Recently Approved or Updated Submissions
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Sparrer SP2-H Kirbanzo BattleMechs 04-Sep-2026 09:59
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Awesome Z D Psiop Bear BattleMechs 03-Sep-2026 12:19
Awesome Z C Psiop Bear BattleMechs 03-Sep-2026 12:15
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[03-Aug-2026 13:51]   Announcements
Patch 2.26.19 Applied:
Just keeping up with the bugs as they get reported since my code merge last week. Details of what's included are as follows:

Fixes
  • Fixed an issue with the scaling of images used for BattleMechs during design.
  • Fixed an issue where the year range listed for an Omni unit did not properly represent what was available based on the BASE configuration.
  • Fixed an issue where added ammunition did not properly reduce the amount of available spaces indicated within a 'Mech.
  • Fixed an issue where changing the walking speed of a unit resulted in heat sinks that needed to be distributed to not be shown in the needs distribution table.
  • Fixed an issue where line breaks and carriage returns were lost when trying to edit a ticket with no reason for change provided.
  • When viewing a readout for a unit that incorporates Clan CASE into its internal structure due to it being an Inner Sphere Mixed technology unit, a note is now presented in the equipment dialog indicating such.

Changes
  • Users can now edit the System, Type, Priority, and Severity fields when editing their ticket within the electronic request system.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[08-Apr-2025 07:16]   ProtoMech Technical Readout
Vespoid W1L
                 ProtoMech Technical Readout

Name/Model:         Vespoid W1L
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            9
Configuration:      Biped ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         890,121 C-Bills
Battle Value:       302

Chassis:              ProtoMech
Power Plant:          85 ProtoMech Fusion
Cruising Speed:       64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            ProtoMech
    Jump Capacity:    180 meters
Armor:                ProtoMech
Armament:             
    1 SRM 5
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Its been said that a protomech could accurately mimic the capabilities of an old style Wasp
    or Stinger.  The Vespoid was created to achieve that goal.

Capabilities:
    The W1L variant was not able to mimic the Wasp 1L.  It instead has to endure being better
    then it.  Turns out that nearly 5 centuries of tech development equates to having even more
    furepower in less then half the package.  The initial specs including an SRM-4 left the W1L
    with a considerable chunk of mass left over, enough so that the SRM system could easily be
    increased in size.  Ammo capacity remains the same by mass, but loses 20% of its salvos.
    Which still places it well above the expected battlefield life expectancy of a protomech.
    One upgrade that has come about in the past few centuries is better ammo management allowing
    a variety of ammo types to be loaded to deal with different situations.

Deployment:
    Despite being formally designed, and that battle history to consider,  there are no plans to
    actually produce Vespoids.  Their mobility or firepower is below the thresholds useful in
    modern combat.

Variants:
    Just how many Wasps and Stingers are there?  The modern ones built or rebuilt to keep up
    with modern combat are likely out of reach, but even now the majority of the ones in use are
    based on star league era models.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    900                    
Engine:                                85 ProtoMech Fusion              2,500                   
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                        600                    
Heat Sinks (ProtoMech):                         0                         0                     
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   45                      2,250                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              6       
    Torso:                              9             18       
    Main Gun:                           1              3       
    R/L Arm:                            2              4       
    Legs:                               5             10       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
SRM 5                                                     MG              1,250                         
SRM 5 (Ammo 20)                                           MG              1,000                         

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 16
TP: PM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 2,  Structure (S): 1
Specials: