Recently Approved or Updated Submissions
 EntryMemberTypeDate
Hegemon Peri BattleMechs 07-Jul-2026 17:29
Corvid Peri BattleMechs 07-Jul-2026 17:24
Corvid CV-1K Peri BattleMechs 07-Jul-2026 17:22
Wasp WSP-99 Josalynplayz2011 BattleMechs 07-Jul-2026 16:42
Jenner JR7-T1 Black cat 8-1 BattleMechs 07-Jul-2026 16:38
Daishi Teacup BattleMechs 07-Jul-2026 16:34
Awesome AWS-3IHL Quinn Roberts BattleMechs 07-Jul-2026 16:16
Heavy Freight Train Fuel Car Chancellori Combat Vehicles 07-Jul-2026 15:30
Heavy Freight Train Car Chancellori Combat Vehicles 07-Jul-2026 15:20
Heavy Freight Train Engine Chancellori Combat Vehicles 07-Jul-2026 15:15
Heavy Freight Train Chancellori Combat Vehicles 07-Jul-2026 15:11
Atlas II AS7-D-H2 IIC Toth_1 BattleMechs 07-Jul-2026 14:55
Atlas II AS7-D-H IIC Toth_1 BattleMechs 07-Jul-2026 14:46
Thunderbolt TDR-17SS RexMcKnight BattleMechs 07-Jul-2026 14:45
Atlas AS7-D IIC Toth_1 BattleMechs 07-Jul-2026 14:36
Trooper TRP-1RJ Marcus Smythe BattleMechs 07-Jul-2026 13:45
Obliterator PirateMech P8BL IndustrialMechs 07-Jul-2026 13:36
Rabetassa XS-50A ApostleZyraja BattleMechs 07-Jul-2026 13:33
Trooper TRP-4R Marcus Smythe BattleMechs 07-Jul-2026 13:25
Trooper TRP-3R Marcus Smythe BattleMechs 07-Jul-2026 13:15
Phoenix Hawk IIC Modell 8 Improved Neotheone BattleMechs 07-Jul-2026 13:10
Dormaz Grav-SPG AG-4-26 ApostleZyraja Combat Vehicles 07-Jul-2026 12:13
Cyclops Clan Oberst_Klink BattleMechs 07-Jul-2026 11:15
Hatchetman "Jimmy's Can Opener" HCT-3F "J" Gnomehammer BattleMechs 07-Jul-2026 11:09
Haxiagnath (Baby Marauder) HAX-1A Tomasrichards BattleMechs 07-Jul-2026 09:26
Galleon Streak Wisecrack Combat Vehicles 07-Jul-2026 08:24
Thunderbolt (Soundbolt) TDR-11SE (Crow Custom) CopperCrow BattleMechs 07-Jul-2026 06:41
Jailbreaker BS-2005 CrimsonDawn BattleMechs 07-Jul-2026 04:15
Falconer (Stasney) OIL-34CB Shoresy BattleMechs 06-Jul-2026 23:52
Pillager PIL-99 Josalynplayz2011 BattleMechs 06-Jul-2026 22:48
Commando CMD-99 Josalynplayz2011 BattleMechs 06-Jul-2026 22:28
Dezgra Artillery Tank DZG Marcus Smythe Combat Vehicles 06-Jul-2026 22:27
Dezgra Artillery Hovertank DZG Marcus Smythe Combat Vehicles 06-Jul-2026 22:27
M.Taur Peregrine (Horned Owl) Chancellori BattleMechs 06-Jul-2026 22:26
RifleMech UM-RFL P8BL BattleMechs 06-Jul-2026 22:19
Phoenix Hawk PXH-3M Rattler Upgrade Dozus BattleMechs 06-Jul-2026 22:17
Mad Cat (Timber Wolf) D-W Welkin BattleMechs 06-Jul-2026 21:43
Conscript CNS-3PT Dr. B, Banzai BattleMechs 06-Jul-2026 21:42
Trooper TRP-2R Marcus Smythe BattleMechs 06-Jul-2026 21:06
Blood Adder RaRaRedSun BattleMechs 06-Jul-2026 19:59
Quadvee MBT Marcus Smythe BattleMechs 06-Jul-2026 19:51
Cheap Tracked Tank Testbed 3080 Marcus Smythe Combat Vehicles 06-Jul-2026 19:08
Vandal LI-OM rangerwickett BattleMechs 06-Jul-2026 17:50
Rakshasa MDG-1T rangerwickett BattleMechs 06-Jul-2026 17:08
Atlas As7-gambit Flat_beans BattleMechs 06-Jul-2026 15:18
Phoenix Hawk PXH-3M-TRIIC Dozus BattleMechs 06-Jul-2026 15:14
Black Knight BLK-99 Josalynplayz2011 BattleMechs 06-Jul-2026 15:12
Grand Titan (War God) Concept 3 KSXA2 BattleMechs 06-Jul-2026 14:59
Saxon SAX-0n P8BL BattleMechs 06-Jul-2026 14:05
locust LCT-NRC-IIC (Matt's Custom) Generic Robo BattleMechs 06-Jul-2026 13:54
 
