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[17-Mar-2026 14:43]   Announcements
Patch 2.26.7 Applied:
Pushing out another update just to keep things going. Details of what's included are as follows:

Fixes
  • Fixed an issue where users could not generate record sheets from within the unit designer for BattleMech and IndustrialMech unit types.

Changes
  • Changed how OmniMechs are posted to the forums (yet again). Non-omni units still function according to the last update, but omni units will now only create a OmniMech/Vehicle topic with the BASE and all alternate configurations if you also own the BASE configuration. If you create an alternate configuration off a BASE owned by someone else (e.g., a BASE unit that is canon), then that alternate configuration is treated as if it were a standalone unit and will have its own topic.
  • Modified the record sheets for ProtoMechs so the main gun image in the armor diagram is removed if the unit does not utilize a main gun.
  • Modified the distribution and equipment data in the backend to utilize JSON. This now standardizes all fields across unit types to the same architecture. This will make simply updates due to uniformity and ease of use and readability.
  • Implemented the Autocannon/2, Autocannon/5, and Long Tom prototypes from Interstellar Operations. These weapons are now available for use on applicable unit types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[18-Oct-2021 07:38]   IndustrialMech Technical Readout
Carbine CON-9M-JB ConstructionMech MOD
                 IndustrialMech Technical Readout

Name/Model:         Carbine CON-9M-JB ConstructionMech MOD
Designer:           Catalyst Game Labs
Source(s):          Technical Readout: Irregulars
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Role:               Ambusher
Configuration:      Biped IndustrialMech
Era/Year:           Dark Age / 3132
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,233,724 C-Bills
Battle Value:       302

Chassis:              Bluth Industrial Magnum-9 Industrial
Power Plant:          GM 150 Internal Combustion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                HeavyWeave Heavy Industrial
Armament:             
    4 SuperFire Heavy Machine Guns (Array mounted)
Manufacturer:         Jake?s Discount Equipment Warehouse
    Primary Factory:  Various
Communications:       Marconi 63-T
Targeting & Tracking: BUU AccuTrack 3000

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Industrial                 6.00                     
Engine:                              150 Internal Combustion          11.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            0                      0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                              Industrial (Adv. FCS)            3.00                     
Armor Factor:                                   48                     3.00                     
    Type:                                Heavy Industrial                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              7       
    Center Torso:                      10              7       
    Center Torso (rear):                               2       
    R/L Torso:                          7              4       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5              4       
    R/L Leg:                            7              6       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
4 Heavy Machine Guns (Array mounted)                      RA                4          4.00             
Heavy Machine Gun (Ammo 50)                               RA                1          0.50             
Heavy Machine Gun Array Module                            RA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 8
TP: IM,  SZ: 1,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 0 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 3
Specials: AFC, EE