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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hræsvelgr ((Jotun)) PRIME
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            75
Role:               Brawler
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         12,756,953 C-Bills
Battle Value:       2,387

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ballistic-Reinforced with CASE II
Armament:             
    1 Gauss Rifle
    3 ER Medium Lasers
    2 SRM 6s
    2 Anti-Missile Systems
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    When word initialy came in to a comission from the now resurgent Jade Falcon forces offered
    to D&K Creation Studios, the company was initially thrilled by the offer. A new heavy
    omnimech, one intended to hold the line of battle as an anchor unit for combined arms and to
    go the bare minimum standard speed of 65 KMH at a run, why that was an easy ask for the
    admittedly suffering from success company, especially with the other offers of production
    liscenses in exchange for their own liscened omnimechs, in this case the Zagreus, the
    Vidofnir, and the Thunderbolt omnimech.
    
    Then came the devastating attacks on the Raven Alliance, one of their new homes. From this
    outflow of information of the horrors now taking place across the entire inner sphere, of
    taking place in their own back yard, and of more attacks being planned by the thought
    extinct menace, they had to adapt to the new battlefields that would take place. Then came
    word from Savannah. Of the rapid flight from a resurgent Word of Blake force from a majority
    of their technicians in service with Sequere Nos. And then word was given of the stubborn,
    heroic survivors of those battered few. Those brave FWL, Capellan, Sequere Nos, even those
    brave Wolf forces that threw themselves into the gauntlet to desperately hold that line on
    Savannah, of those few D&K technicians that stayed to repair and even give their lives there
    on that far flung world.
    
    The plans, for what is now known as the Hræsvelgr, changed. Gone was the expensive, fast
    'mech originally planned. In its place was a rugged, inexpensive, easy to repair machine.
    Gone was the ferro-fibrous armor and XL engine to propel the 'mech to speeds of 84
    kilometers an hour. In their place, eighteen and a half tons of ballistic-reinforced armor
    and a standard 300 rated fusion engine to allow the machine to keep to fighting to the last,
    and whether artillery fire like a champion. Gone were the fifteen engine mounted heatsinks,
    dropped down to twelve to allow for the engine size difference thanks to dropping the speed.
    But now added was a compact gyro, to allow the machine to mount more weaponry in its central
    torso to continue fighting when many other machines will die. The only thing that indeed
    remained consistent throughout its creation was its endo steel chassis, though with the now
    added ballistic armor, many structural changes had to be made.
    
    What was originally a more elegant and refined vision more akin to a classical bird of prey,
    now instead turned into a treading, plodding machine of death that resembles something like
    the bigger birds of Old Terra. Those that show their ancient raptor and more sauropodian
    ancestry better. Still elegant, in a way, but in their more primal sense of wanting to hurt
    their enemies. One that will last throughout the battle, and show why it was named after
    something in mythology better known as the Corpse Eater. For at the end of the battle, that
    will be all that is left of its enemies to consume.

Capabilities:
    The PRIME variant of the Hræsvelgr was really created to be a simple machine. To support
    the rush of tanks, VTOLs, and ASF as its plodded up the field alongside APCs and any mounted
    Battle Armor or Elemntal troops on it. To do so, its armament is almost a lesson in
    simplicity being king. A right arm mounted gauss rifle, protected by CASE II and fed with
    two tons of ammunition is its primary long ranged armament. Two SRM 6s supplement its
    ammunition based weapon systems in the left torso, all fed by an admittedly light load of a
    single ton of ammmunition. To help it fulfill its duties as an anchor unit, two Anti-Missile
    Systems are mounted, one in the left torso and one in the head, to allow for even better
    protection against missile attacks to those that surround ride it. For supplementary damage,
    as well as hold out weapons should it run out of ammunition or lose its primary weapon
    systems, three extended range medium lasers are all mounted in the center torso. While it
    isn't cutting edge or fast, it provides enough damage, as well as enough protection, to
    proclaim its role for all to see. "Come, try and face me. Try and take my allies from me.
    Let my wings dash you across these worlds for all to see your folly."

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                      Compact (IS)                4.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  222                    18.50                     
    Type:                           Ballistic-Reinforced (IS)                                   

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             32       
    Center Torso (rear):                               7       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             31       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Anti-Missile System                                       H                 1          0.50             
3 ER Medium Lasers                                        CT                3          3.00             
Gauss Rifle (Ammo 16)                                     RT                2          2.00             
Anti-Missile System                                       LT                1          0.50             
Anti-Missile System (Ammo 24)                             LT                1          1.00             
CASE II                                                   LT                1          0.50             
2 SRM 6s                                                  LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
CASE II                                                   RA                1          0.50             
Gauss Rifle                                               RA                6         12.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 5 / (M) 5 / (L) 2,  OV: 0
Armor (A): 7,  Structure (S): 6
Specials: AMS, BRA, CASEII, OMNI, SRM1/1