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Recently Approved or Updated Submissions
Below are the fifty most recently approved (
) or updated (
) submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
 EntryMemberSectionDate
Gremlin (Black Falcon) GMN - 1J Kylo Kruis BattleMechs 2017-09-25 10:32
BattleMech Manual Errata Mordel Errata 2017-09-23 18:27
Shadowhawk SHD-77X Stinger BattleMechs 2017-09-20 23:57
Victor (VTR-9B) Horhiro BattleMechs 2017-09-20 19:22
Legionnaire LGN-2R (Racer) Stinger07 BattleMechs 2017-09-20 13:52
UrbanBatMech UM-R60B Sleeping Dragon BattleMechs 2017-09-18 06:43
Urbanmech UM-001 Stinger BattleMechs 2017-09-17 20:43
BattleMaster BLR-1D Catalyst Game Labs BattleMechs 2017-09-17 11:55
Thunderbolt TDR-5LS Catalyst Game Labs BattleMechs 2017-09-17 11:54
Thunderbolt TDR-5L Catalyst Game Labs BattleMechs 2017-09-17 11:51
Griffin GRF-1S Catalyst Game Labs BattleMechs 2017-09-17 11:34
Second Succession War Mordel Game Material 2017-09-17 11:33
Alpha Strike Errata Mordel Errata 2017-09-16 21:08
Ostscout OTT-16S Ruger BattleMechs 2017-09-16 16:20
A Time of War Errata Mordel Errata 2017-09-15 12:34
Touring the Stars: Mizar Mordel Game Material 2017-09-15 12:32
Polyphemus POL-1Y Vonshroom BattleMechs 2017-09-14 18:56
Arctic Wolf II Prime Catalyst Game Labs BattleMechs 2017-09-14 16:39
Arctic Wolf II C Catalyst Game Labs BattleMechs 2017-09-14 16:39
Arctic Wolf II B Catalyst Game Labs BattleMechs 2017-09-14 16:39
Arctic Wolf II A Catalyst Game Labs BattleMechs 2017-09-14 16:39
Arctic Wolf PRIME Catalyst Game Labs BattleMechs 2017-09-14 16:36
Arctic Wolf J Catalyst Game Labs BattleMechs 2017-09-14 16:36
Arctic Wolf A Catalyst Game Labs BattleMechs 2017-09-14 16:36
Arctic Wolf 2 Catalyst Game Labs BattleMechs 2017-09-14 16:36
Arctic Wolf Catalyst Game Labs BattleMechs 2017-09-14 16:36
Deimos A Catalyst Game Labs BattleMechs 2017-09-14 16:33
Touring the Stars: Old Kentucky Mordel Game Material 2017-09-14 16:30
Alpha Strike Companion Errata Mordel Errata 2017-09-14 16:24
Arctic Fox AF1U Catalyst Game Labs BattleMechs 2017-09-13 20:07
Arctic Fox AF1F Catalyst Game Labs BattleMechs 2017-09-13 20:06
Arctic Fox AF1E Catalyst Game Labs BattleMechs 2017-09-13 20:05
Arctic Fox AF1D Catalyst Game Labs BattleMechs 2017-09-13 20:05
Arctic Fox AF1C Catalyst Game Labs BattleMechs 2017-09-13 20:05
Arctic Fox AF1B Catalyst Game Labs BattleMechs 2017-09-13 20:05
Arctic Fox AF1A Catalyst Game Labs BattleMechs 2017-09-13 20:05
Arctic Fox AF1 Catalyst Game Labs BattleMechs 2017-09-13 20:05
Strategic Operations Errata Mordel Errata 2017-09-13 14:30
Touring the Stars: Iron Land Mordel Game Material 2017-09-13 11:47
Tomahawk II PRIME Catalyst Game Labs BattleMechs 2017-09-13 11:42
Tomahawk II C Catalyst Game Labs BattleMechs 2017-09-13 11:41
Tomahawk II B Catalyst Game Labs BattleMechs 2017-09-13 11:41
Tomahawk II A Catalyst Game Labs BattleMechs 2017-09-13 11:41
Tomahawk PRIME Catalyst Game Labs BattleMechs 2017-09-13 11:41
Tomahawk C Catalyst Game Labs BattleMechs 2017-09-13 11:40
Tomahawk B Catalyst Game Labs BattleMechs 2017-09-13 11:40
Tomahawk A Catalyst Game Labs BattleMechs 2017-09-13 11:40
Kodiak II 2 Catalyst Game Labs BattleMechs 2017-09-13 11:39
Kodiak II Catalyst Game Labs BattleMechs 2017-09-13 11:39
Shrike 3 Catalyst Game Labs BattleMechs 2017-09-13 11:39
 
