Recently Approved or Updated Submissions
Below are the fifty most recently approved (
) or updated (
) submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
 EntryMemberSectionDate
Tomahawk PRIME Catalyst Game Labs BattleMechs 2019-02-19 20:33
Tomahawk [BASE] Catalyst Game Labs BattleMechs 2019-02-19 20:33
Tomahawk C Catalyst Game Labs BattleMechs 2019-02-19 20:33
Tomahawk B Catalyst Game Labs BattleMechs 2019-02-19 20:33
Tomahawk A Catalyst Game Labs BattleMechs 2019-02-19 20:33
Turkina [BASE] Catalyst Game Labs BattleMechs 2019-02-19 20:26
Turkina Z Catalyst Game Labs BattleMechs 2019-02-19 20:26
Turkina X Catalyst Game Labs BattleMechs 2019-02-19 20:26
Turkina PRIME Catalyst Game Labs BattleMechs 2019-02-19 20:25
Turkina H Catalyst Game Labs BattleMechs 2019-02-19 20:25
Turkina E Catalyst Game Labs BattleMechs 2019-02-19 20:24
Turkina D Catalyst Game Labs BattleMechs 2019-02-19 20:24
Turkina C Catalyst Game Labs BattleMechs 2019-02-19 20:23
Turkina B Catalyst Game Labs BattleMechs 2019-02-19 20:23
Turkina A Catalyst Game Labs BattleMechs 2019-02-19 20:23
Mad Cat Mk II 3 Catalyst Game Labs BattleMechs 2019-02-19 20:14
Mad Cat Mk II 2 Catalyst Game Labs BattleMechs 2019-02-19 20:14
Mad Cat Mk II (Enhanced) Catalyst Game Labs BattleMechs 2019-02-19 20:14
Mad Cat Mk II Catalyst Game Labs BattleMechs 2019-02-19 20:12
Savage Coyote Z Catalyst Game Labs BattleMechs 2019-02-19 20:01
Savage Coyote [BASE] Catalyst Game Labs BattleMechs 2019-02-19 20:00
Savage Coyote W Catalyst Game Labs BattleMechs 2019-02-19 20:00
Savage Coyote PRIME Catalyst Game Labs BattleMechs 2019-02-19 20:00
Savage Coyote J Catalyst Game Labs BattleMechs 2019-02-19 20:00
Savage Coyote C Catalyst Game Labs BattleMechs 2019-02-19 20:00
Savage Coyote B Catalyst Game Labs BattleMechs 2019-02-19 19:59
Savage Coyote A Catalyst Game Labs BattleMechs 2019-02-19 19:58
Masakari (Warhawk) [BASE] Catalyst Game Labs BattleMechs 2019-02-19 19:23
Masakari (Warhawk) PRIME Catalyst Game Labs BattleMechs 2019-02-19 19:23
Masakari (Warhawk) H Catalyst Game Labs BattleMechs 2019-02-19 19:22
Masakari (Warhawk) F Catalyst Game Labs BattleMechs 2019-02-19 19:22
Masakari (Warhawk) E Catalyst Game Labs BattleMechs 2019-02-19 19:22
Masakari (Warhawk) D Catalyst Game Labs BattleMechs 2019-02-19 19:22
Masakari (Warhawk) C Catalyst Game Labs BattleMechs 2019-02-19 19:22
Masakari (Warhawk) B Catalyst Game Labs BattleMechs 2019-02-19 19:22
Masakari (Warhawk) A Catalyst Game Labs BattleMechs 2019-02-19 19:22
Vanquisher (KILO) VQR-2AC khanwolverine BattleMechs 2019-02-17 23:22
Great Wyrm (KILO) (Aemelia)KC2 khanwolverine BattleMechs 2019-02-17 23:10
Nightsky NGS-4W Xaphus BattleMechs 2019-02-17 22:36
Crimson Langur [BASE] Catalyst Game Labs BattleMechs 2019-02-17 13:38
Crimson Langur PRIME Catalyst Game Labs BattleMechs 2019-02-17 13:37
Crimson Langur E Catalyst Game Labs BattleMechs 2019-02-17 13:37
Crimson Langur D Catalyst Game Labs BattleMechs 2019-02-17 13:37
Crimson Langur C Catalyst Game Labs BattleMechs 2019-02-17 13:37
Crimson Langur B Catalyst Game Labs BattleMechs 2019-02-17 13:37
Crimson Langur A Catalyst Game Labs BattleMechs 2019-02-17 13:36
Crimson Hawk 3 Catalyst Game Labs BattleMechs 2019-02-17 13:33
Crimson Hawk 2 Catalyst Game Labs BattleMechs 2019-02-17 13:33
Crimson Hawk Catalyst Game Labs BattleMechs 2019-02-17 13:33
Crab CRB-27b Catalyst Game Labs BattleMechs 2019-02-17 13:31
 
