Mordel's Bar & Grill
Welcome to Phoenix - FINAL
 Pages (3): « 1 2 [3] »
Post new topic   This topic is locked: you cannot edit posts or make replies.    Mordel's Bar & Grill Forum Index » Play-By-Web
View previous topic :: View next topic  
Author Message
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 5986
Location: United States
PostPosted: 23-Sep-2016 09:31    Post subject: Welcome to Phoenix - TURN 15 FIRING Reply to topic Reply with quote

Results for turn 15 firing as well as the turn 16 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 16 Movement is Sunday, September 25th at 10pm Eastern.

Turn 15 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
2.jymsetKipMastersPPC3(g) + 1(walk) + 1(tm) + 4(long)= 99Right Arm {Armor - 1, Structure - 9}
Possible Critical - 3
RIGHT ARM DESTROYED
PPC3(g) + 1(walk) + 1(tm) + 4(long)= 96
Large Laser3(g) + 1(walk) + 1(tm) + 4(long)= 95
4.KipMastersjymsetPPC1(g) + 1(walk) + 4(long)= 611Right Leg {Armor - 10}


Turn 15 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 15 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 15 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 15 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 15 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 15 Heat
#NameHeat
7.chihawk1(walk) + 2(env) + 5(pre) - 29(hs)= 0
2.jymset28(w) + 1(walk) + 2(env) + 2(pre) - 29(hs)= 4
4.KipMasters10(w) + 1(walk) + 2(env) - 13(hs)= 0
9.Chunga2(run) + 2(env) - 10(hs)= 0


Turn 15 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 15 Scoring
#NamePointsKills
7.chihawk0.000.00
2.jymset21.010.00
4.KipMasters9.610.00
9.Chunga0.000.00


Turn 16 Initiative Order
#NameRoll
9.Chunga6
4.KipMasters8
2.jymset9
7.chihawk10



Phoenix_T15M.jpg
 Description: Turn 15 Firing
 Filesize: 1.94 MB
 Viewed: 536 Time(s)

Phoenix_T15M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 5986
Location: United States
PostPosted: 26-Sep-2016 09:19    Post subject: Welcome to Phoenix - TURN 16 MOVEMENT Reply to topic Reply with quote

Movement for turn 16 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 16 Firing is Wednesday, September 28th at 10pm Eastern.

Turn 16 Movement
#NameStartActionCheckRollEffect/DamageEnd
9.Chunga1715F1 (Prone)Stand Up3(p)= 34Stood Successfully1211F5
Run 8 Hexes
4.KipMasters0701F2Jump 4 Hexes1103F3 (Prone)
Piloting Check4(p) + 3(gyro)= 73Falls Facing 3
Right Torso Torso {Armor - 5}
Floating Critical
Center Torso {Structure - 1}
Possible Critical - 4
Possible Critical - 7
Avoid pilot damage at 7+4Pilot takes damage
Consciousness check5 (2nd damage)= 58
2.jymset2002F5Walk 2 Hexes1803F5
7.chihawk2014F5Jump 3 Hexes2212F6


Turn 16 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
9.Chungachihawk10+2Front
4.KipMastersjymset70Front
chihawk15+2Front
2.jymsetKipMasters7+2Front
chihawk11+2Front
7.chihawkChunga10+3Left
jymset110Front
KipMasters15+2Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T16M.jpg
 Description: Turn 16 Movement
 Filesize: 1.93 MB
 Viewed: 537 Time(s)

Phoenix_T16M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 5986
Location: United States
PostPosted: 27-Sep-2016 13:48    Post subject: Welcome to Phoenix - TURN 16 FIRING Reply to topic Reply with quote

Results for turn 16 firing as well as the turn 17 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 17 Movement is Thursday, September 29th at 10pm Eastern.

Turn 16 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
2.jymsetKipMastersPPC3(g) + 1(walk) + 2(tm) + 2(med) + 1(prone)= 910Right Leg {Armor - 5, Structure - 5}
Possible Critical - 5
PPC3(g) + 1(walk) + 2(tm) + 2(med) + 1(prone)= 94
Large Laser3(g) + 1(walk) + 2(tm) + 2(med) + 1(prone)= 910Left Torso {Armor - 8}
7.chihawkjymsetPPC3(g) + 3(jump) + 2(med)= 86
PPC3(g) + 3(jump) + 2(med)= 88Left Leg {Armor - 10}


Turn 16 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 16 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 16 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 16 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 16 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 16 Heat
#NameHeat
9.Chunga2(run) + 2(env) - 10(hs)= 0
4.KipMasters4(jump) + 2(env) - 13(hs)= 0
2.jymset28(w) + 1(walk) + 2(env) + 4(pre) - 29(hs)= 6
7.chihawk20(w) + 3(jump) + 2(env) - 29(hs)= 0


