Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Catapult CPLT-8W
Designer:           BMR85K5
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Unavailable
Total Cost:         12,207,388 C-Bills
Battle Value:       1,662

Chassis:              Standard
Power Plant:          260 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE
Armament:             
    2 LRM 15 w/ Artemis IV FCS
    4 ER Medium Lasers
    1 ER Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Note:  this 'mech design assumes that MRMs are available in the 3025 timeframe.  This has
    always made sense to me, as they are the sort of low-tech solution the Successor States
    would be forced to turn to as high technology disappeared.
    
    
    
    Although the Capellan Confederation produces a limited number of Holly LRM launchers, the
    number is insufficient to keep all of the Confederation's Catapult's equipped with LRMs,
    forcing some regiments to refit their Catapults with more primative MRMs.

Capabilities:
    The refit is simple enough, but the 'mech looses it's long-range sting.  In exchange, it
    gets a weapon capable of carrying larger ammunition payloads and which does not suffer from
    a minimum range.  Davion and Marik troops used to seeing LRMs on a Catapult will generally
    try to come into close range, which can allow an MRM equipped Catapult to deliver a nasty
    surprise.  Still, most commanders do not view these advantages as being worth the loss of
    long-range firepower offered by the Catapult's LRMs, and only perform this retrofit if
    absolutely necessary.

Deployment:
    The Catapult 1D appears mostly in the reserve and militia units of the Capellan military.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                       260 XL                   7.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  207                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             34       
    Center Torso (rear):                               8       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             28       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
2 ER Medium Lasers                                        CT                2          2.00             
CASE                                                      RT                1          0.50             
ER Medium Laser                                           RT                1          1.00             
Jump Jet                                                  RT                1          1.00             
LRM 15 (Ammo 16) [Artemis IV]                             RT                2          2.00             
CASE                                                      LT                1          0.50             
ER Medium Laser                                           LT                1          1.00             
Jump Jet                                                  LT                1          1.00             
LRM 15 (Ammo 16) [Artemis IV]                             LT                2          2.00             
LRM 15 w/ Artemis IV FCS                                  RA                3          7.00             
LRM 15 w/ Artemis IV FCS                                  LA                3          7.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 4 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 3
Specials: CASE, IF2