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[02-Feb-2026 17:38]   Announcements
Patch 2.26.4 Applied:
Another small and quick update. Details of what's included are as follows:

Fixes
  • Fixed an issue where Targeting Computers were not showing as needing distribution on Combat Vehicles, and therefore not showing in the readout or record sheets.

Changes
  • Added a new unit designer setting for ProtoMechs and Combat Vehicles where you can enable the automation of heat sink management. This means that for these units, if enabled, heat sinks will be added or removed automatically to accommodate the required needs for weapons and equipment. The Heat Sinks row will now show how many heat sinks are being added in a read-only manner.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[06-Jan-2024 10:54]   BattleMech Technical Readout
Jinete JNT-52C
                 BattleMech Technical Readout

Name/Model:         Jinete JNT-52C
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            40
Role:               Striker
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         9,420,542 C-Bills
Battle Value:       1,294

Chassis:              N&D HLBM Endo Steel
Power Plant:          Hermes 280 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Chilton 360 
    Jump Capacity:    150 meters [210 meters]
Armor:                Light Ferro-Fibrous
Armament:             
    3 Medium X-Pulse Lasers
    4 Small X-Pulse Lasers
Manufacturer:         Kallon Industries
    Primary Factory:  Loyalty
Communications:       Garret T20-C
Targeting & Tracking: Garret A6

================================================================================================
Overview:
    In the waning days of the Dark Age, Kallon Industries on Loyalty would begin designing an
    update for the Falcon Hawk. In a post break-up FWL were years of low-intensity high mobility
    warfare had become the norm, slow light mechs were no longer viewed as desirable or
    acceptable, and Kallon Industries wanted to get with the times. However, in the course of
    the design process the design team would so radically depart from the core design of the
    Falcon Hawk that its resulting product was barely recognizable from what it had been. The
    mech that would finally step off the production line in late 3152 would be designated the
    Jinete after the famed light horsemen of Medieval Spain. Coming in at 40tons (5 tons more
    than its progenitor) the new 'Jinete' would come a long way from being a simple update to an
    old design. In an attempt by the design team (in particular the lead, the mildly eccentric
    Hernado Cortes) to blend some the best aspects of the omni-mech concept with the low
    productivity cost of a normal Battlemech an intense study would be conducted on mechs that
    incorporated module design into them and then exploit this in the emerging new design.
    [9:40 AM]
    The result of this application would be that the Jinette series could rapidly slot in new
    weapons loadouts if they stayed the same weapon type. With the JNT-series being an energy
    focused loadout that would mean that medium-vsp-laser could be swapped out for a light-ppc
    or a medium x-pulse laser. Unlike a true Omni-mech however, the JNT would not require pods
    to make this exchange and instead utilize commercial off the self-products. This wasn?t done
    with the strict approval of Kallon HQ and when it was discovered the board was furious
    however the progress made was undeniable, and so grudging approval was given (along with a
    much shorter leash). This new mech-concept would be organized into series, the JNT-52 series
    (first produced in 3152) would consist of a base-line mech product and three configurations
    at launch.

Capabilities:
    The JNT-52 Base unit would have a 280 rate XL engine letting the mech hit speeds of 119
    km/h. Additionally it would come with 5 jump-jets and a partial wing propelling the mech to
    210 meters through the air. 7.5 tons (127pips) of Light-Ferro Armor would be used. An IS
    Endo-Steal structure would also be utilized to free up additional tonnage. However, this
    would ultimately limit the energy weapon loadout the design could carry. 11 heatsinks would
    be utilized letting the mech sink up to 25 heat.
    
    The JNT-52C: Intended to deal with ?light? opposition would be equipped with a trio of
    x-pulse medium lasers and 4 x-pulse small lasers.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                               5 [7]                                             
Heat Sinks (Double):                         11 [25]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  127                     7.50                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             18       
    Center Torso (rear):                               6       
    R/L Torso:                         10             15       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             10       
    R/L Leg:                           10             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Medium X-Pulse Laser                                      CT                1          2.00             
2 Jump Jets                                               RT                2          1.00             
Small X-Pulse Laser                                       RT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
Partial Wing                                            LT/RT               8          3.00             
Small X-Pulse Laser                                       LT                1          1.00             
Medium X-Pulse Laser                                      RA                1          2.00             
Small X-Pulse Laser                                       RA                1          1.00             
Medium X-Pulse Laser                                      LA                1          2.00             
Small X-Pulse Laser                                       LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 2,  TMM: 3,  MV: 14"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 1
Armor (A): 4,  Structure (S): 2
Specials: ENE, OMNI