Recently Approved or Updated Submissions
Below are the fifty most recently approved (
) or updated (
) submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
 EntryMemberSectionDate
Battle Hawk BH-K306 Catalyst Game Labs BattleMechs 2017-11-24 10:44
Battle Hawk BH-K305 Catalyst Game Labs BattleMechs 2017-11-24 10:43
Battle Cobra BTL-C-2OF Catalyst Game Labs BattleMechs 2017-11-24 10:42
Battle Cobra BTL-C-2OE Catalyst Game Labs BattleMechs 2017-11-24 10:41
Battle Cobra BTL-C-2OD Catalyst Game Labs BattleMechs 2017-11-24 10:41
Battle Cobra BTL-C-2OC Catalyst Game Labs BattleMechs 2017-11-24 10:41
Battle Cobra BTL-C-2OB Catalyst Game Labs BattleMechs 2017-11-24 10:41
Battle Cobra BTL-C-2OA Catalyst Game Labs BattleMechs 2017-11-24 10:41
Battle Cobra BTL-C-2O Catalyst Game Labs BattleMechs 2017-11-24 10:41
Battle Cobra X Catalyst Game Labs BattleMechs 2017-11-24 10:40
Battle Cobra H Catalyst Game Labs BattleMechs 2017-11-24 10:40
Battle Cobra F Catalyst Game Labs BattleMechs 2017-11-24 10:40
Battle Cobra C Catalyst Game Labs BattleMechs 2017-11-24 10:39
Battle Cobra B Catalyst Game Labs BattleMechs 2017-11-24 10:39
Battle Cobra A Catalyst Game Labs BattleMechs 2017-11-24 10:39
Battle Cobra PRIME Catalyst Game Labs BattleMechs 2017-11-24 10:39
Barghest BGS-4X Catalyst Game Labs BattleMechs 2017-11-24 10:36
Barghest BGS-7S Catalyst Game Labs BattleMechs 2017-11-24 10:35
Barghest BGS-4T Catalyst Game Labs BattleMechs 2017-11-24 10:35
Barghest BGS-3T Catalyst Game Labs BattleMechs 2017-11-24 10:34
Barghest BGS-2T Catalyst Game Labs BattleMechs 2017-11-24 10:34
Barghest BGS-1T Catalyst Game Labs BattleMechs 2017-11-24 10:34
Banzai BNZ-X Catalyst Game Labs BattleMechs 2017-11-24 10:32
Scylla 3 Catalyst Game Labs BattleMechs 2017-11-24 10:29
Scylla Catalyst Game Labs BattleMechs 2017-11-24 10:29
Scorpion SCP-12S Catalyst Game Labs BattleMechs 2017-11-24 10:28
Savage Coyote J Catalyst Game Labs BattleMechs 2017-11-24 10:26
Savage Coyote PRIME Catalyst Game Labs BattleMechs 2017-11-24 10:26
Ryoken II Catalyst Game Labs BattleMechs 2017-11-24 10:24
Ryoken (Stormcrow) C Catalyst Game Labs BattleMechs 2017-11-24 10:23
Rifleman II RFL-3N-2 Catalyst Game Labs BattleMechs 2017-11-24 10:21
Rifleman RFL-6X Catalyst Game Labs BattleMechs 2017-11-24 10:21
Catalyst Game Labs Store Mordel Links 2017-11-24 10:14
BattleTech: The Board Game of Armored Combat Mordel Links 2017-11-24 10:13
Megamek.NET Online Battletech ralgith Links 2017-11-24 09:45
Banshee BNC-5S (Vandergriff) Catalyst Game Labs BattleMechs 2017-11-21 18:04
Banshee BNC-5S (Sawyer) Catalyst Game Labs BattleMechs 2017-11-21 18:03
Banshee BNC-9S Catalyst Game Labs BattleMechs 2017-11-21 18:03
Banshee BNC-8S Catalyst Game Labs BattleMechs 2017-11-21 18:03
Banshee BNC-7S Catalyst Game Labs BattleMechs 2017-11-21 18:03
Banshee BNC-6S Catalyst Game Labs BattleMechs 2017-11-21 18:03
Banshee BNC-5S Catalyst Game Labs BattleMechs 2017-11-21 18:02
Banshee BNC-3Mr Catalyst Game Labs BattleMechs 2017-11-21 17:56
Banshee BNC-3S (Reinesblatt) Catalyst Game Labs BattleMechs 2017-11-21 17:55
Banshee BNC-3S Catalyst Game Labs BattleMechs 2017-11-21 17:55
Banshee BNC-3Q Catalyst Game Labs BattleMechs 2017-11-21 17:55
Banshee BNC-3MC Catalyst Game Labs BattleMechs 2017-11-21 17:54
Banshee BNC-3M Catalyst Game Labs BattleMechs 2017-11-21 17:54
Banshee BNC-3E Catalyst Game Labs BattleMechs 2017-11-21 17:54
Banshee BNC-1E Catalyst Game Labs BattleMechs 2017-11-21 17:52
 
