Recently Approved or Updated Submissions
 EntryMemberTypeDate
Giant Toad "Tankette Clonette Bondagette" GNT-15-TCB Kalyxa-5 Combat Vehicles 27-May-2026 09:02
Atlas (Gothic) AS7-S2WB 1ChromeDome BattleMechs 27-May-2026 09:01
BattleAxe (Long Time Coming) BKX-8Dr 1ChromeDome BattleMechs 27-May-2026 08:06
Weirdprototypething tonyblitz1 BattleMechs 27-May-2026 05:02
Malak (Djin) Prime Psiop Bear BattleMechs 27-May-2026 04:06
Malak (Djin) [BASE] Psiop Bear BattleMechs 27-May-2026 04:03
Preta (Guardian) Prime Psiop Bear BattleMechs 27-May-2026 03:39
Preta (Guardian) [BASE] Psiop Bear BattleMechs 27-May-2026 03:34
Seraph Prime Psiop Bear BattleMechs 27-May-2026 03:22
Seraph [BASE] Psiop Bear BattleMechs 27-May-2026 03:02
Grigori (Demon) Prime Psiop Bear BattleMechs 27-May-2026 02:56
Black Knight ('Mistral') BL-6-KNT SM Serf BattleMechs 27-May-2026 01:37
Enfield END-6CS Intoxikatie BattleMechs 27-May-2026 01:23
Mongoose MON-106 Intoxikatie BattleMechs 27-May-2026 01:08
Centurion CN9-SM-L Serf BattleMechs 27-May-2026 01:04
Crab CRB-37 Intoxikatie BattleMechs 27-May-2026 00:58
Jackal JA-KL-55-S Mickey Serendipity BattleMechs 27-May-2026 00:44
Untitled BardasPhocas BattleMechs 27-May-2026 00:21
Raptor II RPT-W "Stiletto" Electric Kills BattleMechs 26-May-2026 23:51
Black Knight (Morningstar) BL-6bC-KNT 1ChromeDome BattleMechs 26-May-2026 23:33
Atlas II C RexMcKnight BattleMechs 26-May-2026 23:26
Victor VTR-10M Buttons BattleMechs 26-May-2026 23:24
Starlight MBT "Starlit Conclave" Company Support iostaa Combat Vehicles 26-May-2026 23:13
Starlight MBT "Starlit Conclave" Engineering iostaa Combat Vehicles 26-May-2026 22:59
Star Adder (Blood Asp) WB Electric Kills BattleMechs 26-May-2026 22:03
Spartan SPT-NζS Festy_Dog BattleMechs 26-May-2026 21:48
Starlight MBT "Starlit Conclave" Void Defense iostaa Combat Vehicles 26-May-2026 21:45
Cougar W2 "Puma" Electric Kills BattleMechs 26-May-2026 21:36
Starlight MBT "Starlit Conclave" Frontline iostaa Combat Vehicles 26-May-2026 21:00
Highlander HGN-733F General Motors Generalist Mercenaries BattleMechs 26-May-2026 20:47
Cougar W Electric Kills BattleMechs 26-May-2026 20:45
Mad Cat (Timber Wolf) "Captain Caveman" Krulla_Chief BattleMechs 26-May-2026 20:14
Hoplite HOP-4B C clifpaul2 BattleMechs 26-May-2026 19:37
Longbow (Arjuna) LGB-AIVJ jlafee BattleMechs 26-May-2026 18:40
Grigori (Demon) [BASE] Psiop Bear BattleMechs 26-May-2026 17:20
Longbow LGB-13C low teched wingmaker BattleMechs 26-May-2026 17:17
Giant Snapping Turtle "Export" GST35-E Kalyxa-5 Combat Vehicles 26-May-2026 17:13
Deva (Angel) Prime Psiop Bear BattleMechs 26-May-2026 17:05
Deva (Angel) [BASE] Psiop Bear BattleMechs 26-May-2026 16:44
Archangel (Vengence) Prime Psiop Bear BattleMechs 26-May-2026 16:16
UrbanMech (Roulette) UM-AIV jlafee BattleMechs 26-May-2026 15:53
Archangel (Vengence) [BASE] Psiop Bear BattleMechs 26-May-2026 15:52
Black Knight BL-7c-KNT sgtkharon BattleMechs 26-May-2026 15:46
Thunderbolt (Baba Jaga) TDR-5Dc sgtkharon BattleMechs 26-May-2026 15:26
Marauder MAD-3Q Flat_beans BattleMechs 26-May-2026 13:51
Centurion CN9-FWANG Fherot BattleMechs 26-May-2026 13:42
Centurion CN10-YLW Fherot BattleMechs 26-May-2026 13:35
Hellhound (Conjurer) Illusionist jlafee BattleMechs 26-May-2026 13:19
Blackjack BJ-2F Fherot BattleMechs 26-May-2026 13:16
Black Lanner Strobe Peri BattleMechs 26-May-2026 13:12
 
