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[16-Feb-2026 13:51]   Announcements
Patch 2.26.5 Applied:
A minor update, but changes something I had done, let's just say, "wonky". Details of what's included are as follows:

Fixes
  • Fixed an issue where the "Maximize armor on tonnage change" setting was not being updated based on the desired selection.

Changes
  • Added the Smart Robotic Control System (supported on BM, CV, and IM unit types) and Smart Robotic Control System (Improved) (supported on BM and CV unit types) for use on new or updated designs. This equipment replaces the Robotic and Robotic (Prototype) cockpits that were present previously. Any design that had been using the Robotic cockpit was updated to now utilize the Smart Robotic Control System.
  • Implemented the concept of zero-critical equipment for BattleMechs and IndustrialMechs (was already done for CV and PM unit types). This moves things like the Full-Head Ejection System and the RISC Heat Sink Override into a new structure that is standard and better supports equipment that may be added in the future.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[20-Aug-2025 18:59]   Combat Vehicle Technical Readout
Joust Medium Tank BE701
                 Combat Vehicle Technical Readout

Name/Model:         Joust Medium Tank BE701
Designer:           Anonymous ONI agent
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            40
Role:               Skirmisher
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3086
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,613,267 C-Bills
Battle Value:       1,074

Movement Type:        Tracked
Power Plant:          200 Fusion
Cruising Speed:       54 kph    
Maximum Speed:        86.4 kph  
Armor:                Ferro-Fibrous
Armament:             
    1 Series 7NC ER Large Laser
    1 LRM 10
    8 Series 2c Light Machine Guns
Manufacturer:         Barcella Beta
    Primary Factory:  Irece
Communications:       Build 1685/6 Tacticom
Targeting & Tracking: Series XXVIII IWS

================================================================================================
Overview:
    The battlefield and commercial success of the SM1 tank destroyer encouraged Clan Nova
    Cat’s scientists and merchants to bring another combat vehicle to market as quickly as
    possible. Unfortunately for them, “as quickly as possible” was hampered by the Jihad,
    and it wasn’t until 3077 that they succeeded in getting their new Joust medium tank into
    the Clan’s touman.

Capabilities:
    Though its light mass barely qualifies the Joust for inclusion in the medium weight class,
    the tank is by no means weak on either armament or armor. Almost ten tons of Compound Beta
    ferro-fibrous armor encases the Joust’s sensitive innards with protection equal to that of
    many heavy tanks. An extended-range large laser provides the Joust’s primary offensive
    armament, a threatening weapon to even the heaviest assault BattleMech. A nine-tube advanced
    tactical missile system—liberally provided with three separate ammunition magazines to
    offer a mix of munitions—sits beside the laser and allows the Joust’s gunner to engage
    at any range. For close-in support, four light machine guns are spread across the turret in
    a deadly phalanx.
    
    The Joust is slower than many vehicles of comparable mass, but it is fast enough to move
    with the heavier assault elements it is designed to accompany. In fact, when placed with
    Mars or Ishtar Starmates it can act as heavy cavalry, given that it is normally much faster
    than the rest of its Star. When placed against swifter enemies, the solution is simple:
    trust in the thick armor, the big laser and the gunner’s skill.
    
    Rumors have gathered around the Joust in recent months based on reports from the Triarii
    that the ER large laser misfires without being triggered. As the Triarii Protectors are the
    least-experienced units in the Republic Armed Forces, most observers put these reports down
    to inexperience, but in the past two months similar reports have been made in the Draconis
    Combine. If they prove true, it would be the first time quality complaints have been lodged
    against an Irece manufacturer since the Nova Cats took over.

Deployment:
    The Irece manufactory has been in full production since the first Joust tracked off the
    assembly line, and Stars of this tank have been shipped to every Nova Cat second-line
    Cluster and many front-line formations as well. A number have also been sighted in Draconis
    Combine formations.
    
    Many of the Nova Cats who remained inside The Republic with Devlin Stone brought Jousts with
    them, and the RAF has been negotiating with the Nova Cat merchant caste to acquire a steady
    supply of the tank. A number of the Hastati and Triarii are clamoring for this powerful tank
    after seeing it in action on the Capellan border.

Variants:
    Only one variant of the Joust has appeared, which replaces the advanced tactical missile
    system with a ten-tube long-range missile battery. The savings in mass allows the tank to
    add another four light machine guns, greatly increasing its anti-infantry ability and
    utility in urban combat. Though the first BE701s are still undergoing testing on Irece, a
    number of pundits have speculated that the Nova Cats intend to sell this version of the
    Joust to Inner Sphere buyers, who might not have a logistical system able to procure the
    expensive advanced tactical missiles. Reinforcing this supposition is the replacement of the
    expensive XL engine with a cheaper standard engine, easily procurable away from Clan
    production facilities.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
Engine:                                     200 Fusion                13.00                     
    Cruising MP:                                5                                               
    Flanking MP:                                8                                               
Heat Sinks (Single):                            12                     2.00                     
Control Equipment:                                                     2.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                1.00                     
Armor Factor:                                  153                     8.00                     
    Type:                                 Ferro-Fibrous                                         

                                              Armor                                             
                                              Value                                             
    Front:                                      45                                              
    R/L Side:                                   31                                              
    Rear:                                       20                                              
    Turret:                                     26                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
ER Large Laser                                               Turret                4.00         
LRM 10                                                       Turret                2.50         
8 Light Machine Guns                                         Turret                2.00         
LRM 10 (Ammo 12)                                              Body                 1.00         
Light Machine Gun (Ammo 100)                                  Body                 0.50         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: CV,  SZ: 2,  TMM: 2,  MV: 10"t
Damage: (S) 3 / (M) 3 / (L) 2
Armor (A): 5,  Structure (S): 2
Specials: CASE, IF1, SRCH, TUR(3/3/2, IF1)