Recently Approved or Updated Submissions
 EntryMemberTypeDate
Battle Falcon A Kirbanzo BattleMechs 18-Jul-2025 21:37
Battle Falcon PRIME Kirbanzo BattleMechs 18-Jul-2025 21:28
Battle Falcon [BASE] Kirbanzo BattleMechs 18-Jul-2025 21:19
Gladiator GLD-5R-S7S jeager.boi BattleMechs 18-Jul-2025 20:55
Daishi (Dire Wolf) "Dragoon II" Kirbanzo BattleMechs 18-Jul-2025 20:45
Flashman FLS-8MC mekkatgirls BattleMechs 18-Jul-2025 20:10
Untitled groundpounder BattleMechs 18-Jul-2025 19:39
Daishi (Dire Wolf) "Dragoon" Kirbanzo BattleMechs 18-Jul-2025 18:57
Hellion P2 MidnightDream034 BattleMechs 18-Jul-2025 18:45
bob78 groundpounder Combat Vehicles 18-Jul-2025 15:17
Shrek tank IIC groundpounder Combat Vehicles 18-Jul-2025 15:16
Untitled Idrinkfalcontears BattleMechs 18-Jul-2025 14:50
Locust LCT-XF2 Krulla_Chief BattleMechs 18-Jul-2025 13:33
Clint CLNT-2-5FR General Motors Generalist Mercenaries BattleMechs 18-Jul-2025 10:30
Star Adder (Blood Asp) V-02x GhostintheBear BattleMechs 18-Jul-2025 10:09
Star Adder (Blood Asp) V-01x GhostintheBear BattleMechs 18-Jul-2025 10:04
(XXL) Spartan C AD BattleMechs 18-Jul-2025 09:50
(XXL) Zeus X ZEU-2C AD BattleMechs 18-Jul-2025 09:37
Heron HR-1 Beaubot BattleMechs 18-Jul-2025 09:28
Alpha Wolf (Big Bad Wolf) AWS AD BattleMechs 18-Jul-2025 09:13
Jade Phoenix G(eneric) AD BattleMechs 18-Jul-2025 08:55
Jade Phoenix (Suzaku) AD BattleMechs 18-Jul-2025 08:50
Jade Phoenix (C3) AD BattleMechs 18-Jul-2025 08:37
Jade Phoenix (Prime-D) AD BattleMechs 18-Jul-2025 08:27
Griffin IIC D Hawk819 BattleMechs 18-Jul-2025 03:45
Griffin IIC C Hawk819 BattleMechs 18-Jul-2025 03:41
Griffin IIC B Hawk819 BattleMechs 18-Jul-2025 03:34
Griffin IIC A Hawk819 BattleMechs 18-Jul-2025 03:32
Phoenix Hawk IIC V-00x 'Eureka Striker' GhostintheBear BattleMechs 18-Jul-2025 02:27
Atlas AS7-M103 Stojespal BattleMechs 18-Jul-2025 02:21
Warrior (Turbo) Jerxes Combat Vehicles 18-Jul-2025 00:51
Cyclops CYO-RBN1 astreamofnumbers BattleMechs 18-Jul-2025 00:11
Hunchback HBK-6HG Krulla_Chief BattleMechs 18-Jul-2025 00:11
Gladiator GLD-M4 NeonOne BattleMechs 17-Jul-2025 23:55
Vedette (Cavalry) Jerxes Combat Vehicles 17-Jul-2025 23:42
Manticore (Budget) Jerxes Combat Vehicles 17-Jul-2025 23:32
Demolisher (Sniper) Jerxes Combat Vehicles 17-Jul-2025 23:28
BattleMaster ((Merc Name)) BLR-1G Bandarr5000 BattleMechs 17-Jul-2025 21:58
Storm Poltuhgeist Combat Vehicles 17-Jul-2025 21:49
Enforcer ENF-4LRFM wingmaker BattleMechs 17-Jul-2025 21:45
Longbow LGB-13CS2 wingmaker BattleMechs 17-Jul-2025 21:24
Longbow LGB-13C+ wingmaker BattleMechs 17-Jul-2025 21:02
Lancelot (What it said on the tin.) LNC25-02WM wingmaker BattleMechs 17-Jul-2025 20:50
Ice Hawk indigointopia BattleMechs 17-Jul-2025 20:15
Pegasus (Clan) Jerxes Combat Vehicles 17-Jul-2025 19:58
Hitotsume Kozo (LUDO) HKZ-1P-S7-H2 jeager.boi BattleMechs 17-Jul-2025 17:37
Cyclops CYO-ARDRBN1 astreamofnumbers BattleMechs 17-Jul-2025 17:35
bob7 groundpounder ProtoMechs 17-Jul-2025 17:33
Gladiator GLD-5R-S7H jeager.boi BattleMechs 17-Jul-2025 17:18
po groundpounder ProtoMechs 17-Jul-2025 17:16
 
