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[03-Aug-2026 13:51]   Announcements
Patch 2.26.19 Applied:
Just keeping up with the bugs as they get reported since my code merge last week. Details of what's included are as follows:

Fixes
  • Fixed an issue with the scaling of images used for BattleMechs during design.
  • Fixed an issue where the year range listed for an Omni unit did not properly represent what was available based on the BASE configuration.
  • Fixed an issue where added ammunition did not properly reduce the amount of available spaces indicated within a 'Mech.
  • Fixed an issue where changing the walking speed of a unit resulted in heat sinks that needed to be distributed to not be shown in the needs distribution table.
  • Fixed an issue where line breaks and carriage returns were lost when trying to edit a ticket with no reason for change provided.
  • When viewing a readout for a unit that incorporates Clan CASE into its internal structure due to it being an Inner Sphere Mixed technology unit, a note is now presented in the equipment dialog indicating such.

Changes
  • Users can now edit the System, Type, Priority, and Severity fields when editing their ticket within the electronic request system.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[01-Feb-2025 10:00]   Combat Vehicle Technical Readout
Cataphract Heavy Hover Tank
                 Combat Vehicle Technical Readout

Name/Model:         Cataphract Heavy Hover Tank
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Role:               Striker
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,030,000 C-Bills
Battle Value:       1,093

Movement Type:        Hover
Power Plant:          MaxLift 165 
Cruising Speed:       86.4 kph  
Maximum Speed:        129.6 kph 
Armor:                Ferro-Fibrous with CASE
Armament:             
    1 Light PPC
    1 BUU Quarrel-10 MRM 10 w/ Apollo FCS
    2 Hovertec SRM 2s
    1 SRM 2
    4 Kicker Machine Guns
Manufacturer:         Cyclops Incorporated
    Primary Factory:  New Earth
Communications:       Cyclops 1
Targeting & Tracking: Evil Eye

================================================================================================
Overview:
    The Cataphract heavy hovertank is a new addition to the MHAF, being designed and constructed
    during the late Dark Age. Looking to replace the expensive Fulcrum with a more economical
    machine, while at the same time, creating something that is better armed and armored than
    its progenitor, the Cataphract fulfills these goals admirably, losing only a bit of speed.
    In the old paradigm saying in armor design of “speed, armor, weapons; pick two”, whereas
    the Fulcrum went with speed and armor, the Cataphract goes with armor and weapons.

Capabilities:
    Going a different route from the Fulcrum, which had a pair of lasers and a mid-sized
    long-range missile launcher for weapons, the Cataphract instead ops for a light PPC with
    integrated PPC capacitor, allowing it to make attacks as powerful as a standard particle
    cannon, as its main weapon. Backing this is a small medium-range missile launcher tied into
    an Apollo fire-control system and fed from a ton of missiles. Closer in, a trio of small
    short-range missile racks can be used to strike enemies from multiple angles. Finally, a
    quartet of machine guns helps protect from enemy infantry.
    
    10.5 tons of ferro-fibrous armor plating layer the frame of this tank, and the ammunition is
    stored in bays protected by CASE. This provides excellent defense to the tank and its crews.
    
    Where the Cataphract is lacking in comparison to the Fulcrum is its speed. Topping out at
    slightly over 120 kph, its is far slower than its predecessor's near 150 kph top speed.

Deployment:
    Currently being deployed to the armored forces of the most prestigious units with the Marian
    Hegemony, those facing the tank at first believed they were facing a horde of Drillsons, as
    the two tanks are quite visually similar. It’s was only after the combat records were
    studied that the truth was revealed.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                                     165 Fusion                10.00                     
    Cruising MP:                                8                                               
    Flanking MP:                                12                                              
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     2.50                     
Lift Equipment:                                                        5.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                1.00                     
Armor Factor:                                  188                    10.50                     
    Type:                                 Ferro-Fibrous                                         

                                              Armor                                             
                                              Value                                             
    Front:                                      42                                              
    R/L Side:                                   36                                              
    Rear:                                       32                                              
    Turret:                                     42                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
MRM 10 w/ Apollo FCS                                          Front                4.00         
2 Machine Guns                                                Front                1.00         
SRM 2                                                         Front                1.00         
Light PPC w/ Capacitor                                       Turret                4.00         
2 Machine Guns                                               Turret                1.00         
2 SRM 2s                                                     Turret                2.00         
CASE                                                          Body                 0.50         
MRM 10 (Ammo 24)                                              Body                 1.00         
Machine Gun (Ammo 100)                                        Body                 0.50         
SRM 2 (Ammo 50)                                               Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: CV,  SZ: 2,  TMM: 3,  MV: 16"h
Damage: (S) 3 / (M) 2 / (L) 1
Armor (A): 6,  Structure (S): 3
Specials: CASE, SRCH, TUR(2/1/1)