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[03-Aug-2026 13:51]   Announcements
Patch 2.26.19 Applied:
Just keeping up with the bugs as they get reported since my code merge last week. Details of what's included are as follows:

Fixes
  • Fixed an issue with the scaling of images used for BattleMechs during design.
  • Fixed an issue where the year range listed for an Omni unit did not properly represent what was available based on the BASE configuration.
  • Fixed an issue where added ammunition did not properly reduce the amount of available spaces indicated within a 'Mech.
  • Fixed an issue where changing the walking speed of a unit resulted in heat sinks that needed to be distributed to not be shown in the needs distribution table.
  • Fixed an issue where line breaks and carriage returns were lost when trying to edit a ticket with no reason for change provided.
  • When viewing a readout for a unit that incorporates Clan CASE into its internal structure due to it being an Inner Sphere Mixed technology unit, a note is now presented in the equipment dialog indicating such.

Changes
  • Users can now edit the System, Type, Priority, and Severity fields when editing their ticket within the electronic request system.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[17-Jul-2026 09:01]   Combat Vehicle Technical Readout
Chimaera Heavy Tank
                 Combat Vehicle Technical Readout

Name/Model:         Chimaera Heavy Tank
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Role:               Brawler
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3145
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,618,400 C-Bills
Battle Value:       977

Movement Type:        Tracked
Power Plant:          240 Fuel Cell
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Armor:                Heavy Ferro-Fibrous with CASE
Armament:             
    1 LB 10-X AC
    1 LRM 10
    1 SRM 6
    1 Flamer (Vehicle)
Manufacturer:         Bulldog Enterprises, Defiance Industries, Jalastar Aerospace, Quikscell Company
    Primary Factory:  Proserpina (BE), Hesperus II (DI), Panpour (JA), Ares (QC)
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Variants:
    Derived from the Manticore heavy tank, the Chimaera outwardly appears as almost an exact
    twin of that vehicle, but possesses many differences if you look closer. The fusion core of
    the Manticore has been replaced by a lighter fuel cell engine, which can still drive the
    tank to over 60 kph at flank speeds, but the removal of the fusion core also required
    replacing the energy weapon on the design. As it could no longer mount the formidable
    particle cannon or laser weapons used for centuries on the older machine, an equally
    formidable dual purpose autocannon was placed in the turret. Fed by two tons of munitions,
    this autocannon allows the crew to pick between solid slugs and cluster shot as the need
    arises. Backing this weapon are the ever-popular 10 rack of long-range missiles, now fed by
    its own two tons of reloads), and the six pack of short-range missiles with its own ton of
    reloads. The front body mounted medium laser was also replaced, with a shorter-range, but
    versatile vehicle flamer, which allows attacks versus hard targets and provides
    anti-infantry defense as needed. A ton of fuel for this weapon ensures battlefield
    longevity. All ammunition stores are protected in CASE-lined bays, and the tank itself has a
    decently thick skin of heavy ferro-fibrous armor. Many units are working to obtain
    quantities of this new tank as border wars start to heat up once again in the Inner Sphere.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                   240 Fuel Cell               14.00                     
    Cruising MP:                                4                                               
    Flanking MP:                                6                                               
Heat Sinks (Single):                            1                      0.00                     
Control Equipment:                                                     3.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                2.00                     
Armor Factor:                                  178                     9.00                     
    Type:                              Heavy Ferro-Fibrous                                      

                                              Armor                                             
                                              Value                                             
    Front:                                      42                                              
    R/L Side:                                   34                                              
    Rear:                                       26                                              
    Turret:                                     42                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Flamer (Vehicle)                                              Front                0.50         
LB 10-X AC                                                   Turret                11.00        
LRM 10                                                       Turret                5.00         
SRM 6                                                        Turret                3.00         
CASE                                                          Body                 0.50         
Flamer (Vehicle) (Ammo 20)                                    Body                 1.00         
LB 10-X AC (Ammo 10)                                          Body                 1.00         
LB 10-X AC (Ammo 10) [Cluster]                                Body                 1.00         
LRM 10 (Ammo 24)                                              Body                 2.00         
SRM 6 (Ammo 15)                                               Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: CV,  SZ: 3,  TMM: 1,  MV: 8"t
Damage: (S) 2 / (M) 3 / (L) 2
Armor (A): 6,  Structure (S): 3
Specials: CASE, FC, FLK1/1/1, IF1, SRCH, TUR(2/3/2, FLK1/1/1, IF1)