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Ares Clan Jade Falcon Star Colonel
Joined: 20-Feb-2002 00:00 Posts: 737
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Posted: 22-Feb-2002 11:39 Post subject: Components |
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Ok, I have a two questions that have got me stumped, and if you guys could help me out I'd really appreciate it.
1. What is a myomer muscle? How do they work, and what are they made out of?
2. If you take away the shoulder actuatior, you cannot have upper/lower arm or hand actuators. Wouldn't a mech not be able to mount weapons in the arms because the arm for them to mount dosent exist? _________________ I have the right to remain silent. Anything I say will undoubtedly incriminate me.
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Talen Capellan Confederation Sang-shao
Joined: 05-Feb-2002 00:00 Posts: 1269 Location: United States
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Posted: 22-Feb-2002 11:59 Post subject: Components |
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1=Myomer...Basically this is a alloy that contracts when a certain voltage of elecrity is sent through it. I am not sure if the material actually exists in our world, but it does there. This stuff basically acts like muscle in that when it contracts it pulls a few pieces of whatever together. When it relaxes, the same pieces than spred out again.
2=You are right. And per rules in either MaxCheese or something else you can construct a 'mech without arms. There are benefits and problems with it, most noticeable is the fact that any shot hitting the arms misses, but getting up after a fall is a bitch.
Hope that helped...anyone else want to add something i missed or got totally wrong?
_________________ "Historians exercise great power and some of them know it. They recreate the past, changing it to fit their own interpretations. Thus, they change the future as well." - Leto II
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Ares Clan Jade Falcon Star Colonel
Joined: 20-Feb-2002 00:00 Posts: 737
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Posted: 22-Feb-2002 12:58 Post subject: Components |
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Thanks for the ansewers, that about covers it though. One point though: I just booted up Mech2 again, and an example came to mind. Anyone remember the Rifleman mech? I wonder if you could mount arm weapons like that. It had no arms or shoulders, but four rods that contained large pulse lasers. BTW, most all mechs in Mech2 have no "hands" (I can't think of one that did), just weapon pods at the end of their arms. Is this a "hand?" I can't really see any use for it in terms of utility (getting up after a fall, ect.) _________________ I have the right to remain silent. Anything I say will undoubtedly incriminate me.
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Talen Capellan Confederation Sang-shao
Joined: 05-Feb-2002 00:00 Posts: 1269 Location: United States
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Posted: 22-Feb-2002 14:14 Post subject: Components |
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Rifleman lacked lower arm and hand actuators, and could therefore flip its arms as per rules.
Most 'mechs in MW2 didnt have hands cause they were clan omni-mechs. Most Omni's dont mount hands due to the pod structure. A few that DID have hands were the Atlas and maybe the Blackhawk depending on the version you were playing.
_________________ "Historians exercise great power and some of them know it. They recreate the past, changing it to fit their own interpretations. Thus, they change the future as well." - Leto II
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 22-Feb-2002 17:39 Post subject: Components |
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Quote:
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On 2002-02-22 12:58, Ares wrote:
Thanks for the ansewers, that about covers it though. One point though: I just booted up Mech2 again, and an example came to mind. Anyone remember the Rifleman mech? I wonder if you could mount arm weapons like that. It had no arms or shoulders, but four rods that contained large pulse lasers. BTW, most all mechs in Mech2 have no "hands" (I can't think of one that did), just weapon pods at the end of their arms. Is this a "hand?" I can't really see any use for it in terms of utility (getting up after a fall, ect.)
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No, they're not hands. By the rules, no mech is supposed to mount a hand actuator in the same arm as an AC, PPC, or Guass rifle (although there is the occasional violation, such as the Thug). It's more artistic than anything else. However, it shouldn't be too hard visually to kinda 'graft' hands onto the side of a barrel
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Ares Clan Jade Falcon Star Colonel
Joined: 20-Feb-2002 00:00 Posts: 737
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Posted: 22-Feb-2002 17:50 Post subject: Components |
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Ok, back to that topic. How does an omnimech work? I know per MW4 that you've got ballistic, laser, missile, and omni hardpoints. Are omnimechs just all omni hardpoints or something, because when making them in MW2 or The Drawing Board the whole hardpoint thing is kinda tossed out the window. _________________ I have the right to remain silent. Anything I say will undoubtedly incriminate me.
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Talen Capellan Confederation Sang-shao
Joined: 05-Feb-2002 00:00 Posts: 1269 Location: United States
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Posted: 22-Feb-2002 18:00 Post subject: Components |
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*Sigh*
1)Kraken-That rule is only in effect to Omni-mechs. To IS 'mechs or 2nd line clan mechs it makes no difference...
2)MW4's Mechlab was a bunch of BS that the designers tried to make things more interesting. In REAL battletech 'mechs dont have hardpoints. They have places where the weapon is installed during construction. Re-fits are costly and take time.
An omnimech is a mech built with a lot of open space and some bolt holes. They slap a weapon in and bolt it on.
So, yes, in a way the omni-mechs have just a bunch of Omni crits waiting to be filled. Byt again, the MW4 system was total BS and I think it needs to go to hell.
_________________ "Historians exercise great power and some of them know it. They recreate the past, changing it to fit their own interpretations. Thus, they change the future as well." - Leto II
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Ares Clan Jade Falcon Star Colonel
Joined: 20-Feb-2002 00:00 Posts: 737
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Posted: 22-Feb-2002 20:28 Post subject: Components |
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Ok, thanks a lot for clearing that up. IMO, MW4 was designed ground-up as a multiplayer game. Unlike MW2, the single player missions sucked but multiplayer play in MW4 is quite fun. I suppose they did it to make multiplayer play easier, as variants are a big issue there. _________________ I have the right to remain silent. Anything I say will undoubtedly incriminate me.
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Talen Capellan Confederation Sang-shao
Joined: 05-Feb-2002 00:00 Posts: 1269 Location: United States
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Posted: 22-Feb-2002 20:34 Post subject: Components |
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I just think the whole game is F-ed up. Mad Cat II being a FC 'mech? WTF?
_________________ "Historians exercise great power and some of them know it. They recreate the past, changing it to fit their own interpretations. Thus, they change the future as well." - Leto II
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 22-Feb-2002 22:20 Post subject: Components |
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They think it will instill resepect for a mediocure mech.
Sir HEnry
_________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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hawk ComStar Private
Joined: 20-Feb-2002 00:00 Posts: 14 Location: United States
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Posted: 23-Feb-2002 11:59 Post subject: Components |
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WA-WHAT!!!!!!!!!!!!!!!!!!!!!!!
sorry if this sounds wierd but i never got into the computer games. i just stuck with what i knew and loved, battle; tech , troops , space. also lets not forget aero tech and mechwarrior(RPG)
talon said that the madcat II is from house davion???????????????????????????????????????????????????????????????? where have i been. house davion has now perfected and started mass producing clan tech???????????????????????
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Talen Capellan Confederation Sang-shao
Joined: 05-Feb-2002 00:00 Posts: 1269 Location: United States
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Posted: 23-Feb-2002 12:07 Post subject: Components |
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Not quite...the game's story has already been totally denounced by anyone with an IQ level high enough to count to 10. Several other clan 'mechs made it into MW4 as well, even though nobody in the FC has the ability to makle them. The game is just whack...no getting around it.
_________________ "Historians exercise great power and some of them know it. They recreate the past, changing it to fit their own interpretations. Thus, they change the future as well." - Leto II
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hawk ComStar Private
Joined: 20-Feb-2002 00:00 Posts: 14 Location: United States
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Posted: 23-Feb-2002 12:28 Post subject: Components |
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oooooooh k
thats a relef. i know im 5 books
behind in the searies but that was
to much to take.
i think i made a wise chose in not
geting into these games. it sounds
like there geting a little off the
story line.
thanx for the info
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Gangrene Federated Suns Leftenant General
Joined: 04-Feb-2002 00:00 Posts: 939 Location: United States
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Posted: 23-Feb-2002 15:15 Post subject: Components |
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The games themselves are fun, from what I've heard. But Microsoft is under no obligation to stay with FASA's storyline, so if you look at it from a fluff perspective no Btech fan would be satisfied with the game.
_________________ Gangrene
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