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Recently Approved or Updated Submissions
Below are the fifty most recently approved () or updated () submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
 EntryMemberSectionDate
2017-01-08 10:07
2016-12-23 15:39
2016-12-23 15:28
2016-12-23 15:19
2016-12-22 21:07
2016-12-22 15:45
2016-11-18 00:20
2016-10-31 09:40
2016-10-16 00:10
2016-10-05 19:34
2016-09-28 22:18
2016-09-28 13:15
2016-09-28 12:11
2016-09-22 22:02
2016-08-31 07:27
2016-07-03 01:48
2016-06-27 13:43
2016-06-27 12:37
2016-06-27 12:26
2016-06-27 12:20
2016-06-27 11:53
2016-06-27 09:34
2016-06-26 12:28
2016-06-26 12:28
2016-06-26 12:19
2016-06-22 13:56
2016-06-22 12:47
2016-06-22 12:33
2016-06-22 12:19
2016-06-22 12:12
2016-06-22 10:34
2016-06-22 10:23
2016-06-22 10:14
2016-06-22 09:58
2016-06-22 09:42
2016-06-22 09:34
2016-06-21 14:30
2016-06-21 14:10
2016-06-21 12:57
2016-06-21 12:43
2016-06-21 12:36
2016-06-21 12:17
2016-06-21 10:34
2016-06-21 10:19
2016-06-21 10:12
2016-06-21 09:47
2016-06-03 10:00
2016-05-24 12:37
2016-05-18 14:14
2016-05-18 14:13
 
[2016-12-08 10:14]   News and Headlines
:
A flash of steel, a thin crimson line, and a foamy gurgle of confusion marked the beginning of Takashi’s rule, and the passing of Theodore’s grandfather.

Theodore Kurita is the son of Takashi Kurita, and heir apparent to the Draconis Combine, one of the most powerful realms of the Inner Sphere. But the Draconis Combine has never been a place of smooth transitions. Historically, a Kurita proves himself a fit leader by a successful bid for power, political or… otherwise.

Theodore’s perilous journey to power is a twenty-year odyssey beginning with his graduation from Sun Zhang Military Academy. At each level of ascendancy, Theodore finds that keeping power is far more difficult than getting it, and failure lies in wait at every turn.

Theodore’s tactical knowledge is put to the test all too many times. His successes in impossible situations are dismissed as smoke and mirror trickery by some, but lauded as genius by others.

Upon reaching the level of Lord of the Combine Military, his new power allows him to see the uncertain future of his people. Theodore must step carefully as he bargains for his future with ComStar, the mystic sect, and the Yakuza, an interstellar network of organized crime. All the while, maintaining an uneasy truce with the man whom he must one day depose… his father, Coordinator of the Draconis Combine!

Heir to the Dragon Epub (Buy From CatalystStore)
Heir to the Dragon Epub (Buy From DriveThruRPG)

 
[2016-05-09 08:48]   Announcements
:
A quick update to address a bug (I'm not perfect) and implement some shiny new technology. The below lists these changes in more detail:

Defects
  • Fixed an issue where, after placing a launcher when Artemis is enabled, the launcher was still listed in the Needs Distribution list, but another piece of equipment disappeared.
Enhancements
  • Added a Name filter input box on the Weapons & Equipment screen to quickly and easily filter the equipment that is displayed in the dropdown. When a value is present in the box, all equipment with partial string matches will be displayed. So entering 'laser' would show every equipment with that term, including items such as Small Laser, ER Large Laser, and Laser Anti-Missile System.
  • Tweaked the way the inline search works when the equipment dropdown is opened. Previously when the dropdown was open and you started typing, it would try to find an exact match to what you typed starting with the first character of the equipment name. Now, the match is for anywhere in the equipment title. For example, if you typed 'Cu', the dropdown would automatically scroll down to, and select, 'Rock Cutter'.
  • When placing an Artemis or Apollo equipped launcher, the corresponding Artemis or Apollo system will now be auto-placed in the critical slots immediately following the launcher; provided there is sufficient space for it to be placed. This will make it easier as you now no longer need to place a launcher, then select the Artmeis/Apollo system from the needs distribution list, and place it.
  • The following new weapons and equipment from Interstellar Operations have been added and are now available for use. :
    • RISC Advanced Point Defense System
    • RISC Emergency Coolant System
    • RISC Heat Sink Override Kit
    • RISC Hyper Laser
    • RISC Laser Pulse Module
    • RISC Repeating TSEMP
    • RISC Super-Cooled Myomer
    • RISC Viral Jammer (Decoy)
    • RISC Viral Jammer (Homing)
 
[2015-11-12 20:42]   BattleMech Technical Readout
                 BattleMech Technical Readout

Name/Model:         Dragonet MDRG-2G
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3062
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         4,662,620 C-Bills
Battle Value:       1,327

Chassis:              Endo Steel
Power Plant:          225 Fusion
Cruising Speed:       54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 LRM 10
    3 ER Medium Lasers
    1 ER PPC
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Dragonet is part of the rearmament efforts of the Draconis Combine. It is a redesign of
    the venerable Dragon line, but attempts to reduce the cost by reducing the overall mass,
    while retaining the weapons package and speed.
    
    This is attained in a 45 ton chassis, constructed out of the extra light endo-steel, and
    encased by the armor shell that is unfortunately thinner then its 60 ton counter part.
    
    The weapons come in multiple variants:
    The 1N possesses a Class 5 auto-cannon, backed by a medium lasers, and a LRM 10; this also
    includes a C3 Slave. The 2N possesses a Class 5 LBX auto-cannon, backed by a extended-range
    medium laser, and a LRM 10; this also includes a C3 Slave. The 1G possesses a PPC, backed by
    a three medium laser, and a LRM 10; this also includes a C3 Slave. The 2G possesses an
    ERPPC, backed by a three extended-range medium laser, and a LRM 10; this also includes a C3
    Slave.
    
    While less armored then the 60 ton version, the Dragonets are about two million c-bills less
    then the dragon allowing more Dragonets to be constructed per Dragon.
    
    Thus the Dragonet performs its purpose well.

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  144                     9.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             21       
    Center Torso (rear):                               6       
    R/L Torso:                         11             16       
    R/L Torso (rear):                                  6       
    R/L Arm:                            7             14       
    R/L Leg:                           11             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
CASE                                                      RT                1          0.50             
LRM 10 (Ammo 12)                                          RT                1          1.00             
LRM 10                                                    LT                2          5.00             
2 ER Medium Lasers                                        RA                2          2.00             
ER PPC                                                    RA                3          7.00             
ER Medium Laser                                           LA                1          1.00