Recently Approved or Updated Submissions
 EntryMemberTypeDate
Blood Adder RaRaRedSun BattleMechs 06-Jul-2026 19:59
Quadvee MBT Marcus Smythe BattleMechs 06-Jul-2026 19:51
Cheap Tracked Tank Testbed 3080 Marcus Smythe Combat Vehicles 06-Jul-2026 19:08
Vandal LI-OM rangerwickett BattleMechs 06-Jul-2026 17:50
Rakshasa MDG-1T rangerwickett BattleMechs 06-Jul-2026 17:08
Atlas As7-gambit Flat_beans BattleMechs 06-Jul-2026 15:18
Phoenix Hawk PXH-3M-TRIIC Dozus BattleMechs 06-Jul-2026 15:14
Phoenix Hawk PXH-3M-TRCII Dozus BattleMechs 06-Jul-2026 15:13
Black Knight BLK-99 Josalynplayz2011 BattleMechs 06-Jul-2026 15:12
Grand Titan (War God) Concept 3 KSXA2 BattleMechs 06-Jul-2026 14:59
Saxon SAX-0n P8BL BattleMechs 06-Jul-2026 14:05
locust LCT-NRC-IIC (Matt's Custom) Generic Robo BattleMechs 06-Jul-2026 13:54
locust NRC-IIc (Matt's Custom) Generic Robo BattleMechs 06-Jul-2026 13:53
Locust LCT-NRC (Matt's custom) Generic Robo BattleMechs 06-Jul-2026 13:35
Masakari (Warhawk) B-3 buckaroobanzai22 BattleMechs 06-Jul-2026 12:17
Cauldron-Born (Ebon Jaguar) Níðhǫggr Smiling_Jack626 BattleMechs 06-Jul-2026 11:37
Kanabo KNB-0 K412 BattleMechs 06-Jul-2026 11:25
Boar Mobile Suit MMD-07B [Sweeper pack] CrimsonDawn BattleMechs 06-Jul-2026 10:53
Kodiak 2 Mobile Suit MMD-06F [Sweeper pack] CrimsonDawn BattleMechs 06-Jul-2026 10:40
Kodiak 2 Mobile Suit MMD-06F [Striker pack] CrimsonDawn BattleMechs 06-Jul-2026 10:37
Kodiak 2 Mobile Suit MMD-06F [Missile pack] CrimsonDawn BattleMechs 06-Jul-2026 10:31
Neutron Star NOS-C4 indigointopia BattleMechs 06-Jul-2026 09:51
King Crab IIC 3 IIIIllllllIllIIIIIllll BattleMechs 06-Jul-2026 09:37
Sirmin MCS-V02-A35 CrimsonDawn BattleMechs 06-Jul-2026 08:52
Kaji KJ-M-2 BoltIndustries BattleMechs 06-Jul-2026 07:53
Highlander 3039H/2 Benova BattleMechs 06-Jul-2026 07:02
Highlander 3039H Benova BattleMechs 06-Jul-2026 06:59
Grand Dominator Orbital Mobile Armor OMA-008 CrimsonDawn BattleMechs 06-Jul-2026 04:41
Zeus ("Gomorran") ZEU-SM Serf BattleMechs 06-Jul-2026 02:18
Champion (Jarvis) CAR-24SC Shoresy BattleMechs 06-Jul-2026 01:12
Pouncer QT Quinn Roberts BattleMechs 06-Jul-2026 00:49
Black Hawk-KU (Bobvrosky) TOR-72G Shoresy BattleMechs 06-Jul-2026 00:44
Fire Moth (Dasher) PL Quinn Roberts BattleMechs 06-Jul-2026 00:39
Nova (Black Hawk) ELQ Quinn Roberts BattleMechs 06-Jul-2026 00:31
Timber Wolf (Mad Cat) ERL Quinn Roberts BattleMechs 06-Jul-2026 00:23
Timber Wolf (Mad Cat) QTC Quinn Roberts BattleMechs 06-Jul-2026 00:19
Loki Mk2 Q Quinn Roberts BattleMechs 06-Jul-2026 00:12
Valkyrie (Nugent-Hopkins) OIL-93V Shoresy BattleMechs 05-Jul-2026 23:43
Atlas III AS7-D4 DonutsOnMars BattleMechs 05-Jul-2026 23:33
Bombard Fast Hovertank Arbitracious Combat Vehicles 05-Jul-2026 22:37
Enforcer III ENF-6D DonutsOnMars BattleMechs 05-Jul-2026 22:25
Loki (Hellbringer) Boomcaster djfrido BattleMechs 05-Jul-2026 22:23
Rifleman C 4 DonutsOnMars BattleMechs 05-Jul-2026 22:23
Gyrfalcon “Swagsen” (That bastards hopping nightmare) Arbitracious BattleMechs 05-Jul-2026 22:19
Archer (Deathbringer) ARC-DB djfrido BattleMechs 05-Jul-2026 22:05
Marauder MAD-1.5D Marcus Smythe BattleMechs 05-Jul-2026 21:37
Marauder MAD-1D Marcus Smythe BattleMechs 05-Jul-2026 21:22
Marauder MAD-17D Marcus Smythe BattleMechs 05-Jul-2026 21:20
Hunchback IIIC (Boombox) Arbitracious BattleMechs 05-Jul-2026 21:07
Marauder MAD-14D Marcus Smythe BattleMechs 05-Jul-2026 20:57
 
