Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Sepulchre SPL-3R
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3073
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Advanced
Total Cost:         5,183,174 C-Bills
Battle Value:       1,344

Chassis:              Standard
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Heavy Ferro-Fibrous
Armament:             
    1 Light PPC
    2 Medium Lasers
    5 Rocket Launcher 10s
    2 ER Flamers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    When one thinks of pirates, one doesn't often think of people with a tech base able to
    create 'mechs. No, instead one thinks of vultures and cutthroats, ones that can't maintain
    what equipment they can steal. In this case, the Sepulchre is an odd 'mech out in what many
    would consider a common pirate raiding force. This is for a good reason, as it is its own
    unique machine, built not from cobbled together 'mech parts but of its own chassis and
    armoring. While not the best equipped machine out there, and not always the best maintained,
    the machine is still a noteworthy threat for something created purely by pirates for raiding
    actions on planetary militias and supply depots.

Capabilities:
    Using as much easy to manufacture technology as possible, it should be noted that the
    curious machine known as the Sepulchre, first manufactured around 3073 in the middle of the
    Blakist Jihad, came to life from the lucky fortunes of a pirate band now lost to time
    finding a relatively unscarred planet's manufacturing center and... taking over the
    production from its previous owners. The luck involved with the machine's manufacture mostly
    stems from the Heavy Ferro Fibrous armor the planet produced, as the rest of the machine
    uses as much easily acquired weaponry or support systems as possible.
    
    For example, it has a standard engine, gyro, internal structure, jump jets, and even uses
    just eleven single heatsinks for its cooling, even as double heat sinks become more and more
    common throughout the years. Yes, its nine tons of heavy ferro armor on its fifty five ton
    frame are a great boon to the pirates, allowing them to stuff full the machine with
    equipment that help them with their raiding.
    
    For primary armaments, a central torso mounted Light PPC is augmented with a box like right
    arm's five rocket launcher tens for maximum long range burst damage. To help the machine as
    it gets close in, two medium lasers are mounted in the left torso, while to deter infantry
    and cause civilians to cower, two er flamers are mounted, with one in the head while the
    other in in the left arm.
    
    To fulfill its duty of being a heavy raiding 'mech, a lift hoist is presented in its left
    arm just above the flamer, and a cargo bay of three tons is mounted on its back left torso
    to store all its ill begotten goods.
    
    The Sepulchre is not always seen in the best of conditions whenever it shows its face upon
    the battlefield, but when it does it shows that it will be there to take what it wishes and
    to inter dead as it leaves.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  178                     9.00                     
    Type:                              Heavy Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             25       
    Center Torso (rear):                               6       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Flamer                                                 H                 1          1.00             
Light PPC                                                 CT                2          3.00             
2 Jump Jets                                               RT                2          1.00             
Cargo, Standard (3 tons)                                  LT                3          3.00             
Jump Jet                                                  LT                1          0.50             
2 Medium Lasers                                           LT                2          2.00             
5 Rocket Launcher 10s                                     RA                5          2.50             
ER Flamer                                                 LA                1          1.00             
Lift Hoist                                                LA                3          3.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 1
Armor (A): 6,  Structure (S): 5
Specials: CT3, ENE