Recently Approved or Updated Submissions
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Adler ADL-3R RexMcKnight BattleMechs 13-Nov-2025 00:26
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Gurkha Refit, Light Fusion XL Gyro with Custom TSM & LRM 5 Refit trrebi981 BattleMechs 12-Nov-2025 22:05
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Singularity SNG-1 Darkhawk2468 BattleMechs 12-Nov-2025 17:51
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Strider SR2-0 Redshirt BattleMechs 12-Nov-2025 16:52
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Phoenix Hawk ('Pyrewing') PXH-SM Serf BattleMechs 12-Nov-2025 15:13
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Flea FLE-173 groundpounder BattleMechs 12-Nov-2025 14:32
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Star Adder (Blood Asp) j 3 groundpounder BattleMechs 12-Nov-2025 14:19
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Bulldog Medium Tank Nomad (U AC/5) Hmveerider Combat Vehicles 12-Nov-2025 14:14
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Jackalope JKL-8P Kirbanzo BattleMechs 12-Nov-2025 14:00
Nazar NZ4-V Kirbanzo BattleMechs 12-Nov-2025 13:47
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Nazar NZ5-Q2 Kirbanzo BattleMechs 12-Nov-2025 11:26
 
[01-Nov-2025 16:33]   Announcements
Path 2.25.5 Applied:
Keep the ball rolling. Pushed out some fixes and started working on some changes as well. Details of what's included are as follows:

Fixes
  • Fixed an issue where users could not upload attachments to posts within the Bar & Grill.
  • Fixed an issue in the admin modules where recalculating ProtoMechs would show 'NaN.00' for weight remaining.
  • Fixed an issue with Combat Vehicles where equipment that took zero critical slots could not be returned in searches.
  • Fixed an issue during design where the Weight breakdown for Primitive units was showing an incorrect engine rating.
  • Fixed an issue during design of Combat Vehicles where the engine was showing 'undefined Fusion' on the Manufacturers tab.

Changes
  • Changed how data was stored as it relates to zero critical equipment, targeting computers, myomer, and gyro for easier and more consistent retrieval.
  • Changed some equipment that was Introductory (Storage, and Salvage Arm) to be Standard.
  • Updated descriptions, games rules, and stats for all actuator types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[11-Feb-2023 13:28]   BattleMech Technical Readout
Pilum PIL-4M
                 BattleMech Technical Readout

Name/Model:         Pilum PIL-4M
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            30
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         2,298,140 C-Bills
Battle Value:       746

Chassis:              Standard
Power Plant:          180 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    1 Large Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designed to hit fast and hard at a decent range, the Pilum is one of the first native
    designs of the Marian Hegemony. It?s sturdy frame is relatively low maintenance (has the
    Rugged (1) quirk), and it?s legs and fists have been heavily reinforced for close-quarters
    combat (has the Battlefists and Reinforced Legs quirks). The extra reinforcement has made
    the cockpit somewhat cumbersome for many pilots (Cramped Cockpit quirk), so smaller pilots
    tend to be assigned to these ?Mechs.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                     180 Fusion                 7.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      10             15       
    Center Torso (rear):                               5       
    R/L Torso:                          7             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Recon Camera                                              H                 1          0.50             
Large Laser                                               CT                2          5.00             
3 Jump Jets                                               RT                3          1.50             
3 Jump Jets                                               LT                3          1.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: ENE, RCN