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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hræsvelgr ((Jotun)) B
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            75
Role:               Brawler
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         14,819,219 C-Bills
Battle Value:       2,450

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ballistic-Reinforced with CASE II
Armament:             
    1 ER Large Laser
    1 LRM 15
    3 ER Medium Lasers
    1 SRM 6
    2 Micro Pulse Lasers
    2 ER Micro Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Bloodhound Active Probe

================================================================================================
Overview:
    When word initialy came in to a comission from the now resurgent Jade Falcon forces offered
    to D&K Creation Studios, the company was initially thrilled by the offer. A new heavy
    omnimech, one intended to hold the line of battle as an anchor unit for combined arms and to
    go the bare minimum standard speed of 65 KMH at a run, why that was an easy ask for the
    admittedly suffering from success company, especially with the other offers of production
    liscenses in exchange for their own liscened omnimechs, in this case the Zagreus, the
    Vidofnir, and the Thunderbolt omnimech.
    
    Then came the devastating attacks on the Raven Alliance, one of their new homes. From this
    outflow of information of the horrors now taking place across the entire inner sphere, of
    taking place in their own back yard, and of more attacks being planned by the thought
    extinct menace, they had to adapt to the new battlefields that would take place. Then came
    word from Savannah. Of the rapid flight from a resurgent Word of Blake force from a majority
    of their technicians in service with Sequere Nos. And then word was given of the stubborn,
    heroic survivors of those battered few. Those brave FWL, Capellan, Sequere Nos, even those
    brave Wolf forces that threw themselves into the gauntlet to desperately hold that line on
    Savannah, of those few D&K technicians that stayed to repair and even give their lives there
    on that far flung world.
    
    The plans, for what is now known as the Hræsvelgr, changed. Gone was the expensive, fast
    'mech originally planned. In its place was a rugged, inexpensive, easy to repair machine.
    Gone was the ferro-fibrous armor and XL engine to propel the 'mech to speeds of 84
    kilometers an hour. In their place, eighteen and a half tons of ballistic-reinforced armor
    and a standard 300 rated fusion engine to allow the machine to keep to fighting to the last,
    and whether artillery fire like a champion. Gone were the fifteen engine mounted heatsinks,
    dropped down to twelve to allow for the engine size difference thanks to dropping the speed.
    But now added was a compact gyro, to allow the machine to mount more weaponry in its central
    torso to continue fighting when many other machines will die. The only thing that indeed
    remained consistent throughout its creation was its endo steel chassis, though with the now
    added ballistic armor, many structural changes had to be made.
    
    What was originally a more elegant and refined vision more akin to a classical bird of prey,
    now instead turned into a treading, plodding machine of death that resembles something like
    the bigger birds of Old Terra. Those that show their ancient raptor and more sauropodian
    ancestry better. Still elegant, in a way, but in their more primal sense of wanting to hurt
    their enemies. One that will last throughout the battle, and show why it was named after
    something in mythology better known as the Corpse Eater. For at the end of the battle, that
    will be all that is left of its enemies to consume.

Capabilities:
    The Hræsvelgr B was created to be an active EWar unit, one meant to both scramble enemy
    communications and weaponry as well as to scout out and find hidden units within it or its
    lancemates' paths. To do so, it was decided that for weaponry the machine would easily ape
    an already existing and venerable design known across the inner sphere, and one that D&K
    Creation Studios has plenty of experience in turning into an omnimech in the Thunderbolt.
    Specifically, it was made to ape the Thunderbolt 5S in its entirety. From its extended range
    large laser, to its LRM and SRM combo, to its triplet of medium lasers, indeed the machine
    holds incredible similarity to the venerable brick.
    
    What makes it different, beyond its upgraded tech and newer armor systems, is that it mounts
    a Bloodhound Active Probe and an Angel ECM unit in the chassis. While simple, these changes
    allow the Hræsvelgr to control the flow of battle on the EWar front and lets it get away
    with utterly ruining enemy advanced electronics or enemy hidden units.
    
    The B was made to be simple, and yet still be cutting edge. And with that, it succeeds.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                      Compact (IS)                4.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  222                    18.50                     
    Type:                           Ballistic-Reinforced (IS)                                   

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             32       
    Center Torso (rear):                               7       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             31       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Bloodhound Active Probe (IS)                              CT                3          2.00             
CASE II                                                   RT                1          0.50             
ER Micro Laser                                            RT                1          0.25             
LRM 15                                                    RT                2          3.50             
LRM 15 (Ammo 16)                                          RT                2          2.00             
SRM 6                                                     RT                1          1.50             
SRM 6 (Ammo 15)                                           RT                1          1.00             
Angel ECM Suite (IS)                                      LT                2          2.00             
3 ER Medium Lasers                                        LT                3          3.00             
ER Micro Laser                                            LT                1          0.25             
ER Large Laser                                            RA                1          4.00             
2 Micro Pulse Lasers                                      LA                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 5 / (M) 4 / (L) 2,  OV: 1
Armor (A): 7,  Structure (S): 6
Specials: AECM, BH, BRA, CASEII, IF1, OMNI, RCN