Recently Approved or Updated Submissions
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[17-May-2026 19:28]   Announcements
Patch 2.26.13 Applied:
Pushed this out a couple days ago and never got around to posting the announcement. So a couple days but, but details of what's included are as follows:

Fixes
  • Fixed an issue where the unit designer nor the unit listings were not functioning.

Changes
  • Changed how semi-private units can be viewed to allow for a greater amount of privacy. Previously anyone could view a semi-private unit if they guessed the unit id, which is not overly private and defeated the original intent of that option. Semi-private units now have a token associated with them that will be part of the URL. Members who created the design will be able to view the design with the token and can then copy that URL.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[18-Oct-2021 08:12]   BattleMech Technical Readout
Clankiller CLK-5R
                 BattleMech Technical Readout

Name/Model:         Clankiller CLK-5R
Designer:           jymset
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            90
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3057
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         9,450,600 C-Bills
Battle Value:       2,154

Chassis:              Endo Steel
Power Plant:          270 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 Gauss Rifle
    2 LB 10-X ACs
    5 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    3052 witnessed a unique method of 'mech design: When FedCom and Draconis Combine engineering
    teams cooperated to relocate the last existing FRR 'mech manufacturing plant, they also
    designed an assault 'mech that was capable of fighting and beating clan machines, the
    Gunslinger.
    
    There were also several Star Corps scientists amongst the design team. Fully informed that
    their company was planning the reconstruction of their old 'mech factory site on Son Hoa,
    they took careful note of the results of the round table.
    
    When the Star Corps facility reopened in 3057, they manufactured a new assault 'mech, next
    to the venerable Highlander and Emperor designs, for which they had even constructed a new
    orbital facility: the CLK-5R Clankiller.

Capabilities:
    The CLK-5R was constructed to the same specifications as the GUN-1RD Gunslinger, and is of
    the same weight as its siblings, the Highlander and Emperor.
    
    While it seems like a symbioses of its siblings, with a Highlander body and Emperor arms, it
    is in fact a completely new design. As such, it was the first of the three assault 'mechs
    able to use the new endo steel manufactured in the orbital facility.
    
    Star Corps has included several improvements over the Gunslinger, keeping in mind that this
    'mech has the same mission profile: fighting Clan units on equal terms. The fact that the
    Clankiller mounts less than its maximum armor was a calculted choice - experience had shown
    that most casualities resulted in critical damage in vital equipment, rather than a complete
    destruction of armour. Thus it mounts a standard engine and CASE for its ammunition and
    volatile gauss rifle. The armament was expanded from the Gunslinger: apart from the
    efficient gauss rifle and standard medium lasers, another weapon was found to be on par with
    the Clan version: the Imperator LB-X autocannons mounted on the Emperor. Thus it was decided
    to mount only one gauss rifle, adding two LB-X cannons instead. The result is a design that
    has the long-range ballistic firepower of both the Emperor and Highlander in one, making it
    truly formidable against even Clan designs!
    
    All the secondary equipment found on the Gunslinger, apart from the medium lasers, was
    eliminated: since this design was intended for straight pitched battles, jump jets (horribly
    heavy for such a large design) or rear-mounted lasers did not seem necessary. Instead, the
    medium lasers were mounted in several different locations, inluding the arms, to give a wide
    arc of fire.

Deployment:
    Other than the Emperor, this design is sold exclusively to Lyran and Draconis units on the
    Clan border, giving discounts to units which also fielded the Gunslinger. By having a direct
    comparison, Star Corps hoped to show the superiority of their design. The excellent sales
    figures of recent years prove that they were right!

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                     270 Fusion                14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             41       
    Center Torso (rear):                              12       
    R/L Torso:                         19             26       
    R/L Torso (rear):                                 10       
    R/L Arm:                           15             26       
    R/L Leg:                           19             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
2 Medium Lasers                                           CT                2          2.00             
CASE                                                      RT                1          0.50             
Gauss Rifle                                               RT                7         15.00             
Gauss Rifle (Ammo 24)                                     RT                3          3.00             
CASE                                                      LT                1          0.50             
LB 10-X AC (Ammo 40)                                      LT                4          4.00             
LB 10-X AC                                                RA                6         11.00             
Medium Laser                                              RA                1          1.00             
LB 10-X AC                                                LA                6         11.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 6 / (M) 6 / (L) 3,  OV: 0
Armor (A): 8,  Structure (S): 7
Specials: CASE, FLK1/1/1