Recently Approved or Updated Submissions
 EntryMemberTypeDate
Stroheim 3 Peri BattleMechs 27-Feb-2026 22:31
Wolverine IIC (XD) WVR-2C Lord_Axelrod BattleMechs 27-Feb-2026 22:30
Stroheim 2 Peri BattleMechs 27-Feb-2026 22:29
Stroheim Peri BattleMechs 27-Feb-2026 22:22
Lingchi LNG-XD Lord_Axelrod BattleMechs 27-Feb-2026 20:08
Phoenix Hawk IIC CR Darkhawk2468 BattleMechs 27-Feb-2026 20:02
Destroyer Mobile Siege Engine DMS-2 FlappyTheSpybot BattleMechs 27-Feb-2026 19:53
Grand Titan II (XD) GRT-X2 Lord_Axelrod BattleMechs 27-Feb-2026 19:39
Bloodseeker Kirbanzo BattleMechs 27-Feb-2026 19:16
Revenant (Cricket) UBM-3P Lambda BattleMechs 27-Feb-2026 19:07
Destroyer Mobile Siege Engine DMS-1 FlappyTheSpybot BattleMechs 27-Feb-2026 18:44
Mad Cat II-CV1.01 Skippy BattleMechs 27-Feb-2026 18:04
Ironhead IRH-3B lurker27 BattleMechs 27-Feb-2026 17:59
Wolf - Fire Support AgentBers BattleMechs 27-Feb-2026 17:31
Sparrow Prime [BASE] Easton BattleMechs 27-Feb-2026 17:26
Slasher Easton BattleMechs 27-Feb-2026 17:19
Bradley M2 Gwarior Combat Vehicles 27-Feb-2026 17:09
Runna Round With Yer Pants Down RRP-0L RifleTeam06 BattleMechs 27-Feb-2026 17:03
(Solaris) Atlas AD BattleMechs 27-Feb-2026 16:49
Wolf - Heavy Scout AgentBers BattleMechs 27-Feb-2026 16:44
(Solaris) Albatross AD BattleMechs 27-Feb-2026 16:35
Mad Cat II-CV Skippy BattleMechs 27-Feb-2026 16:30
Awesome AWS-9Q2 Quinn Roberts BattleMechs 27-Feb-2026 16:07
Jenner II-C Skippy BattleMechs 27-Feb-2026 16:07
Marauder MAD-S2 Quinn Roberts BattleMechs 27-Feb-2026 16:05
Blazing Owl (Datenshi) D indigointopia BattleMechs 27-Feb-2026 16:01
Wolf - All Around AgentBers BattleMechs 27-Feb-2026 15:27
(Solaris) Grand Titan T-IT-NME AD BattleMechs 27-Feb-2026 14:55
Blazing Owl (Datenshi) C indigointopia BattleMechs 27-Feb-2026 14:28
Warhammer WHD-11D Beaubot BattleMechs 27-Feb-2026 14:09
Cerastus [BASE] Kurt Blood Spirit BattleMechs 27-Feb-2026 13:39
Helios HEL-3Ds igallup BattleMechs 27-Feb-2026 13:35
The all new Chevy Silverado Auroravale BattleMechs 27-Feb-2026 12:16
Catapult CPLT-CM2 Quinn Roberts BattleMechs 27-Feb-2026 11:25
Cataphract CTF-2UA Quinn Roberts BattleMechs 27-Feb-2026 11:15
Nova Cat X-II X-II Skippy BattleMechs 27-Feb-2026 09:48
Defiance (Hyman) OIL-18H Shoresy BattleMechs 27-Feb-2026 09:26
(Production) Galleon M Myrmidon AD Combat Vehicles 27-Feb-2026 07:16
(Production) Galleon AD Combat Vehicles 27-Feb-2026 07:12
Black Knight TU (Dullahan) BLK-NT-3D-tucu1 tonyblitz1 BattleMechs 27-Feb-2026 06:42
Carrack Galleon Wild Hunt Variant Lios Combat Vehicles 27-Feb-2026 02:35
Stealthboi III tonyblitz1 BattleMechs 27-Feb-2026 02:00
Galleon GAL-30N Eddie BattleMechs 27-Feb-2026 00:18
Stealthboi II tonyblitz1 BattleMechs 26-Feb-2026 23:54
Stealthboi tonyblitz1 BattleMechs 26-Feb-2026 22:53
Marauder MAD-Glaug 2 cole1114 BattleMechs 26-Feb-2026 22:31
Marauder MAD-R6 cole1114 BattleMechs 26-Feb-2026 21:50
Highlander HGN-740HY drwalleye BattleMechs 26-Feb-2026 20:38
Spartan Hover APC IronRaven Special Projects Group Combat Vehicles 26-Feb-2026 19:57
Nightstar IIC Kirbanzo BattleMechs 26-Feb-2026 19:44
 
