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[03-Aug-2026 13:51]   Announcements
Patch 2.26.19 Applied:
Just keeping up with the bugs as they get reported since my code merge last week. Details of what's included are as follows:

Fixes
  • Fixed an issue with the scaling of images used for BattleMechs during design.
  • Fixed an issue where the year range listed for an Omni unit did not properly represent what was available based on the BASE configuration.
  • Fixed an issue where added ammunition did not properly reduce the amount of available spaces indicated within a 'Mech.
  • Fixed an issue where changing the walking speed of a unit resulted in heat sinks that needed to be distributed to not be shown in the needs distribution table.
  • Fixed an issue where line breaks and carriage returns were lost when trying to edit a ticket with no reason for change provided.
  • When viewing a readout for a unit that incorporates Clan CASE into its internal structure due to it being an Inner Sphere Mixed technology unit, a note is now presented in the equipment dialog indicating such.

Changes
  • Users can now edit the System, Type, Priority, and Severity fields when editing their ticket within the electronic request system.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[28-Jul-2026 19:54]   ProtoMech Technical Readout
Satyr Marsyas
                 ProtoMech Technical Readout

Name/Model:         Satyr Marsyas
Designer:           Karl43
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            4
Role:               Striker
Configuration:      Biped ProtoMech
Era/Year:           Clan Invasion / 3060
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         689,078 C-Bills
Battle Value:       116

Chassis:              ProtoMech
Power Plant:          45 ProtoMech Fusion
Cruising Speed:       75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                ProtoMech
Armament:             
    2 Vehicular Mine Dispensers
    1 Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Marsyas occypy either 2 or 4 members in a point of protomechs. Moving in pairs, the
    units seek out choke points to deploy a total of 8 mines per pair, deployed 4 at a time when
    coordinating. With consideration for infantry, a common force multiplier in the urban
    locales the Marsyas itself thrives, a well-stocked machine gun serves as the only weaponry
    aboard the unit.
    A common pack member is the Bogart 3, an unusually slow yet terrifyingly well armed unit
    that thrives by seeking out sniper nests to unload its main gun from.

Deployment:
    When deployed as a guard dog, the Marsyas pairs will seek out routes that lead to its ward
    and deploy mines to deter or slow attacks from this direction. The machine guns will then
    serve to stave off infantry attempting to get close.
    As a forward scout, the Marsyas will deploy its mines more aggressively to deny objectives
    or cover, while seeking out entrenched infantry, striking from inconvenient angles while
    relying on its speed to ensure no more than a pair of salvoes from its smaller quarry
    connects.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    400                    
Engine:                                45 ProtoMech Fusion              1,000                   
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 0                                               
Heat Sinks (ProtoMech):                         0                         0                     
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   15                       750                    
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               1              2       
    Torso:                              4              4       
    Main Gun:                           -              -       
    R/L Arm:                            1              2       
    Legs:                               3              5       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
2 Vehicular Mine Dispensers                               T               1,000                         
Machine Gun                                               RA               250                          
Machine Gun (Ammo 20)                                     RA               100                          

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 13
TP: PM,  SZ: 1,  TMM: 3,  MV: 14"
Damage: (S) 0* / (M) 0 / (L) 0
Armor (A): 1,  Structure (S): 1
Specials: MDS4