Recently Approved or Updated Submissions
 EntryMemberTypeDate
Atlas AS7-LF Quinn Roberts BattleMechs 17-Jun-2026 17:50
Victor VCT-PL1 Josalynplayz2011 BattleMechs 17-Jun-2026 17:50
Atlas AS7-CT Quinn Roberts BattleMechs 17-Jun-2026 17:48
Atlas AS7-NEVERMORE Quinn Roberts BattleMechs 17-Jun-2026 17:45
Centurion CNT-BM12 Josalynplayz2011 BattleMechs 17-Jun-2026 17:44
Atlas AS7-R Quinn Roberts BattleMechs 17-Jun-2026 17:42
Nova Cat Z-B Psiop Bear BattleMechs 17-Jun-2026 17:36
Atlas AS7-P Quinn Roberts BattleMechs 17-Jun-2026 17:34
Nobori-nin (Huntsman) Z Psiop Bear BattleMechs 17-Jun-2026 17:20
Night Gyr Z Psiop Bear BattleMechs 17-Jun-2026 17:10
Vulture (Mad Dog) Basset Boom Arcon BattleMechs 17-Jun-2026 15:09
Charger P BardasPhocas BattleMechs 17-Jun-2026 14:19
Honey Badger HB-D12 DoctorThunder$11 Combat Vehicles 17-Jun-2026 13:11
Shadow Hawk SHD-2R clifpaul2 BattleMechs 17-Jun-2026 11:37
pil_Box PB-01 Dasher Combat Vehicles 17-Jun-2026 10:39
real_assassin RA-01 Dasher BattleMechs 17-Jun-2026 10:32
Berserk XXL Neotheone BattleMechs 17-Jun-2026 09:09
Giant Rocktopus GNR35-I Kalyxa-5 Combat Vehicles 17-Jun-2026 08:30
Mauler MAL-4CLY "Flintstone" DaMadPotato BattleMechs 17-Jun-2026 07:27
Untitled InsaneCheese BattleMechs 17-Jun-2026 06:42
Warhorse WHS35-I RagingBarBearian Combat Vehicles 17-Jun-2026 06:22
King Crab (Tesla) KGC-0000 IveGotMoxie BattleMechs 17-Jun-2026 03:28
Flycatcher FMR-43A Peri BattleMechs 17-Jun-2026 03:00
Flycatcher FMR-42B C2 Peri BattleMechs 17-Jun-2026 02:54
Flycatcher FMR-42B C Peri BattleMechs 17-Jun-2026 02:52
Osprey OSP-31 rangerwickett BattleMechs 17-Jun-2026 02:41
Achilles Peri BattleMechs 17-Jun-2026 02:41
Static Peri BattleMechs 17-Jun-2026 02:36
Valkyrie VLK-QSM Serf BattleMechs 17-Jun-2026 02:09
Flycatcher FMR-42B Peri BattleMechs 17-Jun-2026 01:50
Manticore Heavy Tank HPPC-MRM StrongTerry Combat Vehicles 17-Jun-2026 01:48
BattleMinion Peri BattleMechs 17-Jun-2026 01:20
Cougar KN Peri BattleMechs 17-Jun-2026 01:13
Cougar KM Peri BattleMechs 17-Jun-2026 01:08
Warhawk (Sakura) [WAR-H13] Josalynplayz2011 BattleMechs 16-Jun-2026 23:40
Warhawk (Sakura) [WAR-H13] [BASE] Josalynplayz2011 BattleMechs 16-Jun-2026 23:39
Warhawk (Sakura) WAH-K13 [BASE] Josalynplayz2011 BattleMechs 16-Jun-2026 23:37
King Crab Mad Cat KGC-000MC DragonKnightRyu BattleMechs 16-Jun-2026 23:28
Thug C RexMcKnight BattleMechs 16-Jun-2026 23:19
Le Fay LFA-102A Serf BattleMechs 16-Jun-2026 22:41
Thunderbolt (TDR-8Rc) Baba Yaga sgtkharon BattleMechs 16-Jun-2026 22:38
Le Fay LFA-102 Serf BattleMechs 16-Jun-2026 22:34
Kodiak KOD-1A Josalynplayz2011 BattleMechs 16-Jun-2026 22:17
Archer ARC-6SS Quinn Roberts BattleMechs 16-Jun-2026 20:03
Berserker (High Tech Proto te) IIC Neotheone BattleMechs 16-Jun-2026 19:08
Berserker (High Tech Proto) IIC Neotheone BattleMechs 16-Jun-2026 18:59
Berserker (Hard to Kill) IIC Neotheone BattleMechs 16-Jun-2026 17:59
Berserker IIC Neotheone BattleMechs 16-Jun-2026 17:53
Griffin MAC-1 Josalynplayz2011 BattleMechs 16-Jun-2026 17:17
Griffin (Improved) GRIS-DN32 Josalynplayz2011 BattleMechs 16-Jun-2026 17:12
 
[14-Jun-2026 20:24]   Announcements
Patches 2.26.14 and 2.26.15 Applied:
Pushed out a couple of updates over the past few days. As usual they contain various back-end bug fixes (2.26.15 was entirely back-end stuff), but also contained a few other minor updates. Updates are as follows:

Fixes
  • Fixed an issue where the new token parameter used for semi-private units was not present on various links or was present when it didn't need to be on others.

Changes
  • Automatically distributing fixed equipment, undistributing all equipment, and compacting criticals (for applicable units) is now available for all unit types.
  • Replaced images used for pips on BattleMechs and IndustrialMechs with drawn circles. This makes the circles crisper when viewing and printing.
  • Implemented errata for trailer hitches on Combat Vehicles where they no longer require take up available slots. If added, you will still need to place them in the front or rear, but it won't impact your available slots remaining.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[01-Mar-2026 02:40]   BattleMech Technical Readout
Final franken
                 BattleMech Technical Readout

Name/Model:         Final franken
Designer:           DeadMansHand
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            20
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,157,320 C-Bills
Battle Value:       298

Chassis:              Standard
Power Plant:          100 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    1 SRM 2
    2 Small Lasers
    1 Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.00                     
Engine:                                     100 Fusion                 3.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   40                     2.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                       6              5       
    Center Torso (rear):                               1       
    R/L Torso:                          5              5       
    R/L Torso (rear):                                  1       
    R/L Arm:                            3              4       
    R/L Leg:                            4              4       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun                                               H                 1          0.50             
Jump Jet                                                  CT                1          0.50             
SRM 2 (Ammo 50) [Inferno]                                 CT                1          1.00             
2 Jump Jets                                               RT                2          1.00             
Machine Gun (Ammo 100)                                    RT                1          0.50             
2 Jump Jets                                               LT                2          1.00             
Hatchet                                                   RA                2          2.00             
SRM 2                                                     LA                1          1.00             
2 Small Lasers                                            LA                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 10
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"j
Damage: (S) 1 / (M) 0* / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 2
Specials: MEL