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[25-Jun-2026 12:10]   Announcements
Upgraded Hosting Plan and Patch 2.26.16:
As some of you may or may not have experienced over the last month or so, there have been occasional issues where the site will be unavailable for a period of time. This was mostly due to some poor database memory settings which led to the database using far more memory than it should have, causing the overall server usage to spike at close to 100%. This naturally led to all sorts of crappy things. After reviewing I realized I was on an older plan and decided to upgrade to a newer plan which gives me twice the allotted memory. After 24 hours the server seems steady and all the errors I was getting have not resurfaced. I'll keep an eye on it, but that should hopefully resolve issues. As an added bonus, the allotted disk space was doubled along with an increase in CPUs. So, things do seem slightly nimbler, or at least to me.

In addition, I just rolled out patch 2.26.16. There is nothing earth shattering, but I started to make some tweaks to force management with an eye to add additional features, as well as tweaking how some are done so they are easier to maintain. Here's what is included with this last update.

Fixes
  • Fixed an issue where the processing dialog was not displayed when filtering within the Add Units screen when looking to add a unit to a force.

Changes
  • Added the ability to select which network a C3 is part of when modifying unit details. A new option for 'C3 Network' is now available on the Unit tab when modifying the details for a specific unit. The default network for existing units in a force have been defaulted to 'A', but users can change them from A through G. The BattleValue for C3 within a force will now account for which network the C3 is in. So if your force has 4 units in B and 4 units in A, the proper BV will be added to those units only within the same network.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[09-Apr-2023 09:17]   BattleMech Technical Readout
Death Knight PRIME
                 BattleMech Technical Readout

Name/Model:         Death Knight PRIME
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            50
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         18,186,875 C-Bills
Battle Value:       2,132

Chassis:              Endo Steel
Power Plant:          350 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 ER Large Laser
    2 Improved Heavy Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Developed by the engineers of Clan Hell?s Horses to have a medium-weight fast strike and
    command unit for Cavalry and similar units, the Death Knight eliminates the need to go to
    Clan Sea Fox to purchase production runs of their Grendel/Mongrel design.
    
    Based on samples the Clan maintained of the old Clan Fire Mandrill Crimson Langur, the
    design has been further streamlined, with ferro-fibrous armor plating replacing the
    original?s standard armor plate, and an improved sensor system installed that make it a more
    effective command machine, even if those systems are now more difficult to repair and a bit
    bulkier, making the cockpit more cramped (note: has the Improved Sensors, Improved
    Communications, Protected Actuators, Rugged (1), Cramped Cockpit, Difficult to Repair
    (sensors only) quirks).

Capabilities:
    Capable of reaching almost 120 kph without any additional movement enhancements, the Death
    Knight is a true cavalry machine, and 9 tons of ferro-fibrous plate provide the maximum
    protection possible on the fifty ton frame. The design retains the full-head ejection system
    of its forebear, and the combination of extra-light fusion core and endo-steel skeleton
    combine to give it another 16.5 tons of payload that can be switched out to best meet the
    needs of any combat environment.
    
    Most initial configurations replicate those of the Crimson Langur, with some minor
    modifications in regards to placement of some pieces of equipment to accommodate the
    addition of the bulkier ferro-fibrous plated, and to use the extra 1.5 tons of equipment
    allowed by the redesign. Additional configurations were developed to address certain other
    environments, such as one for combat in a city or other heavily built up terrain that mimics
    the old Hunchback?s layout and one that was developed for underwater combat.

Deployment:
    So far, only enough units have been produced to give to more skilled and capable unit
    commanders within Cavalry units. As more Death Knights are built, it is expected that their
    use will become more widespread.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       350 XL                  15.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  169                     9.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             24       
    Center Torso (rear):                               8       
    R/L Torso:                         12             18       
    R/L Torso (rear):                                  6       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
ECM Suite                                                 RT                1          1.00             
Improved Heavy Medium Laser                               RT                2          1.00             
2 Jump Jets                                               RT                2          1.00             
Light TAG                                                 RT                1          0.50             
Improved Heavy Medium Laser                               LT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
Targeting Computer                                        LT                2          2.00             
ER Large Laser                                            RA                1          4.00             
Light Active Probe                                        RA                1          0.50             

Note: Equipped with Full-Head Ejection System

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 57
TP: BM,  SZ: 2,  TMM: 3,  MV: 14"/10"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASE, ECM, JMPW1, LPRB, LTAG, OMNI, RCN