Recently Approved or Updated Submissions
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Nova Cat X-II X-II Skippy BattleMechs 27-Feb-2026 09:48
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(Production) Galleon M Myrmidon AD Combat Vehicles 27-Feb-2026 07:16
(Production) Galleon AD Combat Vehicles 27-Feb-2026 07:12
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Carrack Galleon Wild Hunt Variant Lios Combat Vehicles 27-Feb-2026 02:35
Stealthboi III tonyblitz1 BattleMechs 27-Feb-2026 02:00
Galleon GAL-30N Eddie BattleMechs 27-Feb-2026 00:18
Stealthboi II tonyblitz1 BattleMechs 26-Feb-2026 23:54
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Marauder MAD-Glaug 2 cole1114 BattleMechs 26-Feb-2026 22:31
Marauder MAD-R6 cole1114 BattleMechs 26-Feb-2026 21:50
Highlander HGN-740HY drwalleye BattleMechs 26-Feb-2026 20:38
Spartan Hover APC IronRaven Special Projects Group Combat Vehicles 26-Feb-2026 19:57
Nightstar IIC Kirbanzo BattleMechs 26-Feb-2026 19:44
Quicksilver (Snow Hare) H Kirbanzo BattleMechs 26-Feb-2026 19:19
Bastion galahad0430 BattleMechs 26-Feb-2026 18:13
Bolo galahad0430 Combat Vehicles 26-Feb-2026 17:36
Crunchie Crusher CRS-8N RifleTeam06 BattleMechs 26-Feb-2026 16:34
Catapult CPLT-CM Quinn Roberts BattleMechs 26-Feb-2026 16:12
Defiance (Stellaris) SLS-01 Shoresy BattleMechs 26-Feb-2026 14:44
Mad Cat (Timber Wolf) G Breadnaught BattleMechs 26-Feb-2026 14:18
Shadow Owl C indigointopia BattleMechs 26-Feb-2026 14:02
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Cataphract CTF-1XAC Quinn Roberts BattleMechs 26-Feb-2026 13:34
Phoenix Hawk PXH-3VSP Beaubot BattleMechs 26-Feb-2026 13:19
Blazing Owl (Datenshi) VX indigointopia BattleMechs 26-Feb-2026 13:19
Cataphract CTF-2AC Quinn Roberts BattleMechs 26-Feb-2026 13:02
King Crab (Door Kicker) KGC-0X1 L0stS1gnal BattleMechs 26-Feb-2026 13:02
Dart (Weegar) CGF-52 Shoresy BattleMechs 26-Feb-2026 13:02
Night Prowler NTP-A CJFjoe BattleMechs 26-Feb-2026 11:53
Quicksilver (Snow Hare) F Kirbanzo BattleMechs 26-Feb-2026 11:53
Quicksilver (Snow Hare) G Kirbanzo BattleMechs 26-Feb-2026 11:50
Quicksilver (Snow Hare) E Kirbanzo BattleMechs 26-Feb-2026 11:35
Incubus II MN Psiop Bear BattleMechs 26-Feb-2026 11:22
Quicksilver (Snow Hare) R Kirbanzo BattleMechs 26-Feb-2026 11:18
Quicksilver (Snow Hare) D Kirbanzo BattleMechs 26-Feb-2026 11:17
Quicksilver (Snow Hare) S Kirbanzo BattleMechs 26-Feb-2026 11:09
Crusader (Bouchard) OIL-2e Shoresy BattleMechs 26-Feb-2026 10:50
Reaper D Breadnaught BattleMechs 26-Feb-2026 10:48
Reaper C Breadnaught BattleMechs 26-Feb-2026 10:47
Atlas Too (A Fucking Problem) AS7-D-H (Jesco Kerensky) JescoKerensky BattleMechs 26-Feb-2026 09:47
Atlas II AS7-D-H (Jesco Kerensky) JescoKerensky BattleMechs 26-Feb-2026 09:32
Hunchback C-O A Oberst_Klink BattleMechs 26-Feb-2026 09:06
Flashman FLS-8M Quinn Roberts BattleMechs 26-Feb-2026 09:05
Hunchback C-O Prime Oberst_Klink BattleMechs 26-Feb-2026 08:59
Hunchback C-O Oberst_Klink BattleMechs 26-Feb-2026 08:53
Hunchback C-O [BASE] Oberst_Klink BattleMechs 26-Feb-2026 08:52
Ashmead ASH-A4 Breadnaught Combat Vehicles 26-Feb-2026 08:50
Questor QST-P-02 Kurt Blood Spirit BattleMechs 26-Feb-2026 08:42
 
