Recently Approved or Updated Submissions
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Dragon DRG-7J clifpaul2 BattleMechs 02-Jun-2026 12:37
Dragon DRG-5J clifpaul2 BattleMechs 02-Jun-2026 11:59
Supernova 6 Beaubot BattleMechs 02-Jun-2026 11:27
Trebuchet TBT-5D Beaubot BattleMechs 02-Jun-2026 11:14
Zeus ZEU-6D Beaubot BattleMechs 02-Jun-2026 11:11
Longbow LGB-10D Beaubot BattleMechs 02-Jun-2026 11:04
Poseidon (Bane) PSD-KRKN 1ChromeDome BattleMechs 02-Jun-2026 10:18
Poseidon (Rifleman 4) PSD-R1C 1ChromeDome BattleMechs 02-Jun-2026 10:02
Black Hawk (Nova) M clifpaul2 BattleMechs 02-Jun-2026 09:31
Great Wyrm LBX clifpaul2 BattleMechs 02-Jun-2026 09:00
(Custom) Grand Dragon DRG-7K Expired BattleMechs 02-Jun-2026 06:48
Mitokador CBF-35/6A ApostleZyraja BattleMechs 02-Jun-2026 04:49
Combat-Camper COMCAM-15 RagingBarBearian Combat Vehicles 02-Jun-2026 04:34
Centurion ('Leatherback') CN9-SM Serf BattleMechs 02-Jun-2026 04:20
Pyromaniac PMC-3IPD Thunder BattleMechs 02-Jun-2026 03:49
Dragon DRG-1J clifpaul2 BattleMechs 02-Jun-2026 03:43
Cataphract CTF-3XC2 Kerfuffin BattleMechs 02-Jun-2026 03:23
Cataphract CTF-3XC Kerfuffin BattleMechs 02-Jun-2026 03:20
Rakshasa MDG-V-01x 'Resurrection' GhostintheBear BattleMechs 02-Jun-2026 02:20
Hatchetman ('Mary Anne') HCT-SM Serf BattleMechs 02-Jun-2026 02:11
Hatchetman ('Marie') HCT-SM Serf BattleMechs 02-Jun-2026 02:11
Phoenix Hawk ('Protocol') PXH-SM2 Serf BattleMechs 02-Jun-2026 01:43
Workhorse (WHO-30) RagingBarBearian BattleMechs 02-Jun-2026 01:43
Guillotine GLT-3PM Festy_Dog BattleMechs 01-Jun-2026 23:55
Guillotine GLT-3LS Festy_Dog BattleMechs 01-Jun-2026 23:45
Guillotine GLT-3P2 Festy_Dog BattleMechs 01-Jun-2026 23:40
Guillotine GLT-3P Festy_Dog BattleMechs 01-Jun-2026 23:15
Stalker IIC (Close Range) Josalynplayz2011 BattleMechs 01-Jun-2026 23:00
Vulcan VL-BL "Bloodlust" Electric Kills BattleMechs 01-Jun-2026 22:54
Huntsman (Upscale) Prime Smiling_Jack626 BattleMechs 01-Jun-2026 22:12
Corsair COR-9X indigointopia BattleMechs 01-Jun-2026 22:06
Highlander HGN-1-800 indigointopia BattleMechs 01-Jun-2026 21:42
Annihilator ANH-2RF Gunnarzen BattleMechs 01-Jun-2026 20:25
Mercury MCY-109 Beaubot BattleMechs 01-Jun-2026 19:58
Sentinel STN-3D Beaubot BattleMechs 01-Jun-2026 19:54
Exterminator EXT-5B Beaubot BattleMechs 01-Jun-2026 19:45
Assassin ASN-109w Marlo1029 BattleMechs 01-Jun-2026 19:44
Black Knight BL-8-KNT "M" Beaubot BattleMechs 01-Jun-2026 19:42
Nocturne NCT-1N RexMcKnight BattleMechs 01-Jun-2026 19:37
Highlander HGN-777 "Q" Beaubot BattleMechs 01-Jun-2026 19:36
King Crab KGC-007B "Bond" Beaubot BattleMechs 01-Jun-2026 19:32
Knight (Cerastus) [BASE] P8BL BattleMechs 01-Jun-2026 18:58
Padilla 'Mech Mortar Tank Breadnaught Combat Vehicles 01-Jun-2026 17:00
Awesome AWS-9DC Breadnaught BattleMechs 01-Jun-2026 16:44
Banshee BNC-9BR Breadnaught BattleMechs 01-Jun-2026 16:37
Orion ON1-B Breadnaught BattleMechs 01-Jun-2026 16:34
Knight (Questoris) Defender P8BL BattleMechs 01-Jun-2026 14:46
Awesome B1 Benova BattleMechs 01-Jun-2026 14:37
Awesome A9 Benova BattleMechs 01-Jun-2026 14:33
Knight (Questoris) Crusader P8BL BattleMechs 01-Jun-2026 14:33
 
