Recently Approved or Updated Submissions
 EntryMemberTypeDate
Twinjaw TWN-74W Eddie BattleMechs 13-Mar-2026 23:20
Charger II CHG-3A1 Kirbanzo BattleMechs 13-Mar-2026 22:45
Koshi (Mist Lynx) MLX-VT CJFjoe BattleMechs 13-Mar-2026 22:37
Masakari (Warhawk) BG "Blaze of Glory" Kirbanzo BattleMechs 13-Mar-2026 22:25
Jenner JR7-A-VT CJFjoe BattleMechs 13-Mar-2026 22:21
Masakari (Warhawk) MC Kirbanzo BattleMechs 13-Mar-2026 22:20
Mad Cat (Timber Wolf) SN Kirbanzo BattleMechs 13-Mar-2026 22:14
Shank SHN-K1 Marcon Gurrelio BattleMechs 13-Mar-2026 20:27
Vulture (Warder) (Mad Dog) Vulture (modded) Axorl BattleMechs 13-Mar-2026 20:22
Haymaker HMK-R1 Marcon Gurrelio BattleMechs 13-Mar-2026 20:09
Lurcher LR-C1 Marcon Gurrelio BattleMechs 13-Mar-2026 19:45
Lurcher LR-C3 Marcon Gurrelio BattleMechs 13-Mar-2026 19:44
Lurcher LR-C2 Marcon Gurrelio BattleMechs 13-Mar-2026 19:37
Thunder Strike (Stormageddon) Modded Thunderbolt Axorl BattleMechs 13-Mar-2026 19:18
ac 20 turret Gwarior Combat Vehicles 13-Mar-2026 19:05
Electronic combat Mech (I.C.M.) Medium Axorl BattleMechs 13-Mar-2026 18:38
Intergrated Mech Prototype (I.M.P.) Axorl BattleMechs 13-Mar-2026 18:32
Stalker STK-3H (Matt's custom) (with semi guided) Stalker Generic Robo BattleMechs 13-Mar-2026 18:19
Idolomantis (Diabolic) Axorl BattleMechs 13-Mar-2026 18:11
Gaussinater c [BASE] Easton BattleMechs 13-Mar-2026 17:49
Frankenstein (Zombie) 32 Easton BattleMechs 13-Mar-2026 17:38
Tick Easton BattleMechs 13-Mar-2026 17:27
Marauder MAD-15D Mechworks BattleMechs 13-Mar-2026 17:21
PPC Carrier [BASE] Easton Combat Vehicles 13-Mar-2026 17:20
Decimator 1d Easton BattleMechs 13-Mar-2026 17:13
Nightstar ("Cloak") NSR-9J Nanertot BattleMechs 13-Mar-2026 17:12
Axman AXM-1N-GILF MDS Dragon BattleMechs 13-Mar-2026 16:20
Black Marauder MAD-3R-BM-MOD Eric.personal1317 BattleMechs 13-Mar-2026 15:48
Black Marauder MAD-3R-BM Eric.personal1317 BattleMechs 13-Mar-2026 15:41
Osteon R Breadnaught BattleMechs 13-Mar-2026 14:04
Untitled AS7-V Browneyes265 BattleMechs 13-Mar-2026 13:56
Untitled KGC-420 Browneyes265 BattleMechs 13-Mar-2026 13:37
Hatchetman HCT-3 Ronin C2 MDS Dragon BattleMechs 13-Mar-2026 13:36
LBx20fiend 1 LP BattleMechs 13-Mar-2026 13:26
Shadow Hawk SHD-3D Fherot BattleMechs 13-Mar-2026 12:53
Wolf - Heavy Scout Alt AgentBers BattleMechs 13-Mar-2026 11:59
Wasp WSP-1Y2 Eric.personal1317 BattleMechs 13-Mar-2026 11:50
Wasp WSP-1Y Eric.personal1317 BattleMechs 13-Mar-2026 11:49
Stinger STG-3Y2 Eric.personal1317 BattleMechs 13-Mar-2026 11:36
Wolf - All Around Alt2 AgentBers BattleMechs 13-Mar-2026 11:33
Stinger STG-3Y Eric.personal1317 BattleMechs 13-Mar-2026 11:25
Missile king Prime [BASE] Easton BattleMechs 13-Mar-2026 11:25
Locust LCT-1Y2 Eric.personal1317 BattleMechs 13-Mar-2026 11:21
Locust LCT-1Y Eric.personal1317 BattleMechs 13-Mar-2026 11:19
Vehicular Manslaughter Prime [BASE] Easton Combat Vehicles 13-Mar-2026 11:13
Pile driver qt4 Easton Combat Vehicles 13-Mar-2026 10:29
Samurai S-100a Easton BattleMechs 13-Mar-2026 10:18
DragonKin DkN-3M Alexandetron01 Combat Vehicles 13-Mar-2026 09:45
Phoenix Hawk PXH-99b Breadnaught BattleMechs 13-Mar-2026 09:35
Night Gyr II Prime Beaubot BattleMechs 13-Mar-2026 09:18
 
[04-Mar-2026 19:58]   Announcements
Patch 2.26.6 Applied:
Another day, another update. I continue to make some backend changes with each release. Small steps, but all in the name of performance and scalability. Details of what's included are as follows:

Changes
  • Modified how data related to manufacturers, factories, and location-specific structure information (i.e., when you have Hybrid structure selected) is stored in the database for more efficient storage and retrieval.
  • Heat efficiency calculations (Short/Medium as well as Long) are now fully broken out on the Alpha Strike tab. This makes the exact math done more visible to easily identify all sources of dissipation and output.
  • Added a method to "Cancel" the processing dialog. There could be times when the dialog hangs when saving a design or performing another action. While this usually means something went wrong, the Cancel button now offers a way to close the dialog without having to refresh the browser window.
  • Vehicular DropChutes (Standard, Camouflage, and Stealth) have been implemented and are available for use on all unit types. This includes the zer-crit, zero-weight version as well as the Reusable one, which requires crits and weight in the unit.
  • Update descriptions, game rules, and stats for all Heat Sink types as well as all Enhanced LRT weapons (including OS and I-OS).

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[18-Oct-2021 07:41]   IndustrialMech Technical Readout
Sarissa MN2-A SecurityMech
                 IndustrialMech Technical Readout

Name/Model:         Sarissa MN2-A SecurityMech
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: Prototypes
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            50
Role:               Juggernaut
Configuration:      Biped IndustrialMech
Era/Year:           Dark Age / 3082
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,420,906 C-Bills
Battle Value:       771

Chassis:              MNM-2A Industrial
Power Plant:          GM 200 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Maximillian 43 Heavy Industrial
Armament:             
    1 Martell RT Binary Laser Cannon
    1 Martell Medium Laser
    1 Magna Small Laser
    1 LFN Linblad Machine Gun
Manufacturer:         Corean-General Motors
    Primary Factory:  Futuna
Communications:       Garret T10-B
Targeting & Tracking: Corean Calcmaster

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Industrial                10.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            18                     8.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                              Industrial (Adv. FCS)            3.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                Heavy Industrial                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      16             16       
    Center Torso (rear):                               6       
    R/L Torso:                         12             12       
    R/L Torso (rear):                                  5       
    R/L Arm:                            8             10       
    R/L Leg:                           12             10       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Ejection Seat                                             H                 1          0.50             
Machine Gun                                               CT                1          0.50             
Small Laser                                               CT                1          0.50             
Machine Gun (Ammo 100)                                    LT                1          0.50             
Binary Laser Cannon                                       RA                4          9.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 18
TP: IM,  SZ: 2,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 2 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 4
Specials: AFC, ES