Mordel's Bar & Grill
The Race - TURN 25
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PostPosted: 26-Dec-2018 13:04    Post subject: The Race - TURN 23 MOVEMENT Reply to topic Reply with quote

Movement for turn 23 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 23 Firing is Saturday, December 29th at 10am Eastern.

Turn 23 Movement
#NameStartActionCheckRollEffect/DamageEnd
6.chihawk1228F4Skid Check (1229)3(p) - 1(1 hex)= 2100831F6
Run 5 Hexes
10.Mekslayer0517F1Skid Check (0515)4(p) - 1(2 hexes)= 380716F4
Run 4 Hexes
5.Horhiro0619F1Walk 4 Hexes0816F2


Turn 23 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
6.chihawkNo targets within line of sight are available
10.MekslayerHorhiro1+1Left
5.HorhiroMekslayer1+1Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Race_T23M.jpg
 Description: Turn 23 Movement
 Filesize: 1.87 MB
 Viewed: 531 Time(s)

Race_T23M.jpg


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Mordel
Mordel.Net
Administrator
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Joined: 03-Feb-2002 00:00
Posts: 6087
Location: United States
PostPosted: 03-Jan-2019 11:47    Post subject: The Race - TURN 23 FIRING Reply to topic Reply with quote

Results for turn 23 firing as well as the turn 24 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 24 Movement is Sunday, January 6th at 10am Eastern.

Turn 23 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
5.HorhiroMekslayerER PPC3(g) + 1(walk) + 1(tm) - 1(tc)= 411Right Torso {Structure - 1}
Possible Critical - 6
RIGHT TORSO DESTROYED
Center Torso {Armor - 2; Structure - 12}
Possible Critical - 9 {Gyro}
10.MekslayerHorhiroLarge Pulse Laser3(g) + 2(run) + 1(tm) + 1(heat) - 2(pulse)= 55Left Front Leg {Armor - 5}
ER Medium Laser3(g) + 2(run) + 1(tm) + 1(heat)= 79Left Front Leg {Armor - 0.5, Structure - 4}
Possible Critical - 9 {Upper Leg Actuator}
MML 3 (SRM)3(g) + 2(run) + 1(tm) + 1(heat)= 77Cluster Hits Table - 6 {2 Hit}
Left Rear Leg {Armor - 1}
Head {Armor - 1}
6.chihawkNo fire


Turn 23 Consciousness (Weapon Attack)
#NameCheckRollEffect
5.Horhiro1st pilot damage= 311


Turn 23 Piloting (Weapon Attack)
#NameCheckRollEffect
10.Mekslayer4(p) + 3(gyro)= 710
5.Horhiro5(p) + 1(ula) + 1(cockpit) + 1(armor) - 2(quad)= 611


Turn 23 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
10.MekslayerHorhiroKick4(p) + 2(run) - 2(kick)= 48Left Front Leg {Structure - 9}
LEFT FRONT LEG DESTROYED
Left Torso {Armor - 1}


Turn 23 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 23 Piloting (Physical Attack)
#NameCheckRollEffect
5.HorhiroAutomatic (Leg Destroyed)Falls Facing 4
Floating Critical
Right Torso {Armor - 3}
Possible Critical - 6 [8(roll) - 2(hardened)]
Avoid pilot damage at 5+5


Turn 23 Heat
#NameHeatCheckRollEffect/Damage
6.chihawk2(run) - 14(hs)= 0
10.Mekslayer17(w) + 2(run) + 10(eng) + 8(pre) - 20(hs)= 17Shutdown, avoid on 4+6
5.Horhiro15(w) + 1(walk) - 22(hs)= 0


Turn 23 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 23 Scoring
#NamePointsKills
6.chihawk0.000.00
10.Mekslayer0.000.00
5.Horhiro0.000.00


Turn 24 Initiative Order
#NameRoll
10.Mekslayer4
5.Horhiro5
6.chihawk7



Race_T23W.jpg
 Description: Turn 23 Firing
 Filesize: 2.4 MB
 Viewed: 521 Time(s)

Race_T23W.jpg


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Mordel Blacknight - Site Administrator
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Mordel
Mordel.Net
Administrator
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Joined: 03-Feb-2002 00:00
Posts: 6087
Location: United States
PostPosted: 07-Jan-2019 18:28    Post subject: The Race - TURN 24 MOVEMENT Reply to topic Reply with quote

Movement for turn 24 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 24 Firing is Thursday, January 10th at 10am Eastern.

Turn 24 Movement
#NameStartActionCheckRollEffect/DamageEnd
10.Mekslayer0716F4Movement not declared0816F3
Walk 1 Hex (Minimum move applied)
5.Horhiro0816F4 (Prone)Stand Up5(p)= 5111115F2
Run 3 Hexes
6.chihawk0831F6Run 6 Hexes0228F1


Turn 24 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
10.MekslayerHorhiro3+1Rear
5.HorhiroMekslayer30Front
6.chihawkNo targets within line of sight are available
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Race_T24M.jpg
 Description: Turn 24 Movement
 Filesize: 1.87 MB
 Viewed: 515 Time(s)

Race_T24M.jpg


_________________
Mordel Blacknight - Site Administrator
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Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6087
Location: United States
PostPosted: 09-Jan-2019 16:11    Post subject: The Race - TURN 24 FIRING Reply to topic Reply with quote

Results for turn 24 firing as well as the turn 25 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 25 Movement is Saturday, January 12th at 10am Eastern.

Turn 24 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
6.chihawkNo fire
5.HorhiroMekslayerER PPC3(g) + 2(run) - 1(tc)= 410Center Torso {Structure - 6}
CENTER TORSO DESTROYED
MEKSLAYER HAS BEEN ELIMINATED
10.MekslayerNo fire


Turn 24 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 24 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 24 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 24 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 24 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 24 Heat
#NameHeat
5.Horhiro15(w) + 2(run) - 22(hs)= 0
6.chihawk2(run) - 14(hs)= 0


Turn 24 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 24 Scoring
#NamePointsKills
10.Mekslayer0.000.00
5.Horhiro0.001.00
6.chihawk0.000.00


Turn 25 Initiative Order
#NameRoll
5.Horhiro7
6.chihawk11



Race_T24W.jpg
 Description: Turn 24 Firing
 Filesize: 1.87 MB
 Viewed: 494 Time(s)

Race_T24W.jpg


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