Member Review : 21-Jul-2005 00:00
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BattleMech: Hoplite HOP-4D
Rating: 0.50
Comment: This actually has similar, but less, firepower than the Wolf Trap and the 3025 Griffin. While the heavy armor and standard engine are nice, this mech does not have the firepower to be moving 4/6/0 and the standard engine is sitting right on top of 24 LRM-5 salvos. At least there are plenty of expendable heat sinks that might absorb critical hits.
The 6 single heat sinks are the most incomprehensible part of this "upgrade". Why spend all that money on a shiny new LB 10-X and waste six tons on nothing? Not even CASE? Sometimes additional single heat sinks make sense, but they didn't in the original Hoplite, and they certainly don't here.
This mech is weak for 3025; against modern designs it's just a waste of a nice cannon.
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Member Review : 21-Jul-2005 00:00
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BattleMech: Thor (Summoner) PRIME
Rating: 3.50
Comment: Although a solid design for short Clan trials, but the lack of ammo for the LB 10-X is a serious drawback. The reason the LB-X autocannons are so good is their ability to switch between cluster and solid shot. With only one ton, the pilot has a hard choice to make. The firepower isn't very impressive, especially once the ammo runs low. The Prime configuration has great mobility and heat dissipation, but its weapons don't really take advantage of it.
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Member Review : 21-Jul-2005 00:00
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BattleMech: Dragon Fire DGR-3F
Rating: 4.50
Comment: One of my favorite designs, this is about as good as IS heavies get. It manages heat very well: a run and an alpha strike overheats it by a mere 1 point. It actually fights better at close range- as long as the Gauss Rifle doesn't get below minimum range. Its heavy armor and ECM compensate for the XL engine, and its speed is standard for an IS 75-tonner. Ammo may be a concern in a prolonged engagement.
The only change I would make would be to downgrade the med. pulse laser to ER Mediums and upgrade the large laser to an ER PPC, making it a more potent ranged fighter.
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Member Review : 21-Jul-2005 00:00
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BattleMech: Grand Titan T-IT-N10M
Rating: 1.00
Comment: The 400 rated engine, even in the XL version, is probably the worst thing any mech can mount. They are just too heavy to justify the slight increase in mobility. A 300 _standard_ with three jump jets weighs less and gives comparable manueverbility. Oh, and it's a LOT cheaper,
At long range this mech has exactly one weapon: a LRM-15 with Artemis. It has to close to within 10 hexes to get within range of _any_ of its other weapons. At short range this mech starts overheating immediately- not good for a CASE-less, XL-engined mech that has 5 tons of ammo spread throught its torso. It doesn't have the speed to escape and cool down, nor the firepower to destroy an opposing mech in one salvo.
As for the rear weaponry: there is no good reason to mount two small pulse lasers. Ever.
All in all, I would expect far more from a 100-tonner loaded with new technology.
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Member Review : 21-Jul-2005 00:00
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BattleMech: Linebacker PRIME
Rating: 2.00
Comment: This was a nice idea that just doesn't work. The engine is just too big to give this mech the pod space it needs to compete with other heavies. The same weapons load-out could be placed in a Stormcrow with room to spare- possibly used for a heat sink or AMS. So, the designers added 10 tons to the Stormcrow for the net gain of: .5 tons additional armor. It's not terrible, it just seems silly to rework the Ryoken as a heavy mech. The Linebacker doesn't really fit the Clan tradition of not wasting resources.
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Member Review : 21-Jul-2005 00:00
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BattleMech: Arachne Ah-1A
Rating: 0.50
Comment: I'm going to assume that the desginer intended this to be a biped mech with double heat sinks. As it is, it looks like he accidently hit the wrong buttons on the design sheet (and would rate a nice, solid 0.0).
Even with DHS the mech has nothing even resembling good ranged firepower. The Heavy Larges aren't going to be hitting anything past 10 hexes, and since they are all mounted in the torso, twisting will be required to get a target into the front arc. Slow, non-jumping assault mechs are the worst platform for heavy short-range firepower. Only an idiot would park themselves right in front of a 100-tonner, and this design isn't going to catch anything faster than an oyster.
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Member Review : 21-Jul-2005 00:00
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BattleMech: Annihilator ANH-2AC
Rating: 1.50
Comment: Much better than the original, but still too limited. With only 15 rounds per gun it has little endurance, which is compounded by the incredibly slow speed. Most mechs can easily remain at long range until the ammo is exhausted. This is a sniper's dream target- and only useful in specialized roles. If you need an anti-infantry, light vehicle, or aircraft mech for a stationary defense then this mech is a great choice. Otherwise, almost any design will be more useful.
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Member Review : 21-Jul-2005 00:00
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BattleMech: Kivutar Prime
Rating: 2.50
Comment: Altohugh it's tough and it looks impressive on paper, this mech runs out of steam fast. The Gauss and LRM ammo run out after 8 and 6 rounds respectively. In close, the Ultra runs out in 8, and the SRM's by round 13. The slow speed prevents closing to close range quickly. Good for short trials in small spaces, but honestly a Kodiak can outfight this up close and a Supernova can waste it at long range.
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Member Review : 20-Jul-2005 00:00
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BattleMech: Vammatar Prime
Rating: 2.00
Comment: It has good movement and great armor, and runs very cool. However, its long-range firepower generates less than half the heat the sinks can handle- and it only lasts 12 turns. For a medium/short range brawler it is underpowered for a Clan assault- 2nd line or no. The SRM's can be pulled and replaced with Streaks with no increase in weight; they would be far more useful than the present standard SRM's. As it is, after 12-13 turns you would be left with 4 ER Medium Lasers and . . 2 ER Micro's. ECM and and AMS would neuter this mech.
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