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[23-May-2026 11:41] Combat Vehicle Technical Readout |
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| Warrior H7-Z |
Combat Vehicle Technical Readout
Name/Model: Warrior H7-Z
Designer: Wisecrack
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 21
Role: Scout
Configuration: Combat Vehicle
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 657,900 C-Bills
Battle Value: 287
Movement Type: VTOL
Power Plant: 70 Fusion
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Armor: Ferro-Fibrous
Armament:
1 Autocannon/2
2 Streak SRM 2 (I-OS)s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
An in house mercenary modification of the favourite Warrior H7 VTOL craft.
To cut down on fuel logistics, the VTOL has been upgraded with a Fusion engine. There was
enough free tonnage to upgrade the engine rating to a grade 70, increasing the VTOLs top
speed to 165 km/h.
To better protect the expensive engines, the craft has added one additional ton of armour.
Whilst the rotors are always going to be a weak point, the front and sides can now withstand
at direct hit from a PPC, and the rear can soak up a large laser hit, something the crews
are very grateful for.
Capabilities:
The Mercenaries appreciated the long range punch of the AC 2 but found the short ranged SRMs
to be problematic, requiring the craft to close into high risk zones where enemy forces were
more likely to be able to cripple the craft with return fire.
After searching for a solution, the mercenaries srtyled on the old periphery rocket
launchers. Virtually unheard of in the Inner sphere, many lower tech periphery worlds still
manufacture and equip their militia units with the one shot launchers.
Deciding the warrior was a highly suitable platform, the mercenaries mounted two rocket
launcher 10s onto the frame. This gave the warrior a respectable striking capability that
could be used to finish off a foe or dissuade pursuers who managed to get too close, buying
time for the warrior to retreat. The extra range over the SRMs was highly welcomed by the
pilots, even if the weapon was slightly more inaccurate.
As the rocket launchers do not require an ammo feed, the SRM ammo was replaced with
additional ammo for the autocannon. Whilst unlikely to use up both bins in a typical combat
scenario, it does allow the warrior to use alternate ammunition.
Variants:
One variant under discussion is replacing the second ton of autocannon ammunition with two
additional rocket launcher 10s, for a total of 4.
This would allow the craft to unleash a salvo that would give even light or medium mechs
serious cause for concern.
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Equipment Mass
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Internal Structure: Standard 2.50
Engine: 70 Fusion 3.00
Cruising MP: 10
Flanking MP: 15
Heat Sinks (Single): 10 0.00
Control Equipment: 1.50
Lift Equipment: 2.50
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 44 2.50
Type: Ferro-Fibrous
Armor
Value
Front: 12
R/L Side: 10
Rear: 10
Rotor: 2
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Weapons and Ammo Location Tonnage
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Autocannon/2 Front 6.00
2 Streak SRM 2 (I-OS)s Front 2.00
Autocannon/2 (Ammo 45) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 14
TP: CV, SZ: 1, TMM: 4, MV: 20"v
Damage: (S) 0* / (M) 0* / (L) 0*
Armor (A): 1, Structure (S): 2
Specials: ATMO, SRCH
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