Member Review : 27-Jan-2004 00:00
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BattleMech: Cicada CDA-2A
Rating: 1.00
Comment: Sad to see this mech was ever made.

"It's just like a Locust ... only bigger!:

Yeah, and with a gyro alone that costs 1.68 MILLION C-bills by itself ... enough to buy an entire Locust!

There's just np reason for the Cicada to exist, unless you just *really* hate that your Locust never gets a chance to start kicking someone.

Useless lil' thing.

-- Old Dog
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Member Review : 27-Jan-2004 00:00
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BattleMech: Clint CLNT-1-2R
Rating: 2.00
Comment: Good speed, but flyweight armor and an oversized gun with *very* limited ammo = weak. Downgrading to an AC/5 allows you to add a medium laser, two tons of armor, and still have enough left to strap on an MG with a half-ton of ammo or a flamer, or even a *third* medium laser, making it a dangereous lil' guy indeed.

As it stands? Dance, make it miss, then crack the thin shell and scoop out the tasty insides.

-- Old Dog
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Member Review : 27-Jan-2004 00:00
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BattleMech: Hermes II HER-2M "Mercury"
Rating: 3.00
Comment: Excellent mech that, as mentioned, can dance with a Locust and come out well ahead. That's some beefy armor on a mech that can break 120 KPH, and a heavy weapons load as well.

My only real problem comes from placement, actually. Very weird weapon load, with weapons and ammo just not placed where they should be. It feels weird.

-- Old Dog
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Member Review : 27-Jan-2004 00:00
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BattleMech: Blitzkrieg BTZ-3F
Rating: 0.00
Comment: Specifily just went to hunt this one down.

Easily, *easily* the worst mech ever made.

Oh, don't get me wrong, it can *kill* in a duel.

Thing is, it flies in teh face of everything Battletech. It isn't a 'real' war machine, written up for use, but a hyper-efficient thing designed solely to win get near, wait until it wins initiative, then run up and backshoot a target with teh ultra AC 20.

That's it.

It serves no role in any military, it has no job, it has *nothing* but "Run up and backshoot with AC-20".

Rancid, rancid, and unworthy of being in a TRO. I like how they didn't give it arms, in order to save on BV, and has horrible armor placement that any infantry ambush would take care of it, but that you don't have to fear in a Mechduel.

Absolutely, utterly, the worst mech ever published. It degrades teh hobby by existing.

-- Old Dog
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Member Review : 26-Jan-2004 00:00
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BattleMech: Locust LCT-1V
Rating: 4.00
Comment: A classic, but carries the softspot of benig an older design.

For me, replace the arms with edium lasers, then the CT gains a single MG with a half-ton of ammo.

This gives you the twin ML firepower you want, retains the MG for anti-infantry work, and still manages to keep the surprisingly tough armor levels at full strength.

This variant is about teh best I've seen, but, the classic is still grand.
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Member Review : 26-Jan-2004 00:00
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BattleMech: Mercury MCY-98
Rating: 2.50
Comment: Like a Locust gone mad, the Mercury is just a laser boat (In fact, this mech has teh exact same statline as the Locust 1-E!) with no overheat fears until damage builds up.

Boring and dull, but teh BIG failing is the haphazard placement of weapons. Here's one in teh head, here's another in an arm, there's one in a torso ... what the heck? Why were these placed in such odd, un-natural locations? Hard to grok as a pilot and very non-intuitive as well.

-- Old Dog
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Member Review : 26-Jan-2004 00:00
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BattleMech: Stinger STG-3R
Rating: 3.00
Comment: Poor lil' unloved Stinger.

That double load of MGs and teh low, low armor levels make it unloved, indeed.

A better compromise, to me, is to remove the RA MG and a half-ton of ammo, using that extra ton for armor. This makes it as tough as the twin-ML-armed Stinger 3G, but keeps the original mission parameters close at hand. One MG is plenty to work over the average infantry unit, while the medium laser takes care of weak rear armor on mechs.

The classic just can't take a hit and get up to do something about it.

Good, but not great. We still love ya, tho, you ol' fragile hip-breakin' Death From Above'r!
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Member Review : 26-Jan-2004 00:00
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BattleMech: Wasp WSP-1D
Rating: 3.00
Comment: Another oddity. Still Wasp-fragile, the pair of small lasers com across as utterly un-neccessary and are oddly located in teh left torso.

But it has a flamer.

Flamers are God's own weapon at times, messing up some infantry, but giving a wealth of tactical options that few other weapons can match. This also makes this variant utterly free of ammo, but, small mechs rarely worry about ammo booms anyway, as anything that'll threaten that would likely kill them the next hit, anyway.

But the leg location bothers me. Why put a flamer in the leg? It's just so *random*.

Relocate teh flamer to the left arm (For ease of use) or the center torso (To be nearer the fusion ractor, for aesthetics) and we're good.

In the end, dropping the small lasers for another ton of armor is probably wise.

-- Old Dog
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Member Review : 26-Jan-2004 00:00
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BattleMech: Commando COM-2D
Rating: 2.00
Comment: The Commando brings the boom ... if you're in the flatlands. In anything resembling terrain, the Commando's firepower can't be brought to bear, and, without that, it's got nothing.

The design's got a desperate need for jumpjets, but, ironicly, adding them would take away from teh firepower it has, pretty much killing the entire reason for JJets.

Poor Commando. No wonder Steiner sticks to the Big Guys.

-- Old Dog
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Member Review : 26-Jan-2004 00:00
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BattleMech: Commando COM-3A
Rating: 1.00
Comment: Desperately seeking ammo, the Commando variant *still* lacks the jumpjets it needs to navigate terrain in order to get into place, and still has elss armro than a *Locust* for crying out loud.

Lots up front, but it has to survive to bring it in, and I just don't see it happening enough. You want missiles? You go Javelin.

-- Old Dog
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