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[2020-08-07 17:13]   News and Headlines
Operational Turning Points: Hanseatic Crusade:
Tensions simmered between the Hanseatic League and the new Scorpion Empire for decades before the Hansa lit the spark that led to war. The Khan of Clan Goliath Scorpion knew a simple punitive expedition would be a waste of resources. This would not be a war of reprisal. It would be an all-out crusade for control of Hansa territory. Superior Clan technology pitted against superior numbers of Hansa troops. In such a war, can there truly be a victor? Would two nations be shattered in the conflict, or would a single, new power rise from the ruins?

Operational Turning Points: Hanseatic Crusade opens up the battle for players to join in the fight using the successful Turning Points PDF-exclusive format. This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual Missions and Touchpoints, following a campaign arc, and inserting it into their own campaigns. This PDF includes detailed information on several of the worlds affected by the Scorpion Empire assault, a rundown of the forces involved in the conflict, an overview of the historical campaign, and several tools and tracks that players can use to run characters and battles from this time period. Only the players’ imaginations are the limits.

eBook Availability
Operational Turning Points: Hanseatic Crusade is available from the following eBook/PDF vendors:

[2020-07-22 10:41]   Announcements
Site Patched to 2.20.4:
This agile approach really let's me put things out quick. Or maybe it's because most off it is small. Either way, I do try to get one "cool" feature in each update, no matter how easy to implement. Details of what's included are as follows:

  • Fixed an issue where you could place weapons such as PPCs, Gauss Rifles, and Autocannons on OmniMechs that still had a lower arm actuator, which is against construction rules.
  • Modified it so users who can add sources to units (e.g., admins) will now see the latest added product as the default selection in the list, meaning less clicks.
  • Modified the stock image used on Alpha Strike cards, when the unit doesn't have an image associated with it, to be the Atlas head logo seen on the newer products.
  • Modified the frequency with which I ping updated sitemaps to Google such that they now only ping when there is a change.
  • Modified the table which stores bulk download requests to add additional details to be able to better troubleshoot when problems are encountered.
  • Modified the menus so clicking on Weapons & Equipment or Design Quirks immedately takes you to View /Search, thus removing the sub-menus.
  • Added the following additional equipment that was present in Interstellar Operations:
    • Improved PPC, Improved Autocannon (/2, /5, /10, /20), Improved Gauss Rifle
  • Added the following additional fields which users can use to further filter and search for Units:
    • Armor (Model), Chassis (Model), Communications (Model), Date Added, Date Updated, Engine (Model), Equipment (Model), Jump Jets (Model), Jump Jet Type, Manufacturer, Primary Factory, Targeting & Tracking (Model)
  • Added/updated equipment description and stats for the following:
    • C3 Boosted Master, C3 Boosted Slave, C3 Computer (Master), C3 Emergency Master, C3 Remote Sensor Launcher, C3 Slave, Cargo (Insulated, Liquid, and Standard), Improved C3 Computer
  • Added the ability to utilize lookups in the filter dialogs. This was used on most of the new fields added above, but also back-ported to existing fields, such as Armor, Cockpit, etc. By using lookup fields for these, it means less hard-coding of values, and future-proofs the dialogs when customized equipment is allowed.
[2019-11-09 18:12]   BattleMech Technical Readout
TRO: Archer ARC-9M
                 BattleMech Technical Readout

Name/Model:         Archer ARC-9M
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3085
                    Record Sheets: 3085 Unabridged, Project Phoenix
                    Technical Readout: 3085
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3076
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         11,371,640 C-Bills
Battle Value:       1,811

Chassis:              Earthwerks Archer 
Power Plant:          Defiance 210 Light Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Chilton Model 21 Improved
    Jump Capacity:    150 meters
Armor:                Durallex Guardian II Light Ferro-Fibrous with CASE
    2 Delta Dart LRM 15 w/ Artemis IV FCS
    2 Defiance 250 Light PPCs
    2 Diverse Optics ER Medium Lasers
Manufacturer:         Bowie Industries, Earthwerks Incorporated, Lexatech Industries
    Primary Factory:  Carlisle (BI), Calloway VI (EI), Hun Ho (LI)
Communications:       Neil 9000
Targeting & Tracking: RCA Instatrac Mark XII

Equipment                                                             Mass                      
Internal Structure:                          Standard                  7.00                     
Engine:                                  210 Light Fusion              7.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  186                    11.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             28       
    Center Torso (rear):                               9       
    R/L Torso:                         15             22       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             21       
    R/L Leg:                           15             21       

Weapons and Ammo                                       Location          Critical     Tonnage   
Improved Jump Jet                                         CT                2          2.00             
CASE                                                      RT                1          0.50             
ER Medium Laser                                           RT                1          1.00             
Improved Jump Jet                                         RT                2          2.00             
LRM 15 w/ Artemis IV FCS                                  RT                3          7.00             
LRM 15 (Ammo 16) [Artemis IV]                             RT                2          2.00             
CASE                                                      LT                1          0.50             
ER Medium Laser                                           LT                1          1.00             
Improved Jump Jet                                         LT                2          2.00             
LRM 15 w/ Artemis IV FCS                                  LT                3          7.00             
LRM 15 (Ammo 16) [Artemis IV]                             LT                2          2.00             
Light PPC                                                 RA                2          3.00             
Light PPC                                                 LA                2          3.00             
Improved Jump Jet                                         RL                2          2.00             
Improved Jump Jet                                         LL                2          2.00             

Alpha Strike Statistics                                             
Point Value (PV): 39
TP: BM,  SZ: 3,  TMM: 1,  MV: 6"/10"j
Damage: (S) 3 / (M) 4 / (L) 4,  OV: 1
Armor (A): 6,  Structure (S): 4
Specials: CASE, IF2, JMPS1