Recently Approved or Updated Submissions
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Mongoose 2C Toth_1 BattleMechs 05-May-2026 21:40
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OmniCarrier N Mechworks Combat Vehicles 05-May-2026 18:34
OmniCarrier M Mechworks Combat Vehicles 05-May-2026 18:32
OmniCarrier L Mechworks Combat Vehicles 05-May-2026 18:29
OmniCarrier K Mechworks Combat Vehicles 05-May-2026 18:27
OmniCarrier I Mechworks Combat Vehicles 05-May-2026 18:25
OmniCarrier H Mechworks Combat Vehicles 05-May-2026 18:23
Templar III (Messier) TLR-11A Shoresy BattleMechs 05-May-2026 18:23
The Capellan Double Size Urbanmech Frankenmech - Heavy Scout trrebi981 BattleMechs 05-May-2026 18:19
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OmniCarrier 2 Mechworks Combat Vehicles 05-May-2026 18:10
Seras Light Tank (LAC) Speaker Wiggin Combat Vehicles 05-May-2026 18:07
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OmniCarrier 1 Mechworks Combat Vehicles 05-May-2026 18:05
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OmniCarrier D Mechworks Combat Vehicles 05-May-2026 17:52
OmniCarrier C Mechworks Combat Vehicles 05-May-2026 17:51
OmniCarrier B Mechworks Combat Vehicles 05-May-2026 17:48
Boxer Medium Tank Speaker Wiggin Combat Vehicles 05-May-2026 17:47
OmniCarrier A Mechworks Combat Vehicles 05-May-2026 17:46
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OmniCarrier [BASE] Mechworks Combat Vehicles 05-May-2026 17:44
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Lion LN-70O Speaker Wiggin BattleMechs 05-May-2026 17:21
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Dragonfly II (Viper II) [BASE] Beaubot BattleMechs 05-May-2026 16:38
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[02-May-2026 20:47]   Announcements
Patch 2.26.10 Applied:
Some fixes and a few changes. Details of what's included are as follows:

Fixes
  • Fixed an issue where confirmation dialogs could be bypassed in situations where more than one confirmation was necessary.
  • Fixed an issue where the Armored Motive Weight was incorrect on Mixed Tech designs.

Changes
  • Updated equipment and weapons so filtering results are returned significantly quicker than before.
  • Modified reviews so they no longer require approval upon submission and are instantly visible.
  • Updated equipment information and stats for Conversion Gear, Composite structure, Coolant Pods, Drone Operating System, and Dual Saw.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[09-Apr-2025 03:36]   ProtoMech Technical Readout
Vespoid L1
                 ProtoMech Technical Readout

Name/Model:         Vespoid L1
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            9
Configuration:      Biped ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         830,253 C-Bills
Battle Value:       362

Chassis:              ProtoMech
Power Plant:          85 ProtoMech Fusion
Cruising Speed:       64.8 kph  
Maximum Speed:        97.2 kph  [129.6 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                ProtoMech
Armament:             
    3 ER Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Its been said that a protomech could accurately mimic the capabilities of an old style Wasp
    or Stinger.  The Vespoid was created to achieve that goal.
    
    But why stop there?  There are other bug mechs,  and if you drop the Jump Jets and add
    myomer boosters, the new speed profile looks awfully familiar.

Capabilities:
    Having quickly run out of Stingers to plagiarize,  the Locust was eyed up as a possibility.
    Two things quickly became apparent.  The vast majority of variants were a screaming "No!"
    For conversion.  And locust variants tended towards 4 flavors.  A bunch of lasers,  laser
    with machine guns.  LRMs. Long ranged energy weapon.  The 4rth category was right out.  You
    can technically fit an ER large laser on a protomech.  Its a poor Idea.
    
    The other options are doable, in theme if not an exact copy.

Deployment:
    Despite being formally designed, and that battle history to consider,  there are no plans to
    actually produce Vespoids.  Their mobility or firepower is below the thresholds useful in
    modern combat.

Variants:
    Locust based Variants are more theme oriented then worrying about mimicking exact variants.
    As such you get versions like:
    
    3 ER Small lasers.
    4 Micro Pulse lasers.
    2 LRM-5s with a ton of ammo.
    ER Medium with Twin Machine guns.
    
    You also find most of those variants are just a touch underweight.  That myomer booster is
    inconveniently sized.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    900                    
Engine:                                85 ProtoMech Fusion              2,500                   
    Walking MP:                                 6                                               
    Running MP:                               9 [12]                                            
    Jumping MP:                                 0                                               
Heat Sinks (ProtoMech):                         6                       1,500                   
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   37                      1,850                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              1       
    Torso:                              9             17       
    Main Gun:                           1              1       
    R/L Arm:                            2              4       
    Legs:                               5             10       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
ER Small Laser                                            MG               500                          
2 ER Small Lasers                                         T               1,000                         

Note: Equipped with ProtoMech Myomer Booster

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 19
TP: PM,  SZ: 1,  TMM: 3,  MV: 16"
Damage: (S) 2 / (M) 2 / (L) 0
Armor (A): 1,  Structure (S): 1
Specials: ENE