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Recently Approved or Updated Submissions
Below are the fifty most recently approved (
) or updated (
) submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
Colossus CLS-5S Catalyst Game Labs BattleMechs 2017-07-28 21:55
Colossus CLS-4S Catalyst Game Labs BattleMechs 2017-07-28 21:55
Colossus CL-P3 Catalyst Game Labs BattleMechs 2017-07-28 21:53
Clint IIC 2L (Leia) Catalyst Game Labs BattleMechs 2017-07-28 21:51
Clint IIC 2 Catalyst Game Labs BattleMechs 2017-07-28 21:47
Clint IIC Catalyst Game Labs BattleMechs 2017-07-28 21:47
Tundra Wolf 5 Catalyst Game Labs BattleMechs 2017-07-28 21:43
Sphinx 4 Catalyst Game Labs BattleMechs 2017-07-28 11:55
Sphinx 3 Catalyst Game Labs BattleMechs 2017-07-28 11:53
Prefect PRF-3R Catalyst Game Labs BattleMechs 2017-07-28 10:21
Marauder MAD-9D Catalyst Game Labs BattleMechs 2017-07-28 10:16
Blood Eagle MW-1-MB1C IronDogs BattleMechs 2017-07-27 21:43
Wolverine 8M-MB1C Risen BattleMechs 2017-07-27 21:41
Wolverine WVR-6-MB1C Daryk BattleMechs 2017-07-27 21:41
Wild Weasel WWS-3L-MB1C DF Jay BattleMechs 2017-07-27 21:41
Warhammer 3C Wolverine WHM-19C-MB1C khanwolverine BattleMechs 2017-07-27 21:40
Vampire VMP-1R-MB1C Hotwire BattleMechs 2017-07-27 21:40
Vanguard VNG-4D-MB1C DF Jay BattleMechs 2017-07-27 21:40
Toyama Interdictor (Konrad) TYM-1I-MB1C Sleeping Dragon BattleMechs 2017-07-27 21:40
Thumpback TPB-1-MB1C Maingunnery BattleMechs 2017-07-27 21:40
Tai Lung LE0-1D-MB1C maxoconnor BattleMechs 2017-07-27 21:39
Super Stinger S-MB1C Stinger BattleMechs 2017-07-27 21:39
Stonewall (The Magic Carpet) SWL-2A-MB1C Sleeping Dragon BattleMechs 2017-07-27 21:38
Stonewall (Magic Carpet) SWL-2A-MB1C Sleeping Dragon BattleMechs 2017-07-27 21:38
Sledgehammer SDH-4M-MB1C Empyrus BattleMechs 2017-07-27 21:38
Silent Killer (The Hemoroid) A1A-MB1C Pinhead BattleMechs 2017-07-27 21:38
Sika NIH-2K-MB1C PaWeasley BattleMechs 2017-07-27 21:37
Rottweiler (The Rott) ID-R-1-MB1C IronDogs BattleMechs 2017-07-27 21:37
Ranger RNG-3R-MB1C whatadive BattleMechs 2017-07-27 21:37
Praetorian PTR-1-MB1C SMDMadCow BattleMechs 2017-07-27 21:37
Pit Bull (Iron Dog) ID-PB-1-MB1C IronDogs BattleMechs 2017-07-27 21:36
Pesticide PST-3R-MB1C JohnHomen BattleMechs 2017-07-27 21:36
Panther PNT-10K-h-MB1C GoldBishop2040 BattleMechs 2017-07-27 21:36
Pansa (Black Panther) BPNT-1X-MB1C Vidar BattleMechs 2017-07-27 21:35
Orodruin ORD-1N-MB1C Maingunnery BattleMechs 2017-07-27 21:35
Night Spirit NSP-2-MB1C Highball BattleMechs 2017-07-27 21:35
Monster (Artillery BattleMech) MNS-1-MB1C Hotwire BattleMechs 2017-07-27 21:34
Marten (Reaper) MTN-10 block3-MB1C jymjim BattleMechs 2017-07-27 21:34
Marten MTN-3M-MB1C Sleeping Dragon BattleMechs 2017-07-27 21:34
Marauder MAD-1R-MB1C Ruger BattleMechs 2017-07-27 21:33
Liberator LBT-3R-MB1C Hotwire BattleMechs 2017-07-27 21:33
King Crab Stewie KGC-262-MB1C JimmyRay73 BattleMechs 2017-07-27 21:33
High Noon HGN-7M-MB1C BjornTheFellHanded BattleMechs 2017-07-27 21:32
Harbinger P1A-MB1C Pinhead BattleMechs 2017-07-27 21:32
Guerrilla (Bushwacker Prototype) GRL-0X-MB1C BjornTheFellHanded BattleMechs 2017-07-27 21:32
Gladius CN9-AHU-MB1C Vagabond BattleMechs 2017-07-27 21:31
Flynn FLN-Y1-MB1C BjornTheFellHanded BattleMechs 2017-07-27 21:31
Exorcist EXO-6T-MB1C DF Jay BattleMechs 2017-07-27 21:31
Enforcer II ENF-4R-2-MB1C GoldBishop2040 BattleMechs 2017-07-27 21:31
Domovoi-MB DMV-1M-MB1C Empyrus BattleMechs 2017-07-27 21:30
[2017-07-27 21:00]   News and Headlines
BattleMech Manual available in PDF:
  • Standing from seven to sixteen meters tall, and weighing from twenty to one hundred tons
  • Powered by an armored and shielded fusion reactor
  • Skeleton of honeycombed, foamed aluminum core wrapped with stressed silicon carbide monofilament and sheathed by a rigid, titanium-steel shell
  • Locomotion generated via bundles of polyacetylene-fiber myomer muscles
  • Protected by aligned-crystal steel over a layer of boron nitride impregnated with diamond monofilaments Mounting a swath of powerful weapons from charged particle beams to lasers, missiles to rapid-fire autocannons
  • All at the command of the noble elite, the MechWarriors
The modern BattleMech is the end result of more than three thousand years of battlefield technology development. Combining awesome destructive power and unparalleled maneuverability, the BattleMech is perhaps the most complex machine ever produced. The undisputed master of thirty-first century warfare, the BattleMech seems destined to reign supreme for centuries to come.

