Recently Approved or Updated Submissions
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Rifleman RFL-OE Psiop Bear BattleMechs 27-Aug-2026 04:01
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Rifleman RFL-OC Psiop Bear BattleMechs 27-Aug-2026 03:54
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Gremlin Hawk819 BattleMechs 27-Aug-2026 00:03
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Hellraiser B Hawk819 BattleMechs 26-Aug-2026 22:32
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Ganesha II KFJ18 Combat Vehicles 26-Aug-2026 21:47
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(XTRO) Griffin C AD BattleMechs 26-Aug-2026 18:42
Hunchback HBK-4JU user3025 BattleMechs 26-Aug-2026 18:37
Penthesilea PEN-3Hr rangerwickett BattleMechs 26-Aug-2026 18:24
Phoenix Hawk ('Howl') PXH-SM Serf BattleMechs 26-Aug-2026 17:48
Demolisher Josalynplayz2011 BattleMechs 26-Aug-2026 17:46
Walking Fortress Josalynplayz2011 BattleMechs 26-Aug-2026 16:22
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Crosscut Saw and Lac5 ED-X5M-B DemolitionMech MOD Farmanimalofwar IndustrialMechs 26-Aug-2026 14:38
Thorn (Merc Mod) THE-N Green1ng BattleMechs 26-Aug-2026 11:32
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[03-Aug-2026 13:51]   Announcements
Patch 2.26.19 Applied:
Just keeping up with the bugs as they get reported since my code merge last week. Details of what's included are as follows:

Fixes
  • Fixed an issue with the scaling of images used for BattleMechs during design.
  • Fixed an issue where the year range listed for an Omni unit did not properly represent what was available based on the BASE configuration.
  • Fixed an issue where added ammunition did not properly reduce the amount of available spaces indicated within a 'Mech.
  • Fixed an issue where changing the walking speed of a unit resulted in heat sinks that needed to be distributed to not be shown in the needs distribution table.
  • Fixed an issue where line breaks and carriage returns were lost when trying to edit a ticket with no reason for change provided.
  • When viewing a readout for a unit that incorporates Clan CASE into its internal structure due to it being an Inner Sphere Mixed technology unit, a note is now presented in the equipment dialog indicating such.

Changes
  • Users can now edit the System, Type, Priority, and Severity fields when editing their ticket within the electronic request system.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[19-Mar-2025 04:43]   ProtoMech Technical Readout
Argus Active Probe
                 ProtoMech Technical Readout

Name/Model:         Argus Active Probe
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            9
Role:               Scout
Configuration:      Biped ProtoMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,196,221 C-Bills
Battle Value:       158

Chassis:              ProtoMech
Power Plant:          135 ProtoMech Fusion
Cruising Speed:       108 kph   
Maximum Speed:        162 kph   
Jump Jets:            ProtoMech
    Jump Capacity:    300 meters
Armor:                ProtoMech
Armament:             
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Active Probe

================================================================================================
Overview:
    The Argus is an example of second generation protomech design.  No longer constrained by the
    false precept that protomechs are just very small mechs, this design heavilly leans into the
    realization that larger protomechs can be better armed and armored while also being faster
    then lighter designs for only a marginal increase in cost.

Capabilities:
    The Argus explores the edges of mobility for the design options available at the time.
    Capable of jumping upto 300 meters in a single bound, the Argus proved to be fiendishly
    difficult to hit.  Which is a good thing, since in order to have any payload worth
    mentioning armor coverage had to be stripped.
    
    The initial purpose of the Argus was to provide an easy way to augment a Star with enhanced
    scouting capability.  The oddities of the Clan bidding system would allow a single "Point"
    of Arguses to have the scouting potential of an entire Star of scout mechs.  This oddity
    also gives an advantage compared to the more logical light vehicle path to scouting.  Sure a
    VTOL with the same capabilities would be cheaper in every way,  but you would still only get
    2 of them.

Variants:
    The Argus was one of a number of attempts aimed at incorporating Omni-technology into
    protomechs.  In the Argus's case mounting its equipment package in the main gun at least
    made for easy refits to other 1 ton systems such as ECM or TAG.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    900                    
Engine:                                135 ProtoMech Fusion             4,500                   
    Walking MP:                                 10                                              
    Running MP:                                 15                                              
    Jumping MP:                                 10                      1,000                   
Heat Sinks (ProtoMech):                         0                         0                     
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   22                      1,100                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              1       
    Torso:                              9             10       
    Main Gun:                           1              1       
    R/L Arm:                            2              2       
    Legs:                               5              6       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
Active Probe                                              MG              1,000                         

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 14
TP: PM,  SZ: 1,  TMM: 4,  MV: 20"j
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 1,  Structure (S): 1
Specials: ENE, PRB, RCN