[2019-02-17 10:17]   Announcements
Site Patched to 2.19.1:
Another update has been pushed out. This one does not add anything "new", per-se. Most of the changes were behind-the-scenes. I did fix quite a few bugs I stumbled upon with the below, but never recorded them. Let's just hope I fixed more then I created. :) Details are as follows:

Enhancements
  • Added/updated information for additional equipment. This includes descriptions, game rules, etc. In doing so, I've updated availability data where it was inaccurate and updated all applicable units that had that equipment. This was effectively all designs that had the Inner Sphere ER Large Lager as well as the Enhanced PPC. That's why there are quite a few designs showing as recently updated.

  • Made quite a few updates related to the way things were hard-coded. This is a continuing effort to remove any hard-coding and effectively make the code completely independent of the need to specify rules for various equipment. There's still a lot of places where hard-coding occurs, but each small step in removing it is a big step towards allowing custom equipment. In this round, the following was made configurable.
    • The list of gyros is now dynamically populated from all equipment identified as type being equal to 'Gyro'.
    • A flag was added to the database to indicate if a given piece of equipment could be critted or not.
    • A flag was added to the database to indicate if a given weapon could have a PPC Capacitor attached to it
    • Added a mechanism to allow for defining special placement requirements of equipment. This includes things like how many criticals a piece of equipment or weapon requires, which locations it needs to be mounted (if any), etc. For example, Inner Sphere Endo Steel is specified as requiring 14 criticals, with unspecified placement (e.e., wherever you want). Talons are specified as requiring two critical slots in each leg. This type of placement will dynamically adjust if mounting on biped (2 legs; 4 crits total), Tripod (3 legs; 6 crits total), or quad (4 legs; 8 crits total).
 
[2019-02-16 10:08]   News and Headlines
Touring the Stars: Herotitus:
From oppressive occupation by pirates to religious domination by various sects, Herotitus knows what it means to suffer. New hope for the future is growing, thanks to the stability and protection from the resource-rich world’s deadly, unique native wildlife offered by the narrowed eye of the Fronc Reaches and their Colonial Marshals. But criminal elements remain in hiding, desperate to return to power, threatening the precarious peace.

Touring the Stars is a whistle-stop tour of the universe! Every system and planet where mankind treads in the BattleTech universe has a story, for those with the drive to explore it. Take a tour of the stars humanity now calls home, experience awesome new worlds, immerse yourself in the local civilization, and prepare to do battle in exotic locales.

eBook Availability
Touring the Stars: Herotitus is available from the following eBook/PDF vendors:

 
[2018-02-10 20:49]   BattleMech Technical Readout
TRO: Longbow LGB-12R
                 BattleMech Technical Readout

Name/Model:         Longbow LGB-12R
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3085
                    Record Sheets: 3085 Unabridged, Project Phoenix
                    Technical Readout: 3085
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            85
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3082
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         13,633,575 C-Bills
Battle Value:       1,979

Structure:            Standard
Power Plant:          255 Light Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Unknown
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    1 ER Medium Laser
    4 LRM 15s
    1 ER Large Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                  255 Light Fusion             10.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             35       
    Center Torso (rear):                              10       
    R/L Torso:                         18             25       
    R/L Torso (rear):                                  8       
    R/L Arm:                           14             22       
    R/L Leg:                           18             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           H                 1          1.00             
Jump Jet                                                  CT                1          1.00             
CASE                                                      RT                1          0.50             
LRM 15                                                    RT                3          7.00             
LRM 15 (Ammo 32)                                          RT                4          4.00             
CASE                                                      LT                1          0.50             
ER Large Laser                                            LT                2          5.00             
LRM 15                                                    LT                3          7.00             
LRM 15 (Ammo 32)                                          LT                4          4.00             
LRM 15                                                    RA                3          7.00             
LRM 15                                                    LA                3          7.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00