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[02-Feb-2026 17:38]   Announcements
Patch 2.26.4 Applied:
Another small and quick update. Details of what's included are as follows:

Fixes
  • Fixed an issue where Targeting Computers were not showing as needing distribution on Combat Vehicles, and therefore not showing in the readout or record sheets.

Changes
  • Added a new unit designer setting for ProtoMechs and Combat Vehicles where you can enable the automation of heat sink management. This means that for these units, if enabled, heat sinks will be added or removed automatically to accommodate the required needs for weapons and equipment. The Heat Sinks row will now show how many heat sinks are being added in a read-only manner.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[17-Feb-2025 09:08]   ProtoMech Technical Readout
Qilin 1
                 ProtoMech Technical Readout

Name/Model:         Qilin 1
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            15
Configuration:      Ultraheavy Quad ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         1,507,506 C-Bills
Battle Value:       621

Chassis:              ProtoMech
Power Plant:          45 ProtoMech Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            ProtoMech
    Jump Capacity:    90 meters
Armor:                ProtoMech
Armament:             
    1 ER Large Laser
    1 Micro Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Qilin is an unassuming heavy weapons platform.  Available to all Clan Enclaves,  it has
    proven popular with Blood Spirit second line protomech pilots.

Capabilities:
    With a ground mobility profile more akin to an average assualt mech,  the Qilin is unlikely
    to be involved in offensive operations.  Though the jump jets help with maneuverability,
    especially in twrrain that protomechs favor,  this unit is firmly on the guns and armor side
    of the capabilities triangle.  Armor coverage is almost maximized, only the sensor blister
    has reduced coverage as is standard design practice.  The weapons on the primary variant is
    an ER Large Laser, giving unpresidented range and hitting power for a protomech.

Deployment:
    For the Blood Spirits this class of protomechs are distinctly second line.  The pilots are
    the ones who are good enough protomech operators that they're still alive,  but not driven
    enough to qualify for mech duty.  Their lack of desire to make a name for themselves
    relegates them to less agressive combat rolls, such as fire support.

Variants:
    Are you seriously asking if there are variants of a heavy weapon platform?  Of course there
    are.  The three favored by the Blood Spirits are the ER Large Laser carrier, the LRM
    carrier, and an SRM carrier.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                   1,500                   
Engine:                                45 ProtoMech Fusion              1,000                   
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                        450                    
Heat Sinks (ProtoMech):                         13                      3,250                   
Cockpit:                                    ProtoMech                    750                    
Armor Factor:                                   71                      3,550                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               4              7       
    Torso:                             15             30       
    Main Gun:                           2              6       
    R/L Arm:                            0              0       
    Legs:                              14             28       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
ER Large Laser                                            MG              4,000                         
Micro Pulse Laser                                         MG               500                          

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 13
TP: PM,  SZ: 1,  TMM: 1,  MV: 6"j
Damage: (S) 2 / (M) 1 / (L) 1
Armor (A): 2,  Structure (S): 1
Specials: ENE