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Daishi (Dire Wolf) Pulsejumper
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 1833

PostPosted: 14-Apr-2021 19:38    Post subject: Daishi (Dire Wolf) Pulsejumper Reply to topic Reply with quote

TRO: Daishi (Dire Wolf) Pulsejumper
                 BattleMech Technical Readout

Name/Model:         Daishi (Dire Wolf) Pulsejumper
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         31,200,000 C-Bills
Battle Value:       3,169

Chassis:              Standard
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Improved
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    2 Large Pulse Lasers
    4 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Watchdog CEWS
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         20 [40]                  10.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             47       
    Center Torso (rear):                              14       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Improved Jump Jet                                         CT                2          4.00             
2 Improved Jump Jets                                      RT                4          8.00             
Targeting Computer                                        RT                4          4.00             
2 Improved Jump Jets                                      LT                4          8.00             
Watchdog CEWS                                             LT                2          1.50             
Large Pulse Laser                                         RA                2          6.00             
2 Medium Pulse Lasers                                     RA                2          4.00             
Large Pulse Laser                                         LA                2          6.00             
2 Medium Pulse Lasers                                     LA                2          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 57
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"/10"j
Damage: (S) 6 / (M) 6 / (L) 3,  OV: 0
Armor (A): 10,  Structure (S): 5
Specials: ECM, ENE, JMPS1, LPRB, OMNI, RCN, WAT
		
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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 15-Apr-2021 10:46    Post subject: Daishi (Dire Wolf) Pulsejumper Reply to topic Reply with quote

So...TCs don't work with Pulse Lasers like they once did. And this is going to be giving the Mucnkins well...they will be all for this that's for sure.
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 1833

PostPosted: 15-Apr-2021 12:06    Post subject: Daishi (Dire Wolf) Pulsejumper Reply to topic Reply with quote

Yeah, IIRC, they can’t aim for specific locations with pulse lasers anymore, but still get the to hit modifier, so long range shots for only a penalty of 1 is still pretty nice.

Besides was running out of options for the mass/crits left. Could do more medium pulses, or ER meds or maybe an ER Large, but whatever.

Hmm, maybe an alternate version of the Timber Wolf D with the five improved jump jets instead?

Ruger
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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 16-Apr-2021 09:11    Post subject: Re: Daishi (Dire Wolf) Pulsejumper Reply to topic Reply with quote

Ruger wrote:
Yeah, IIRC, they can’t aim for specific locations with pulse lasers anymore, but still get the to hit modifier, so long range shots for only a penalty of 1 is still pretty nice.

Besides was running out of options for the mass/crits left. Could do more medium pulses, or ER meds or maybe an ER Large, but whatever.

Hmm, maybe an alternate version of the Timber Wolf D with the five improved jump jets instead?

Ruger


Timber Wolf D...yeah that could work...always a surprise that variant is when first using it or facing it.
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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