Recently Approved or Updated Submissions
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LongHauler LH24 CargoMech P8BL IndustrialMechs 24-Jul-2026 02:10
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Camache RAH-124E dharris9308 Combat Vehicles 23-Jul-2026 21:08
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Behemoth Heavy Tank (Refit) Toth_1 Combat Vehicles 23-Jul-2026 18:44
Unnamed Clan 95T LBX Athaleon BattleMechs 23-Jul-2026 18:11
Centurion C9-BI83 (Bismuth) Centurion Carlyle BattleMechs 23-Jul-2026 17:00
Destroid Monster HWR-00-Mk II Gwarior BattleMechs 23-Jul-2026 16:52
Marauder IIC 15 Quinn Roberts BattleMechs 23-Jul-2026 16:45
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Star Adder (Blood Asp) Siren's Song Andy033113 BattleMechs 23-Jul-2026 14:12
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Assassin TU (Headhunter III) ASN-21tu3 tonyblitz1 BattleMechs 23-Jul-2026 09:03
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Gladius Medium Hovertank Mk. IV Ruger Combat Vehicles 23-Jul-2026 08:53
Grand Dragon DRG-12ML Breadnaught BattleMechs 23-Jul-2026 08:40
Marauder II MAD-5XP Breadnaught BattleMechs 23-Jul-2026 08:30
Hunchback HBK-VP Breadnaught BattleMechs 23-Jul-2026 08:23
Renegade C Kirbanzo BattleMechs 23-Jul-2026 08:20
Warrior VMD Wisecrack Combat Vehicles 23-Jul-2026 08:11
Warrior RSD Wisecrack Combat Vehicles 23-Jul-2026 08:10
Gladius Medium Hovertank Mk. III Ruger Combat Vehicles 23-Jul-2026 08:04
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Little Death Angel (Little Doom) LDA1-L WiFraJamAc BattleMechs 23-Jul-2026 05:57
(XTRO) JagerMech JMG-CSX AD BattleMechs 23-Jul-2026 04:45
(XTRO) War Dog (Shar-Pei) WR-DG-Shar-Pei AD BattleMechs 23-Jul-2026 04:38
Warhammer (“out-there” custom: er ppc’s and lots of MG’s) (Beehive) WHM-7ND CopperCrow BattleMechs 23-Jul-2026 03:58
Avatar (Jones) AV1 EDM-46 [BASE] Shoresy BattleMechs 23-Jul-2026 03:23
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Dervish (Podkolzin) EDM-92mm Shoresy BattleMechs 23-Jul-2026 03:01
Dervish (Podkolzin) EDM-92SS Shoresy BattleMechs 23-Jul-2026 02:49
Legionnaire (Hyman) EDM-18R Shoresy BattleMechs 23-Jul-2026 02:36
Renegade B Kirbanzo BattleMechs 23-Jul-2026 00:08
Redux RDX-1 Brody1787 BattleMechs 22-Jul-2026 23:59
 
[25-Jun-2026 12:10]   Announcements
Upgraded Hosting Plan and Patch 2.26.16:
As some of you may or may not have experienced over the last month or so, there have been occasional issues where the site will be unavailable for a period of time. This was mostly due to some poor database memory settings which led to the database using far more memory than it should have, causing the overall server usage to spike at close to 100%. This naturally led to all sorts of crappy things. After reviewing I realized I was on an older plan and decided to upgrade to a newer plan which gives me twice the allotted memory. After 24 hours the server seems steady and all the errors I was getting have not resurfaced. I'll keep an eye on it, but that should hopefully resolve issues. As an added bonus, the allotted disk space was doubled along with an increase in CPUs. So, things do seem slightly nimbler, or at least to me.

In addition, I just rolled out patch 2.26.16. There is nothing earth shattering, but I started to make some tweaks to force management with an eye to add additional features, as well as tweaking how some are done so they are easier to maintain. Here's what is included with this last update.

Fixes
  • Fixed an issue where the processing dialog was not displayed when filtering within the Add Units screen when looking to add a unit to a force.

Changes
  • Added the ability to select which network a C3 is part of when modifying unit details. A new option for 'C3 Network' is now available on the Unit tab when modifying the details for a specific unit. The default network for existing units in a force have been defaulted to 'A', but users can change them from A through G. The BattleValue for C3 within a force will now account for which network the C3 is in. So if your force has 4 units in B and 4 units in A, the proper BV will be added to those units only within the same network.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[18-Apr-2026 19:38]   Combat Vehicle Technical Readout
Angel Medium Tank
                 Combat Vehicle Technical Readout

Name/Model:         Angel Medium Tank
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,533,375 C-Bills
Battle Value:       840

Movement Type:        Tracked
Power Plant:          180 Fuel Cell
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Armor:                Heavy Ferro-Fibrous with CASE
Armament:             
    1 Ultra AC/5
    2 MML 3s
    2 Light Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                   180 Fuel Cell                8.50                     
    Cruising MP:                                4                                               
    Flanking MP:                                6                                               
Heat Sinks (Single):                            1                      0.00                     
Control Equipment:                                                     2.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                1.50                     
Armor Factor:                                  197                    10.00                     
    Type:                              Heavy Ferro-Fibrous                                      

                                              Armor                                             
                                              Value                                             
    Front:                                      52                                              
    R/L Side:                                   39                                              
    Rear:                                       28                                              
    Turret:                                     39                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Light Machine Gun                                             Front                0.50         
Light Machine Gun                                            Turret                0.50         
2 MML 3s                                                     Turret                3.00         
Ultra AC/5                                                   Turret                9.00         
CASE                                                          Body                 0.50         
Light Machine Gun (Ammo 100)                                  Body                 0.50         
MML 3 (Ammo 33) [SRM]                                         Body                 1.00         
MML 3 (Ammo 40) [LRM]                                         Body                 1.00         
Ultra AC/5 (Ammo 40)                                          Body                 2.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: CV,  SZ: 2,  TMM: 1,  MV: 8"t
Damage: (S) 2 / (M) 2 / (L) 2
Armor (A): 7,  Structure (S): 3
Specials: CASE, FC, IF0*, SRCH, TUR(2/2/2, IF0*)