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[25-Jun-2026 12:10]   Announcements
Upgraded Hosting Plan and Patch 2.26.16:
As some of you may or may not have experienced over the last month or so, there have been occasional issues where the site will be unavailable for a period of time. This was mostly due to some poor database memory settings which led to the database using far more memory than it should have, causing the overall server usage to spike at close to 100%. This naturally led to all sorts of crappy things. After reviewing I realized I was on an older plan and decided to upgrade to a newer plan which gives me twice the allotted memory. After 24 hours the server seems steady and all the errors I was getting have not resurfaced. I'll keep an eye on it, but that should hopefully resolve issues. As an added bonus, the allotted disk space was doubled along with an increase in CPUs. So, things do seem slightly nimbler, or at least to me.

In addition, I just rolled out patch 2.26.16. There is nothing earth shattering, but I started to make some tweaks to force management with an eye to add additional features, as well as tweaking how some are done so they are easier to maintain. Here's what is included with this last update.

Fixes
  • Fixed an issue where the processing dialog was not displayed when filtering within the Add Units screen when looking to add a unit to a force.

Changes
  • Added the ability to select which network a C3 is part of when modifying unit details. A new option for 'C3 Network' is now available on the Unit tab when modifying the details for a specific unit. The default network for existing units in a force have been defaulted to 'A', but users can change them from A through G. The BattleValue for C3 within a force will now account for which network the C3 is in. So if your force has 4 units in B and 4 units in A, the proper BV will be added to those units only within the same network.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[14-Dec-2024 17:26]   Combat Vehicle Technical Readout
Mastiff Battle Tank
                 Combat Vehicle Technical Readout

Name/Model:         Mastiff Battle Tank
Designer:           Mechworks
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            70
Role:               Brawler
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         60,292,271 C-Bills
Battle Value:       1,261

Movement Type:        Tracked
Power Plant:          General Motors 280 XXL
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Armor:                Durallex Superslab II Hardened with CASE
Armament:             
    1 FlameTech Inferno Plasma Rifle
    2 Doombud LRM 5s
    4 M-92 "Vindicator" 16mm Rotary Light Machine Guns (C)
Manufacturer:         Heavy Strike Systems, LLC
    Primary Factory:  Various (Licensed Spherewide)
Communications:       O/P 9000 Wide Band
Targeting & Tracking: Dalban HiRez XIX with Bloodhound Active Probe

================================================================================================
Overview:
    The Mastiff is a heavy battle tank designed to operate on the most deadly battlefields of
    the thirty-second century, particularly in urban environments. The vehicle's armament
    consists primarily of the plasma rifle mounted as the vehicle's main gun and the pair of
    five-tube long range missile launchers mounted to either side of the turret rear. In order
    to effectively supress infantry, a major hazard for an armored vehicle in urban
    environments, two independent side turrets carrying twin machine guns are also mounted as
    secondary weapons, and an advanced Bloodhound Active Probe helps prevent the tank from being
    ambushed.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                                      280 XXL                   8.50                     
    Cruising MP:                                4                                               
    Flanking MP:                                6                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     3.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                1.00                     
Sponson Turrets:                                                       0.50                     
Armor Factor:                                  100                    12.50                     
    Type:                                    Hardened                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      24                                              
    R/L Side:                                   18                                              
    Rear:                                       16                                              
    Turret:                                     24                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
2 Light Machine Guns (C)                                  Right Sponson            0.50         
2 Light Machine Guns (C)                                  Left Sponson             0.50         
2 LRM 5s                                                     Turret                4.00         
Plasma Rifle                                                 Turret                6.00         
Armored Motive System                                          --                  10.50        
Environmental (Vacuum) Sealing                                 --                  7.00         
Bloodhound Active Probe                                       Body                 2.00         
CASE                                                          Body                 0.50         
LRM 5 (Ammo 48)                                               Body                 2.00         
Light Machine Gun (Ammo 100) (C)                              Body                 0.50         
Plasma Rifle (Ammo 30)                                        Body                 3.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: CV,  SZ: 3,  TMM: 1,  MV: 8"t
Damage: (S) 2 / (M) 2 / (L) 1
Armor (A): 7,  Structure (S): 4
Specials: ARS, BH, CASE, CR, IF1, RCN, SEAL, SOA, SRCH, TUR(2/2/1, IF1)