: 5
Heat Sinks: 10 Double [20] 3 ,00
(Heat Sink Loc: 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 90 pts Ferro-Fibrous 14 5,00
(Armor Crit Loc: 1 HD, 3 LA, 3 RA, 1 LT, 2 RT, 2 LL, 2 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 11
Center Torso (Rear): 4
L/R Side Torso: 8 9/9
L/R Side Torso (Rear): 3/3
L/R Arm: 6 9/9
L/R Leg: 8 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
6 Machine Guns RA 0 200 7 4,00
(Ammo Locations: 1 CT)
6 Machine Guns LA 0 6 3,00
1 Medium Laser RT 3 1 1,00
1 Medium Laser LT 3 1 1,00
1 Beagle Active Probe LT 0 2 1,50
1 Guardian ECM LT 0 2 1,50
5 Standard Jump Jets: 5 2,50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
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TOTALS: 6 74 35,00
Crits & Tons Left: 4 ,00
Calculated Factors:
Total Cost: 6 072 525 C-Bills
Battle Value: 817
Cost per BV: 7 432,71
Weapon Value: 352 / 352 (Ratio = ,43 / ,43)
Damage Factors: SRDmg = 15; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 7, Armor/Structure: 2/1
Damage PB/M/L: 4/1/-, Overheat: 0
Class: ML; Point Value: 8
Specials: ecm, prb
BattleMech Technical Readout
Type/Model: Basilisk GZT-1B
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 35 tons
Chassis: Standard
Power Plant: 245 Magna XL Fusion
Walking Speed: 75,6 km/h
Maximum Speed: 118,8 km/h
Jump Jets: 7 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type: Standard
Armament:
12 Machine Guns
2 Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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==Variants:==
One could do a version the drops the electronics gear for more armor and an
extra jumpjet or 2. would have 7 tons standard armor and two more jumpjets.
--------------------------------------------------------
Type/Model: Basilisk GZT-1B
Mass: 35 tons
Equipment: Crits Mass
Int. Struct.: 58 pts Standard 0 3,50
Engine: 245 XL Fusion 12 6,00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks: 10 Double [20] 3 ,00
(Heat Sink Loc: 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 112 pts Standard 0 7,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 15
Center Torso (Rear): 6
L/R Side Torso: 8 11/11
L/R Side Torso (Rear): 5/5
L/R Arm: 6 10/10
L/R Leg: 8 15/15
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
6 Machine Guns RA 0 200 7 4,00
(Ammo Locations: 1 CT)
6 Machine Guns LA 0 6 3,00
1 Medium Laser RT 3 1 1,00
1 Medium Laser LT 3 1 1,00
7 Standard Jump Jets: 7 3,50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS: 6 58 35,00
Crits & Tons Left: 20 ,00
Calculated Factors:
Total Cost: 5 718 825 C-Bills
Battle Value: 812
Cost per BV: 7 042,89
Weapon Value: 417 / 417 (Ratio = ,51 / ,51)
Damage Factors: SRDmg = 15; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 7J, Armor/Structure: 3/1
Damage PB/M/L: 4/1/-, Overheat: 0
Class: ML; Point Value: 8
_________________ The dragon NEVER sleeps!
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