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[03-Aug-2026 13:51]   Announcements
Patch 2.26.19 Applied:
Just keeping up with the bugs as they get reported since my code merge last week. Details of what's included are as follows:

Fixes
  • Fixed an issue with the scaling of images used for BattleMechs during design.
  • Fixed an issue where the year range listed for an Omni unit did not properly represent what was available based on the BASE configuration.
  • Fixed an issue where added ammunition did not properly reduce the amount of available spaces indicated within a 'Mech.
  • Fixed an issue where changing the walking speed of a unit resulted in heat sinks that needed to be distributed to not be shown in the needs distribution table.
  • Fixed an issue where line breaks and carriage returns were lost when trying to edit a ticket with no reason for change provided.
  • When viewing a readout for a unit that incorporates Clan CASE into its internal structure due to it being an Inner Sphere Mixed technology unit, a note is now presented in the equipment dialog indicating such.

Changes
  • Users can now edit the System, Type, Priority, and Severity fields when editing their ticket within the electronic request system.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[14-Mar-2025 01:01]   Combat Vehicle Technical Readout
Warrior H7-M
                 Combat Vehicle Technical Readout

Name/Model:         Warrior H7-M
Designer:           Wisecrack
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            21
Role:               Scout
Configuration:      Combat Vehicle
Era/Year:           Succession Wars / 3021
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         625,600 C-Bills
Battle Value:       330

Movement Type:        VTOL
Power Plant:          70 Fusion
Cruising Speed:       108 kph   
Maximum Speed:        162 kph   
Armor:                Standard
Armament:             
    1 Autocannon/2
    2 Rocket Launcher 10 (Prototype)s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    An in house mercenary modification of the favourite Warrior H7 VTOL craft.
    
    To cut down on fuel logistics, the VTOL has been upgraded with a Fusion engine. There was
    enough free tonnage to upgrade the engine rating to a grade 70, increasing the VTOLs top
    speed to 165 km/h.
    
    To better protect the expensive engines, the craft has added one additional ton of armour.
    Whilst the rotors are always going to be a weak point, the front and sides can now withstand
    at direct hit from a  PPC, and the rear can soak up a large laser hit, something the crews
    are very grateful for.

Capabilities:
    The Mercenaries appreciated the long range punch of the AC 2 but found the short ranged SRMs
    to be problematic, requiring the craft to close into high risk zones where enemy forces were
    more likely to be able to cripple the craft with return fire.
    
    After searching for a solution, the mercenaries srtyled on the old periphery rocket
    launchers. Virtually unheard of in the Inner sphere, many lower tech periphery worlds still
    manufacture and equip their militia units with the one shot launchers.
    
    Deciding the warrior was a highly suitable platform, the mercenaries mounted two rocket
    launcher 10s onto the frame. This gave the warrior a respectable striking capability that
    could be used to finish off a foe or dissuade pursuers who managed to get too close, buying
    time for the warrior to retreat. The extra range over the SRMs was highly welcomed by the
    pilots, even if the weapon was slightly more inaccurate.
    
    As the rocket launchers do not require an ammo feed, the SRM ammo was replaced with
    additional ammo for the autocannon. Whilst unlikely to use up both bins in a typical combat
    scenario, it does allow the warrior to use alternate ammunition.

Variants:
    One variant under discussion is replacing the second ton of autocannon ammunition with two
    additional rocket launcher 10s, for a total of 4.
    This would allow the craft to unleash a salvo that would give even light or medium mechs
    serious cause for concern.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.50                     
Engine:                                     70 Fusion                  3.00                     
    Cruising MP:                                10                                              
    Flanking MP:                                15                                              
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     1.50                     
Lift Equipment:                                                        2.50                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.00                     
Armor Factor:                                   40                     2.50                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      10                                              
    R/L Side:                                   10                                              
    Rear:                                       8                                               
    Rotor:                                      2                                               

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Autocannon/2                                                  Front                6.00         
2 Rocket Launcher 10 (Prototype)s                             Front                1.00         
Autocannon/2 (Ammo 90)                                        Body                 2.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 14
TP: CV,  SZ: 1,  TMM: 4,  MV: 20"v
Damage: (S) 0* / (M) 0* / (L) 0*
Armor (A): 1,  Structure (S): 2
Specials: ATMO, SRCH