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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Rifleman P
Designer:           Conair
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            60
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         34,972,800 C-Bills
Battle Value:       1,134

Chassis:              Standard
Power Plant:          240 XXL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
Armament:             
    4 Light AC/5s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

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Overview:
    Based on the Rifleman C, the Rifleman P switches out the LB-5X's for light gauss rifles and
    the large pulse lasers for medium lasers. This allows for two tons (16 shots each) of ammo
    for the light gauss and an extra ton of armor.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                      240 XXL                   4.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  201                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             34       
    Center Torso (rear):                               6       
    R/L Torso:                         14             22       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           14             28       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Targeting Computer                                        LT                5          5.00             
CASE II                                                   RA                1          1.00             
2 Light AC/5s                                             RA                4         10.00             
Light AC/5 (Ammo 40)                                      RA                2          2.00             
CASE II                                                   LA                1          1.00             
2 Light AC/5s                                             LA                4         10.00             
Light AC/5 (Ammo 20) [Armor-Piercing]                     LA                2          2.00             

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Alpha Strike Statistics                                             
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Point Value (PV): 29
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 7,  Structure (S): 2
Specials: AC2/2/-, CASEII