Recently Approved or Updated Submissions
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Cauldron-Born (Ebon Jaguar) Z-B Psiop Bear BattleMechs 25-Jun-2026 16:43
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Alpine Scout 'Mech (ASX-1) WiFraJamAc BattleMechs 25-Jun-2026 13:16
Shadow Hawk SHD-2RF clifpaul2 BattleMechs 25-Jun-2026 13:08
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Isle Of Skye IOS-2AC WiFraJamAc BattleMechs 25-Jun-2026 12:55
Hyade (Rainmaker) C P8BL BattleMechs 25-Jun-2026 12:41
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Commando Com-3T Wisecrack BattleMechs 25-Jun-2026 12:18
Ostrich OST-5c P8BL BattleMechs 25-Jun-2026 12:03
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Hyade (Rainmaker) HY-8xl P8BL BattleMechs 25-Jun-2026 11:12
Hyade (Rainmaker) HY-9xl P8BL BattleMechs 25-Jun-2026 11:08
Hyade (Rainmaker) HY-9dy P8BL BattleMechs 25-Jun-2026 11:05
Hyade (Rainmaker) HY-8dy P8BL BattleMechs 25-Jun-2026 11:02
Rifleman RFL-3NP Dr. B, Banzai BattleMechs 25-Jun-2026 10:52
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Ostscout OTT-10C Beaubot BattleMechs 25-Jun-2026 10:19
Alpine ApX-2 WiFraJamAc BattleMechs 25-Jun-2026 09:47
Alpine ApX-1 WiFraJamAc BattleMechs 25-Jun-2026 09:42
Helios HEL-4C Beaubot BattleMechs 25-Jun-2026 09:31
Copperhead (Runner RNR-A) CH1-S WiFraJamAc BattleMechs 25-Jun-2026 09:29
Leopard Lep-1A1 WiFraJamAc Combat Vehicles 25-Jun-2026 09:00
Leopard Lep-1A0 WiFraJamAc Combat Vehicles 25-Jun-2026 08:49
Teuton TE6-M WiFraJamAc BattleMechs 25-Jun-2026 08:07
Prowler B Wisecrack Combat Vehicles 25-Jun-2026 07:24
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Galleon Transport Wisecrack Combat Vehicles 25-Jun-2026 02:58
Giant Toad Tankette Clonette Bondagette GNT15-F-TCB RagingBarBearian Combat Vehicles 25-Jun-2026 02:23
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Veritech VF-1S (Valkyrie) Gwarior BattleMechs 24-Jun-2026 22:07
Veritech VF-1 (Valkyrie) Gwarior BattleMechs 24-Jun-2026 22:01
Rifleman IV Dr. B, Banzai BattleMechs 24-Jun-2026 21:16
Kintaro KTO-20C Beaubot BattleMechs 24-Jun-2026 19:21
Exterminator EXT-5C Beaubot BattleMechs 24-Jun-2026 19:05
 
[25-Jun-2026 12:10]   Announcements
Upgraded Hosting Plan and Patch 2.26.16:
As some of you may or may not have experienced over the last month or so, there have been occasional issues where the site will be unavailable for a period of time. This was mostly due to some poor database memory settings which led to the database using far more memory than it should have, causing the overall server usage to spike at close to 100%. This naturally led to all sorts of crappy things. After reviewing I realized I was on an older plan and decided to upgrade to a newer plan which gives me twice the allotted memory. After 24 hours the server seems steady and all the errors I was getting have not resurfaced. I'll keep an eye on it, but that should hopefully resolve issues. As an added bonus, the allotted disk space was doubled along with an increase in CPUs. So, things do seem slightly nimbler, or at least to me.

In addition, I just rolled out patch 2.26.16. There is nothing earth shattering, but I started to make some tweaks to force management with an eye to add additional features, as well as tweaking how some are done so they are easier to maintain. Here's what is included with this last update.

Fixes
  • Fixed an issue where the processing dialog was not displayed when filtering within the Add Units screen when looking to add a unit to a force.

Changes
  • Added the ability to select which network a C3 is part of when modifying unit details. A new option for 'C3 Network' is now available on the Unit tab when modifying the details for a specific unit. The default network for existing units in a force have been defaulted to 'A', but users can change them from A through G. The BattleValue for C3 within a force will now account for which network the C3 is in. So if your force has 4 units in B and 4 units in A, the proper BV will be added to those units only within the same network.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[03-Feb-2026 21:33]   Combat Vehicle Technical Readout
Lash Anti-Air VTOL
                 Combat Vehicle Technical Readout

Name/Model:         Lash Anti-Air VTOL
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Role:               Sniper
Configuration:      Combat Vehicle
Era/Year:           Star League / 2711
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,710,000 C-Bills
Battle Value:       741

Movement Type:        VTOL
Power Plant:          GM 100 XL
Cruising Speed:       86.4 kph  
Maximum Speed:        129.6 kph 
Armor:                StarGuard I with CASE
Armament:             
    1 Blankenburg Large Pulse Laser
    1 Holly LRM 10
Manufacturer:         StarCorps Industries
    Primary Factory:  Son Hoa, Fletcher
Communications:       Irian TelStar
Targeting & Tracking: Delta-Six Sensor Suite

================================================================================================
Capabilities:
    DESIGN QUIRKS: Anti-Air Targeting, Improved Targeting (Long)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                       100 XL                   2.50                     
    Cruising MP:                                8                                               
    Flanking MP:                                12                                              
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     1.50                     
Lift Equipment:                                                        3.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      33                                              
    R/L Side:                                   25                                              
    Rear:                                       19                                              
    Rotor:                                      2                                               

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
LRM 10                                                        Front                5.00         
Large Pulse Laser                                             Front                7.00         
CASE                                                          Body                 0.50         
LRM 10 (Ammo 12)                                              Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: CV,  SZ: 1,  TMM: 3,  MV: 16"v
Damage: (S) 2 / (M) 2 / (L) 1
Armor (A): 3,  Structure (S): 2
Specials: ATMO, CASE, IF1, SRCH