[2017-11-07 14:33]   Announcements
Site Patch [2.17.20] Applied:
This is the third of my "quick-hitting" series of patches. The below lists all the changes with this patch in more detail:

Defects
  • Fixed an issue where an administrator could create canon designs with the same name. The code has been updated so if you try to save a unit that has the same name as an existing canon design,
    you'll get a notice that you are trying to overwrite an existing design.
  • Fixed an issue where the Weapons and Ammo section of readouts for Superheavies listed an incorrect number of critical spots that equipment took up. The code has been updated to now show the correct number. This also means that certain things can actually take up 0.5 criticals; such as different ammo types assigned to the same slot.
  • Fixed an issue where a unit could potentially have a jump movement higher then the walk movement, but the jump type would still show as Standard. The code has been updated so that now, when the walking movement changes, the jump movement is higher then the walking movement, and Improved jump jets are not used, the jump movement will change to match the walking movement.
  • Fixed an issue where the dialog could hang under certain conditions when switching the technology base from Inner Sphere to Primitive. This was caused when the walking movement would result in the need for Large engines; which primitive engines do not support. The code has been updated so the walking movement will be reduced in these scenarios, so the modified engine rating would not be considered a large engine.
Enhancement
  • Updated the Superheavy Biped record sheet so the structure pips for the Center Torso, and the armor pips for the Center Torso Rear are now printed.
  • Modified site messaging so that now, when you are reading a message, there are Previous and Next icons to allow you to navigate through your messages without first having to go back to the folder.
  • Modified the PDF output for QuadVees so the record sheets now say 'Cockpit (Pilot)' and 'Cockpit (Gunner)'. This will help distinguish the two for purposes of critical damage tracking.
 
[2017-10-04 17:50]   News and Headlines
Touring the Stars: Wynn's Roost:
While the Outworlds Alliance shrunk on ComStar’s maps for two hundred years, not all of disappearing worlds died. The “Outworlds Wastes” also included secessionists, would-be pocket imperial capitals, abandoned worlds, pirate havens, pirates’ victims, and imagined sanctuaries from the bloody Succession Wars. Wynn’s Roost was one such world, alternately seceding from the defenseless Outworlds, attempting to build an interstellar nation, being abandoned by collapsing civilization, and suffering pirates’ depredations. The sulfurous world has outlasted its pirate tormentors, rebuilt its industrial base, and hosts a growing population that is now reaching out to the stars. It is a glimpse of the potential of the modern Periphery.

Touring the Stars is a whistle-stop tour of the universe! Every system and planet where mankind treads in the BattleTech universe has a story, for those with the drive to explore it. Take a tour of the stars humanity now calls home, experience awesome new worlds, immerse yourself in the local civilization, and prepare to do battle in exotic locales.

eBook Availability
Touring the Stars: Wynn's Roost is available from the following eBook/PDF vendors:

 
[2017-05-26 17:55]   BattleMech Technical Readout
TRO: Grendel (Mongrel) H
                 BattleMech Technical Readout

Name/Model:         Grendel (Mongrel) H
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3058 Unabridged, Clan & Star League
                    Record Sheets: Upgrades
                    Technical Readout: 3058 Upgrade
Technology:         Clan
Technology Rating:  F
Tonnage:            45
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3064
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         12,260,838 C-Bills
Battle Value:       1,965

Structure:            Endo Steel
Power Plant:          315 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Unknown
    Jump Capacity:    210 meters
Armor:                Ferro-Fibrous
Armament:             
    1 ER Small Laser
    1 Streak SRM 4
    1 Heavy Large Laser
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       315 XL                  11.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 7                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  144                     7.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             18       
    Center Torso (rear):                               9       
    R/L Torso:                         11             16       
    R/L Torso (rear):                                  6       
    R/L Arm:                            7             12       
    R/L Leg:                           11             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Streak SRM 4                                              RT                1          2.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Heavy Large Laser                                         RA                3          4.00             
2 ER Medium Lasers                                        LA                2          2.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00