Recently Approved or Updated Submissions
 EntryMemberTypeDate
Combat Loader 'Mech CLM-01 Dr. B, Banzai BattleMechs 25-Apr-2024 15:01
Combat Loader 'Mech CLM-01 Dr. B, Banzai IndustrialMechs 25-Apr-2024 14:42
Rifleman V 2 Stealth Blackstargate BattleMechs 25-Apr-2024 14:41
Rifleman V Stealth Blackstargate BattleMechs 25-Apr-2024 14:38
Minning Spider Blackstargate IndustrialMechs 25-Apr-2024 14:12
Cardinal CDL-12 Blackstargate BattleMechs 25-Apr-2024 13:56
Bear Hug BHG-26 Blackstargate BattleMechs 25-Apr-2024 13:51
Bear Hug BHG-25 Blackstargate BattleMechs 25-Apr-2024 13:49
Bear Hug BHG-23 Blackstargate BattleMechs 25-Apr-2024 13:44
Flyswatter FWT-2 Blackstargate BattleMechs 25-Apr-2024 13:36
Raymond RYD-83D Blackstargate BattleMechs 25-Apr-2024 12:25
Roach RCH-1D Blackstargate BattleMechs 25-Apr-2024 12:21
Roach RCH-5D Blackstargate BattleMechs 25-Apr-2024 12:20
Roach RCH-3D Blackstargate BattleMechs 25-Apr-2024 12:15
Roach Blackstargate BattleMechs 25-Apr-2024 12:12
Miner Hopper Blackstargate IndustrialMechs 25-Apr-2024 12:07
Rifleman V 2 Blackstargate BattleMechs 25-Apr-2024 11:56
Hellspawn - JDN Jungle Plague BattleMechs 25-Apr-2024 10:41
Wolverine (Whiteout-9) WVR-9W9 Frame_Array BattleMechs 25-Apr-2024 07:45
Gouger SludgeMonarch31 BattleMechs 25-Apr-2024 07:33
Wildcard WCD-0001 SludgeMonarch31 BattleMechs 25-Apr-2024 07:27
Wildcard WCD-0000 SludgeMonarch31 BattleMechs 25-Apr-2024 07:23
Strider SludgeMonarch31 BattleMechs 25-Apr-2024 06:28
ae SludgeMonarch31 BattleMechs 25-Apr-2024 06:25
Thunder Hawk Clan Oberst_Klink BattleMechs 25-Apr-2024 05:59
Clockwork Knight CK-1 Thunder BattleMechs 25-Apr-2024 05:38
Clockwork Bishop CB-1 Thunder BattleMechs 25-Apr-2024 03:26
Wulfen Scout Nightfangk9 BattleMechs 25-Apr-2024 02:23
Goliath Chicken Nightfangk9 BattleMechs 25-Apr-2024 02:13
Trebaruna TR-XB snip Nightfangk9 BattleMechs 25-Apr-2024 01:35
Thresher Mk II sniper Nightfangk9 BattleMechs 25-Apr-2024 01:25
Warhammer WHM-10L Krulla_Chief BattleMechs 25-Apr-2024 00:04
Rifleman IV RFM-4K Blackstargate BattleMechs 24-Apr-2024 23:56
Mustang MTG-2b Venator527 BattleMechs 24-Apr-2024 22:30
Rifleman IV RFM-4D Blackstargate BattleMechs 24-Apr-2024 22:22
Rifleman IV RFM-4B Blackstargate BattleMechs 24-Apr-2024 22:17
Kaiju 3 KJU-3c Bogusfrog BattleMechs 24-Apr-2024 20:35
Marauder III MAD-3 Blackstargate BattleMechs 24-Apr-2024 20:19
Viper VPR-3X Dr. B, Banzai BattleMechs 24-Apr-2024 19:30
YELLOW JACKET YJ-3A Dr. B, Banzai BattleMechs 24-Apr-2024 19:24
COMMANDO COM-3H Dr. B, Banzai BattleMechs 24-Apr-2024 19:16
Elkhorn ELH-2b Venator527 BattleMechs 24-Apr-2024 18:46
Warhammer (Test) WHM-6Rb jtatewehrs BattleMechs 24-Apr-2024 18:39
Mustang MTG-2 Venator527 BattleMechs 24-Apr-2024 18:13
Loki (Hellbringer) AN MachoAndrew12 BattleMechs 24-Apr-2024 15:42
Barton MASH BM-4077 Dr. B, Banzai Combat Vehicles 24-Apr-2024 15:11
Choppa SludgeMonarch31 BattleMechs 24-Apr-2024 14:42
Harasser IP TINFLAK Combat Vehicles 24-Apr-2024 14:29
TOM SPG IP TINFLAK Combat Vehicles 24-Apr-2024 14:01
Ripper Infantry Transport (SPL) Catalyst Game Labs Combat Vehicles 24-Apr-2024 13:26
 
