Member Review : 29-Jul-2005 00:00
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BattleMech: Cerberus MR-V2
Rating: 3.50
Comment: This has a few advantages over the other multiple gauss assaults: speed and backup weaponry. This is acutually meant to use the gauss rifles at short range in conjunction with the med. pulses- resulting in almost guaranteed hits, lots of damage, and no heat buildup. At close range, a gauss does almost as much damage as an AC-20, but is much more accurate and easier on the heat scale. Obviously it will lose a sniping duel with a Thunderhawk, but at close range the Cerberus really shines.
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Member Review : 29-Jul-2005 00:00
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BattleMech: Turkina A
Rating: 3.00
Comment: Uh- why not use all the heat sinks you have? By changing one gauss rifle to an ER PPC, you leave enough space to mount a targeting computer and Artemis (possibly counteracting the penalty for jumping)- and still not overheat at all. As it is, this mech is wasting most of it's heat sinks, and has its minimal supply of ammo spread all over the mech for some reason. Good firepower, but poor staying power.
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Member Review : 29-Jul-2005 00:00
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BattleMech: Gunslinger GUN-1ERD
Rating: 3.00
Comment: Not bad, but it has several flaws. The active probe isn't very useful on such a slow mech- by the time you've sniffed someone out, they're already on top of you. Another jump jet would be much more useful. The pulses in the legs are actually a good idea- assaults of this time period are vulnerable to elementals. I'd much rather have a critical hit to the laser than a leg actuator. As for anti-personnel pods? A complete waste of tonnage- they would detract from the mech rather than improve it. The speed is fine for; the jets are more for positioning in emergencies than anything else (wasteful though it is to only mount 2). The firepower is great, and the XL a minimal drawback with no explosive ammo (although it could have been downgraded to standard easily). It tries to do too much on its own, but a lance of these should give any clanner pause.
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Member Review : 29-Jul-2005 00:00
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BattleMech: Warhammer IIC
Rating: 4.00
Comment: Another example of the Clans' bias towards omnis. This cheap standard mech will take out a Man'O'War 9 times out of 10 (10 out of 10 for the Prime configuration) but is not used in the front lines because it's not an omni. This would actually be a great omni platform- cheaper and more effective than the Gargoyle or Kingfisher. Streak missiles would be nice, but otherwise this is a solid design that still feels like a Warhammer.
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Member Review : 29-Jul-2005 00:00
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BattleMech: Grand Crusader GRN-D-01
Rating: 1.50
Comment: This mech only has the heat sinks to use one set of weapons at a time. So it's either a slow Archer, a slow large pulse laser carrier, or a slow medium pulse laser. It tries to cover to many ranges, and ends up substandard every time. Dropping those large pulses for a standard engine, CASE, and an ER Large with a few more heat sinks would make this a better, and much cheaper, design.
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Member Review : 29-Jul-2005 00:00
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BattleMech: Spartan SPT-N2
Rating: 1.00
Comment: Why do designers insist on making 80 ton mechs move at 5/8? The 400 (even the XL version) is far too heavy. Making this a 75 ton design would have given space for more weapons and just as much armor. Two tons of armor for an incredibly ammo efficient system? And TAG on an 80-tonner? Don't the desingers realize that you can't use TAG and regular weapons in the same round? This is a good weapons load for a medium, but an assault? Decent armor and ammo for the AMS, but they aren't protecting much worth keeping
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Member Review : 27-Jul-2005 00:00
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BattleMech: Shadow Cat A
Rating: 4.00
Comment: Unless I'm mistaken, the Shadow Cat A also carries three extra heat sinks- allowing it to use it's lasers much more effectively. It is a great design for long range sniping, as useful against assaults as lights. I consider MASC almost too dangerous to use and the extra ton of Streak SRM ammo will probably never be fired, but the basic configuration is sound. The mech would be better off without MASC and with full armor coverage.
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Member Review : 27-Jul-2005 00:00
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BattleMech: Grendel (Mongrel) C
Rating: 1.00
Comment: Very weak. Either the ammo is solid slug- meaning it would be better as a Large Pulse of ER Large Laser-or it is cluster, giving crit seeking ability, but not very useful without anything punching holes first. Neither takes advantage of the Grendel's superior mobility- making this a waste of a good chassis.
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Member Review : 27-Jul-2005 00:00
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BattleMech: Pillager PLG-3Z
Rating: 2.50
Comment: Probably the weakest of the line of multiple-gauss 100 tonners. It has nothing for long range other than the 2 gausses; for some reason the large laser is standard. 16 rounds is not a lot for a slow assault mech. The firing arcs are restricted by placing the gausses in the torso; any critical hit in the torso would be a disaster. The backup weapons are fine, but do not make up for the extra gauss rifle of the Thunder Hawk, or the PPC's of the Devastator.
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Member Review : 27-Jul-2005 00:00
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BattleMech: Anvil ANV-3M
Rating: 1.00
Comment: Where's the long-range firepower? This mech doesn't rally have the speed, jump capability, or armor to be a close range brawler- which is the only thing its weapons load is suited for. The ECM is out of place here- it doesn't really have the armor or firepower to justify it. It's speed is merely average for it's firepower; the weapons range and lack of full jump ability limit the times you'll really be able to bring the firepower to bear. It's really too heavy for its intended purpose.
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