Recently Approved or Updated Submissions
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[14-Jun-2026 20:24]   Announcements
Patches 2.26.14 and 2.26.15 Applied:
Pushed out a couple of updates over the past few days. As usual they contain various back-end bug fixes (2.26.15 was entirely back-end stuff), but also contained a few other minor updates. Updates are as follows:

Fixes
  • Fixed an issue where the new token parameter used for semi-private units was not present on various links or was present when it didn't need to be on others.

Changes
  • Automatically distributing fixed equipment, undistributing all equipment, and compacting criticals (for applicable units) is now available for all unit types.
  • Replaced images used for pips on BattleMechs and IndustrialMechs with drawn circles. This makes the circles crisper when viewing and printing.
  • Implemented errata for trailer hitches on Combat Vehicles where they no longer require take up available slots. If added, you will still need to place them in the front or rear, but it won't impact your available slots remaining.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[30-May-2025 18:46]   IndustrialMech Technical Readout
Crackdown SecurityMech "Crackhead"
                 IndustrialMech Technical Readout

Name/Model:         Crackdown SecurityMech "Crackhead"
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            25
Role:               Sniper
Configuration:      Biped IndustrialMech
Era/Year:           Succession Wars / 2904
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,559,042 C-Bills
Battle Value:       478

Chassis:              New Earth 25Sec Industrial
Power Plant:          Magna 125 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Heavy Industrial
Armament:             
    1 Tiegart PPC
    2 Diverse Optics Type 10 Small Lasers
Manufacturer:         Custom (Refit)
    Primary Factory:  Some Solaris VII stable
Communications:       Basix 150
Targeting & Tracking: Angst MiniView

================================================================================================
Overview:
    An unsanctioned mod of a CKD-1V seen in the Solaris arenas as a 'jobber' to hype up new
    contestants. While the 'Mech itself has endured, it has gone through many washed-up pilots.

Capabilities:
    DESIGN QUIRKS: Improved Targeting (Long), Easy to Maintain, Bad Reputation (3), Non-Standard
    Parts, Poor Cooling Jacket (PPC)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Industrial                 5.00                     
Engine:                                     125 Fusion                 4.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                              Industrial (Adv. FCS)            3.00                     
Armor Factor:                                   37                     2.50                     
    Type:                                Heavy Industrial                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              5       
    Center Torso:                       8              5       
    Center Torso (rear):                               1       
    R/L Torso:                          6              4       
    R/L Torso (rear):                                  1       
    R/L Arm:                            4              4       
    R/L Leg:                            6              4       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Ejection Seat                                             H                 1          0.50             
PPC                                                       RT                3          7.00             
Small Laser                                               RA                1          0.50             
Small Laser                                               LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 11
TP: IM,  SZ: 1,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 1 / (L) 1,  OV: 0
Armor (A): 1,  Structure (S): 2
Specials: AFC, ENE, ES