Posted: 06-Feb-2019 00:58 Post subject: Member Review: Shaolin SHO-1L
Rudel Gurken wrote:
Fast and furios!
Very good jumpcapable in-fighter with the potential to do two head-ripping punches or a leg-ripping kick.
The weapon-loadout is somewhat weak but on this Mech the Lasers are secondary weaponry anyway.
The AMS is a bit risky on such a hot-running Mech: using the lasers and the Stealth-armor (worse if you jump too) can bring this one to ammo-cooking heatlevels very fast. And without a CASE this explosion can blow this very expensive thing to scrap (Ok, even with CASE it´s out of action due to the XL but not a total loss).
Well the entire AMS installation on the Shaolin is there for style. A gigantic mechanical monk that snaps incomming arrows midair while performing some crazy mecha-kata shenanigans. It was also prior to AMS revision/buff, so the ammo would have been long gone before something get to it (AMS used to shoot down 1d6 missiles and consume just as much ammo if I remember it correctly). _________________ The dragon NEVER sleeps!
Posted: 09-Feb-2019 01:50 Post subject: Member Review: Shaolin SHO-1L
Ah, ok! I‘m quite sure that it had even double the ammo consumption as i faintly remember that you can empty a bin with a single use by throwing a 6.
But i‘m not 100% sure. _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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