—Excerpts from a promotional pamphlet originally distributed by Defiance Industries of Hesperus, Lyran Commonwealth, 3007

Using the most up-to-date rules text, the BattleMech Manual has been designed from the ground up to cater to the BattleTech player wanting to engage in an all-’Mech battle. Includes a variety of optional rules, terrain and more. Welcome to the most table-usage-friendly BattleTech rulebook ever published!

eBook Availability
BattleMech Manual is available from the following eBook/PDF vendors:

[2017-07-19 18:56]   Announcements
Site Update [2.17.11]:
Figured it was time to push out another update to the site. Worked on quite a few things. A handful of bug fixes, and some worthwhile enhancements; at least worthwhile to me. The below lists these changes in more detail:

  • Fixed an issue with posting saved unit designs to the forum, whereby, if the topic the design was posted to was deleted, any subsequent saves would not post to the forums. It's been updated so that if the original topic no longer exists, a new one will be created.
  • Fixed an issue in the admin where, after changing a design from Public to Private, the design was still requiring approval. This has been changed since private designs do not require approval.
  • Fixed an issue where, when an admin edited the design of another user via the regular UI (not the admin UI), the owner of the design was changed to the admin that made the update. The code has been updated so the designer stays as is.
  • Fixed a bug where users were able to register new accounts with usernames that were already taken. This should not have been allowed.
  • Fixed an issue where the Laser Insulator was not being removed from a design if the weapon it was associated to was un-allocated or removed from the design. The code has been updated such that Laser Insulators are removed when the associated equipment is likewise removed.
  • Fixed an issue where word wrap was not working for users on the Edge browser when posting messages in the forums, or sending site messages.
  • Revamped how units are saved while using the unit design functionality. There were a lot of minor, cosmetic changes you'll notice, but the biggest one dealt with the save itself. Previously, when you designed a unit from the Create Unit menu, it would save a new unit each time you clicked Submit. When you edited an existing unit, it would overwrite that unit in the database and create a new revision. With this update, things behave more closely to a regular application. In addition to Submit being renamed to Save on the button, the following other key changes were implemented:
    • The uniqueness check on the name/model combo is against canon designs only now. You will no longer see an error if creating a new design with the same name as one of your other existing designs.
    • If saving a unit whose name does not exist in your list of designs, the unit will simply save and you'll get a confirmation prompt that it saved successfully. You will no longer receive a prompt confirming you want to save.
    • Using the Create Unit menu, editing a design via the pencil icon, or loading a design using the Load Existing Design cloud icon, now all have the same behavior, and are essentially interchangeable. Previously, depending on how you started creating/editing a design, the submit behavior varied.
    • If saving a unit whose name does exist in your list of designs, you will be presented with a prompt to confirm you would like to continue saving the unit. This prompt will also have two options on how you want to handle the retention of revisions.
      1. Remove all: This is the default option, and it will keep only the latest revision of the unit you are saving. Any other existing revisions will be removed.
      2. Retain all: This will create a new revision for the unit you are saving and keep any existing ones. Existing revisions for a unit can be viewed from a dropdown next to the unit name when viewing its readout.
    • The cost breakdown for units has been revamped so it is formatted like the battle value breakdown, and it can now be downloaded via the Generate pulldown. This keeps them both consistent in terms of look and functionality, as well as making it easier to share the costs should one desire.
    • I improved the sorting on Product ID when viewing game material. It was mostly ok, but thanks to the erratic nature of the way CGL has numbered its products over the years, sorting by Product ID was all but useless. The new sorting is custom, and will sort first by publisher; FASA, FanPro, then IMR and CGL together. Then within each publisher it smartly groups like products. For example, PDF-only items related to a published book; such as Alpha Strike, will appear after the published book. All the products with alphabetic codes in the IDs are now grouped and ordered. All those varying formats for record sheet PDFs will now appear together. My OCD is now at ease...
