Recently Approved or Updated Submissions
 EntryMemberTypeDate
Star Adder (Blood Asp) IP drwalleye BattleMechs 03-Feb-2026 01:08
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Hunter Fly HT-FY-1c Vagabond BattleMechs 02-Feb-2026 19:01
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Blackjack BJ-11DB2 Vagabond BattleMechs 02-Feb-2026 18:36
Vacquiero (Cattlemaster IIC) SlightlyOffKilter BattleMechs 02-Feb-2026 18:35
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10'001 bv "Ultimate" version of the Violet A' Vengers. wingmaker Forces 02-Feb-2026 17:25
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Piercer B Kirbanzo BattleMechs 02-Feb-2026 16:25
Piercer A Kirbanzo BattleMechs 02-Feb-2026 16:21
Marauder MAD-5T-C SgtMac BattleMechs 02-Feb-2026 16:19
Piercer T Kirbanzo BattleMechs 02-Feb-2026 16:17
Piercer PRIME Kirbanzo BattleMechs 02-Feb-2026 16:12
Piercer [BASE] Kirbanzo BattleMechs 02-Feb-2026 16:09
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Wing Zero theholylancer BattleMechs 02-Feb-2026 15:01
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Rifleman (Drai) OIL-29d Shoresy BattleMechs 02-Feb-2026 14:20
Equus Kirbanzo ProtoMechs 02-Feb-2026 14:19
no light mech OIL-00 Shoresy BattleMechs 02-Feb-2026 14:14
Luminary S Kirbanzo BattleMechs 02-Feb-2026 14:06
Luminary G Kirbanzo BattleMechs 02-Feb-2026 14:01
 
[02-Feb-2026 17:38]   Announcements
Patch 2.26.4 Applied:
Another small and quick update. Details of what's included are as follows:

Fixes
  • Fixed an issue where Targeting Computers were not showing as needing distribution on Combat Vehicles, and therefore not showing in the readout or record sheets.

Changes
  • Added a new unit designer setting for ProtoMechs and Combat Vehicles where you can enable the automation of heat sink management. This means that for these units, if enabled, heat sinks will be added or removed automatically to accommodate the required needs for weapons and equipment. The Heat Sinks row will now show how many heat sinks are being added in a read-only manner.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[26-May-2024 15:38]   IndustrialMech Technical Readout
60-Ton Worker Engineering Mech
                 IndustrialMech Technical Readout

Name/Model:         60-Ton Worker Engineering Mech
Designer:           Marksman
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            60
Configuration:      Biped IndustrialMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,788,750 C-Bills
Battle Value:       987

Chassis:              Industrial
Power Plant:          180 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Heavy Industrial
Armament:             
    2 ER Medium Lasers
    4 Heavy Machine Guns
    2 Light Machine Guns
    1 Nail Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Industrial                12.00                     
Engine:                                     180 Fusion                 7.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                    Industrial                 3.00                     
Armor Factor:                                  201                    13.00                     
    Type:                                Heavy Industrial                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             36       
    Center Torso (rear):                               4       
    R/L Torso:                         14             23       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           14             28       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Heavy Machine Gun (Ammo 100)                              CT                1          1.00             
Light Machine Gun (Ammo 200)                              CT                1          1.00             
ER Medium Laser                                           RT                1          1.00             
2 Heavy Machine Guns                                      RT                2          1.00             
Light Machine Gun                                         RT                1          0.25             
ER Medium Laser                                           LT                1          1.00             
2 Heavy Machine Guns                                      LT                2          1.00             
Light Machine Gun                                         LT                1          0.25             
Backhoe                                                   RA                6          5.00             
Lift Hoist                                                RA                3          3.00             
Chainsaw                                                  LA                5          5.00             
Lift Hoist                                                LA                3          3.00             
Nail Gun                                                  LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: IM,  SZ: 3,  TMM: 1,  MV: 6"
Damage: (S) 3 / (M) 2 / (L) 0,  OV: 0
Armor (A): 7,  Structure (S): 5
Specials: BFC, CASE, ENG, MEL, SAW