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[24-Apr-2024 21:16]   Announcements
Patch 2.24.12 Applied:
Quick turnaround on this one. Details of what's included are as follows:

Fixes
  • Fixed an issue where the Turret weight was not being shown in the readout for Combat Vehicle BASE OmniVehicles.
  • Fixed an issue with superheavy 'Mechs where the proper amount of ammo ,when multiple were stacked in the same slot, was not properly output in MegaMek files.

Changes
  • Changed how information related to armor (type, technology, and model); both main and location-specific, is stored in the database for easier, more consistent, retrieval.
  • Created an Alpa Strike Stat Block table in the Summary section that displays all Alpha Strike stats as they are updated when designing units.
  • Added the Combat Vehicle Escape Pod for use with all combat vehicle types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[09-Feb-2023 18:36]   BattleMech Technical Readout
Phoenix Hawk IIC 7-E
                 BattleMech Technical Readout

Name/Model:         Phoenix Hawk IIC 7-E
Designer:           09-Tyba
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            80
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         22,612,440 C-Bills
Battle Value:       2,839

Chassis:              DSAM Endo 4 Endo Steel
Power Plant:          Type 81 320 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Trellshire Long Lifters Improved
    Jump Capacity:    180 meters
Armor:                AM15
Armament:             
    2 Series 44h Large Pulse Lasers
    6 Mk 3 ER Medium Lasers
Manufacturer:         Trellshire Heavy Industries
    Primary Factory:  Twycross
Communications:       MegaBand System 21
Targeting & Tracking: Dtrac Suite 4

================================================================================================
Overview:
    An Inner-Sphere refit, the 7-E breaks out of Sea Fox plans to mount the Phoenix Hawk IIC
    with ammo-heavy weaponry. With the ongoing failure of supply lines, the refit will prove
    popular in the Dark Age, especially with the Sea Foxes refusal to cover 7-E repairs and
    parts under warranty circumvented by adding repair files and blueprints with compatible
    parts lists into the laser targeting programs. The innovation of a compact gyro, however,
    has Clan engineers paying attention.

Capabilities:
    In place of the LB-10X and ammo, the 7-E mounts twin large pulse lasers. Accurate and
    high-damage, they fill the gap neatly. The SRMs are dropped for more ER medium lasers, with
    a total of six for a devastating close-range barrage. Twenty heat sinks are not quite
    sufficient to cool the mech, but the armor has been upgraded to maximum to allow time to
    withdraw and shed heat.

Deployment:
    The 7-E is usually deployed as heavy cavalry, filling gaps in the battle-line or creating
    and exploiting them in enemy lines. The high accuracy of the pulse lasers means they can be
    fired on the move, and the high speed and jump jets allows hit and run tactics for the ER
    medium array.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       320 XL                  11.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         20 [40]                  10.00                     
Gyro:                                      Compact (IS)                6.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  247                    15.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             40       
    Center Torso (rear):                              10       
    R/L Torso:                         17             28       
    R/L Torso (rear):                                  6       
    R/L Arm:                           13             26       
    R/L Leg:                           17             34       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Improved Jump Jets                                      RT                4          4.00             
Large Pulse Laser                                         RT                2          6.00             
2 Improved Jump Jets                                      LT                4          4.00             
Large Pulse Laser                                         LT                2          6.00             
3 ER Medium Lasers                                        RA                3          3.00             
3 ER Medium Lasers                                        LA                3          3.00             
Improved Jump Jet                                         RL                2          2.00             
Improved Jump Jet                                         LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 52
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"/12"j
Damage: (S) 6 / (M) 6 / (L) 3,  OV: 1
Armor (A): 8,  Structure (S): 4
Specials: ENE, JMPS1