BattleMech Technical Readout
Name/Model: Clankiller CLK-5R
Designer: jymset
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 90
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3057
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,450,600 C-Bills
Battle Value: 2,154
Chassis: Endo Steel
Power Plant: 270 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
1 Gauss Rifle
2 LB 10-X ACs
5 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
3052 witnessed a unique method of 'mech design: When FedCom and Draconis Combine engineering
teams cooperated to relocate the last existing FRR 'mech manufacturing plant, they also
designed an assault 'mech that was capable of fighting and beating clan machines, the
Gunslinger.
There were also several Star Corps scientists amongst the design team. Fully informed that
their company was planning the reconstruction of their old 'mech factory site on Son Hoa,
they took careful note of the results of the round table.
When the Star Corps facility reopened in 3057, they manufactured a new assault 'mech, next
to the venerable Highlander and Emperor designs, for which they had even constructed a new
orbital facility: the CLK-5R Clankiller.
Capabilities:
The CLK-5R was constructed to the same specifications as the GUN-1RD Gunslinger, and is of
the same weight as its siblings, the Highlander and Emperor.
While it seems like a symbioses of its siblings, with a Highlander body and Emperor arms, it
is in fact a completely new design. As such, it was the first of the three assault 'mechs
able to use the new endo steel manufactured in the orbital facility.
Star Corps has included several improvements over the Gunslinger, keeping in mind that this
'mech has the same mission profile: fighting Clan units on equal terms. The fact that the
Clankiller mounts less than its maximum armor was a calculted choice - experience had shown
that most casualities resulted in critical damage in vital equipment, rather than a complete
destruction of armour. Thus it mounts a standard engine and CASE for its ammunition and
volatile gauss rifle. The armament was expanded from the Gunslinger: apart from the
efficient gauss rifle and standard medium lasers, another weapon was found to be on par with
the Clan version: the Imperator LB-X autocannons mounted on the Emperor. Thus it was decided
to mount only one gauss rifle, adding two LB-X cannons instead. The result is a design that
has the long-range ballistic firepower of both the Emperor and Highlander in one, making it
truly formidable against even Clan designs!
All the secondary equipment found on the Gunslinger, apart from the medium lasers, was
eliminated: since this design was intended for straight pitched battles, jump jets (horribly
heavy for such a large design) or rear-mounted lasers did not seem necessary. Instead, the
medium lasers were mounted in several different locations, inluding the arms, to give a wide
arc of fire.
Deployment:
Other than the Emperor, this design is sold exclusively to Lyran and Draconis units on the
Clan border, giving discounts to units which also fielded the Gunslinger. By having a direct
comparison, Star Corps hoped to show the superiority of their design. The excellent sales
figures of recent years prove that they were right!
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Equipment Mass
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Internal Structure: Endo Steel 4.50
Engine: 270 Fusion 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 240 15.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 41
Center Torso (rear): 12
R/L Torso: 19 26
R/L Torso (rear): 10
R/L Arm: 15 26
R/L Leg: 19 27
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H 1 1.00
2 Medium Lasers CT 2 2.00
CASE RT 1 0.50
Gauss Rifle RT 7 15.00
Gauss Rifle (Ammo 24) RT 3 3.00
CASE LT 1 0.50
LB 10-X AC (Ammo 40) LT 4 4.00
LB 10-X AC RA 6 11.00
Medium Laser RA 1 1.00
LB 10-X AC LA 6 11.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 49
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 6 / (M) 6 / (L) 3, OV: 0
Armor (A): 8, Structure (S): 7
Specials: CASE, FLK1/1/1
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