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Mulkin MLK-5N
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Karagin
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PostPosted: 05-Feb-2002 19:14    Post subject: Mulkin MLK-5N Reply to topic Reply with quote

Type/Model: Mulkin MLK-5N
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 55 tons
Chassis: Dorwinion 55TES Endo Steel
Power Plant: 275 Core Tech Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Core Tech Fast Flight Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Excalibur Shielder Ferro w/CASE Ferro-Fibrous
Armament:
1 Orion Automatic Ultra Ultra AC/5
2 Firmir Standard Medium Lasers
1 Holly SRM 4
1 Eviac-500 LRM 5
Manufacturer: Verne Arms Ltd
Location: Caph
Communications System: Faust/Calliope FM-4
Targeting & Tracking System: Falcon 12b Watcher

==Overview:==
The Mulkin got built by the aling Verne Arms Limted. They had almost gone belly up when a series of strange accidents and sabotage almost wiped out the whole company.

The Mulkin was their last hope.

==Capabilities:==
The Mulkin is a mix and match mech. The parts on it come from at least 5 other mechs. This was done so Verne Arms Ltd could get something produced and sold before they were forced to close the doors for good.

The Ultra autocannon is the master piece of this mech. It gives the mech it's hard hitting punch and allows it to have a high rate of fire as well.

The LRM accents the Ultra autocannon with the needed boost at range and the medium lasers and the SRM cover anything that gets in to close.

==Deployment==
Many of the smaller houses and powers have shown some interest in this mech and a company's worth was recently sold to parties in the Skye Region of the Federate Commonwealth.

--------------------------------------------------------
Type/Model: Mulkin MLK-5N
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Endo Steel 14 3.00
(Endo Steel Loc: 3 LA, 3 RA, 5 LT, 3 RT)
Engine: 275 6 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 170 pts Ferro-Fibrous 14 9.50
(Armor Crit Loc: 4 LA, 2 LT, 8 RT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 24
Center Torso (Rear): 7
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 18/18
L/R Leg: 13 21/21

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/5 RA 1 20 6 10.00
(Ammo Locations: 1 RA)
1 Medium Laser LA 3 1 1.00
1 SRM 4 LT 3 25 2 3.00
(Ammo Locations: 1 LT)
1 LRM 5 CT 2 24 2 3.00
(Ammo Locations: 1 LT)
1 Medium Laser HD 3 1 1.00
CASE Equipment: LT 1 .50
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 13 76 55.00
Crits & Tons Left: 2 .00

Calculated Factors:
Total Cost: 5,481,936 C-Bills
Battle Value: 1,299
Cost per BV: 4,220.12
Weapon Value: 931 / 931 (Ratio = .72 / .72)
Damage Factors: SRDmg = 18; MRDmg = 9; LRDmg = 4
BattleForce2: MP: 5J, Armor/Structure: 4/5
Damage PB/M/L: 3/3/1, Overheat: 0
Class: MM; Point Value: 13


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Karagin
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Sir Henry
Team Bansai
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PostPosted: 06-Feb-2002 15:15    Post subject: Mulkin MLK-5N Reply to topic Reply with quote

Mix and Match, like the Bandersnatch???

-Sir Henry

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Jade_Dragon
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PostPosted: 06-Feb-2002 15:30    Post subject: Mulkin MLK-5N Reply to topic Reply with quote

Looks more like a cross between a Wolverine and Shadow Hawk with level 2 tech thrown in to give it a bit of flavor.
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Karagin
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PostPosted: 06-Feb-2002 17:58    Post subject: Mulkin MLK-5N Reply to topic Reply with quote

Quote:

On 2002-02-06 15:15, Sir Henry wrote:
Mix and Match, like the Bandersnatch???

-Sir Henry




More or less, they took what they had on hand and made a mech, with the high hopes that it saves the company.

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Karagin
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Karagin
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PostPosted: 06-Feb-2002 17:59    Post subject: Mulkin MLK-5N Reply to topic Reply with quote

Quote:

On 2002-02-06 15:30, Jade_Dragon wrote:
Looks more like a cross between a Wolverine and Shadow Hawk with level 2 tech thrown in to give it a bit of flavor.



You could say that to a point, the weapons may have come of those two mech types while the rest is from this and that.

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Kraken
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PostPosted: 16-Feb-2002 13:20    Post subject: Mulkin MLK-5N Reply to topic Reply with quote

Not a bad design; however, it is a little ammo-intensive. That could pose a problem, especially since CASE isn't standard.

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Karagin
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PostPosted: 19-Feb-2002 00:43    Post subject: Mulkin MLK-5N Reply to topic Reply with quote

Ok...so it doesn't have CASE, smart pilot get's out of combat if he takes major damage and there is a chance he will lose the ammo...I don't see the problem.

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Karagin
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