    • Any equipment that is associated with another weapon or equipment, will now be placed immediately after where the associated weapon is placed. For example, if you had a fixed laser with a pulse module associated with it, and both were in the needs distribution table, you'd have to place both separately. Now when you place the laser, the pulse module is automatically placed in the slot immediately after it, provided space is available.
    • Added the ability, as an administrator, to create a new design and specify a Designer different then yourself. This will allow you to create or edit designs, and change who the designer associated with it is. It seems minor, but it'll be helpful for me.
    [2017-05-26 18:58]   BattleMech Technical Readout
    TRO: Ursus
                     BattleMech Technical Readout
    Name/Model:         Ursus
    Designer:           Catalyst Game Labs
    Source(s):          Record Sheets: 3060
                        Record Sheets: 3060 Unabridged
                        Technical Readout: 3060
    Technology:         Clan
    Technology Rating:  F
    Tonnage:            50
    Configuration:      Biped BattleMech
    Era/Year:           Clan Invasion / 3059
    Rules (Current):    Tournament Legal
    Rules (Era):        Tournament Legal
    Rules (Year):       Tournament Legal
    Total Cost:         4,450,000 C-Bills
    Battle Value:       1,778
    Structure:            Standard
    Power Plant:          200 Fusion
    Walking Speed:        43.2 kph  
    Maximum Speed:        64.8 kph  
    Jump Jets:            None
        Jump Capacity:    None
    Armor:                Ferro-Fibrous
        1 SRM 6
        2 ER Medium Lasers
        1 ER Large Laser
        2 Medium Pulse Lasers
        1 LRM 10
    Manufacturer:         Unknown
        Primary Factory:  Unknown
    Communications:       Unknown
    Targeting & Tracking: Unknown
        No information provided
        No information provided
        No information provided
        No information provided
    Notable MechWarriors:
        No information provided
    Equipment                                                             Mass                      
    Internal Structure:                          Standard                  5.00                     
    Engine:                                     200 Fusion                 8.50                     
        Walking MP:                                 4                                               
        Running MP:                                 6                                               
        Jumping MP:                                 0                                               
    Heat Sinks (Double):                         16 [32]                   6.00                     
    Gyro:                                        Standard                  2.00                     
    Cockpit:                                     Standard                  3.00                     
    Armor Factor:                                  163                     8.50                     
        Type:                                 Ferro-Fibrous                                         
                                        Internal         Armor     
                                        Structure        Value     
        Head:                               3              9       
        Center Torso:                      16             25       
        Center Torso (rear):                               7       
        R/L Torso:                         12             18       
        R/L Torso (rear):                                  5       
        R/L Arm:                            8             15       
        R/L Leg:                           12             23       
    Weapons and Ammo                                       Location          Critical     Tonnage   
    SRM 6                                                     CT                1          1.50             
    ECM Suite                                                 RT                1          1.00             
    ER Medium Laser                                           RT                1          1.00             
    ER Medium Laser                                           LT                1          1.00             
    LRM 10 (Ammo 12)                                          LT                1          1.00             
    SRM 6 (Ammo 15)                                           LT                1          1.00             
    ER Large Laser                                            RA                1          4.00             
    2 Medium Pulse Lasers                                     RA                2          4.00             
    LRM 10                                                    LA                1          2.50