Turn 16 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 16 Scoring
#NamePointsKills
9.Chunga0.000.00
4.KipMasters0.000.00
2.jymset25.430.00
7.chihawk10.330.00


Turn 17 Initiative Order
#NameRoll
4.KipMasters4
7.chihawk7 - 6
2.jymset7 - 8
9.Chunga8



Phoenix_T16M.jpg
 Description: Turn 16 Firing
 Filesize: 1.93 MB
 Viewed: 516 Time(s)

Phoenix_T16M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 5986
Location: United States
PostPosted: 30-Sep-2016 09:28    Post subject: Welcome to Phoenix - TURN 17 MOVEMENT Reply to topic Reply with quote

Movement for turn 17 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 17 Firing is Sunday, October 2nd at 10pm Eastern.

Turn 17 Movement
#NameStartActionCheckRollEffect/DamageEnd
4.KipMasters1103F3 (Prone)Stand Up4(p) + 3(gyro)= 74Falls facing 11103F3
Left Leg {Armor - 5}
Left Arm {Structure - 1}
Possible Critical - 8 {Lower Arm Actuator}
Avoid pilot damage4(p) + 3(gyro)= 76Pilot takes damage
Consciousness check7 (3rd damage)= 77
Stand Up4(p) + 3(gyro)= 711Stood successfully
Walk 0 Hexes
7.chihawk2212F6Stand still2212F6
2.jymset1803F5Walk 2 Hexes2002F5
9.Chunga1211F5Run 9 Hexes2012F2


Turn 17 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
4.KipMastersjymset90Front
Chunga14+3Left
chihawk150Front
7.chihawkjymset110Front
KipMasters150Front
2.jymsetKipMasters90Front
chihawk110Front
9.ChungaKipMasters140Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T17M.jpg
 Description: Turn 17 Movement
 Filesize: 1.51 MB
 Viewed: 522 Time(s)

Phoenix_T17M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 5986
Location: United States
PostPosted: 03-Oct-2016 10:54    Post subject: Welcome to Phoenix - TURN 17 FIRING Reply to topic Reply with quote

Results for turn 17 firing as well as the turn 18 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 18 Movement is Wednesday, October 5th at 10pm Eastern.

Turn 17 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
4.KipMastersjymsetMedium Laser1(g) + 1(walk) + 4(long)= 67Right Torso {Structure - 5}
Possible Critical - 3
Medium Laser1(g) + 1(walk) + 4(long)= 66Right Leg {Armor - 5}
Medium Laser1(g) + 1(walk) + 4(long) + 1(LAA)= 77Left Leg {Armor - 5}
Medium Laser1(g) + 1(walk) + 4(long) + 1(LAA)= 710Center Torso {Armor - 5}
7.chihawkjymsetPPC3(g) + 2(med)= 55Left Arm {Armor - 10}
PPC3(g) + 2(med)= 511Right Arm {Armor - 7, Structure - 3}
Possible Critical - 9 {Lower Arm Actuator}
Large Laser3(g) + 4(long)= 76
2.jymsetKipMastersPPC3(g) + 1(walk) + 2(med)= 69Floating Critical
Right Torso {Armor - 10}
Possible Critical - 9 {Jump Jet}
PPC3(g) + 1(walk) + 2(med)= 68Center Torso {Structure - 7}
Possible Critical - 7
CENTER TORSO DESTROYED
KIPMASTERS HAS BEEN DESTROYED
Large Laser3(g) + 1(walk) + 2(med)= 68


Turn 17 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 17 Piloting (Weapon Attack)
#NameCheckRollEffect
2.jymset5(p) + 1(dam)= 68


Turn 17 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 17 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 17 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 17 Heat
#NameHeat
7.chihawk28(w) + 2(env) - 29(hs)= 1
2.jymset28(w) + 1(walk) + 2(env) + 6(pre) - 29(hs)= 8
9.Chunga2(run) + 2(env) - 10(hs)= 0


Turn 17 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 17 Scoring
#NamePointsKills
4.KipMasters24.020.00
7.chihawk28.930.00
2.jymset47.261.00
9.Chunga0.000.00


Turn 18 Initiative Order
#NameRoll
2.jymset2
9.Chunga6
7.chihawk12



Phoenix_T17W.jpg
 Description: Turn 17 Firing
 Filesize: 1.51 MB
 Viewed: 546 Time(s)

Phoenix_T17W.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 5986
Location: United States
PostPosted: 04-Oct-2016 20:04    Post subject: Welcome to Phoenix - TURN 18 MOVEMENT Reply to topic Reply with quote

Movement for turn 18 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 18 Firing is Thursday, October 6th at 10pm Eastern.