[25-Jun-2026 12:10]   Announcements
Upgraded Hosting Plan and Patch 2.26.16:
As some of you may or may not have experienced over the last month or so, there have been occasional issues where the site will be unavailable for a period of time. This was mostly due to some poor database memory settings which led to the database using far more memory than it should have, causing the overall server usage to spike at close to 100%. This naturally led to all sorts of crappy things. After reviewing I realized I was on an older plan and decided to upgrade to a newer plan which gives me twice the allotted memory. After 24 hours the server seems steady and all the errors I was getting have not resurfaced. I'll keep an eye on it, but that should hopefully resolve issues. As an added bonus, the allotted disk space was doubled along with an increase in CPUs. So, things do seem slightly nimbler, or at least to me.

In addition, I just rolled out patch 2.26.16. There is nothing earth shattering, but I started to make some tweaks to force management with an eye to add additional features, as well as tweaking how some are done so they are easier to maintain. Here's what is included with this last update.

Fixes
  • Fixed an issue where the processing dialog was not displayed when filtering within the Add Units screen when looking to add a unit to a force.

Changes
  • Added the ability to select which network a C3 is part of when modifying unit details. A new option for 'C3 Network' is now available on the Unit tab when modifying the details for a specific unit. The default network for existing units in a force have been defaulted to 'A', but users can change them from A through G. The BattleValue for C3 within a force will now account for which network the C3 is in. So if your force has 4 units in B and 4 units in A, the proper BV will be added to those units only within the same network.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[29-Mar-2026 02:15]   BattleMech Technical Readout
Jenner JR7-H
                 BattleMech Technical Readout

Name/Model:         Jenner JR7-H
Designer:           IronRaven Special Projects Group
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            35
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 2785
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,092,175 C-Bills
Battle Value:       941

Chassis:              Diplan Scout-A 
Power Plant:          Magna 210 
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Smithson Lifters 
    Jump Capacity:    150 meters
Armor:                Starshield
Armament:             
    4 Argra 3L Medium Lasers
    1 Thunderstroke SRM 4
Manufacturer:         Luthien Armor Works
    Primary Factory:  Unknown
Communications:       Dawson III
Targeting & Tracking: Bk-309

================================================================================================
Overview:
    In the centuries since it was introduced, the Jenner has become ubiquitous with Draconis
    forces. And far from unknown in those of it's neighbors in the form of captured and salvaged
    machines. While Steiner and Davion forces use captured machines, they are often part of
    compensation packages with mercenaries in their employ. While the Jenner is a good mech, it
    has two issues. The first and best known is that the back armour is thin enough to be
    compromised with a fire axe; while that has lead to the -F variant, it's a known
    shortcoming. The other issue that fewer people think of is the engine. While it's mobility
    is wonderful, the 245-class engine that makes it possible is unique to the Jenner. They can
    be repaired, but short of raiding and the black market, you're never going to find a
    new-in-box one outside of the Combine. And that's a problem.
    