[2017-09-23 18:26]   Announcements
Site Update [2.17.16]:
Another week, another small batch of updates, a couple of them just admin related, but updates none-the-less. The below lists these changes in more detail:

Defects
  • Fixed an issue where the number of replies for a given topic was incorrect.
Enhancements
  • Added the ability to perform quick-edits to any search criteria used in a filter. Now, instead of having to click the icon or link to access the advanced filter dialog, find the criteria in the list, and update it, you can edit the criteria from the page itself. By clicking the edit icon in the top right of the applicable filter block, a dialog appears where you can edit that specific filter. This should save some time when wanting to edit individual criteria on filters you've applied.
  • The way auto-allocate works when designing a unit has been modified. Previously it would only auto-allocate any equipment that was non-critable. Now, using auto-allocate will place all equipment if it is required for a given chassis (e.g., Conversion Gear, Landing Gear, Avionics), all equipment required to be placed in a specific location (e.g., Tracks, Chameleon LPS, Omni-Locked equipment, etc), and then all non-critable equipment. Equipment will be placed in the above order from top-to-bottom.
  • Removed the heavily outdated 'Player Database' section and replaced it with the 'Member List' that was previously available under the 'Bar & Grill' menu item. In the process, I modified it to utilize the filtering functionality located throughout the site. To ensure the ability to locate players in your region is not lost, the listing now shows location info (if provided during registration), as well as having these fields filterable.
  • Added the ability to update the image associated with a Game Material product when editing the product via the admin interface.
  • Changed the username lookup in the admin interface from a separate page that appears to an inline username lookup, like those used throughout the site.
 
[2017-07-27 21:00]   News and Headlines
BattleMech Manual available in PDF:
YOUR AVATAR AWAITS!
  • Standing from seven to sixteen meters tall, and weighing from twenty to one hundred tons
  • Powered by an armored and shielded fusion reactor
  • Skeleton of honeycombed, foamed aluminum core wrapped with stressed silicon carbide monofilament and sheathed by a rigid, titanium-steel shell
  • Locomotion generated via bundles of polyacetylene-fiber myomer muscles
  • Protected by aligned-crystal steel over a layer of boron nitride impregnated with diamond monofilaments Mounting a swath of powerful weapons from charged particle beams to lasers, missiles to rapid-fire autocannons
  • All at the command of the noble elite, the MechWarriors
The modern BattleMech is the end result of more than three thousand years of battlefield technology development. Combining awesome destructive power and unparalleled maneuverability, the BattleMech is perhaps the most complex machine ever produced. The undisputed master of thirty-first century warfare, the BattleMech seems destined to reign supreme for centuries to come.

—Excerpts from a promotional pamphlet originally distributed by Defiance Industries of Hesperus, Lyran Commonwealth, 3007

Using the most up-to-date rules text, the BattleMech Manual has been designed from the ground up to cater to the BattleTech player wanting to engage in an all-’Mech battle. Includes a variety of optional rules, terrain and more. Welcome to the most table-usage-friendly BattleTech rulebook ever published!

eBook Availability
BattleMech Manual is available from the following eBook/PDF vendors:

 
[2017-05-26 16:58]   BattleMech Technical Readout
TRO: Atlas AS7-K
                 BattleMech Technical Readout

Name/Model:         Atlas AS7-K
Designer:           Catalyst Game Labs
Source(s):          BattleMech Recognition  Cards
                    Record Sheets: 3050
                    Record Sheets: 3050 Upgrade
                    Record Sheets: 3050 Upgrades Unabridged, Inner Sphere
                    Starterbook: Fist and Falcon
                    Technical Readout: 3050
                    Technical Readout: 3050 Upgrade
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3049
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         22,372,000 C-Bills
Battle Value:       2,175

Structure:            Standard
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 Medium Pulse Lasers
    1 Gauss Rifle
    1 LRM 20
    2 ER Large Lasers
    1 Anti-Missile System
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            20                    10.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             47       
    Center Torso (rear):                              14       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Pulse Lasers                                   CT (R)              2          4.00             
CASE                                                      RT                1          0.50             
Gauss Rifle                                               RT                7         15.00             
Anti-Missile System (Ammo 12)                             LT                1          1.00             
CASE                                                      LT                1          0.50             
LRM 20                                                    LT                5         10.00             
LRM 20 (Ammo 12)                                          LT                2          2.00             
ER Large Laser                                            RA                2          5.00             
Gauss Rifle (Ammo 16)                                     RA                2          2.00             
Anti-Missile System                                       LA                1          0.50             
ER Large Laser                                            LA                2          5.00