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                 BattleMech Technical Readout

Name/Model:         Boreas 2 EPSILON
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            60
Configuration:      QuadVee OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         22,450,400 C-Bills
Battle Value:       1,794

Chassis:              Endo-Composite
Power Plant:          300 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Cruising Speed:       54 kph    
Flanking Speed:       86.4 kph  
Armor:                Standard
Armament:             
    2 Plasma Cannons
    2 ER Medium Lasers
    2 AP Gauss Rifles
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Light Active Probe

================================================================================================
Overview:
    Although moderately accepted as a combat unit, the original Boreas was still more of a
    proof-of-concept design for an Omni-QUADVee than a finished design. The Boreas 2 takes the
    machine to its logical conclusion.

Capabilities:
    The most noticeable deficiency of the original Boreas was its limited ground speed. To
    address this, the designers fitted a type 300 extra-light engine to the frame. This both
    increased the ground speed by 25 percent and freed up some 2 tons for additional
    improvements. Knowing that QuadVees were already tight on space and that the extra-light
    engine would consume some of the limited space, the engineers chose to forgo use of
    ferro-fibrous armor or full a full endo-steel frame. Fortunately, an endo-composite frame
    consumed far less space and still freed some crucial tonnage to increase the Pod space of
    the design.
    
    Using the original model?s configurations as a basis, new configurations were then developed
    for the Boreas 2 to make use of the improved payload. The primary configuration retains the
    original?s extended range PPC, but replaces the former?s Streak-6 launcher and its attendant
    ton of ammunition with a standard 6 pack launcher of SRM?s tied into an Artemis V FCS and
    equips it with two tons of ammunition. The medium pulse laser was replaced with an improved
    heavy medium laser on each side. The design also comes equipped with an Angel ECM suite and
    a light active probe.
    
    For alternate configuration A, the engineers equipped the model with another ton of
    ammunition for its HAG-20, 2 extended range medium lasers and an extended range small laser.
    
    Alternate configuration B adds three extended range medium lasers and an extended range
    small laser to the original?s Streak LRM-20.
    
    Alternate configuration C included two anti-personnel Gauss rifles with a ton of ammunition
    with a Watchdog CEWS.
    
    The final standard configuration, D, tied it?s improved heavy large lasers into a targeting
    computer with an ECM suite and light TAG providing additional options to the design.
    
    To enable several of these models to be used as efficiently as possible, the weapons were
    tied into a combat computer. However, these units are often difficult to maintain,
    especially in the field.
    
    Update: Since the previous report, a few more alternate configurations have been fielded:
    
    Alternate Configuration Epsilon appears to be an anti-armor/infantry model with paired
    plasma cannons and AP Gauss rifles fed by three and one ton of ammunition respectively,
    backed by a pair of extended range medium lasers. A light active probe helps it detect
    hidden targets.
    
    Alternate Configuration Eta is the first to mount jump jets, allowing leaps up to 150
    meters. For weapons, this configuration mimics the classic Griffin BattleMech, mounting an
    extended range PPC and LRM-10 rack fed by two tons of ammunition.
    
    Alternate Configuration Theta is a murderous close-in fighter, mounting four medium pulse
    lasers and two extended range medium lasers all tied into a targeting computer. To help deal
    with the excessive heat of this payload, two additional laser heat sinks have been added.
    This configuration also comes equipped with an ECM suite, active probe and light TAG unit.
    
    As more configurations are fielded, further updates will be posted.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               4.50                     
QuadVee Conversion Eqpt:                                               6.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
    Tracked Cruise MP:                          5                                               
    Tracked Flank MP:                           8                                               
Heat Sinks (Laser):                          12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     QuadVee                   4.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      20             26       
    Center Torso (rear):                              10       
    R/L Torso:                         14             21       
    R/L Torso (rear):                                  7       
    R/L Front Leg:                     14             21       
    R/L Rear Leg:                      14             21       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
AP Gauss Rifle (Ammo 40)                                  CT                1          1.00             
Light Active Probe                                        CT                1          0.50             
AP Gauss Rifle                                            RT                1          0.50             
ER Medium Laser                                           RT                1          1.00             
Plasma Cannon                                             RT                1          3.00             
Plasma Cannon (Ammo 10)                                   RT                1          1.00             
AP Gauss Rifle                                            LT                1          0.50             
ER Medium Laser                                           LT                1          1.00             
Plasma Cannon                                             LT                1          3.00             
Plasma Cannon (Ammo 20)                                   LT                2          2.00             
Tracks                                                    *                 4          6.00             

* Tracks occupy 1 critical slot in each leg

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"qt
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASE, HT2/2/2, LPRB, OMNI, QV, RCN, TUR(2/2/-, HT2/2/2)