Recently Approved or Updated Submissions
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Viper VP-10 NHP Bellona BattleMechs 22-Aug-2026 21:08
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[03-Aug-2026 13:51]   Announcements
Patch 2.26.19 Applied:
Just keeping up with the bugs as they get reported since my code merge last week. Details of what's included are as follows:

Fixes
  • Fixed an issue with the scaling of images used for BattleMechs during design.
  • Fixed an issue where the year range listed for an Omni unit did not properly represent what was available based on the BASE configuration.
  • Fixed an issue where added ammunition did not properly reduce the amount of available spaces indicated within a 'Mech.
  • Fixed an issue where changing the walking speed of a unit resulted in heat sinks that needed to be distributed to not be shown in the needs distribution table.
  • Fixed an issue where line breaks and carriage returns were lost when trying to edit a ticket with no reason for change provided.
  • When viewing a readout for a unit that incorporates Clan CASE into its internal structure due to it being an Inner Sphere Mixed technology unit, a note is now presented in the equipment dialog indicating such.

Changes
  • Users can now edit the System, Type, Priority, and Severity fields when editing their ticket within the electronic request system.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[06-Aug-2026 11:12]   Combat Vehicle Technical Readout
Light Armored Fighting Vehicle (SRM) (Tracked MG)
                 Combat Vehicle Technical Readout

Name/Model:         Light Armored Fighting Vehicle (SRM) (Tracked MG)
Designer:           user3025
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            20
Role:               Scout
Configuration:      Combat Vehicle
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         315,000 C-Bills
Battle Value:       428

Movement Type:        Tracked
Power Plant:          120 Internal Combustion
Cruising Speed:       64.8 kph  
Maximum Speed:        97.2 kph  
Armor:                Ferro-Fibrous
Armament:             
    3 SRM 2s
    2 Light Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       LongCom
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.00                     
Engine:                              120 Internal Combustion           8.00                     
    Cruising MP:                                6                                               
    Flanking MP:                                9                                               
Heat Sinks (Single):                            0                      0.00                     
Control Equipment:                                                     1.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.50                     
Armor Factor:                                   96                     5.00                     
    Type:                                 Ferro-Fibrous                                         

                                              Armor                                             
                                              Value                                             
    Front:                                      25                                              
    R/L Side:                                   19                                              
    Rear:                                       14                                              
    Turret:                                     19                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
2 Light Machine Guns                                         Turret                0.50         
3 SRM 2s                                                     Turret                1.50         
Light Machine Gun (Ammo 100)                                  Body                 0.50         
SRM 2 (Ammo 50)                                               Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 13
TP: CV,  SZ: 1,  TMM: 2,  MV: 12"t
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 3,  Structure (S): 1
Specials: CASE, EE, SRCH, TUR(1/1/-)