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[2021-01-17 12:19]   News and Headlines
Recognition Guide: ilClan, Vol. 11:
The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ‘Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech: Clan Invasion Kickstarter to be competitive on “modern” battlefields, this series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each ‘Mech. Released as a series of 22 PDF-only documents through the end of 2020 and into 2021, many ’Mechs featured in this series will be collected as a single print volume upon its completion.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/products/battletech-recognition-guide-ilclan-vol-11

DriveThruRPG:
https://www.drivethrurpg.com/product/343420/BattleTech-Recognition-Guide-ilClan-Vol-11
 
[2021-01-09 12:05]   Announcements
Site Patched to 2.21.0:
I've pushed out the first code update of 2021. There are not a significant amount of fixes and changes, but there are some none-the-less. Details of what's included are as follows:

Defects
  • Fixed an issue where the Criticals Remaining that was calculated when designing a unit did not account for any Artemis or Apollo systems that needed to be attached to non-distributed launchers.
  • Fixed an issue where Type was not a lookup field when editing a Game Material product via the admin modules, which result in the Type getting inadvertently changed.
  • Fixed an issue where the Speed Factor string within the Battle Value breakdown screen during design of a unit was incorrect under certain circumstances.
  • Fixed an issue where the number of criticals required for Artemis V was incorrectly listed as 1 when it was listed in the needs distribution table.
  • Fixed an issue where Artemis and Apollo FCS was not restricted to the location of its associated launcher when creating alternate Omni configurations, and the FCS was part of BASE.
Design Changes
  • Modified the Weapons & Equipment search filter so both Category and Type are now lookup fields.
  • Modified the BattleMech search filter so Name/Model within the advanced filter dialog is now a lookup field.
  • Modified the way notifications for new submissions are sent as previously they were added to a table for queuing as the prior server only allowed 250 emails per hour. With that restriction now gone, they are sent automatically when the scheduled task is executed.
 
[2019-11-09 18:48]   BattleMech Technical Readout
TRO: Commando COM-4F
                 BattleMech Technical Readout

Name/Model:         Commando COM-4F
Designer:           -Mud
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            25
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         1,761,250 C-Bills
Battle Value:       600

Chassis:              Standard
Power Plant:          150 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Medium Laser
    3 LRM 5s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The COM-4F was developed in order to fill a need for a fast platform with long-ranged
    firepower.  The original plans date back to the Star League, but were only put into actual
    production on a limited basis in 3021.

Capabilities:
    The COM-4F Commando is virtually identical to the more common COM-2D, except the SRM
    launchers have been stripped from the 'mech and replaced with three LRM-5 launchers.  The
    resulting 'mech often accompanies other light units which lack long-ranged or indirect fire
    weapons on reconnaissance missions and raids.

Deployment:
    The COM-4F Commando serves in seven different Lyran regiments, as well as a small number of
    mercenary units Katrina Steiner has allowed to purchase the new design.  The 'mech is spread
    equally between the Draconis frontier and the Free Worlds frontier.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.50                     
Engine:                                     150 Fusion                 5.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   62                     4.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              4       
    Center Torso:                       8              8       
    Center Torso (rear):                               4       
    R/L Torso:                          6              6       
    R/L Torso (rear):                                  3       
    R/L Arm:                            4              6       
    R/L Leg:                            6              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 5                                                     CT                1          2.00             
LRM 5                                                     RT                1          2.00             
LRM 5 (Ammo 24)                                           RT                1          1.00             
LRM 5                                                     RA                1          2.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 18
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"
Damage: (S) 1 / (M) 2 / (L) 1,  OV: 0
Armor (A): 2,  Structure (S): 2
Specials: IF1