Mordel's Bar & Grill
In Retrospect
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Sir Henry
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PostPosted: 06-Mar-2002 15:48    Post subject: In Retrospect Reply to topic Reply with quote

I think it actually goes: 'Death is nothing, Duty is everything.

Right, Horhiro?



Sir HEnry

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ICER
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PostPosted: 06-Mar-2002 16:02    Post subject: In Retrospect Reply to topic Reply with quote

No, I think it is Death before dishonor.

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Sir Henry
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PostPosted: 06-Mar-2002 19:31    Post subject: In Retrospect Reply to topic Reply with quote

Or Death before Dishonor, because Death is easy, Duty is Everything....

Sir HEnry

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Marlboro
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PostPosted: 12-Mar-2002 01:49    Post subject: In Retrospect Reply to topic Reply with quote

Honor code? Rules? You said to stop em so I did. My response to my lance leader after slamming two Arrow IV's into the back of a Clan Dashi the first and last time I piloted a 3050 Catapult.

Think that and my tatics with warships shows you my view of thing.
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Rosenet
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PostPosted: 12-Mar-2002 10:54    Post subject: In Retrospect Reply to topic Reply with quote

I played in the Battle of Luthien at TotalCon on the IS side, and with 2 heavy lances me and my partners mauled a light front line star and an assault second line star. Granted we fought the light star first and then the assalt star, but I still expected to get hosed by the assaults. Instead the IS scored a decisive victory, and the clan honor rules were definitly a major factor and perhaps THE deciding factor.
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PostPosted: 18-Mar-2002 15:32    Post subject: In Retrospect Reply to topic Reply with quote

Quote:

On 2002-03-03 14:35, Ares wrote:
Maybe your idea about evening the playing field could be applied to game mechanics, but I can't realistically see the Clans having so much honor. It dosen't make sense, war is war: fair is bringing all my men home, **** the enemy.



This is exactly the problem with the game. Using real world ideas with the Clans.

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Horhiro
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PostPosted: 18-Mar-2002 16:35    Post subject: In Retrospect Reply to topic Reply with quote

[/quote]

This is exactly the problem with the game. Using real world ideas with the Clans.

[/quote]

I disagree. I believe the problem is with the players who cannot accept that this is a game, it is fiction, and it is not the real world or should be held to real world standards. The Clans were as alien as these writers wanted to make the game and they fit in just fine as fictonal characters.

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PostPosted: 18-Mar-2002 16:40    Post subject: In Retrospect Reply to topic Reply with quote

I can understand that is fiction and all that, but at some point, even the ability to suspend reality has to give whay to the "What the hell was FASA thinking" mentality.

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pinkfloyd214
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PostPosted: 18-Mar-2002 17:00    Post subject: In Retrospect Reply to topic Reply with quote

i think that Clan Honor rules were a way the level the field. About 8 years ago I was running a tournamentin which clan rules were in effect and the IS players used that to their advantage. My Clan Warriors offered up challanges and this one player accepted the challange of the clansmen on the oppisite end of the field. by the time they got to duel. the IS had taken the field

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PostPosted: 21-Mar-2002 00:31    Post subject: In Retrospect Reply to topic Reply with quote

In theory they were a way to level the playing field. The Clanners got all these neat new shiny toys...but that honor thing. The IS could gang up on the...but again the honor thing.

The problem came because they never really defined the Honor rules...at least not until First Strike came out. And when they did have to obey those honor rules as soon as the IS player did anything contrary to those rules the Clan player could toss the rules and fight thike normal, only with the equipment advantage. In many ways it was a win/win situation for the Clan player.

Tjhe Clan players were suppossed to bid down to an acceptable level, then play with honor rules, but that never really happened a lot of the time. Seriously, go back and look at the original TRO 305 and there is no real mention of how to play as Clansmen.



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