[25-Jun-2026 12:10]   Announcements
Upgraded Hosting Plan and Patch 2.26.16:
As some of you may or may not have experienced over the last month or so, there have been occasional issues where the site will be unavailable for a period of time. This was mostly due to some poor database memory settings which led to the database using far more memory than it should have, causing the overall server usage to spike at close to 100%. This naturally led to all sorts of crappy things. After reviewing I realized I was on an older plan and decided to upgrade to a newer plan which gives me twice the allotted memory. After 24 hours the server seems steady and all the errors I was getting have not resurfaced. I'll keep an eye on it, but that should hopefully resolve issues. As an added bonus, the allotted disk space was doubled along with an increase in CPUs. So, things do seem slightly nimbler, or at least to me.

In addition, I just rolled out patch 2.26.16. There is nothing earth shattering, but I started to make some tweaks to force management with an eye to add additional features, as well as tweaking how some are done so they are easier to maintain. Here's what is included with this last update.

Fixes
  • Fixed an issue where the processing dialog was not displayed when filtering within the Add Units screen when looking to add a unit to a force.

Changes
  • Added the ability to select which network a C3 is part of when modifying unit details. A new option for 'C3 Network' is now available on the Unit tab when modifying the details for a specific unit. The default network for existing units in a force have been defaulted to 'A', but users can change them from A through G. The BattleValue for C3 within a force will now account for which network the C3 is in. So if your force has 4 units in B and 4 units in A, the proper BV will be added to those units only within the same network.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[15-Oct-2024 20:34]   IndustrialMech Technical Readout
Crosscut ED-XX-2 "Quixote"
                 IndustrialMech Technical Readout

Name/Model:         Crosscut ED-XX-2 "Quixote"
Designer:           CopperCrow
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Role:               Ambusher
Configuration:      Biped IndustrialMech
Era/Year:           Jihad / 3075
Rules (Current):    Standard
Rules (Era):        Advanced
Rules (Year):       Experimental
Total Cost:         2,286,149 C-Bills
Battle Value:       642

Chassis:              Eden Quad Multi-Flex Industrial
Power Plant:          90 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Heavy Industrial
Armament:             
    1 ER Medium Laser
    2 Medium Lasers
    1 ER Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Doering Hi-Def MK II
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Industrial                 6.00                     
Engine:                                     90 Fusion                  3.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                             Torso-Mounted (Adv. FCS)          4.00                     
Armor Factor:                                   96                     6.00                     
    Type:                                Heavy Industrial                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                      10             17       
    Center Torso (rear):                               3       
    R/L Torso:                          7             11       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             10       
    R/L Leg:                            7             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           H                 1          1.00             
ER Small Laser                                            H                 1          0.50             
2 Jump Jets                                               RT                2          1.00             
Jump Jet                                                  LT                1          0.50             
Chainsaw                                                  RA                5          5.00             
2 Medium Lasers                                           LA                2          2.00             
Industrial Triple-Strength Myomer                         --                12         0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 17
TP: IM,  SZ: 1,  TMM: 1,  MV: 6"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: AFC, ENE, I-TSM, MEL, SAW