Recently Approved or Updated Submissions
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Awesome AWS-9QM Beaubot BattleMechs 13-Mar-2026 08:51
(Custom) Devastator COM DVS-C0 AD BattleMechs 13-Mar-2026 08:41
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Atlas Josiah special forces 4 groundpounder BattleMechs 12-Mar-2026 12:09
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Atlas Josiah special forces [BASE] groundpounder BattleMechs 12-Mar-2026 09:24
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Shadowhawk 2D3 theholylancer BattleMechs 12-Mar-2026 06:31
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Ontos Heavy Tank (BD) "Beat Drop" magical_savior Combat Vehicles 12-Mar-2026 04:06
Crusader ("Vex") CRD-SM Serf BattleMechs 12-Mar-2026 03:53
Bulldog Medium Tank (BD) "Beat Drop" magical_savior Combat Vehicles 12-Mar-2026 03:17
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Carom I CA1-2T wingmaker BattleMechs 12-Mar-2026 03:03
Carom II CA2-2P wingmaker BattleMechs 12-Mar-2026 02:56
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Artic Fox A smartphone BattleMechs 12-Mar-2026 01:00
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[04-Mar-2026 19:58]   Announcements
Patch 2.26.6 Applied:
Another day, another update. I continue to make some backend changes with each release. Small steps, but all in the name of performance and scalability. Details of what's included are as follows:

Changes
  • Modified how data related to manufacturers, factories, and location-specific structure information (i.e., when you have Hybrid structure selected) is stored in the database for more efficient storage and retrieval.
  • Heat efficiency calculations (Short/Medium as well as Long) are now fully broken out on the Alpha Strike tab. This makes the exact math done more visible to easily identify all sources of dissipation and output.
  • Added a method to "Cancel" the processing dialog. There could be times when the dialog hangs when saving a design or performing another action. While this usually means something went wrong, the Cancel button now offers a way to close the dialog without having to refresh the browser window.
  • Vehicular DropChutes (Standard, Camouflage, and Stealth) have been implemented and are available for use on all unit types. This includes the zer-crit, zero-weight version as well as the Reusable one, which requires crits and weight in the unit.
  • Update descriptions, game rules, and stats for all Heat Sink types as well as all Enhanced LRT weapons (including OS and I-OS).

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[25-May-2024 12:08]   ProtoMech Technical Readout
Auto-Guns
                 ProtoMech Technical Readout

Name/Model:         Auto-Guns
Designer:           Marksman
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            4
Configuration:      Biped ProtoMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         660,773 C-Bills
Battle Value:       128

Chassis:              ProtoMech
Power Plant:          20 ProtoMech Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            ProtoMech
    Jump Capacity:    60 meters
Armor:                ProtoMech
Armament:             
    1 Heavy Machine Gun
    1 Light Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    400                    
Engine:                                20 ProtoMech Fusion               500                    
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 2                        100                    
Heat Sinks (ProtoMech):                         0                         0                     
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   29                      1,450                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               1              4       
    Torso:                              4              8       
    Main Gun:                           1              3       
    R/L Arm:                            1              4       
    Legs:                               3              6       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
Heavy Machine Gun                                         MG               500                          
Heavy Machine Gun (Ammo 20)                               MG               200                          
Light Machine Gun                                         LA               250                          
Light Machine Gun (Ammo 20)                               LA               100                          

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 7
TP: PM,  SZ: 1,  TMM: 1,  MV: 6"/4"j
Damage: (S) 0* / (M) 0* / (L) 0
Armor (A): 1,  Structure (S): 1
Specials: JMPW1