Recently Approved or Updated Submissions
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Leviathan LVT-7A indigointopia BattleMechs 22-Jul-2026 08:16
Bulldog Medium Tank (B-R Armor, LB 10X) Ruger Combat Vehicles 22-Jul-2026 07:59
Spineback K412 BattleMechs 22-Jul-2026 07:20
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Sidewinder H Andy033113 BattleMechs 21-Jul-2026 23:23
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Storm Walker Mad Cat Mk II maxb0036 BattleMechs 21-Jul-2026 22:21
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Laser Turret 50 LL+ Chancellori Combat Vehicles 21-Jul-2026 21:58
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Laser Turret 50 X-L Chancellori Combat Vehicles 21-Jul-2026 21:53
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Laser Turret 50 Chancellori Combat Vehicles 21-Jul-2026 21:32
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Laser Turret 40 LL Chancellori Combat Vehicles 21-Jul-2026 20:52
Laser Turret 40 Chancellori Combat Vehicles 21-Jul-2026 20:37
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Crusader-3SR Marcus Smythe BattleMechs 21-Jul-2026 19:51
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Z2083 Ichim ICH-001 rangerwickett BattleMechs 21-Jul-2026 18:26
Crusader ('Oni') CRD-SM Serf BattleMechs 21-Jul-2026 18:02
Men Shen MS1-OV rangerwickett BattleMechs 21-Jul-2026 16:16
ThunderWave: (TDR Kitbash custom mech) (Soundbolt) TDW-2SB <70T prototype> CopperCrow BattleMechs 21-Jul-2026 15:22
Bumblebee UBM-3F Lambda BattleMechs 21-Jul-2026 14:46
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ThunderWave: (TDR Kitbash custom mech) (Soundbolt) TDW-1SB <65T prototype> CopperCrow BattleMechs 21-Jul-2026 14:15
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Quasit QUA-61T BattleMech P8BL BattleMechs 21-Jul-2026 13:52
Commando (Gunnar) COM-3A sparrow14 BattleMechs 21-Jul-2026 13:50
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JI2A1 Attack APC BDROSB sparrow14 Combat Vehicles 21-Jul-2026 13:35
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FWL Exterminator Agent "001" EXT- Agent "001" Dantethered BattleMechs 21-Jul-2026 12:03
FWL Guillotine Maxine GLT-Maxine Dantethered BattleMechs 21-Jul-2026 11:59
FWL Crusader Broderick Sir Broderick Dantethered BattleMechs 21-Jul-2026 11:57
FWL Crusader Lucian CRD- Lucian Dantethered BattleMechs 21-Jul-2026 11:56
 
[25-Jun-2026 12:10]   Announcements
Upgraded Hosting Plan and Patch 2.26.16:
As some of you may or may not have experienced over the last month or so, there have been occasional issues where the site will be unavailable for a period of time. This was mostly due to some poor database memory settings which led to the database using far more memory than it should have, causing the overall server usage to spike at close to 100%. This naturally led to all sorts of crappy things. After reviewing I realized I was on an older plan and decided to upgrade to a newer plan which gives me twice the allotted memory. After 24 hours the server seems steady and all the errors I was getting have not resurfaced. I'll keep an eye on it, but that should hopefully resolve issues. As an added bonus, the allotted disk space was doubled along with an increase in CPUs. So, things do seem slightly nimbler, or at least to me.

In addition, I just rolled out patch 2.26.16. There is nothing earth shattering, but I started to make some tweaks to force management with an eye to add additional features, as well as tweaking how some are done so they are easier to maintain. Here's what is included with this last update.

Fixes
  • Fixed an issue where the processing dialog was not displayed when filtering within the Add Units screen when looking to add a unit to a force.

Changes
  • Added the ability to select which network a C3 is part of when modifying unit details. A new option for 'C3 Network' is now available on the Unit tab when modifying the details for a specific unit. The default network for existing units in a force have been defaulted to 'A', but users can change them from A through G. The BattleValue for C3 within a force will now account for which network the C3 is in. So if your force has 4 units in B and 4 units in A, the proper BV will be added to those units only within the same network.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[25-May-2024 12:08]   ProtoMech Technical Readout
Auto-Guns
                 ProtoMech Technical Readout

Name/Model:         Auto-Guns
Designer:           Marksman
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            4
Configuration:      Biped ProtoMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         660,773 C-Bills
Battle Value:       128

Chassis:              ProtoMech
Power Plant:          20 ProtoMech Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            ProtoMech
    Jump Capacity:    60 meters
Armor:                ProtoMech
Armament:             
    1 Heavy Machine Gun
    1 Light Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    400                    
Engine:                                20 ProtoMech Fusion               500                    
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 2                        100                    
Heat Sinks (ProtoMech):                         0                         0                     
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   29                      1,450                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               1              4       
    Torso:                              4              8       
    Main Gun:                           1              3       
    R/L Arm:                            1              4       
    Legs:                               3              6       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
Heavy Machine Gun                                         MG               500                          
Heavy Machine Gun (Ammo 20)                               MG               200                          
Light Machine Gun                                         LA               250                          
Light Machine Gun (Ammo 20)                               LA               100                          

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 7
TP: PM,  SZ: 1,  TMM: 1,  MV: 6"/4"j
Damage: (S) 0* / (M) 0* / (L) 0
Armor (A): 1,  Structure (S): 1
Specials: JMPW1