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[01-Nov-2026 09:13] Announcements |
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| Patch 2.26.29 Applied: |
I've been pushing a lot of "small" patches out lately. It's mostly just to stay on top of any bugs (I hate bugs), but I've also been doing a lot of stuff behind the scenes with the site. I've moved to GitHub (apparently keeping your repo on OneDrive is bad); I've automated the refresh of the local and sandbox environments, so it completes in a few minutes (these used to take over an hour to do and were very manual); and most importantly, I'm constantly reviewing the slow queries log to tweak underperforming SQL. So, lots of stuff that doesn't show up on the UI side, but have a huge impact.
Details of what's included with this patch are as follows:
Fixes- Fixed an issue where the page navigation that appeared under filter lists did not accept page number above 999.
Changes- Users can now modify ammunition loadouts on units within their forces. This ammunition update is accomplished in the Modify unit data dialog; same as update the warrior information or the unit's name. The ammunition is stored with the force and will remain until you modify it through the force dialog or the unit itself is saved again during design; at which point the ammunition resets to the new saved data. All relevant stats impacted by the changed ammo will be reflected for the unit as well as the force.
- Created the Light and Heavy Plasma Rifles defined within the Core Rulebook for use on BattleMechs, IndustrialMechs, and Combat Vehicles.
NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy. |
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