[02-Sep-2024 12:57]   Announcements
Patch 2.24.13.1 Applied:
Summer is officially (almost) over. As such, I figured it was time to get back on the horse and push out an update, albeit a small one. Details of what's included are as follows:

Fixes
  • Fixed an issue where the BV displayed in the listing when modifying the Gunnery/Piloting skills was different than the BV for the unit when viewing it directly with the same Gunnery/Piloting skills.

Changes
  • Emails generated from the Electronic Request System will now have the title of the ticket as part of the email subject line.
  • Modified the readout for OmniMech BASE units to display the tonnage of pod space available under the Armament section. Additionally, for BattleMech OmniMech BASE units, there is a new Space Allocation table indicating how much space is available in each location.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[18-May-2024 17:57]   ProtoMech Technical Readout
Charybdis 1
                 ProtoMech Technical Readout

Name/Model:         Charybdis 1
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            8
Configuration:      Biped ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         869,328 C-Bills
Battle Value:       127

Chassis:              ProtoMech
Power Plant:          16 ProtoMech Fusion
Cruising Speed:       10.8 kph  
Maximum Speed:        21.6 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                ProtoMech
Armament:             
    4 Improved Heavy Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Today on "Things that don't make sense in the real world but the simulations think they're
    great"; the Charybdis,  A slow under armored Protomech that apparently thinks it's magnetic
    clamps will let it be useful?

Capabilities:
    With laughably light armor, no mobility, and a weapons configuration that gets in its own
    way, the Charybdis is a hopeless design.  Even with the magnetic clamp system allowing it to
    hold onto a faster mech to vastly enhance its running speed, what is it going to do when it
    gets to its destination?  It'll just be shot to pieces before it ever catches its bearing.
    
    The simulators think otherwise.  Armor is considered to exist on par with most protomechs. i
    Its potential firepower isn't bad.  And most importantly, in the more abstract estimation of
    timing used by the simulator, it can still get its shots off after letting go of its ride.
    The final point that makes the simulator think this is a wonderful idea is the absurdly low
    "Point value" of 4.  Clearly something is broken in the simulator.

Notable MechWarriors:
    Charybdis was chosen as the name for this Protomech due to its likeness being described as a
    giant lamprey.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    800                    
Engine:                                16 ProtoMech Fusion               400                    
    Walking MP:                                 1                                               
    Running MP:                                 2                                               
    Jumping MP:                                 0                                               
Heat Sinks (ProtoMech):                         12                      3,000                   
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   16                       800                    
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              3       
    Torso:                              8              3       
    Main Gun:                           1              3       
    R/L Arm:                            2              2       
    Legs:                               5              3       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
Improved Heavy Small Laser                                MG               500                          
Improved Heavy Small Laser                                T                500                          
Magnetic Clamp System                                     T                500                          
Improved Heavy Small Laser                                RA               500                          
Improved Heavy Small Laser                                LA               500                          

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 4
TP: PM,  SZ: 1,  TMM: 0,  MV: 2"
Damage: (S) 3 / (M) 0 / (L) 0
Armor (A): 1,  Structure (S): 1
Specials: MCS