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[03-Aug-2026 13:51]   Announcements
Patch 2.26.19 Applied:
Just keeping up with the bugs as they get reported since my code merge last week. Details of what's included are as follows:

Fixes
  • Fixed an issue with the scaling of images used for BattleMechs during design.
  • Fixed an issue where the year range listed for an Omni unit did not properly represent what was available based on the BASE configuration.
  • Fixed an issue where added ammunition did not properly reduce the amount of available spaces indicated within a 'Mech.
  • Fixed an issue where changing the walking speed of a unit resulted in heat sinks that needed to be distributed to not be shown in the needs distribution table.
  • Fixed an issue where line breaks and carriage returns were lost when trying to edit a ticket with no reason for change provided.
  • When viewing a readout for a unit that incorporates Clan CASE into its internal structure due to it being an Inner Sphere Mixed technology unit, a note is now presented in the equipment dialog indicating such.

Changes
  • Users can now edit the System, Type, Priority, and Severity fields when editing their ticket within the electronic request system.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[17-Dec-2023 19:58]   BattleMech Technical Readout
Advanced Forces Logistical Support Mk 4 (Master Chief) AFLS-4-MB1C
                 BattleMech Technical Readout

Name/Model:         Advanced Forces Logistical Support Mk 4 (Master Chief) AFLS-4-MB1C
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Tripod BattleMech
Era/Year:           Jihad / 3071
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         6,934,025 C-Bills
Battle Value:       845

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Advanced Forces Logistical Support or AFLS series are a series Industrial Mechs
    commissioned by the SLDF for the purpose of accompanying advanced forces in pushes in to and
    beyond enemy lines, where a force might need to operate beyond supply lines for an extended
    period of time.
    
    The AFLS series of Mechs share the common traits of being fusion powered, lightly armored,
    jump capable Industrial Mechs that are environmentally sealed thus allowing them to escort
    their BattleMech forces into any environment.
    
    The AFLS Mk 4 was departure from this line in that it was built to BattleMech standards and
    utilized the rarely utilized Tripod design.

Capabilities:
    The AFLS series had originally been divided into two designs: the AFLS-1 and AFLS-2.  The
    AFLS Mk 4 was designed to replace both in order to minimize construction costs while
    maximizing the quantity of cargo and utility that could be sent with a force.
    
    Massing at 75 tons, the AFLS Mk 4 unlike the AFLS-1 and AFLS-2 was constructed using the
    more expensive but more capable standards used in BattleMech construction instead of those
    used for Industrial Mechs.  This resulted in an increase in capability and capacity for the
    same overall mass.  In an effort to further the units capacity, the rarely utilized Tripod
    motive system was used in order maximize stability and maneuverability while retaining the
    units arms necessary for the mounting of the equipment.
    
    The AFLS Mk 4 is capable of providing a force with a reserve of 2.73 tons of water, 2.61
    tons of refrigerated food stores, and 9 tons of internal storage.  The AFLS Mk 4 supplements
    its 9 tons of internal storage with the ability to use the torso mounted Lift Hoists to
    carry an impressive 75 tons of external cargo with only a loss of 25% of its ground speed or
    a max speed of 54.0 kph instead of 64.8 kph.
    
    In addition, AFLS Mk 4 supplies its company with a salvage arm, a spot welder, a pair of
    lift hoist, and the ability to carry a team of 4 MechTechs and their Astechs for the
    maintenance and repairs of whatever force the AFLS is deployed alongside.  These features
    supply an advanced force with the amenities of a field workshop for repairs and maintenance.
    
    
    As a final consideration, the AFLS Mk 4 also has space to carry a pair of CargoLifter
    Exoskeletons to assist in the movement cargo and aid repairs.
    
    These design choices allow the AFLS Mk 4 to escort and supply an advanced force of
    BattleMechs up to a company in size for 30 days or more without contact with a supply line
    in every environment you will find a BattleMech force.

Deployment:
    Few of these designs were constructed before there factory was destroyed during the Fall of
    the Star League.  No efforts were made by either Amaris or Kerensky to replace the ability
    to construct these machines due to their non-combat nature.  Of the few built before the
    Coupe, these units saw action alongside front-line units and served with distinction
    wherever deployed. No post-war survivors are believed to have been taken during the Exodus
    and instead remained on Terra.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Tripod                   4.00                     
Armor Factor:                                  152                     9.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             17       
    Center Torso (rear):                               4       
    R/L Torso:                         16             17       
    R/L Torso (rear):                                  4       
    R/L Arm:                           12             16       
    R/C/L Leg:                         16             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
Cargo, Standard (9 tons)                                  RT                9          9.00             
Lift Hoist                                                RT                3          3.00             
Cargo, Insulated (3 tons)                                 LT                3          3.00             
Cargo, Liquid (3 tons)                                    LT                3          3.00             
Cargo, Standard (3 tons)                                  LT                3          3.00             
Lift Hoist                                                LT                3          3.00             
Salvage Arm                                               RA                2          3.00             
Spot Welder                                               RA                1          2.00             
Jump Jet                                                  CL                1          1.00             
Cargo, Standard (1 ton)                                   RL                1          1.00             
Jump Jet                                                  RL                1          1.00             
Cargo, Standard (1 ton)                                   LL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 23
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 5,  Structure (S): 6
Specials: CT20, ENE, MEL