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[02-Feb-2026 17:38]   Announcements
Patch 2.26.4 Applied:
Another small and quick update. Details of what's included are as follows:

Fixes
  • Fixed an issue where Targeting Computers were not showing as needing distribution on Combat Vehicles, and therefore not showing in the readout or record sheets.

Changes
  • Added a new unit designer setting for ProtoMechs and Combat Vehicles where you can enable the automation of heat sink management. This means that for these units, if enabled, heat sinks will be added or removed automatically to accommodate the required needs for weapons and equipment. The Heat Sinks row will now show how many heat sinks are being added in a read-only manner.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[04-Apr-2024 19:52]   IndustrialMech Technical Readout
Worker Crab
                 IndustrialMech Technical Readout

Name/Model:         Worker Crab
Designer:           Blackstargate
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped IndustrialMech
Era/Year:           Clan Invasion / 3053
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,396,625 C-Bills
Battle Value:       499

Chassis:              Schnucks Crab Class Industrial
Power Plant:          GM 200 Fuel Cell
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                FenceWire Heavy Industrial
Armament:             
Manufacturer:         Schnucks Heavy Industry
    Primary Factory:  Dekalb
Communications:       Northern Star Radio
Targeting & Tracking: Dalban HiRez

================================================================================================
Overview:
    Developed primarily as a loader mech, especially for heavy cargo, the Worker Crab was
    Schnucks Heavy Industries' break-out design. The company's ingenious mech was seen as a new
    boon for logistics, especially in the wake of the devastating clan invasion. Causing many
    Lyran worlds to order this mech in bulk to better aid in loading and unloading essential
    goods.

Capabilities:
    Excellent in transporting cargo, this mech saw proliferation on ports, both terrestrial and
    in space, due to its crab like hand actuators aided by the industrial triple strength
    myomer. Though faster than many of its peers, due to its fuel cell, the Worker Crab is able
    to in a pinch transport time-sensitive cargo.

Deployment:
    The Worker Crab is often found throughout the Federated Commonwealth, but especially in the
    Lyran half. Due in part to the strong demand among Lyran worlds for such a mech and the fact
    that the primary industrial base, the planet Dekalb, is located in Lyran Space.

Variants:
    There are a few variants made over the years due to the proliferation, such as a militia
    variant, or a firefighter varient, even an atmosphere less evenviorment.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Industrial                10.00                     
Engine:                                   200 Fuel Cell               10.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            1                      0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                    Industrial                 3.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                Heavy Industrial                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             14       
    Center Torso (rear):                               3       
    R/L Torso:                         12             14       
    R/L Torso (rear):                                  3       
    R/L Arm:                            8             13       
    R/L Leg:                           12             13       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Searchlight, Mounted                                      H                 1          0.50             
Cargo Container                                           CT                1         10.00             
Cargo, Standard (1 ton)                                   RT                1          1.00             
Cargo, Standard (1 ton)                                   LT                1          1.00             
Tracks                                                  LL/RL               2          5.00             
Industrial Triple-Strength Myomer                         --                12         0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 13
TP: IM,  SZ: 2,  TMM: 1,  MV: 8"
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 4
Specials: BFC, CT12, ENE, FC, I-TSM, SRCH