Recently Approved or Updated Submissions
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Icarus II ICR-1A clifpaul2 BattleMechs 27-Jun-2026 08:41
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King Crab (Improved) KGCOOO-1 Josalynplayz2011 BattleMechs 26-Jun-2026 22:43
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King Crab KGC-000c drwalleye BattleMechs 26-Jun-2026 21:56
4106 bv opfor for Johnny Gazelle GZL-31 at 0/2 wingmaker Forces 26-Jun-2026 21:48
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Executioner A Broz !Broz! BattleMechs 26-Jun-2026 21:08
4106BV Johnny Gazelle, Himself, alone. version one, standard Gazelle mech, ugraded pilot only. wingmaker Forces 26-Jun-2026 20:58
Rainmaker RN-M8k P8BL BattleMechs 26-Jun-2026 20:36
Luallyrt Heavy Assault bot HBS-455 ApostleZyraja BattleMechs 26-Jun-2026 19:48
Bourbon Drosado111 BattleMechs 26-Jun-2026 19:02
Boubon Drosado111 BattleMechs 26-Jun-2026 19:01
Wilhelm (Hunter) WLM-1M2 WiFraJamAc BattleMechs 26-Jun-2026 18:31
Wilhelm (Hunter) WLM-1M WiFraJamAc BattleMechs 26-Jun-2026 18:26
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Bruja BR4-Ja P8BL BattleMechs 26-Jun-2026 17:57
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Shadow Cat FR General Motors Generalist Mercenaries BattleMechs 26-Jun-2026 16:03
(Production C) Hermes II-C HER-5ME-C Expired BattleMechs 26-Jun-2026 14:57
(Production) Watchman WTC-4CM Expired BattleMechs 26-Jun-2026 14:46
Scout Drone I SCD-I WiFraJamAc Combat Vehicles 26-Jun-2026 14:12
Swarm Drone I SD-I WiFraJamAc Combat Vehicles 26-Jun-2026 13:58
Carrier III CRR III WiFraJamAc Combat Vehicles 26-Jun-2026 13:50
Carrier II CRR II WiFraJamAc Combat Vehicles 26-Jun-2026 13:42
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Carrier I CRR I WiFraJamAc Combat Vehicles 26-Jun-2026 13:37
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Whitworth IIC P8BL BattleMechs 26-Jun-2026 12:00
Phantom (Eagle Scout) PH1-T WiFraJamAc BattleMechs 26-Jun-2026 07:40
IM-322 IM322 WiFraJamAc IndustrialMechs 26-Jun-2026 05:34
ATM Carrier Ruger Combat Vehicles 26-Jun-2026 04:59
Agmadal (Wailer) Heavy gunship ApostleZyraja Combat Vehicles 26-Jun-2026 03:51
Malcador heavy tank MKR-III [BASE] ApostleZyraja Combat Vehicles 26-Jun-2026 03:33
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[25-Jun-2026 12:10]   Announcements
Upgraded Hosting Plan and Patch 2.26.16:
As some of you may or may not have experienced over the last month or so, there have been occasional issues where the site will be unavailable for a period of time. This was mostly due to some poor database memory settings which led to the database using far more memory than it should have, causing the overall server usage to spike at close to 100%. This naturally led to all sorts of crappy things. After reviewing I realized I was on an older plan and decided to upgrade to a newer plan which gives me twice the allotted memory. After 24 hours the server seems steady and all the errors I was getting have not resurfaced. I'll keep an eye on it, but that should hopefully resolve issues. As an added bonus, the allotted disk space was doubled along with an increase in CPUs. So, things do seem slightly nimbler, or at least to me.

In addition, I just rolled out patch 2.26.16. There is nothing earth shattering, but I started to make some tweaks to force management with an eye to add additional features, as well as tweaking how some are done so they are easier to maintain. Here's what is included with this last update.

Fixes
  • Fixed an issue where the processing dialog was not displayed when filtering within the Add Units screen when looking to add a unit to a force.

Changes
  • Added the ability to select which network a C3 is part of when modifying unit details. A new option for 'C3 Network' is now available on the Unit tab when modifying the details for a specific unit. The default network for existing units in a force have been defaulted to 'A', but users can change them from A through G. The BattleValue for C3 within a force will now account for which network the C3 is in. So if your force has 4 units in B and 4 units in A, the proper BV will be added to those units only within the same network.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[21-Apr-2024 19:47]   Combat Vehicle Technical Readout
Demolisher Heavy Tank Rotary
                 Combat Vehicle Technical Readout

Name/Model:         Demolisher Heavy Tank Rotary
Designer:           Blackstargate
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Role:               Juggernaut
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,850,500 C-Bills
Battle Value:       1,442

Movement Type:        Tracked
Power Plant:          320 Fuel Cell
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Armor:                Heavy Ferro-Fibrous with CASE
Armament:             
    2 Rotary AC/5s
Manufacturer:         Aldis Industries
    Primary Factory:  Terra, Betelgeuse
Communications:       Omicron 5000
Targeting & Tracking: Omicron VII

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.00                     
Engine:                                   320 Fuel Cell               27.00                     
    Cruising MP:                                4                                               
    Flanking MP:                                6                                               
Heat Sinks (Single):                            1                      0.00                     
Control Equipment:                                                     4.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                2.00                     
Armor Factor:                                  160                     8.50                     
    Type:                              Heavy Ferro-Fibrous                                      

                                              Armor                                             
                                              Value                                             
    Front:                                      41                                              
    R/L Side:                                   32                                              
    Rear:                                       23                                              
    Turret:                                     32                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
2 Rotary AC/5s                                               Turret                20.00        
CASE                                                          Body                 0.50         
Rotary AC/5 (Ammo 200)                                        Body                 10.00        

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: CV,  SZ: 4,  TMM: 1,  MV: 8"t
Damage: (S) 4 / (M) 4 / (L) 0
Armor (A): 5,  Structure (S): 4
Specials: CASE, FC, SRCH, TUR(4/4/-)