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[17-Mar-2026 14:43]   Announcements
Patch 2.26.7 Applied:
Pushing out another update just to keep things going. Details of what's included are as follows:

Fixes
  • Fixed an issue where users could not generate record sheets from within the unit designer for BattleMech and IndustrialMech unit types.

Changes
  • Changed how OmniMechs are posted to the forums (yet again). Non-omni units still function according to the last update, but omni units will now only create a OmniMech/Vehicle topic with the BASE and all alternate configurations if you also own the BASE configuration. If you create an alternate configuration off a BASE owned by someone else (e.g., a BASE unit that is canon), then that alternate configuration is treated as if it were a standalone unit and will have its own topic.
  • Modified the record sheets for ProtoMechs so the main gun image in the armor diagram is removed if the unit does not utilize a main gun.
  • Modified the distribution and equipment data in the backend to utilize JSON. This now standardizes all fields across unit types to the same architecture. This will make simply updates due to uniformity and ease of use and readability.
  • Implemented the Autocannon/2, Autocannon/5, and Long Tom prototypes from Interstellar Operations. These weapons are now available for use on applicable unit types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[30-May-2025 17:13]   IndustrialMech Technical Readout
Crackdown SecurityMech CKD-1A
                 IndustrialMech Technical Readout

Name/Model:         Crackdown SecurityMech CKD-1A
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            25
Role:               Ambusher
Configuration:      Biped IndustrialMech
Era/Year:           Star League / 2501
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         820,427 C-Bills
Battle Value:       261

Chassis:              New Earth 25Sec Industrial
Power Plant:          Magna 100 Internal Combustion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Light Industrial
Armament:             
    2 Diverse Optics Type 15 Medium Lasers
    2 Gatling Gun 20mm Machine Guns
Manufacturer:         Achernar IndustrialMechs, Alphard Trading Company, Atrean Robotics, Coventry Metal Works, Hellespont Industrials, Majesty Metals and Manufacturing, New Earth Trading Company, Shinohara Heavy Industries, Taurus Territorial Industries, United Mechanics LLC, United Outworlders Corporation
    Primary Factory:  Achernar (AIM), Alphard (ATC), Atreus (AR), Coventry (CMW), Betelgeuse (HI), Dunianshire (MMM), New Earth (NETC), Nagasaki (SHI), Taurus (TTI), Apollo (UMLLC), Mitchella (UOC)
Communications:       Basix 150
Targeting & Tracking: Angst MiniView

================================================================================================
Overview:
    Originally made by the New Earth Trading Company, the CKD-1A Crackdown is a very common
    SecurityMech that can be found deployed across the Inner Sphere and Periphery and is
    manufactured by a smorgasbord of corporations.

Capabilities:
    The 25-ton Crackdown is built on a New Earth 25Sec Industrial chassis, as is standard for
    SecurityMechs. It is powered by a Magna 100 ICE and protected by 3 tons of Durallex Light
    Industrial armor. This slots it into an ambusher role, though in practice it is more
    commonly seen dealing with ramshackle pirates that don't have the effective means to combat
    it. Other systems include a Basix 150 comms system, an Angst Accuracy targeting/tracking
    system, 2 heat sinks to handle its energy weaponry, and an ejection seat for the pilot in
    case of catastrophic damage.
    
    The CKD-1A's armament is simple: A pair of Diverse Optics Type 15 Medium Lasers handle
    armored targets, while two Gatling Gun 20mm Machine Guns are used to deal with threats on
    foot or in the lightest armor. The machine guns are provided with one ton of ammunition,
    while the Medium Lasers use a half-ton power amplifier to fire. This loadout allows it
    versatility when dealing with common incidents, though it is still inadequate for actual
    military action.
    
    The Crackdown is also designed to be as cheap & easy to maintain as possible, as well as
    easy to use; however, this necessitated sacrifices elsewhere such as exposing the actuators,
    a targeting calibration that is poor at long ranges, and a cooling system implementation
    that can become ineffective if damaged.
    
    DESIGN QUIRKS: Ubiquitous, Easy to Pilot, Easy to Maintain, Robust (1), Exposed Actuators,
    Poor Targeting (Long), Cooling System Flaws

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Industrial                 5.00                     
Engine:                              100 Internal Combustion           6.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            2                      2.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                    Industrial                 3.00                     
Armor Factor:                                   32                     3.00                     
    Type:                                   Industrial                                          

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              5       
    Center Torso:                       8              4       
    Center Torso (rear):                               1       
    R/L Torso:                          6              4       
    R/L Torso (rear):                                  1       
    R/L Arm:                            4              3       
    R/L Leg:                            6              3       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Ejection Seat                                             H                 1          0.50             
Machine Gun (Ammo 200)                                    CT                1          1.00             
Machine Gun                                               RA                1          0.50             
Medium Laser                                              RA                1          1.00             
Machine Gun                                               LA                1          0.50             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 9
TP: IM,  SZ: 1,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 2
Specials: BFC, EE, ES