[17-May-2026 19:28]   Announcements
Patch 2.26.13 Applied:
Pushed this out a couple days ago and never got around to posting the announcement. So a couple days but, but details of what's included are as follows:

Fixes
  • Fixed an issue where the unit designer nor the unit listings were not functioning.

Changes
  • Changed how semi-private units can be viewed to allow for a greater amount of privacy. Previously anyone could view a semi-private unit if they guessed the unit id, which is not overly private and defeated the original intent of that option. Semi-private units now have a token associated with them that will be part of the URL. Members who created the design will be able to view the design with the token and can then copy that URL.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[06-Apr-2024 19:28]   IndustrialMech Technical Readout
Worker Crab Firefighter
                 IndustrialMech Technical Readout

Name/Model:         Worker Crab Firefighter
Designer:           Blackstargate
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped IndustrialMech
Era/Year:           Clan Invasion / 3058
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,419,013 C-Bills
Battle Value:       499

Chassis:              Schnucks Crab Class Industrial
Power Plant:          GM 200 Fuel Cell
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                FenceWire Heavy Industrial
Armament:             
Manufacturer:         Schnucks Heavy Industry
    Primary Factory:  Dekalb
Communications:       Northern Star Radio
Targeting & Tracking: Dalban HiRez

================================================================================================
Overview:
    In 3056, a fire broke out in the Schamberg spaceport damning its workers to certain death.
    Until a Worker Crab was used to remove the burning debris, allowing the workers to escape
    the burning port. These heroic events made their way across the Federated Commonwealth,
    inspiring Schnucks to make a dedicated firefighter variant that saw large success,
    especially in worlds that wanted to make their fire departments cost-effective.

Capabilities:
    The Worker Crab chassis proved surprisingly well for a firefighter varient. Features such as
    the heatsink present in its fuel cell help the mech to stay cool in the heart of a fire.
    While its tracks allow it to move on paved roads without the risk of damaging them. Finally,
    its crab like hand actuators allow it to be able to remove debrie like in the infamous
    Schamberg fire. Of course, the newly installed sprayers in its claws allow it to quickly
    dispense of the fire.

Variants:
    The militia variants of the Worker Crab all come from the firefighter variant, as the
    installed tubes to transport water make it easy to be refitted to contain wiring for lasers
    or ammunition for machine guns.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Industrial                10.00                     
Engine:                                   200 Fuel Cell               10.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            1                      0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                    Industrial                 3.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                Heavy Industrial                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             14       
    Center Torso (rear):                               3       
    R/L Torso:                         12             14       
    R/L Torso (rear):                                  3       
    R/L Arm:                            8             13       
    R/L Leg:                           12             13       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Searchlight, Mounted                                      H                 1          0.50             
Cargo, Standard (0.5 tons)                                CT                1          0.50             
Cargo, Liquid (4.5 tons)                                  RT                5          4.50             
Paramedic Equipment                                       RT                1          0.25             
Cargo, Liquid (4.5 tons)                                  LT                5          4.50             
Paramedic Equipment                                       LT                1          0.25             
2 Sprayers                                                RA                2          1.00             
2 Sprayers                                                LA                2          1.00             
Tracks                                                  LL/RL               2          5.00             
Industrial Triple-Strength Myomer                         --                12         0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 13
TP: IM,  SZ: 2,  TMM: 1,  MV: 8"
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 4
Specials: BFC, CT9.5, ENE, FC, I-TSM, SRCH