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[17-Mar-2026 14:43]   Announcements
Patch 2.26.7 Applied:
Pushing out another update just to keep things going. Details of what's included are as follows:

Fixes
  • Fixed an issue where users could not generate record sheets from within the unit designer for BattleMech and IndustrialMech unit types.

Changes
  • Changed how OmniMechs are posted to the forums (yet again). Non-omni units still function according to the last update, but omni units will now only create a OmniMech/Vehicle topic with the BASE and all alternate configurations if you also own the BASE configuration. If you create an alternate configuration off a BASE owned by someone else (e.g., a BASE unit that is canon), then that alternate configuration is treated as if it were a standalone unit and will have its own topic.
  • Modified the record sheets for ProtoMechs so the main gun image in the armor diagram is removed if the unit does not utilize a main gun.
  • Modified the distribution and equipment data in the backend to utilize JSON. This now standardizes all fields across unit types to the same architecture. This will make simply updates due to uniformity and ease of use and readability.
  • Implemented the Autocannon/2, Autocannon/5, and Long Tom prototypes from Interstellar Operations. These weapons are now available for use on applicable unit types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[09-Apr-2025 00:48]   ProtoMech Technical Readout
Vespoid S3R
                 ProtoMech Technical Readout

Name/Model:         Vespoid S3R
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            9
Configuration:      Biped ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         879,221 C-Bills
Battle Value:       296

Chassis:              ProtoMech
Power Plant:          85 ProtoMech Fusion
Cruising Speed:       64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            ProtoMech
    Jump Capacity:    180 meters
Armor:                ProtoMech
Armament:             
    1 Medium Chemical Laser
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Its been said that a protomech could accurately mimic the capabilities of an old style Wasp
    or Stinger.  The Vespoid was created to achieve that goal.

Capabilities:
    The Wasp 1D was the last wasp to even remotely cooperate with this project.  The 1W flat out
    decided to carry more guns then a protomech can.  Plus the usual problems with mechs being
    better at dealing with heat.  The Wasps after that...  start to utilize tech a lot better.
    Their weapons payload quickly out striped what could be crammed into a 9 ton protomech.
    
    Which leads us to the begining of the Stinger conversions.  The 3R carries a medium laser
    and twin machine guns.  Which already have known conversion solutions.  Easy peasy.

Deployment:
    Despite being formally designed, and that battle history to consider,  there are no plans to
    actually produce Vespoids.  Their mobility or firepower is below the thresholds useful in
    modern combat.

Variants:
    Just how many Wasps and Stingers are there?  The modern ones built or rebuilt to keep up
    with modern combat are likely out of reach, but even now the majority of the ones in use are
    based on star league era models.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    900                    
Engine:                                85 ProtoMech Fusion              2,500                   
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                        600                    
Heat Sinks (ProtoMech):                         0                         0                     
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   45                      2,250                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              6       
    Torso:                              9             18       
    Main Gun:                           1              3       
    R/L Arm:                            2              4       
    Legs:                               5             10       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
Medium Chemical Laser                                     MG              1,000                         
Medium Chemical Laser (Ammo 15)                           MG               500                          
2 Machine Guns                                            T                500                          
Machine Gun (Ammo 50)                                     T                250                          

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 16
TP: PM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 2,  Structure (S): 1
Specials: