IndustrialMech Technical Readout
Name/Model: Worker Crab Firefighter
Designer: Blackstargate
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: Biped IndustrialMech
Era/Year: Clan Invasion / 3058
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,419,013 C-Bills
Battle Value: 499
Chassis: Schnucks Crab Class Industrial
Power Plant: GM 200 Fuel Cell
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: FenceWire Heavy Industrial
Armament:
Manufacturer: Schnucks Heavy Industry
Primary Factory: Dekalb
Communications: Northern Star Radio
Targeting & Tracking: Dalban HiRez
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Overview:
In 3056, a fire broke out in the Schamberg spaceport damning its workers to certain death.
Until a Worker Crab was used to remove the burning debris, allowing the workers to escape
the burning port. These heroic events made their way across the Federated Commonwealth,
inspiring Schnucks to make a dedicated firefighter variant that saw large success,
especially in worlds that wanted to make their fire departments cost-effective.
Capabilities:
The Worker Crab chassis proved surprisingly well for a firefighter varient. Features such as
the heatsink present in its fuel cell help the mech to stay cool in the heart of a fire.
While its tracks allow it to move on paved roads without the risk of damaging them. Finally,
its crab like hand actuators allow it to be able to remove debrie like in the infamous
Schamberg fire. Of course, the newly installed sprayers in its claws allow it to quickly
dispense of the fire.
Variants:
The militia variants of the Worker Crab all come from the firefighter variant, as the
installed tubes to transport water make it easy to be refitted to contain wiring for lasers
or ammunition for machine guns.
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Equipment Mass
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Internal Structure: Industrial 10.00
Engine: 200 Fuel Cell 10.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 1 0.00
Gyro: Standard 2.00
Cockpit: Industrial 3.00
Armor Factor: 112 7.00
Type: Heavy Industrial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 14
Center Torso (rear): 3
R/L Torso: 12 14
R/L Torso (rear): 3
R/L Arm: 8 13
R/L Leg: 12 13
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Weapons and Ammo Location Critical Tonnage
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Searchlight, Mounted H 1 0.50
Cargo, Standard (0.5 tons) CT 1 0.50
Cargo, Liquid (4.5 tons) RT 5 4.50
Paramedic Equipment RT 1 0.25
Cargo, Liquid (4.5 tons) LT 5 4.50
Paramedic Equipment LT 1 0.25
2 Sprayers RA 2 1.00
2 Sprayers LA 2 1.00
Tracks LL/RL 2 5.00
Industrial Triple-Strength Myomer -- 12 0.00
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Alpha Strike Statistics
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Point Value (PV): 13
TP: IM, SZ: 2, TMM: 1, MV: 8"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 4
Specials: BFC, CT9.5, ENE, FC, I-TSM, SRCH
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