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[25-Jun-2026 12:10]   Announcements
Upgraded Hosting Plan and Patch 2.26.16:
As some of you may or may not have experienced over the last month or so, there have been occasional issues where the site will be unavailable for a period of time. This was mostly due to some poor database memory settings which led to the database using far more memory than it should have, causing the overall server usage to spike at close to 100%. This naturally led to all sorts of crappy things. After reviewing I realized I was on an older plan and decided to upgrade to a newer plan which gives me twice the allotted memory. After 24 hours the server seems steady and all the errors I was getting have not resurfaced. I'll keep an eye on it, but that should hopefully resolve issues. As an added bonus, the allotted disk space was doubled along with an increase in CPUs. So, things do seem slightly nimbler, or at least to me.

In addition, I just rolled out patch 2.26.16. There is nothing earth shattering, but I started to make some tweaks to force management with an eye to add additional features, as well as tweaking how some are done so they are easier to maintain. Here's what is included with this last update.

Fixes
  • Fixed an issue where the processing dialog was not displayed when filtering within the Add Units screen when looking to add a unit to a force.

Changes
  • Added the ability to select which network a C3 is part of when modifying unit details. A new option for 'C3 Network' is now available on the Unit tab when modifying the details for a specific unit. The default network for existing units in a force have been defaulted to 'A', but users can change them from A through G. The BattleValue for C3 within a force will now account for which network the C3 is in. So if your force has 4 units in B and 4 units in A, the proper BV will be added to those units only within the same network.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[26-Apr-2026 19:06]   Combat Vehicle Technical Readout
Minuteman Light Tank
                 Combat Vehicle Technical Readout

Name/Model:         Minuteman Light Tank
Designer:           Mechworks
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Role:               Sniper
Configuration:      Combat Vehicle
Era/Year:           Clan Invasion / 3052
Rules (Current):    Standard
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         1,133,183 C-Bills
Battle Value:       802

Movement Type:        Tracked
Power Plant:          General Motors 160 Fuel Cell
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Armor:                Valiant Lamellor Ferro-Fibrous
Armament:             
    1 Poland Main Model A Gauss Rifle
    1 RAMTech 500 Small Laser
Manufacturer:         General Motors
    Primary Factory:  Kathil, New Valencia
Communications:       O/P 300 COMSET
Targeting & Tracking: Dalban HiRez

================================================================================================
Overview:
    "This machine kills Clanners."
    -Engraved on barrel assembly 
    
    
    Developed specificly to counter the Clans, the Minuteman light tank is built for a
    single purpose: to put as many Gauss Rifles onto a field of battle as possible, as cheaply
    as possible, with as little logistical burden as possible.
    
    In this, it delivers most satisfactorily. The Poland Main Model A Gauss Rifle in the tank's
    turret is supplied with two tons of ammunition, providing reasonable endurance, and a Small
    Laser mounted to the forward hull provides a minimal backup weapon. The 160 rated engine is
    by default a Fuel Cell to save cost and avoid competing with BattleMechs, and is supplied
    with an additional ton of fuel to alleviate any concerns about range - though many
    individual units refit the vehicle with Fusion engines taken from Locust BattleMechs,
    in an ironic mirror of the later Succession Wars salvaging fusion engines from vehicles to
    keep BattleMechs running.
    
    Six tons of Ferro-Fiberious armor protects the vehicle sufficiently for its role.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
Engine:                                   160 Fuel Cell                7.50                     
    Cruising MP:                                4                                               
    Flanking MP:                                6                                               
Heat Sinks (Single):                            1                      0.00                     
Control Equipment:                                                     2.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.50                     
Turret:                                                                1.50                     
Armor Factor:                                  107                     6.00                     
    Type:                                 Ferro-Fibrous                                         

                                              Armor                                             
                                              Value                                             
    Front:                                      25                                              
    R/L Side:                                   21                                              
    Rear:                                       16                                              
    Turret:                                     24                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Small Laser                                                   Front                0.50         
Gauss Rifle                                                  Turret                15.00        
Extended Fuel Tank                                            Body                 1.00         
Gauss Rifle (Ammo 16)                                         Body                 2.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 19
TP: CV,  SZ: 2,  TMM: 1,  MV: 8"t
Damage: (S) 2 / (M) 2 / (L) 2
Armor (A): 4,  Structure (S): 2
Specials: FC, SRCH, TUR(2/2/2)