Recently Approved or Updated Submissions
Below are the fifty most recently approved (
) or updated (
) submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
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Fafnir FNR-7XC Alisa Wolfstein BattleMechs 2019-05-29 05:14
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Urbanmech UM-02 Alisa Wolfstein BattleMechs 2019-05-27 16:33
Marauder III MAD-8K Alisa Wolfstein BattleMechs 2019-05-26 16:34
Catapult CPLT-C7 Alisa Wolfstein BattleMechs 2019-05-25 05:36
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Owl OZK-1 number125 BattleMechs 2019-05-23 14:55
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[2019-05-04 10:33]   Announcements
Site Patched to 2.19.4:
Make a quick fix to an issue that was introduced when I implemented FrankenMech construction. It was important enough to push this lone update out:

  • Fixed an issue where the maximum armor available for a Quad design was not properly being updated. When switching from a Biped to a Quad, the armor on the front legs would remain at what is normal for a Biped, instead of updating to what would be normal for a Quad design. While you could still design a "mech, this prevented you from putting as much armor as should have been possible on the unit.
[2019-04-02 18:21]   News and Headlines
Turning Points: Tokasha:
As the Golden Century drew to a close, Clan Hell’s Horses christened a massive new OmniMech factory on Tokasha as the foundation of a new age of prosperity. Instead, it lured Clan Ghost Bear, which sought to claim the factory for themselves. In the steaming jungles of Tokasha, two massive, unyielding forces took part in a brutal Trial of Possession, as two visionary Khans sought to establish their Clan’s path for the century to come.

Turning Points: Tokasha uses Chaos Campaign rules to give players the option of fighting individual battles, following a campaign arc, or inserting the Trial for Tokasha into their own campaigns. Included are a detailed map of the world of Tokasha, full details of the forces involved in the Trial, and scenario tracks recreating the battles on Tokasha. The only limits are the players’ imaginations!

eBook Availability
Turning Points: Tokasha is available from the following eBook/PDF vendors:

[2018-02-10 20:10]   BattleMech Technical Readout
TRO: Barrage 1KK-01
                 BattleMech Technical Readout

Name/Model:         Barrage 1KK-01
Designer:           Khayman
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Tournament Legal
Rules (Era):        Experimental
Rules (Year):       Unavailable
Total Cost:         10,080,000 C-Bills
Battle Value:       1,719

Structure:            Endo Steel
Power Plant:          300 Light Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
    3 ER Medium Lasers
    2 LRM 15 w/ Artemis IV FCS
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    A dissatisfied Lyran noble, saw the Fedcom civil war as a golden opportunity for personnel
    power. By secretly laundering large amounts of funds away from the Lyran half, and selling
    his primary assets, enough funding was obtained to refurbish an old facility on the planet
    Khyber. (Conveniently, this world belonged to his best friend and was located in the Chaos
    March) When he knew he was going to finally be discovered for his actions, he left and
    arrived with stolen plans for a new heavy fire support mech.
    *Note: please don't judge this design merely on fluff but on it's capabilities. Any
    questions on this group, please ask and i'll try to answer with the next mech submission.
    Name for organization and founder is still not decided.*

    Twin LRM 15 racks utilizing Artemis IV FCS, are the primary armaments used to provide it's
    intended duty. Six tons of ammo provides plenty of ammunition for the design. This
    ammunition is protected by twin CASEs and the mech mounts more then 10 tons of ferro fibrous
    armor for protection. Three ER Mediums are the secondary weapons which provide respectable
    close range firepower. Wanting the design to be durable but mobile, the designers opted to
    use a Light Engine. Though it is still more vulnerable then a standard fusion engine, it is
    significantly more cheaper and safer than an XL and allows the mech to move at a max speed
    of 86 kph. The lack of lower arm actuators and hands allows the LRM's to flip over and
    provide fire support while in full retreat. All spaces on the mech has been used which was
    necessary in order for them to achieve these results.
    Though the design seems uninspired when compared to other missile platforms, it compares
    favorably well against them, during the field test. (I actually pitted this mech against
    these designs with these outcomes.) It was able to outlast and defeat a Catapult, Apollo,
    Trebuchet, and Cobra. Destroyed a Bombardier. (Took out left torso along with it's XL) And
    it was able to use it's superior speed to barely win against an Archer. It was mistakenly
    pitted against a Viking which greatly outgunned it and lost but not before it dealt
    significant damage. The results were deemed impressive and so the mech was put into full
    scale production.

    A lance has been sent to the battalion of every regiment. (One regiment with four battalions
    only) Two lances has also been set aside for the construction of the new Khyber Home Guard
    unit. (Which so far only consist of these eight mechs)

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                  300 Light Fusion             14.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  188                    10.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             26       
    Center Torso (rear):                               7       
    R/L Torso:                         14             23       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           14             25       

Weapons and Ammo                                       Location          Critical     Tonnage   
ER Medium Laser                                           H                 1          1.00             
2 ER Medium Lasers                                        CT                2          2.00             
CASE                                                      RT                1          0.50             
LRM 15 (Ammo 24)                                          RT                3          3.00             
CASE                                                      LT                1          0.50             
LRM 15 (Ammo 24)                                          LT                3          3.00             
LRM 15 w/ Artemis IV FCS                                  RA                3          7.00             
LRM 15 w/ Artemis IV FCS                                  LA                3          7.00