Turn 18 Movement
#NameStartActionEnd
2.jymset2002F5Stand still2002F5
9.Chunga2012F2Run 10 Hexes3011F2
7.chihawk2212F6Stand still2212F6


Turn 18 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
2.jymsetchihawk110Front
9.Chungachihawk80Right
7.chihawkChunga8+4Rear
jymset110Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T18M.jpg
 Description: Turn 18 Movement
 Filesize: 1.51 MB
 Viewed: 541 Time(s)

Phoenix_T18M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 5986
Location: United States
PostPosted: 06-Oct-2016 15:02    Post subject: Welcome to Phoenix - TURN 18 FIRING Reply to topic Reply with quote

Results for turn 18 firing as well as the turn 19 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 19 Movement is Saturday, October 8th at 10pm Eastern.

Turn 18 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
2.jymsetchihawkPPC3(g) + 2(med) + 1(heat)= 610Left Torso {Armor - 10}
PPC3(g) + 1(LAA) + 2(med) + 1(heat)= 78Right Leg {Armor - 10}
Large Laser3(g) + 4(long) + 1(heat)= 86
9.ChungachihawkMedium Laser1(g) + 2(run) + 4(long)= 710Head {Structure - 2}
Possible Critical - 3
HEAD DESTROYED
CHIHAWK HAS BEEN DESTROYED
7.chihawkChungaPPC3(g) + 4(tm) + 2(med)= 99Right Arm {Armor - 3, Structure - 4}
Possible Critical - 7
RIGHT ARM DESTROYED
Right Torso (R) {Armor - 2, Structure - 1}
Possible Critical - 9 {Gyro}
Medium Laser3(g) + 4(tm) + 4(long)= 117


Turn 18 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 18 Piloting (Weapon Attack)
#NameCheckRollEffect
9.Chunga3(p) + 3(gyro)= 67


Turn 18 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 18 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 18 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 18 Heat
#NameHeat
2.jymset28(w) + 2(env) + 8(pre) - 29(hs)= 9
9.Chunga3(w) + 2(run) + 2(env) - 10(hs)= 0


Turn 18 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 18 Scoring
#NamePointsKills
2.jymset20.670.00
9.Chunga48.241.00
7.chihawk12.810.00


Turn 19 Initiative Order
#NameRoll
9.Chunga9
2.jymset11



Phoenix_T18W.jpg
 Description: Turn 18 Firing
 Filesize: 1.51 MB
 Viewed: 507 Time(s)

Phoenix_T18W.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 5986
Location: United States
PostPosted: 06-Oct-2016 19:35    Post subject: Welcome to Phoenix - TURN 19 MOVEMENT Reply to topic Reply with quote

Movement for turn 19 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 19 Firing is Saturday, October 8th at 10pm Eastern.

Turn 19 Movement
#NameStartActionEnd
9.Chunga3011F2Walk 6 Hexes3005F1
2.jymset2002F5Jump 3 Hexes2005F2


Turn 19 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
9.ChungaNo targets within line of sight are available
2.jymsetNo targets within line of sight are available
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T19M.jpg
 Description: Turn 19 Movement
 Filesize: 1.51 MB
 Viewed: 520 Time(s)

Phoenix_T19M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 5986
Location: United States
PostPosted: 06-Oct-2016 19:38    Post subject: Welcome to Phoenix - TURN 19 FIRING Reply to topic Reply with quote

Results for turn 19 firing as well as the turn 20 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 20 Movement is Saturday, October 8th at 10pm Eastern.

Turn 19 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage


Turn 19 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 19 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 19 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 19 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 19 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 19 Heat
#NameHeat
9.Chunga1(walk) + 2(env) - 10(hs)= 0
2.jymset3(jump) + 2(env) + 9(pre) - 29(hs)= 0


Turn 19 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 19 Scoring
#NamePointsKills
9.Chunga0.000.00
2.jymset0.000.00


Turn 20 Initiative Order
#NameRoll
9.Chunga3
2.jymset6



Phoenix_T19M.jpg
 Description: Turn 19 Firing
 Filesize: 1.51 MB
 Viewed: 497 Time(s)

Phoenix_T19M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 5986
Location: United States
PostPosted: 07-Oct-2016 10:44    Post subject: Welcome to Phoenix - TURN 20 MOVEMENT Reply to topic Reply with quote

Movement for turn 20 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 20 Firing is Sunday, October 9th at 10pm Eastern.

