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Technical Readout submissions have been re-implemented. You can now submit your own designs once again by visiting the submission page at Ministry of Intelligence Units BattleMechs Submit Custom Unit. So saddle up and show us what you've got.

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Recently Approved or Updated Submissions
Below are the fifty most recently approved () or updated () submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
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2017-05-29 21:28
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[2017-05-27 12:45]   Announcements
:
I pushed out another update with some bugs squashed, a few tweaks made, and hopefully some enhancements which folks will find useful. The below lists these changes in more detail:

Defects
  • Fixed a minor UI issue where single weapons were appearing with an 's' in the Armament section of the readout. For example, the user would see '1 ER Large Lasers'. It's now been corrected to properly read '1 ER Large Laser'.
  • Fixed a couple of UI issues where weapons equipped with RISC LPM or Laser Insulators weren't properly showing that information. In the case of the BV breakdown screen, while the weapon BV was properly reflecting it, the text was only showing the weapon and not that it had a LPM or Insulator. In the case of the readout section, when the weapon was armored, it was also only showing (Armored) and not that it was equipped with an LPM or Insulator
  • Fixed an issue where users received an error message about trying to view an invalid readout. This usually happened as a result of clicking on older links that did not include the revision parameter in the URL. It's now been corrected such that, if attempting to access a readout without specifying the revision, you will be taken to the latest valid revision for that unit.
  • Fixed an issue where the user would receive an error dialog if they tried to generate a download (in any format) when they were in edit mode for a unit. This was because the code was not properly passing the revision when the download request was made.
  • Fixed another UI issue where, when creating or editing a unit, the table layout would get messed up when the user selected the design as a BASE config, or marked it as Private. Now performing these actions will not mess up the table layout.
  • Fixed an issue where the wrong BV was being displayed for a unit who had a special cockpit. This incorrect BV was being stored with the design when saved, however viewing the BV breakdown would show the correct calculation and value. This has been corrected such that the right BV is displayed and saved. All units impacted have been recalculated so as to have the proper BV.
  • Fixed an issue where the image uploaded for a unit was not showing on the screen. It would show if you re-uploaded the same image. This was related to a timing issue with the code that has now been resolved. Now, when you select an image to associate with a unit, it will be displayed immediately.
  • Fixed a logic bug where Artemis was allowed to be enabled based on launcher type. For example, I could enable it for SRMs and not for LRMS. Per the rules, this is incorrect and if it's equipped on any applicable launcher, it must be equipped on all launchers. Fortunately no designs existed with this illegal design. The UI (and code) has been updated now where Artemis as a whole is enabled or disabled. When enabled, Artemis FCS will be attached to each applicable launcher.
Design Changes
  • Modified the dialog slightly when loading a design to more clearly reflect how many results were being returned. It was also updated to return the first first matches; it previously only returned 25/
  • Another minor UI update to the password field. Previously you could see all characters as you typed your password. It has been updated so it now masks your characters as you type them.
Enhancements
  • Modified the BV breakdown to show a units heat efficiency. This helps in determining if a units weapons BV need to be modified because of possible overheating. A new 'Heat Efficiency' row has been added just before the offensive equipment listing. This new calculation will show a breakdown of how the calculation was derived, and indicate if your design is efficient or now. In addition, when a weapon BV has been modified due to the heat efficiency, you will see '[Inefficient]' next to that weapon.
  • Modified the BV breakdown to more clearly show when a weapons ammo BV has been modified due to there being excessive ammunition. In cases where this occurs, you will see '[Excessive]' next to the ammo whose BV was modified.
  • With the advent of Technical Readout: 3150, there was a need to extend the Dark Age era out to 3150 as I had it ending previously at 3145. As such, users can now design units with an introduction year up-to 3150 now. All units on this site have been recalculated so their availability information has been updated to reflect these additional years.
  • The way a user designs a "private" design has been modified. Previously there was a checkbox to make it private so only the designer could view the readout, otherwise it would be public and visible to all. This checkbox has been replaced with a Privacy classification. This new privacy setting has three possible options:
    • Public: The unit will be viewable to all users and will appear in listings. This is the default option.
    • Semi-Private: The unit will be viewable to all users, but will not appear in any listing. What this means is that you can only access the readout if you know the exact URL to access it. This is useful if you want to create a design that you want to share with a few others, but don't want it generally known.
    • Private: The unit will be viewable only to the designer, and it will not appear in listing. This option is truly private, and no one can see it. Trying to access it via the URL will show an error message if you are not the designer.
 
[2017-04-10 10:11]   News and Headlines
:
The two thousand worlds of human space often claim to have some incredible beauty spot that is unrivaled by any other world. Some worlds claim to be the most beautiful entire world known to humanity. Statistically, one has to be correct, and that world is Mizar. This freakish accident of planetology has thrilled tourists, earned a title as champion party planet, and avoided most wars for centuries until the Word of Blake arrived.

Touring the Stars is a whistle-stop tour of the universe! Every system and planet where mankind treads in the BattleTech universe has a story, for those with the drive to explore it. Take a tour of the stars humanity now calls home, experience awesome new worlds, immerse yourself in the local civilization, and prepare to do battle in exotic locales.

eBook Availability
Touring the Stars: Mizar is available from the following eBook/PDF vendors:

 
[2017-05-26 18:12]   BattleMech Technical Readout
                 BattleMech Technical Readout

Name/Model:         Legionnaire LGN-2D (Raul)
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: MechWarrior Dark Age I
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3073
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         10,507,000 C-Bills
Battle Value:       1,520

Structure:            Endo Steel
Power Plant:          350 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    3 Medium Lasers
    1 Rotary AC/5
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    No information provided

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       350 XL                  15.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  152                     9.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             20       
    Center Torso (rear):                               7       
    R/L Torso:                         12             16       
    R/L Torso (rear):                                  6       
    R/L Arm:                            8             14       
    R/L Leg:                           12             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
2 Medium Lasers                                           CT                2          2.00             
Rotary AC/5 (Ammo 60)                                     RT                3          3.00             
Rotary AC/5                                               RA                6         10.00