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[25-Jun-2026 12:10]   Announcements
Upgraded Hosting Plan and Patch 2.26.16:
As some of you may or may not have experienced over the last month or so, there have been occasional issues where the site will be unavailable for a period of time. This was mostly due to some poor database memory settings which led to the database using far more memory than it should have, causing the overall server usage to spike at close to 100%. This naturally led to all sorts of crappy things. After reviewing I realized I was on an older plan and decided to upgrade to a newer plan which gives me twice the allotted memory. After 24 hours the server seems steady and all the errors I was getting have not resurfaced. I'll keep an eye on it, but that should hopefully resolve issues. As an added bonus, the allotted disk space was doubled along with an increase in CPUs. So, things do seem slightly nimbler, or at least to me.

In addition, I just rolled out patch 2.26.16. There is nothing earth shattering, but I started to make some tweaks to force management with an eye to add additional features, as well as tweaking how some are done so they are easier to maintain. Here's what is included with this last update.

Fixes
  • Fixed an issue where the processing dialog was not displayed when filtering within the Add Units screen when looking to add a unit to a force.

Changes
  • Added the ability to select which network a C3 is part of when modifying unit details. A new option for 'C3 Network' is now available on the Unit tab when modifying the details for a specific unit. The default network for existing units in a force have been defaulted to 'A', but users can change them from A through G. The BattleValue for C3 within a force will now account for which network the C3 is in. So if your force has 4 units in B and 4 units in A, the proper BV will be added to those units only within the same network.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[23-Jun-2024 10:24]   Combat Vehicle Technical Readout
Heavy Hover APC MG
                 Combat Vehicle Technical Readout

Name/Model:         Heavy Hover APC MG
Designer:           Loki1789
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            20
Role:               Scout
Configuration:      Combat Vehicle
Era/Year:           Star League / 2780
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         287,000 C-Bills
Battle Value:       218

Movement Type:        Hover
Power Plant:          75 Internal Combustion
Cruising Speed:       86.4 kph  
Maximum Speed:        129.6 kph 
Armor:                Standard
Armament:             
    6 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A quick-and-dirty recreation of the Heavy Hover APC (MG) from Technical Readout: 3060, for
    my own use since I cannot find this unit on this site currently and want to do some force
    construction.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.00                     
Engine:                               75 Internal Combustion           4.00                     
    Cruising MP:                                8                                               
    Flanking MP:                                12                                              
Heat Sinks (Single):                            0                      0.00                     
Control Equipment:                                                     1.00                     
Lift Equipment:                                                        2.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.00                     
Armor Factor:                                   56                     3.50                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      20                                              
    R/L Side:                                   13                                              
    Rear:                                       10                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
2 Machine Guns                                                Front                1.00         
Machine Gun                                                Right Side              0.50         
Machine Gun                                                 Left Side              0.50         
2 Machine Guns                                                Rear                 1.00         
Bay, Infantry (Foot) (18 troopers)                            Body                 3.00         
Machine Gun (Ammo 100)                                        Body                 0.50         
Machine Gun (Ammo 200)                                        Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 12
TP: CV,  SZ: 1,  TMM: 3,  MV: 16"h
Damage: (S) 1 / (M) 0 / (L) 0
Armor (A): 2,  Structure (S): 1
Specials: EE, IT3, REAR0*/-/-, SRCH