[16-Feb-2026 13:51]   Announcements
Patch 2.26.5 Applied:
A minor update, but changes something I had done, let's just say, "wonky". Details of what's included are as follows:

Fixes
  • Fixed an issue where the "Maximize armor on tonnage change" setting was not being updated based on the desired selection.

Changes
  • Added the Smart Robotic Control System (supported on BM, CV, and IM unit types) and Smart Robotic Control System (Improved) (supported on BM and CV unit types) for use on new or updated designs. This equipment replaces the Robotic and Robotic (Prototype) cockpits that were present previously. Any design that had been using the Robotic cockpit was updated to now utilize the Smart Robotic Control System.
  • Implemented the concept of zero-critical equipment for BattleMechs and IndustrialMechs (was already done for CV and PM unit types). This moves things like the Full-Head Ejection System and the RISC Heat Sink Override into a new structure that is standard and better supports equipment that may be added in the future.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[27-Oct-2025 19:23]   BattleMech Technical Readout
Thunderclap 1
                 BattleMech Technical Readout

Name/Model:         Thunderclap 1
Designer:           IIIIllllllIllIIIIIllll
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            100
Role:               Sniper
Configuration:      Biped FrankenMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         94,743,000 C-Bills
Battle Value:       4,612

Chassis:              Hybrid
Power Plant:          300 XXL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Patchwork
Armament:             
    1 Hyper-Assault Gauss 40 (C)
    2 ER PPCs (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    This mech' is downright weird; the targeting computer is not a usual targeting computer;
    being directly wired into the neural interface, it causes the pilot to seem to know exactly
    where each shot will go and plan accordingly.

================================================================================================
Equipment                                                                          Mass                      
-------------------------------------------------------------------------------------------------------------
Internal Structure:          Composite/Endo Steel/Endo-Composite/Reinforced Hybrid 14.50                     
Engine (Armored):                                 300 XXL (C)                       6.50                     
    Walking MP:                                        3                                                     
    Running MP:                                        5                                                     
    Jumping MP:                                        0                                                     
Heat Sinks (Double):                              16 [32] (C)                       6.00                     
Gyro:                                                None                           0.00                     
Cockpit:                                         Interface (C)                      4.00                     
Armor Factor:                                         224                          23.00                     
    Type:                                          Patchwork                                                 

                                     Internal         Armor     
                                     Structure        Value     
    Head:                Hardened        3              9       
    Center Torso:        Hardened       31             50       
    Center Torso (rear):                               12       
    R/L Torso:           Hardened       21            22/34     
    R/L Torso (rear):                                  5/8      
    R/L Arm:                            17              0       
    R/L Leg:                            21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER PPC (C)                                                CT                2          6.00             
ER PPC (C)                                                RT                2          6.00             
Hyper-Assault Gauss 40 (C)                              LT/CT               10        16.00             
Hyper-Assault Gauss 40 (Ammo 15) (C)                      RA                5          5.00             
Targeting Computer (C)                                    LA                6          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 58
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 6 / (M) 6 / (L) 6,  OV: 0
Armor (A): 12,  Structure (S): 4
Specials: ARM, CASE, DN, FLK3/3/3