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[12-Apr-2023 23:06] BattleMech Technical Readout |
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| Heron HRN-1 |
BattleMech Technical Readout
Name/Model: Heron HRN-1
Designer: dbfassbinder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3061
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,396,667 C-Bills
Battle Value: 949
Chassis: Endo Steel
Power Plant: 200 Fusion
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph [172.8 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
2 ER Medium Lasers
4 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Originally intended to be an Omnimech in the early days of Inner Sphere development of the
tech, the Heron was sidelined when Federated Commonwealth planners decided that it lacked
the tonnage and space to make the technology worthwhile. The design eventually saw life as a
standard Battlemech with an emphasis on combining speed and a heavy punch for its size. The
name came from an early emphasis on countering Clan Elementals, since to quote the designer,
"Herons eat toads."
Capabilities:
The Heron is designed to get in, hit hard, and escape. With a perfect heat profile, the two
ER medium lasers and four ER small lasers can keep up a withering barrage without stopping.
The Heron is as durable as possible given its size, with a standard engine and maximized
Ferro Fibrous armor. However, its real defense is impressive speed, with a maximum speed of
130 kph being enhanced in short bursts by a MASC.
Deployment:
This relatively inexpensive mech is a common site in mercenary companies of some means in
Lyran space, as well as with various planetary militias.
Variants:
A Blake Jihad era variant, the HRN-5, swapped out the existing loadout for a Light PPC in
the right arm and an ER Medium Laser in the left. This variant was designed to be paired
with the base model to provide long range covering fire, though at the expense of the mech's
Battle Armor hunting capability.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 200 Fusion 8.50
Walking MP: 8
Running MP: 12 [16]
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 89 5.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 13
Center Torso (rear): 3
R/L Torso: 6 10
R/L Torso (rear): 2
R/L Arm: 4 8
R/L Leg: 6 12
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Weapons and Ammo Location Critical Tonnage
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MASC H 1 1.00
2 ER Small Lasers RT 2 1.00
2 ER Small Lasers LT 2 1.00
ER Medium Laser RA 1 1.00
ER Medium Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 37
TP: BM, SZ: 1, TMM: 4, MV: 20"
Damage: (S) 3 / (M) 3 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 2
Specials: ENE
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