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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Bombard BMB-2R
Designer:           Nightmare
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            80
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         5,728,920 C-Bills
Battle Value:       1,395

Chassis:              Standard
Power Plant:          160 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            Standard
    Jump Capacity:    60 meters
Armor:                Standard
Armament:             
    2 LRM 20s
    1 Autocannon/20
    1 Medium Laser
    1 Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    First developed in the 2800's, this mech never got very popular or numerous.
    
    It was meant as a siege unit, not as a trueBattleMech. The Bombard is just a
    
    slow weapons platform with the heavy weapons needed for breaking down
    
    fortifications and supporting the attackers. As such is wasn't usually
    
    deployed with other mechs, instead serving with engineering troops or as
    
    specialty units.
    
    

Capabilities:
    Slow as molasses, well-armored, carrying excessively heavy armament. This is
    
    an accurate description of the Bombard. Two LRM 20 racks for long-range
    
    bombardment make it suitable for support roles. The ammo bins are actually
    
    compartmentalized so that an ammo crew can reload one bin while the mech is
    
    drawing missiles from the other one! If the artillery gets overrun by enemy
    
    forces, the Bombard can certainly make any cocky light mech suffer for
    
    straying too close. The left arm is the home of a Class 20 AC that has a very
    
    large fire sector thanks to the McAle-type mount. This gun is, of course, also
    
    useful for ordinary work like clearing mines and breaching walls. A medium
    
    laser and a machine gun round out the armament.
    
    
    
    Few people are aware of the two heavy jump jets hidden in the Bombard's torso.
    
    These were added as an afterthought in case the unit has to move across broken
    
    terrain, but the pilots assigned to Bombards seldom have any training in jump
    
    jet use. Thus the jump jets are usually the last things on the service list
    
    and better left unused if the situation isn't desperate.
    
    
    
    Some engineering units have replaced damaged LRM systems with SRM tubes,
    
    typically mounting three SRM-6 racks with three tons of ammo instead of a LRM.
    
    These mech are quite fearsome at short ranges but all too slow to really do
    
    anything useful with the firepower.
    
    

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.00                     
Engine:                                     160 Fusion                 6.00                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 2                                               
Heat Sinks (Single):                            13                     3.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  208                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             31       
    Center Torso (rear):                              10       
    R/L Torso:                         17             21       
    R/L Torso (rear):                                  7       
    R/L Arm:                           13             22       
    R/L Leg:                           17             29       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
2 Jump Jets                                               CT                2          2.00             
LRM 20                                                    RT                5         10.00             
LRM 20 (Ammo 12)                                          RT                2          2.00             
Autocannon/20 (Ammo 15)                                   LT                3          3.00             
LRM 20                                                    LT                5         10.00             
LRM 20 (Ammo 12)                                          LT                2          2.00             
Machine Gun                                               RA                1          0.50             
Machine Gun (Ammo 100)                                    RA                1          0.50             
Autocannon/20                                             LA                10        14.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 4,  TMM: 0,  MV: 4"j
Damage: (S) 3 / (M) 4 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 6
Specials: AC1/1/-, IF2, LRM1/2/2