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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Rising Star RSR-X1
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Biped BattleMech
Era/Year:           Star League / 2780
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         7,325,640 C-Bills
Battle Value:       1,827

Chassis:              Endo Steel
Power Plant:          240 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE
Armament:             
    2 Autocannon/10s
    1 Large Laser
    2 Medium Lasers
    1 SRM 4
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In the closing years of the Star League, it was determined that a new mobile assault 'Mech
    was needed that could fill the roles of both direct-fire and anti-aircraft support. Many
    design proposals were put forth, but the one that generated the most interest was a design
    dubbed the Rising Star.

Capabilities:
    The Rising Star was designed to be an 80 ton Assault 'Mech. Although on the low end of such
    machines, this would make it, nevertheless, an entry in this category. This also enabled the
    design to carry some 15.5 tons of standard armor plate, making sure it lived up to the
    "assault" portion of its classification. A Pitban 240 fusion core, long a staple of many 60
    ton heavy 'Mechs would allow the 'Mech to top out at only 54 kph on the ground, but would
    retain enough mass for a heavy weapons load. To alleviate concerns about its ground speed, 3
    jump jets were added to allow it to make leaps up to 30 meters high or 90 across, and thus
    clear most obstacles.
    
    It is in the weapons package that the design truly shined. The centerpiece of the payload is
    a pair of Mydron Class B 105 mm Type 10 Heavy Autocannon fitted with 5 tons of ammunition.
    This allows the 'Mech to carry at least one ton of "flak" anti-aircraft ammunition to make
    excellent use of its targeting system's remarkable anti-air capabilities. Backing the
    autocannon is a single heavy 8 cm laser in the left arm, and a pair of 5 cm lasers in the
    right arm. Finally, rounding out the armament package is a Holly short range 4 pack missile
    launcher fitted with a ton of ammunition. Combined, these weapons make the design utterly
    deadly to anyone within 450 meters of the 'Mech.
    
    The one failing of the 'Mech, and the primary reason only a few dozen were made before the
    design was shelved, was that its targeting system itself. The computer suffered from sensor
    ghosts and poor targeting at short ranges. Combined with a poor cooling jacket on the heavy
    laser, many pilots soon began ranting against the design they had been raving about only a
    few short months before.

Deployment:
    Before its failures were known, the Rising Star had been set to be widely deployed in the
    Star League Defense Force. Once those issues became apparent however, most of the 'Mechs
    were scrapped out, or sold to the various Houses and prominent families of the various
    Successor States.

Variants:
    An attempt was made to correct the issues found in the design. The RSR-X3 replaced the
    standard model Mydron heavy autocannons with Lubalin dual purpose heavy autocannons.
    Although ammunition for the autocannons was reduced by a ton, the capability of using
    cluster rounds and the increase range of the more advanced weapons was felt to outweigh the
    reduced ammunition count. The weight savings of the new guns also allowed the heavy laser to
    be replaced with a standard model Parti-Kill particle cannon, which matched the range of the
    new autocannons and inflicted a heavier hit than the older heavy laser.
    
    However, neither change eliminated the targeting system's system's sensor ghosts, and
    although the PPC's cooling jacking was much improved over the old laser's, firing the new
    particle cannon ended up causing EM interference to the 'Mech. This resulted in malfunction
    in the Artemis IV fire control system that had been added to the short range missiles to use
    the extra ton available by reduction in the autocannon ammunition. These issues only
    exacerbated the ill feeling beginning to rise for the design, so it was retired, even though
    a different targeting system may have gone a long way to repairing the design's reputation.
    
    Centuries after the design was shelved, it would be revived an updated to create the Word of
    Blake's Legacy BattleMech.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  247                    15.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             40       
    Center Torso (rear):                              10       
    R/L Torso:                         17             27       
    R/L Torso (rear):                                  7       
    R/L Arm:                           13             26       
    R/L Leg:                           17             34       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
Autocannon/10                                             RT                7         12.00             
Autocannon/10 (Ammo 20)                                   RT                2          2.00             
CASE                                                      RT                1          0.50             
SRM 4                                                     RT                1          2.00             
SRM 4 (Ammo 25)                                           RT                1          1.00             
Autocannon/10                                             LT                7         12.00             
Autocannon/10 (Ammo 20)                                   LT                2          2.00             
Autocannon/10 (Ammo 10) [Flak]                            LT                1          1.00             
CASE                                                      LT                1          0.50             
2 Medium Lasers                                           RA                2          2.00             
Large Laser                                               LA                2          5.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 1
Armor (A): 8,  Structure (S): 6
Specials: AC2/2/-, CASE