[17-May-2026 19:28]   Announcements
Patch 2.26.13 Applied:
Pushed this out a couple days ago and never got around to posting the announcement. So a couple days but, but details of what's included are as follows:

Fixes
  • Fixed an issue where the unit designer nor the unit listings were not functioning.

Changes
  • Changed how semi-private units can be viewed to allow for a greater amount of privacy. Previously anyone could view a semi-private unit if they guessed the unit id, which is not overly private and defeated the original intent of that option. Semi-private units now have a token associated with them that will be part of the URL. Members who created the design will be able to view the design with the token and can then copy that URL.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[18-May-2024 17:57]   ProtoMech Technical Readout
Charybdis 1
                 ProtoMech Technical Readout

Name/Model:         Charybdis 1
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            8
Configuration:      Biped ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         869,328 C-Bills
Battle Value:       127

Chassis:              ProtoMech
Power Plant:          16 ProtoMech Fusion
Cruising Speed:       10.8 kph  
Maximum Speed:        21.6 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                ProtoMech
Armament:             
    4 Improved Heavy Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Today on "Things that don't make sense in the real world but the simulations think they're
    great"; the Charybdis,  A slow under armored Protomech that apparently thinks it's magnetic
    clamps will let it be useful?

Capabilities:
    With laughably light armor, no mobility, and a weapons configuration that gets in its own
    way, the Charybdis is a hopeless design.  Even with the magnetic clamp system allowing it to
    hold onto a faster mech to vastly enhance its running speed, what is it going to do when it
    gets to its destination?  It'll just be shot to pieces before it ever catches its bearing.
    
    The simulators think otherwise.  Armor is considered to exist on par with most protomechs. i
    Its potential firepower isn't bad.  And most importantly, in the more abstract estimation of
    timing used by the simulator, it can still get its shots off after letting go of its ride.
    The final point that makes the simulator think this is a wonderful idea is the absurdly low
    "Point value" of 4.  Clearly something is broken in the simulator.

Notable MechWarriors:
    Charybdis was chosen as the name for this Protomech due to its likeness being described as a
    giant lamprey.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    800                    
Engine:                                16 ProtoMech Fusion               400                    
    Walking MP:                                 1                                               
    Running MP:                                 2                                               
    Jumping MP:                                 0                                               
Heat Sinks (ProtoMech):                         12                      3,000                   
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   16                       800                    
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              3       
    Torso:                              8              3       
    Main Gun:                           1              3       
    R/L Arm:                            2              2       
    Legs:                               5              3       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
Improved Heavy Small Laser                                MG               500                          
Improved Heavy Small Laser                                T                500                          
Magnetic Clamp System                                     T                500                          
Improved Heavy Small Laser                                RA               500                          
Improved Heavy Small Laser                                LA               500                          

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 4
TP: PM,  SZ: 1,  TMM: 0,  MV: 2"
Damage: (S) 3 / (M) 0 / (L) 0
Armor (A): 1,  Structure (S): 1
Specials: MCS