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                 BattleMech Technical Readout

Name/Model:         Doughboy DBY-1RB
Designer:           dbfassbinder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            45
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Star League / 2760
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,409,240 C-Bills
Battle Value:       987

Chassis:              Technicron Standard 
Power Plant:          GM 225 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                PanzerSlab Type 3
Armament:             
    1 Harmon Large Laser
    1 Maxell DT Medium Laser
    2 SRM 2s
    1 Holly SRM 2
    2 Bulldog Machine Guns
Manufacturer:         Apollo Machinery, United Outworlders Corporation
    Primary Factory:  Unknown (AM), Unknown (UOC)
Communications:       TransComm Alpha
Targeting & Tracking: KBC Starsight Model 3

================================================================================================
Overview:
    The Doughboy is perhaps the ultimate example of being a jack of all trades and master of
    none, as well as being, in a very technical sense, the first 'Omnimech'. The 'mech was
    designed to be able to do a little bit of everything, coming as it did in the leadup to the
    Amaris Coup. Since Stefan Amaris' plan to overthrow Star League required sapping his Rim
    Worlds Republic of its best regiments, the Doughboy was commissioned as a simple Battlemech
    made with cheap, off the shelf components to reinforce his periphery holdings.
    
    Intended for the garrisons that would be left behind, the ease of manufacture meant that the
    plant on Apollo was able to crank out multiple regiments of the Doughboy during its ten year
    production cycle. The Battlemech's name comes from an old Terran name for the infantry of
    the First World War, pointing to the design's role as a trooper mech.
    
    The Doughboy would have been completely forgotten to history if not for a bit of its
    advertising. Apollo Machinery had provided components for the Rim Worlds Republic Army for
    centuries, but seeing an opportunity to move up the food chain, the company lobbied hard for
    this lucrative contact. Calling it the 'Doughboy Omnimech,' the term was meant to describe a
    wonder weapon that could do a little bit of everything, "the only 'mech you need." Whether
    it was it was that dramatic flourish or simply being the lowest bid, the Doughboy won the
    contract and went into production in 2760. However, the Doughboy died alongside Rim Worlds
    Republic.
    
    The design was rediscovered when a technician in the Outworlds Alliance searched an old
    database for the word Omnimech, accidentally searching for technical articles dated before
    3050 instead of after. This ultimately led to the revival of the design in 3093 as an actual
    Omnimech.

Capabilities:
    The Doughboy was made entirely out of components produced on Apollo, either by Apollo
    Weapons or other local suppliers. This meant that new models could be cranked out right
    until the destruction of the factory, even as the Star League Defense Force blockaded the
    planet.
    
    The Doughboy's weapons suite is as flexible as advertised. The primary weapon is a large
    laser held in the right arm, backed up by a head mounted medium laser. The medium laser was
    poorly shielded in the original Rim Worlds League production model, causing interference
    with the communication channels. Plans to correct this flaw were never put into action
    during the original production run. The Outworlds Alliance fixed this issue by moving the
    laser out of the head and into the center torso.
    
    The torsos mount an LRM 5 pack for a bit of long range punch and indirect fire ability,
    while an SRM 2 serves as an anti-vehicle backup weapon. A pair of machine guns in the left
    arm complete the armament. Thirteen single heat sinks manage to keep the heat load mostly
    under control, though careless pilots can find themselves in the red line. Nine tons of
    armor provide excellent durability for its 45 ton weight, while a 225 rated fusion engine
    allows for a top speed of 86 kilometers per hour, letting it keep pace with most medium
    mechs of the period. However, the lack of jump jets let the Doughboy be easily outmaneuvered
    by SLDF standards like the Phoenix Hawk.
    
    Perhaps the Doughboy's greatest trait is its ease of repair. Taking inspiration from the
    Crab, the Doughboy is a field technician's dream. One of the design's quirks is a helmet
    assembly over the head, which likely inspired the Doughboy name. This provides extra
    protection from incoming damage, but the assembly can get stuck in place during an ejection,
    causing injury or death. Pilots are usually comfortable with this tradeoff.
    
    Design Quirks: Cowl, Easy to Maintain, Difficult Ejection, EM Interference (Medium Laser,
    corrected by the Outworlds Alliance version).

Deployment:
    The most common field variants used in the Rimworlds Republic involved tweaking the weapons
    for specific combat roles.  The DBY-1RA exchanged the SRM 2 launcher and the machine guns to
    add a second LRM 5 and an additional ton of ammunition, with a locally produced small laser
    taking the place of the arm mounted machine guns for point defense.
    
    The second, the DBY-1RB, took the opposite approach, with the LRM 5 being exchanged for two
    more SRM 2 launchers and additional ammo. These 'mechs terrorized SLDF infantry and vehicle
    units with deadly inferno rounds. It's speculated that the -1RB variant was the main source
    of the SLDF's general animosity towards the design.
    
    The Outworlds Alliance's first run of the Doughboy, the DBY-1OA, was rather conservative.
    The loadout was kept the same, save that the armor was upgraded to Ferro Fibrous to make
    save tonnage for CASE to protect pilots from ammunition explosions. This slightly reduces
    the 'mech's armor covering, but greatly increases pilot survivability. The medium laser was
    also moved from the head to the center torso to compensate for poor shielding.

Variants:
    The most common field variants used in the Rimworlds Republic involved tweaking the weapons
    for specific combat roles.  The DBY-1RA exchanged the SRM 2 launcher and the machine guns to
    add a second LRM 5 and an additional ton of ammunition, with a locally produced small laser
    taking the place of the arm mounted machine guns for point defense.
    
    The second, the DBY-1RB, took the opposite approach, with the LRM 5 being exchanged for two
    more SRM 2 launchers and additional ammo. These 'mechs terrorized SLDF infantry and vehicle
    units with deadly inferno rounds. It's speculated that the -1RB variant was the main source
    of the SLDF's general animosity towards the design.
    
    The Outworlds Alliance's first run of the Doughboy, the DBY-1OA, was rather conservative.
    The loadout was kept the same, save that the armor was upgraded to Ferro Fibrous to make
    save tonnage for CASE to protect pilots from ammunition explosions. This slightly reduces
    the 'mech's armor covering, but greatly increases pilot survivability. The medium laser was
    also moved from the head to the center torso to compensate for poor shielding.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            13                     3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  144                     9.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             22       
    Center Torso (rear):                               5       
    R/L Torso:                         11             18       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7             14       
    R/L Leg:                           11             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Machine Gun (Ammo 100)                                    CT                1          0.50             
SRM 2                                                     RT                1          1.00             
SRM 2 (Ammo 50)                                           RT                1          1.00             
2 SRM 2s                                                  LT                2          2.00             
SRM 2 (Ammo 50)                                           LT                1          1.00             
Large Laser                                               RA                2          5.00             
2 Machine Guns                                            LA                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 5,  Structure (S): 4
Specials: