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Technical Readout submissions have been re-implemented. You can now submit your own designs once again by visiting the submission page at Ministry of Intelligence » Units » BattleMechs » Submit Custom Unit. So saddle up and show us what you've got.

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Recently Approved or Updated Submissions
Below are the fifty most recently approved () or updated () submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
2017-03-26 12:27
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[2017-03-21 18:54]   News and Headlines
Captain Paul Masters, a knight of the House of Marik, is well versed in the art of BattleMech combat. A veteran of countless battles, he personifies the virtues of the Inner Sphere MechWarrior. But when he is sent to evaluate a counterinsurgency operation on a backwater planet, he doesn't find the ideal war he expects. Instead of valiant patriots fighting villainous rebels, he discovers a guerrilla war—both sides have abandoned decency for expediency, ideals for body counts, and honor for victory. It's a dirty, dirty war...

Ideal War Epub (Buy From CatalystStore)

[2017-03-17 19:56]   Announcements
Another week, another set of updates. I've fixed some bugs, made a few tweaks, and enhanced the filter feature. The below lists these changes in more detail:

  • Fixed an issue where, when you loaded a design, the image name for the old design (if present) was still listed in the file input field. The field is now cleared out when loading a design.
  • Fixed an issue where HarJel was listed in the Weapons & Equipment Inventory section of PDF output files, which didn't match up with official sheets.
  • Fixed an issue where, when replying to a topic that contained a double quote, all text from the double quote onward was stripped in the subject field of the reply message.
  • Fixed an issue where product images were getting lost when product information was edited through the admin modules.
  • Fixed an issue where armor and structure options were not getting updated when the Technology was switched from Inner Sphere to Primitive.
Design Changes
  • Changed how machine gun arrays are represented in the Armament section of the TRO views. Previously they were listed like '4 Machine Gun (Array)s'. They were modified to appear as '4 Machine Guns (Array Mounted)'.
  • The distribution screen when designing a 'Mech was modified such that, when designing a unit with mixed tech, the technology for equipment that matched the base technology was not displayed. This created less clutter as there were less '(IS)' and '(C)' tags all over the page following equipment names. For example, if your technology base is Inner Sphere and you selected an Inner Sphere Medium Pulse Laser and Clan Medium Pulse Laser, only the clan one will have a technology designator after its name (e.g., Medium Pulse Laser (C)).
  • The text '[Filtered]' or '[Not Filtered]', which appeared after the filter icon on result listing pages, is now underlined and clickable. This makes it easier for users to access the filter dialog
  • The conditions for any filters applied to a listing are now visible above the listing results. This makes it significantly easier to not only see that a filter was applied, but to also see what those filters were. For example, when filtering BattleMechs for ones with an Inner Sphere tech base, you will now see a box which reads "Technology equals 'Inner Sphere'". A seperate box for each filter applied is present, and the boxes will wrap as needed to fit your current screen resolution.
[2015-11-12 21:00]   BattleMech Technical Readout
                 BattleMech Technical Readout

Name/Model:         Lion A
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3068
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         10,425,000 C-Bills
Battle Value:       2,213

Chassis:              Endo Steel
Power Plant:          300 XL
Cruising Speed:       64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Unknown
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
    1 LB 20-X ACs
    4 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    One of the most unusual things Smoke Jaguars left in their databases was complete design
    documentation of medium omni, that was about to enter production in 3063. The design
    development was terminated by destruction of the clan, but two copies of design
    specifications and plans survived and after short, but fierce trials they fell in the hands
    of clans Steel Viper and Hells Horses.
    The basic chassis seems to be made for fierce fighting and straightforward approach to
    combat common among the Jaguar warriors. Almost full armor, good speed and heat dissipation
    make it similar to popular Storm Crow, but it's cheaper thanks to smaller size. The chassis
    seems to bear some resemblance to Stooping Hawk, but instead of bird like features there are

    Lion A packs LB 20-X AC and ER laser battery similar to primary configuration. Jump-jets to
    add some mobility. This mech can mean serious threat in dense terrain, where it can use it's
    short range weapons to full effect.

    There are no confirmed reports, but both clans are expected field prototypes soon.

    No information provided

Notable MechWarriors:
    No information provided

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  163                     8.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             23       
    Center Torso (rear):                               7       
    R/L Torso:                         12             18       
    R/L Torso (rear):                                  6       
    R/L Arm:                            8             16       
    R/L Leg:                           12             22       

Weapons and Ammo                                       Location          Critical     Tonnage   
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
LB 20-X AC                                                RT                9         12.00             
Jump Jet                                                  LT                1          0.50             
LB 20-X AC (Ammo 15)                                      LT                3          3.00             
2 ER Medium Lasers                                        RA                2          2.00             
2 ER Medium Lasers                                        LA                2          2.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50