IndustrialMech Technical Readout
Name/Model: Worker Crab
Designer: Blackstargate
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: Biped IndustrialMech
Era/Year: Clan Invasion / 3053
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,396,625 C-Bills
Battle Value: 499
Chassis: Schnucks Crab Class Industrial
Power Plant: GM 200 Fuel Cell
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: FenceWire Heavy Industrial
Armament:
Manufacturer: Schnucks Heavy Industry
Primary Factory: Dekalb
Communications: Northern Star Radio
Targeting & Tracking: Dalban HiRez
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Overview:
Developed primarily as a loader mech, especially for heavy cargo, the Worker Crab was
Schnucks Heavy Industries' break-out design. The company's ingenious mech was seen as a new
boon for logistics, especially in the wake of the devastating clan invasion. Causing many
Lyran worlds to order this mech in bulk to better aid in loading and unloading essential
goods.
Capabilities:
Excellent in transporting cargo, this mech saw proliferation on ports, both terrestrial and
in space, due to its crab like hand actuators aided by the industrial triple strength
myomer. Though faster than many of its peers, due to its fuel cell, the Worker Crab is able
to in a pinch transport time-sensitive cargo.
Deployment:
The Worker Crab is often found throughout the Federated Commonwealth, but especially in the
Lyran half. Due in part to the strong demand among Lyran worlds for such a mech and the fact
that the primary industrial base, the planet Dekalb, is located in Lyran Space.
Variants:
There are a few variants made over the years due to the proliferation, such as a militia
variant, or a firefighter varient, even an atmosphere less evenviorment.
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Equipment Mass
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Internal Structure: Industrial 10.00
Engine: 200 Fuel Cell 10.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 1 0.00
Gyro: Standard 2.00
Cockpit: Industrial 3.00
Armor Factor: 112 7.00
Type: Heavy Industrial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 14
Center Torso (rear): 3
R/L Torso: 12 14
R/L Torso (rear): 3
R/L Arm: 8 13
R/L Leg: 12 13
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Weapons and Ammo Location Critical Tonnage
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Searchlight, Mounted H 1 0.50
Cargo Container CT 1 10.00
Cargo, Standard (1 ton) RT 1 1.00
Cargo, Standard (1 ton) LT 1 1.00
Tracks LL/RL 2 5.00
Industrial Triple-Strength Myomer -- 12 0.00
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Alpha Strike Statistics
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Point Value (PV): 13
TP: IM, SZ: 2, TMM: 1, MV: 8"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 4
Specials: BFC, CT12, ENE, FC, I-TSM, SRCH
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