    Or is it? Sometimes your problems solve each other. We at This Old Mech have seen the
    solution before, more than once, with AFFS, LCAF and mercenary mechs. Oddly, the
    identification and reference guides that a quarter of teenagers have all overlook this. What
    this is has no official designation, so I get to name it. Jenner JR7-H, "H" for "Heavy".
    
    For compatible engines, the options are limited, but there is a great one in the form of the
    Omni 210. It's used in the Firestarter and manufactured in the Commonwealth, Federated Suns
    and Confederation, and is widely distributed by Star Corps. While not the most common engine
    in the Sphere, it can be found readily enough. This does reduce the performance of the
    Jenner Heavy, but a top speed of 97kmh and 150m range of the jump jets is respectable for
    it's weight class.
    
    The way this solution to a problem also solves the armour issue is simple- it's three tons
    lighter. This creates possibilities. Some users have replaced the SRM rack with an LRM-10,
    others take some of the mass to add a pair of machine guns, ammo and armor. But most,
    including those used by both the LCAF and the AFFS, upgrade the armour so it duplicates the
    JN7-F. I'd estimate that two thirds of the Jenners with a 210-class engine are in this
    configuration. With seven tons of armour, decent mobility, four medium lasers and an SRM-4
    rack, the Jenner Heavy is as much a bruiser as any light mech is ever going to be. Along the
    way, the Arga lasers are usually replaced with more readily available but functionally
    identical models, as is the SRM rack
    
    While the -H variant is by no means universal among users of captured Jenners, it's rarity
    is decreasing as Luthien-made 245s remain hard to source. Tactically speaking, it fills the
    same roles as the Wasp but does it better, and with enough armour and firepower to add being
    an ambush hunter and a real threat to most mechs up to 50 tons if properly piloted. While it
    still has the heat issues as the parent configuration, the wisdom of the centuries is that
    heat management is the mark of a good mechwarrior. It could be argued that if you've
    captured a Jenner and survived having it damaged to the point it needs a new engine, you're
    probably a good mechwarrior. Or the new kid with the machine no one wants because to your
    own side it looks like a "shoot me" sign.
    
    But the better question is this: if ComStar has overlooked something much more common than
    LosTech downgrades of certain SLDF mechs, what else are they leaving out.
    
    [Editor's note: While Soldiers of Lost Fortunes, of which This Old Mech is a column, is
    distributed via ComStar, we are not controlled by them. The tradition of a free press
    compels me to leave this last comment intact, I disavow and disagree with the feelings of
    the author and deny any connection to him.]
    
    [Editor-in-Chief's note: Don't talk about your brother that way, Isaac. As your mother, I
    have to tell the Sphere you do have a connection with your little brother.]
    
    [Note from the ComStar Acolyte who approved the document for distribution: We also believe
    in a free press as it is part of Blake's Vision. It seems it was a just an oversight. Why
    would we censor anything. Blake's Peace be upon you, and it sounds like you folks need it.]

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              7       
    Center Torso:                      11             15       
    Center Torso (rear):                               6       
    R/L Torso:                          8             11       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6             11       
    R/L Leg:                            8             15       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
SRM 4                                                     CT                1          2.00             
2 Jump Jets                                               RT                2          1.00             
SRM 4 (Ammo 25)                                           RT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
2 Medium Lasers                                           RA                2          2.00             
2 Medium Lasers                                           LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"/10"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 1
Armor (A): 4,  Structure (S): 3
Specials: