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[25-Jun-2026 12:10]   Announcements
Upgraded Hosting Plan and Patch 2.26.16:
As some of you may or may not have experienced over the last month or so, there have been occasional issues where the site will be unavailable for a period of time. This was mostly due to some poor database memory settings which led to the database using far more memory than it should have, causing the overall server usage to spike at close to 100%. This naturally led to all sorts of crappy things. After reviewing I realized I was on an older plan and decided to upgrade to a newer plan which gives me twice the allotted memory. After 24 hours the server seems steady and all the errors I was getting have not resurfaced. I'll keep an eye on it, but that should hopefully resolve issues. As an added bonus, the allotted disk space was doubled along with an increase in CPUs. So, things do seem slightly nimbler, or at least to me.

In addition, I just rolled out patch 2.26.16. There is nothing earth shattering, but I started to make some tweaks to force management with an eye to add additional features, as well as tweaking how some are done so they are easier to maintain. Here's what is included with this last update.

Fixes
  • Fixed an issue where the processing dialog was not displayed when filtering within the Add Units screen when looking to add a unit to a force.

Changes
  • Added the ability to select which network a C3 is part of when modifying unit details. A new option for 'C3 Network' is now available on the Unit tab when modifying the details for a specific unit. The default network for existing units in a force have been defaulted to 'A', but users can change them from A through G. The BattleValue for C3 within a force will now account for which network the C3 is in. So if your force has 4 units in B and 4 units in A, the proper BV will be added to those units only within the same network.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[03-Aug-2025 18:29]   ProtoMech Technical Readout
Nymph
                 ProtoMech Technical Readout

Name/Model:         Nymph
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            6
Role:               Scout
Configuration:      Biped ProtoMech
Era/Year:           Dark Age / 3087
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,348,188 C-Bills
Battle Value:       213

Chassis:              ProtoMech NYM ProtoMech
Power Plant:          Consolidated 55 ProtoMech Fusion
Cruising Speed:       64.8 kph  
Maximum Speed:        97.2 kph  [129.6 kph]
Jump Jets:            Clan Standard ProtoMech
    Jump Capacity:    120 meters
Armor:                Proto-Standard A ProtoMech
Armament:             
    1 Series XIb Machine Gun
Manufacturer:         Clan Sea Fox, Csesztreg Industriplex Epsilon, Jötunn BattleWorx, Olivetti Weaponry, Snow Raven Industrial Complex Beta, Wolf Clan Site #3
    Primary Factory:  Mobile (Presumed) (CSF), Csesztreg (CIE), Goito (JBW), Sudeten (OW), Mitchella (SRICB), Arc-Royal (WCS#3)
Communications:       Build 2083 Micro with Watchdog CEWS
Targeting & Tracking: SAT-PM 1

================================================================================================
Overview:
    The Nymph is a third-generation Clan Hell's Horses ProtoMech made using captured Society
    schematics that has since proliferated to the rest of the Inner Sphere Clans, both for its
    utility as an ultralight scout and as anti-infantry support. While lightly armed and
    armored, it was designed to be easy to control and can be used to acclimate Clan Warrior
    pilots to controlling a ProtoMech in addition to its combatant duties.
    
    (Art source)

Capabilities:
    The Nymph platform clocks in at 6 tons, and is constructed on a ProtoMech NYM chassis that
    has a Consolidated 55 ProtoMech Fusion engine, ProtoMech Myomer Booster systems, 4 Clan
    Standard Jump Jets, and 850 kilograms of Proto-Standard A armor. It also has a Build 2083
    Micro comms system and a SAT-PM 1 targeting/tracking system, both augmented by a Watchdog
    CEWS package. The only weapon of the Nymph is a Machine Gun with 250 kilograms of
    ammunition, giving it 50 volleys before it has to retreat to get more bullets; it also
    leaves it woefully undergunned against heavier targets, but it was never meant to see direct
    combat in the first place; its high mobility is meant to allow it to avoid firefights it
    can't win, as well as to chase down enemy infantry so it can scythe them with its sole gun.
    The prime utility is from the CEWS, which combined with the aforementioned mobility keeping
    it out of trouble is how the ProtoMech has earned its staying power as a reconnaissance
    unit.
    
    DESIGN QUIRKS: Easy to Pilot, Enhanced Sensors, No/Minimal Arms

Variants:
    Nymph 2: Energy variant that uses a Micro Pulse Laser, eliminating supply line dependency -
    though it has some drawbacks of its own.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    600                    
Engine:                                55 ProtoMech Fusion              1,500                   
    Walking MP:                                 6                                               
    Running MP:                               9 [12]                                            
    Jumping MP:                                 4                        400                    
Heat Sinks (ProtoMech):                         0                         0                     
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   17                       850                    
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              4       
    Torso:                              6              4       
    Main Gun:                           -              -       
    R/L Arm:                            2              3       
    Legs:                               4              3       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
Watchdog CEWS                                             T               1,500                         
Machine Gun                                               LA               250                          
Machine Gun (Ammo 50)                                     LA               250                          

Note: Equipped with ProtoMech Myomer Booster

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 15
TP: PM,  SZ: 1,  TMM: 3,  MV: 16"/8"j
Damage: (S) 0* / (M) 0 / (L) 0
Armor (A): 1,  Structure (S): 1
Specials: ECM, JMPW2, LPRB, RCN, WAT