[16-Feb-2026 13:51]   Announcements
Patch 2.26.5 Applied:
A minor update, but changes something I had done, let's just say, "wonky". Details of what's included are as follows:

Fixes
  • Fixed an issue where the "Maximize armor on tonnage change" setting was not being updated based on the desired selection.

Changes
  • Added the Smart Robotic Control System (supported on BM, CV, and IM unit types) and Smart Robotic Control System (Improved) (supported on BM and CV unit types) for use on new or updated designs. This equipment replaces the Robotic and Robotic (Prototype) cockpits that were present previously. Any design that had been using the Robotic cockpit was updated to now utilize the Smart Robotic Control System.
  • Implemented the concept of zero-critical equipment for BattleMechs and IndustrialMechs (was already done for CV and PM unit types). This moves things like the Full-Head Ejection System and the RISC Heat Sink Override into a new structure that is standard and better supports equipment that may be added in the future.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[02-May-2025 22:57]   Combat Vehicle Technical Readout
Partisan II Egg
                 Combat Vehicle Technical Readout

Name/Model:         Partisan II Egg
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      OmniVehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         6,333,542 C-Bills
Battle Value:       1,117

Movement Type:        Wheeled
Power Plant:          140 Fusion
Cruising Speed:       21.6 kph  
Maximum Speed:        32.4 kph  
Armor:                Reactive
Armament:             
    1 ER PPC
    1 Silver Bullet Gauss Rifle
    1 Light Gauss Rifle
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Capabilities:
    The Egg configuration returns to basic Anti-air concepts.  Solid hits with good range mixed
    with just getting a hit in.  The ERPPC checks off the first catagory.  Excellent range and a
    solid damage profile are discouraging to most fighters.  The Light Gauss goes even further,
    offering above average coverage while still outputting enough striking power to be worrisome
    to lighter fighters.  Finally the Silver Bullet Gauss Rifle makes sure at least something
    hits for the luck based approach to dealing with fighters.
    
    A Lance Command Node C3 system rounds out the capabilities.  Overall,  its a Prime Rib.  But
    reworked.  And with a lower damage output.  Its actually the C3 master, and the realization
    that you dont need that much accuracy to hit fighters the kept this configuration from being
    totally ignored.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.00                     
Engine:                                     140 Fusion                 7.50                     
    Cruising MP:                                2                                               
    Flanking MP:                                3                                               
Heat Sinks (Single):                            15                     5.00                     
Control Equipment:                                                     4.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                3.50                     
Armor Factor:                                  160                    10.00                     
    Type:                                    Reactive                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      42                                              
    R/L Side:                                   25                                              
    Rear:                                       42                                              
    Turret:                                     26                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
ER PPC                                                       Turret                7.00         
Light Gauss Rifle                                            Turret                12.00        
Silver Bullet Gauss Rifle                                    Turret                15.00        
C3 Computer (Master)                                          Body                 5.00         
Light Gauss Rifle (Ammo 16)                                   Body                 1.00         
Silver Bullet Gauss Rifle (Ammo 16)                           Body                 2.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: CV,  SZ: 4,  TMM: 0,  MV: 4"w
Damage: (S) 3 / (M) 3 / (L) 3
Armor (A): 5,  Structure (S): 4
Specials: C3M, FLK1/1/1, MHQ5, OMNI, RCA, SRCH, TAG, TUR(3/3/3, FLK1/1/1)