Turn 20 Movement
#NameStartActionCheckRollEffect/DamageEnd
9.Chunga3005F1Run 9 Hexes2201F5
Piloting Check3(p) + 3(gyro)= 610
2.jymset2005F2Jump 2 Hexes2204F2


Turn 20 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
9.Chungajymset3+1Front
2.jymsetChunga3+3Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T20M.jpg
 Description: Turn 20 Movement
 Filesize: 1.51 MB
 Viewed: 521 Time(s)

Phoenix_T20M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 5986
Location: United States
PostPosted: 07-Oct-2016 17:43    Post subject: Welcome to Phoenix - TURN 20 FIRING Reply to topic Reply with quote

Results for turn 20 firing as well as the turn 21 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 21 Movement is Sunday, October 9th at 10pm Eastern.

Turn 20 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
9.ChungajymsetMedium Laser1(g) + 2(run) + 1(tm)= 412Left Leg {Armor - 5}
Medium Laser1(g) + 2(run) + 1(tm)= 410Center Torso {Armor - 5}
Small Laser1(g) + 2(run) + 1(tm) + 4(long)= 89Left Arm {Armor - 3}
2.jymsetChungaPPC3(g) + 3(jump) + 3(tm) + 1(min)= 106
Large Laser3(g) + 3(jump) + 3(tm)= 94
Medium Laser3(g) + 3(jump) + 3(tm)= 97
Medium Laser3(g) + 3(jump) + 3(tm) + 1(LAA)= 105


Turn 20 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 20 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 20 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 20 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 20 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 20 Heat
#NameHeat
9.Chunga7(w) + 2(run) + 2(env) - 10(hs)= 1
2.jymset24(w) + 3(jump) + 2(env) - 29(hs)= 0


Turn 20 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 20 Scoring
#NamePointsKills
9.Chunga21.630.00
2.jymset0.000.00


Turn 21 Initiative Order
#NameRoll
2.jymset2
9.Chunga7



Phoenix_T20M.jpg
 Description: Turn 20 Firing
 Filesize: 1.51 MB
 Viewed: 482 Time(s)

Phoenix_T20M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 5986
Location: United States
PostPosted: 07-Oct-2016 19:12    Post subject: Welcome to Phoenix - TURN 21 MOVEMENT Reply to topic Reply with quote

Movement for turn 21 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 21 Firing is Sunday, October 9th at 10pm Eastern.

Turn 21 Movement
#NameStartActionCheckRollEffect/DamageEnd
2.jymset2204F2Jump 3 Hexes1906F5
9.Chunga2201F5Run 10 Hexes1608F3
Piloting Check3(p) + 3(gyro)= 69


Turn 21 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
2.jymsetChunga4+4Front
9.Chungajymset4+2Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Phoenix_T21M.jpg
 Description: Turn 21 Movement
 Filesize: 1.51 MB
 Viewed: 311 Time(s)

Phoenix_T21M.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 5986
Location: United States
PostPosted: 08-Oct-2016 15:35    Post subject: Welcome to Phoenix - TURN 21 FIRING Reply to topic Reply with quote

Results for turn 21 firing are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

Turn 21 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
2.jymsetChungaPPC3(g) + 3(jump) + 4(tm)= 1011Center Torso {Armor - 2, Structure - 8}
Possible Critical - 10 {Fusion Engine, Fusion Engine}
CENTER TORSO DESTROYED
CHUNGA HAS BEEN DESTROYED
PPC3(g) + 3(jump) + 4(tm) + 1(LAA)= 114
Large Laser3(g) + 3(jump) + 4(tm)= 102
9.ChungajymsetMedium Laser1(g) + 2(run) + 2(tm) + 2(med)= 710Center Torso {Armor - 5}
Medium Laser1(g) + 2(run) + 2(tm) + 2(med)= 79Center Torso {Armor - 2, Structure - 3}
Possible Critical - 12 {Fusion Engine, Gyro, Fusion Engine}


Turn 21 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 21 Piloting (Weapon Attack)
#NameCheckRollEffect
2.jymset5(p) + 3(gyro)= 89


Turn 21 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 21 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 21 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 21 Heat
#NameHeatCheckRollEffect/Damage
2.jymset28(w) + 3(jump) + 10(eng) + 2(env) - 29(hs)= 14Shutdown, avoid on 4+5


Turn 21 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 21 Scoring
#NamePointsKills
2.jymset21.941.00
9.Chunga46.580.00



Phoenix_T21W.jpg
 Description: Turn 21 Firing
 Filesize: 1.51 MB
 Viewed: 285 Time(s)

Phoenix_T21W.jpg


_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Display posts from previous:
Post new topic   This topic is locked: you cannot edit posts or make replies.    Mordel's Bar & Grill Forum Index » Play-By-Web All times are GMT-04:00
 Pages (3): « 1 2 [3] »

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum