Mordel's Bar & Grill
tinkering with guided missiles...
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Shadowking
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PostPosted: 22-Nov-2002 10:03    Post subject: RE: tinkering with guided missiles... Reply to topic Reply with quote

I think you forgot about the Semi-Guided LRM missiles. Those almost always hit. Though not with full force. Oh, and let's not forget Artemis V missiles too. Wink And I said V not IV
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Jade_Dragon
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PostPosted: 22-Nov-2002 11:49    Post subject: RE: guided missiles... Reply to topic Reply with quote

I would say that if you make the 4+ or 5+ roll that is the = of a # of missiles to hit roll and that all missiles from the launcher should hit. They still should be divided into 5 point groups as per standard LRMs. After all streak SRMs do not all hit the same location and neither to Artemis guided missiles.

I would be in favor of limiting this technology to LRMs only. Vagabonds description of the system makes it unlogical for SRMs.

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Stinger
The Knights of Chaos
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PostPosted: 22-Nov-2002 13:26    Post subject: RE: guided missiles... Reply to topic Reply with quote

I have to agree witht he Lrm only thing. Given the tech I would still mount Streak srm launchers for the shotgun effect.

I think Groups of 5 are the best solution to it. Since we have LRM 5, 10, 15 and 20. You cant really break it up any other way doing it in half wouldnt make sence for the Lrm 5 and 15, or by 10 only works for the Lrm 10 and 20. If you make them groups of 5 they hold true to the current system. I would think that if they are semi guided but all of them are hitting they are going to be pretty effective.

I like it.

Stinger
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Vagabond
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PostPosted: 22-Nov-2002 18:28    Post subject: RE: guided missiles... Reply to topic Reply with quote

well, when i posted the options..... i never ment to give you the idea they all hit the same location. no no no.

you determine if they hit, then roll normally in 5pt cluster for damage locaqtion. any other way will unbalance it.

as for using it only on LRM's, dunno... i could just say that do to there shorter courses and slightly larger guidence system that they can home in on targets straight off the rack.

anyway, why would you wanna use this instead of streaks on srm's?

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Paul
Capellan Confederation
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PostPosted: 26-Nov-2002 09:45    Post subject: RE: guided missiles... Reply to topic Reply with quote

Nice new toy.

I'd never use this over Streak SRMs though.

The way it reads, and I might be wrong, you lock on in turn 1, and fire in turn 2.

IOW, the rate of fire is half that of any other launcher.

It still has advantages over Streak LRMs, it's lighter (in a Clan setting).
However, the lower rate of fire means a normal LRM will probably equalize if not beat this system pure damage wise.

On the other hand, you'd probably outlast them ammo wise.

Overall, it is an improvement over Artemis and NARC, but only barely.

I'd use it on LRMs coz it's different.

Paul
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CO_17thRecon
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PostPosted: 26-Nov-2002 10:47    Post subject: RE: guided missiles... Reply to topic Reply with quote

No, you lock and fire in the same turn I think. If not, yeah, it needs to be balanced in another way.

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[ This Message was edited by: CO_17thRecon on 2002-11-26 10:48 ]
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Hurlbut
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PostPosted: 26-Nov-2002 12:51    Post subject: RE: guided missiles... Reply to topic Reply with quote

Hey does he know about the Streak LRM for the Clans in Lvl 3?
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CO_17thRecon
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PostPosted: 26-Nov-2002 14:11    Post subject: RE: guided missiles... Reply to topic Reply with quote

I'm sure. It's been mentioned several times already. You know about the SLRMs, right VB?

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Vagabond
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PostPosted: 26-Nov-2002 18:24    Post subject: RE: guided missiles... Reply to topic Reply with quote

yes.....

before i owned the bmr i owned maxtech.

*begins searching for the 20th time for his maxtech*

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