[24-Apr-2024 21:16]   Announcements
Patch 2.24.12 Applied:
Quick turnaround on this one. Details of what's included are as follows:

Fixes
  • Fixed an issue where the Turret weight was not being shown in the readout for Combat Vehicle BASE OmniVehicles.
  • Fixed an issue with superheavy 'Mechs where the proper amount of ammo ,when multiple were stacked in the same slot, was not properly output in MegaMek files.

Changes
  • Changed how information related to armor (type, technology, and model); both main and location-specific, is stored in the database for easier, more consistent, retrieval.
  • Created an Alpa Strike Stat Block table in the Summary section that displays all Alpha Strike stats as they are updated when designing units.
  • Added the Combat Vehicle Escape Pod for use with all combat vehicle types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[18-Oct-2021 09:46]   BattleMech Technical Readout
Spirit Hawk
                 BattleMech Technical Readout

Name/Model:         Spirit Hawk
Designer:           -Mud
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3060
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,352,693 C-Bills
Battle Value:       1,765

Chassis:              Endo Steel
Power Plant:          280 Fusion
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Standard
    Jump Capacity:    210 meters
Armor:                Ferro-Fibrous
Armament:             
    1 ER Large Laser
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Spirit Hawk is a new Blood Spirit design inspired by the classic Star League era Phoenix
    Hawk PHX-1.  In October 3055 a Blood Spirit mechwarrior with an interest in antiquities won
    a Trial of Possession against a Wolf mechwarrior for the possession of a trove of Rasalhague
    Battlemechs captured by the Wolves during the initial invasion.  As neither Clan considered
    the outdated 'mechs to be a crucial resource, the Trial was settled by single combat.
    
    
    
    The Blood Spirits became considerably more interested in the Battlemechs once it was
    determined that several of the captured Battlemechs, specificially a Phoenix Hawk, Locust,
    Wolverine, Archer, Battlemaster, and a Dervish, dated back to the Star League era and had in
    fact at one point been part of the SLDF.  Due to the Spirits' reverence for anything
    connected with Aleksandr Kerensky they restored the 'mechs to fighting trim, ordered the
    scientist caste to carry out extensive research on the histories of the designs, and built a
    museum on Strana Mechty to display the machines.  Additionally, Blood Spirit mechwarriors
    tested the machines on the proving grounds, and were especially impressed with the
    capabilities of the nimble yet sturdy Phoenix Hawk.
    
    
    
    Always short of resources, the Blood Spirits decided these Star League era 'mechs could
    provide models for a new generation of cost-efficient Blood Spirit 'mechs.  The tradition
    minded warriors were especially eager to pilot designs made in the same vein as those
    piloted by the honored warriors of the SLDF.  The Blood Spirits also determined to make
    their designs as close as possible to the original SLDF designs, unlike the IIC class which
    often differed significantly from the original design.  The first example of this new class,
    the Spirit Hawk, entered active service in 3060.

Capabilities:
    The Spirit Hawk is very close to the original Phoenix Hawk in capabilities, although it is
    somewhat faster and carries slightly less armor.  The Spirits found that the 'mech needed
    the speed increase in order to use the tactics practiced by the traditional Phoenix Hawk
    against clan battletechnology.  Like the PHX-1, the Spirit  Hawk suffers from some heat
    problems, but the Blood Spirit pilots have mastered the tactics of movement and fire which
    made the original Phoenix Hawk deadly.  The original design,s machine guns were also
    removed.

Deployment:
    Clan Blood Spirit currently deploys 10 Spirit Hawks.  The Wolves are eager to capture the
    rights to manufacture the design, but have been unable to spare the warriors to fight the
    necessary trials due to their committments in the Inner Sphere.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 7                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  125                     6.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             20       
    Center Torso (rear):                               4       
    R/L Torso:                         10             15       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             10       
    R/L Leg:                           10             17       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
3 Jump Jets                                               RT                3          1.50             
3 Jump Jets                                               LT                3          1.50             
ER Large Laser                                            RA                1          4.00             
ER Medium Laser                                           RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM,  SZ: 2,  TMM: 3,  MV: 14"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 1
Armor (A): 4,  Structure (S): 3
Specials: ENE