Recently Approved or Updated Submissions
 EntryMemberTypeDate
Hammerhands (La Senora) HMH-4D (Mendes) Kooter BattleMechs 20-Jun-2026 10:12
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Archer "Knocks" Peri BattleMechs 19-Jun-2026 20:53
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Spirit Walker TEST [BASE] randomgunfire48 BattleMechs 19-Jun-2026 19:20
Highlander HGN-3ZM Breadnaught BattleMechs 19-Jun-2026 18:44
King Crab KCG-007C Breadnaught BattleMechs 19-Jun-2026 18:35
Diver Heavy Scout (Laser) Xr-13 BattleMechs 19-Jun-2026 16:03
Army Ant (Warrior) Xr-13 BattleMechs 19-Jun-2026 15:15
Ares Medium Tank (XL) Ruger Combat Vehicles 19-Jun-2026 15:12
JagerMech JM6-H2s Vergozen BattleMechs 19-Jun-2026 14:53
Scout (Sniper) Xr-13 BattleMechs 19-Jun-2026 12:53
smart car groundpounder Combat Vehicles 19-Jun-2026 12:06
fast groundpounder Combat Vehicles 19-Jun-2026 12:01
Trebuchet (Improved) TRE-B12 Josalynplayz2011 BattleMechs 19-Jun-2026 11:20
Shadow Hawk (Improved) SHD-HA5 Josalynplayz2011 BattleMechs 19-Jun-2026 10:44
Cyclops ODEN oden BattleMechs 19-Jun-2026 10:25
macross-force GoldenGoblin Forces 19-Jun-2026 10:23
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King Crab KGC-harded oden BattleMechs 19-Jun-2026 09:20
Longbow LGB-oden oden BattleMechs 19-Jun-2026 08:58
Nightstar NSR-MCR(ODEN) oden BattleMechs 19-Jun-2026 07:52
Warrior Attack Helicopter H-7S RunBud Combat Vehicles 19-Jun-2026 07:24
Lol (Lmao) tonyblitz1 BattleMechs 19-Jun-2026 06:25
Hunchback (Babcock) OIL-NHC Shoresy BattleMechs 19-Jun-2026 03:49
Garm (Toews) CHI-19G Shoresy BattleMechs 19-Jun-2026 03:41
 
[14-Jun-2026 20:24]   Announcements
Patches 2.26.14 and 2.26.15 Applied:
Pushed out a couple of updates over the past few days. As usual they contain various back-end bug fixes (2.26.15 was entirely back-end stuff), but also contained a few other minor updates. Updates are as follows:

Fixes
  • Fixed an issue where the new token parameter used for semi-private units was not present on various links or was present when it didn't need to be on others.

Changes
  • Automatically distributing fixed equipment, undistributing all equipment, and compacting criticals (for applicable units) is now available for all unit types.
  • Replaced images used for pips on BattleMechs and IndustrialMechs with drawn circles. This makes the circles crisper when viewing and printing.
  • Implemented errata for trailer hitches on Combat Vehicles where they no longer require take up available slots. If added, you will still need to place them in the front or rear, but it won't impact your available slots remaining.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[29-Oct-2024 00:12]   IndustrialMech Technical Readout
Yumihiki IARC-2R
                 IndustrialMech Technical Readout

Name/Model:         Yumihiki IARC-2R
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            80
Role:               Missile Boat
Configuration:      Biped IndustrialMech
Era/Year:           Succession Wars / 3049
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,767,760 C-Bills
Battle Value:       1,269

Chassis:              Industrial
Power Plant:          240 Fuel Cell
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Heavy Industrial
Armament:             
    2 LRM 15s
    3 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Continuing my line of Industrial Mechs based on classic units.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Industrial                16.00                     
Engine:                                   240 Fuel Cell               14.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            11                    10.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                              Industrial (Adv. FCS)            3.00                     
Armor Factor:                                  208                    13.00                     
    Type:                                Heavy Industrial                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             27       
    Center Torso (rear):                               6       
    R/L Torso:                         17             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           13             25       
    R/L Leg:                           17             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Ejection Seat                                             H                 1          0.50             
Medium Laser                                              CT                1          1.00             
LRM 15                                                    RT                3          7.00             
LRM 15 (Ammo 8)                                           RT                1          1.00             
LRM 15                                                    LT                3          7.00             
LRM 15 (Ammo 16)                                          LT                2          2.00             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: IM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 2 / (M) 3 / (L) 2,  OV: 1
Armor (A): 7,  Structure (S): 6
Specials: AFC, ES, FC, IF2, LRM1/1/2