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[09-Feb-2023 18:36] BattleMech Technical Readout |
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Phoenix Hawk IIC 7-E |
BattleMech Technical Readout
Name/Model: Phoenix Hawk IIC 7-E
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 80
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 22,612,440 C-Bills
Battle Value: 2,839
Chassis: DSAM Endo 4 Endo Steel
Power Plant: Type 81 320 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Trellshire Long Lifters Improved
Jump Capacity: 180 meters
Armor: AM15
Armament:
2 Series 44h Large Pulse Lasers
6 Mk 3 ER Medium Lasers
Manufacturer: Trellshire Heavy Industries
Primary Factory: Twycross
Communications: MegaBand System 21
Targeting & Tracking: Dtrac Suite 4
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Overview:
An Inner-Sphere refit, the 7-E breaks out of Sea Fox plans to mount the Phoenix Hawk IIC
with ammo-heavy weaponry. With the ongoing failure of supply lines, the refit will prove
popular in the Dark Age, especially with the Sea Foxes refusal to cover 7-E repairs and
parts under warranty circumvented by adding repair files and blueprints with compatible
parts lists into the laser targeting programs. The innovation of a compact gyro, however,
has Clan engineers paying attention.
Capabilities:
In place of the LB-10X and ammo, the 7-E mounts twin large pulse lasers. Accurate and
high-damage, they fill the gap neatly. The SRMs are dropped for more ER medium lasers, with
a total of six for a devastating close-range barrage. Twenty heat sinks are not quite
sufficient to cool the mech, but the armor has been upgraded to maximum to allow time to
withdraw and shed heat.
Deployment:
The 7-E is usually deployed as heavy cavalry, filling gaps in the battle-line or creating
and exploiting them in enemy lines. The high accuracy of the pulse lasers means they can be
fired on the move, and the high speed and jump jets allows hit and run tactics for the ER
medium array.
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine: 320 XL 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 6
Heat Sinks (Double): 20 [40] 10.00
Gyro: Compact (IS) 6.00
Cockpit: Standard 3.00
Armor Factor: 247 15.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 40
Center Torso (rear): 10
R/L Torso: 17 28
R/L Torso (rear): 6
R/L Arm: 13 26
R/L Leg: 17 34
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Weapons and Ammo Location Critical Tonnage
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2 Improved Jump Jets RT 4 4.00
Large Pulse Laser RT 2 6.00
2 Improved Jump Jets LT 4 4.00
Large Pulse Laser LT 2 6.00
3 ER Medium Lasers RA 3 3.00
3 ER Medium Lasers LA 3 3.00
Improved Jump Jet RL 2 2.00
Improved Jump Jet LL 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 52
TP: BM, SZ: 4, TMM: 1, MV: 8"/12"j
Damage: (S) 6 / (M) 6 / (L) 3, OV: 1
Armor (A): 8, Structure (S): 4
Specials: ENE, JMPS1
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