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[14-Jun-2026 20:24]   Announcements
Patches 2.26.14 and 2.26.15 Applied:
Pushed out a couple of updates over the past few days. As usual they contain various back-end bug fixes (2.26.15 was entirely back-end stuff), but also contained a few other minor updates. Updates are as follows:

Fixes
  • Fixed an issue where the new token parameter used for semi-private units was not present on various links or was present when it didn't need to be on others.

Changes
  • Automatically distributing fixed equipment, undistributing all equipment, and compacting criticals (for applicable units) is now available for all unit types.
  • Replaced images used for pips on BattleMechs and IndustrialMechs with drawn circles. This makes the circles crisper when viewing and printing.
  • Implemented errata for trailer hitches on Combat Vehicles where they no longer require take up available slots. If added, you will still need to place them in the front or rear, but it won't impact your available slots remaining.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[09-Feb-2023 17:21]   BattleMech Technical Readout
Daishi (Dire Wolf) Pulsejumper
                 BattleMech Technical Readout

Name/Model:         Daishi (Dire Wolf) Pulsejumper
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         31,200,000 C-Bills
Battle Value:       3,169

Chassis:              Standard
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Improved
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    2 Large Pulse Lasers
    4 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Watchdog CEWS
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         20 [40]                  10.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             47       
    Center Torso (rear):                              14       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Improved Jump Jet                                         CT                2          4.00             
2 Improved Jump Jets                                      RT                4          8.00             
Targeting Computer                                        RT                4          4.00             
2 Improved Jump Jets                                      LT                4          8.00             
Watchdog CEWS                                             LT                2          1.50             
Large Pulse Laser                                         RA                2          6.00             
2 Medium Pulse Lasers                                     RA                2          4.00             
Large Pulse Laser                                         LA                2          6.00             
2 Medium Pulse Lasers                                     LA                2          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 61
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"/10"j
Damage: (S) 6 / (M) 6 / (L) 3,  OV: 0
Armor (A): 10,  Structure (S): 5
Specials: ECM, ENE, JMPS1, LPRB, OMNI, RCN, WAT